This video has been getting a lot of attention recently so i feel as though i should clarify something This video in scripting and right before it came out was supposed to be called "Unsettling things in otherwise Normal games" But after literally in the final stages of production i thought the title and thumbnail didn't sound or look snappy enough so i changed them both. It was 2am i wanted to go to bed, so i just changed them both real fast. Never expected it to blow up like this so i apologize for misleading you. Sorry for the confusion, that's why the reaper leviathan seems so out of place. I plan on making a video in the future talking about specifically the horror of subnatica so there is that
@alistersinclair4600
Жыл бұрын
eh, I think it still works to include them to an extent. Sure, they are supposed to be scary, but they're also... _frightening_ and I'm not sure that was intentional. Subnautica isn't a horror game, it has enemies you have to avoid sure, but tons of games do, and not many of those game (especially the non-horror ones like Subnautica) have been as frightening as the Reaper Leviathans. The devs knew people would be scared of them, but I can't imaging they knew how frightening they would be at first to a lot of people. Tonally, they're different from the rest of the game (bar the ghost leviathans perhaps) and even the areas you're supposed to be cautious in don't give off the same emotion as encountering a Reaper Leviathan. It could have been a 'we should make a really great predator as the hardest enemy!' situation, and it happened to tap right into the animal part of the human brain that knows what it's like to be prey. Or not lol, idk
@Soul_of_a_Artist
Жыл бұрын
@alexthemovie2915 with comments like this, I've clearly made it.
@w1ndgeneral226
Жыл бұрын
@@Soul_of_a_Artist 5:43 Can I point something out? *Back in the old days of Minecraft, another fear of the game is that it kinda felt TOO empty, which works for some people who would get that demoralizing feeling that your in a huge world that use to be full of life, and now it's just you, hoping for there to be someone else. It also works because the feeling of it being TOO empty might make it feel deceitful, like somewhere out there, despite your better judgment(and single player) there's something else in your game that shouldn't be there, which gave birth to a TON of minecraft creepypastas like yours truly: Herobrine.*
@Randomnameidk
Жыл бұрын
@Alex: The Movie in your dreams
@callum5273
Жыл бұрын
I find it a bit unsettling to walk around maps on early unfinished maps of hl2 from times like 2001 they are just devoid of any npcs or fighting it just feels empty and coupled with the dark dingey mood of the maps it is just creepy
@vicentemondaca7583
Жыл бұрын
abandoned game servers have to be by far the most unnerving experiences, knowing that those places used to be thriving with people and now seeing them completely empty feels wrong
@Soul_of_a_Artist
Жыл бұрын
I know right?! I used to play a lot of online games when I was younger and recently I went back to a few on a nostalgia trip only to see they where empty. I didn't stay for long, it was far to unsettling for me
@davidbanan.
Жыл бұрын
Oh yeah, Especially if you have memories of playing on populated servers
@idork7302
Жыл бұрын
I remember being around 9-10ish and playing a game with my brother online, I revisited it a couple years later, and i was the only player online, I wandered around for about an hour and felt this unnerving sort of loneliness, I left the game feeling creeped out but not sure why. the wrongness your talking about is the exact feeling I had all those years ago
@v1_ultrakill_real
Жыл бұрын
man reminds me of horror game caled no players online
@CoppermineTypeK
Жыл бұрын
wasn’t there a horror game built around this exact concept It seems ripe for use
@Sarah_Redfox
Жыл бұрын
Subnautica's horror wasnt accidental. It very much means to scare you, its just not the main focus. Its even tagged as a survival horror game on steam
@krimson8317
Жыл бұрын
And yet it seems like the devs forgot why their game was scary in the first place, when designing Below Zero
@scenicsudan
Жыл бұрын
To bad they didn't focus too much on the horror aspects it could have been amazing, the horror of the unknown starts to fade away once you know whats down there. Maybe it was a decision to reach a large audience.
@gavinziozios1431
Жыл бұрын
@@scenicsudan Tell that to the reaper that was guarding my usual entrance and exit to the lost river. Or the sea dragons
@toxic_shr00m
Жыл бұрын
@Joshua Ryder Just "I know." is such a funny response.
@Belanduraz
Жыл бұрын
@@krimson8317 people who say that the devs weren't designing Below Zero to be scary have not seen the Void Chelicerate. That mf is scarier than Ghost Leviathans.
@Td_Flyy
Жыл бұрын
Nostalgia is part of the horror of Minecraft. But there's a different yet kind of similar horror to it, the lack of ambience. Just exploring the plains, in a forest, boating down a valley, just anything. You hear nothing except for the occasional Moo and sorts, you see nothing but a vast, empty land, only with a few mindless animals. You're all alone, with the ear-piercing loud silence. That's the reason I sometimes just stop playing and get off for seemingly no reason, it's just because I'm, well, scared. I can't explain it that well, but I'm sure some others will know what I'm talking about
@Crime_Mime
Жыл бұрын
For me it's a sense of being on edge the whole time. I once had a save where I had an enormous tunnel system near bedrock as a mine, just "miles" of long, seemingly endless passageways that faded into fog when you looked down them. I ended up blocking off "used" tunnels after a while because it was just too eerie.
@Justacheese
Жыл бұрын
I seem to have the complete opposite experience when playing the game. Wandering around with no ambience feels nice to me. Like a sort of peaceful quietness that lets me relax. And I know that if I get sick of the animal noises I can just get rid of them by killing the cows or sheep. In fact I remember a moment where I was playing in peaceful and I found a huge dark cave. The moment I walked inside one of the creepy cave sounds played. Instead of being scared I just laughed. This wasn't a nervous or fearful laugh either. I found the experience pretty funny. As if the game was really trying to spook me but failing.
@asierx7047
Жыл бұрын
A big factor is the fact that most players turn off game music for servers, so on singleplayer the lack of background noise that servers typically have feels very jarring on top of the lack of music
@Belanduraz
Жыл бұрын
Fear of isolation
@mik4496
Жыл бұрын
To remove the fear of being alone in Minecraft I turn off the music and listen to C418 songs and remember my old days withy friends in Minecraft Quite the Nostalgia I wanna go back
@00_BeerBear
Жыл бұрын
Did anyone else spawn friendly NPCs when playing Gmod so you don't feel alone when walking around the map? Sometimes that unsettling feeling was to much
@Soul_of_a_Artist
Жыл бұрын
yea lmao
@legoinferno7
Жыл бұрын
ngl same but with minecraft villagers
@castiel654
Жыл бұрын
@@legoinferno7 when i was younger i used to put down lots and lots of snowmen so i wouldn't feel creeped out by being alone. they were there to protect me.
@gibleyman
Жыл бұрын
Same lol, tho I generally prefer spawning custom characters like Master Chief (because it's funny). Because I just end up being a bit creeped out by default NPCs.
@edrienmanzanero4081
Жыл бұрын
Combine vs Friendly NPCs bests content
@Firearmjitsu
Жыл бұрын
One thing I would’ve mentioned about Minecraft is how the worlds are infinite but to a point where you feel trapped because of liminality regardless of it being technically infinite. You can travel miles and miles just to see the same landscapes repeating. Anyway Great video overall you earned a sub :)
@destroyerofturtles5024
Жыл бұрын
That’s not what liminality means
@Firearmjitsu
Жыл бұрын
@@destroyerofturtles5024 Liminality is a term used to describe the psychological process of transitioning across boundaries and borders. Can you expand how I used the word incorrectly?
@tails183
Жыл бұрын
You can travel 10,000 blocks and feel like you've gone nowhere.
@calluxdoaron1903
Жыл бұрын
The player's problem of Minecraft is being a lone demigod. No matter how far you go, you will never meet anyone on the same level as you. You only meet weird villagers, hordes of zombies and skeletons. If first one can exist on their own, but zombies and skeletons meant that there were limitless amounts of other humans who were consumed by disease and died, turned into skeletons and walking corpses. You're not even sure if those walking corpses are not your own from past lives.
@DoggosGames
Жыл бұрын
@@Firearmjitsu o
@SpasticSpelunker
Жыл бұрын
The cave noises were a perfect form of horror in Minecraft, because they were unexplainable. Eventually with any horror game you find out what the monster is and grow accustomed to it. But you could never find the source of the cave noises. alone, past your bed time, when you decided to venture into the mines, hearing that noise for the first time freaked many of us out believing that there was something in the mines.
@fannyliem3536
Жыл бұрын
Agreed, it's just unsettling. Especially one time when i explore a massive cave and those sounds played. Unnerving af
@Cromo2
Жыл бұрын
I used to have so many nightmares about the mobs in Minecraft. Especially with endermen and zombies. I just generally hated zombies in anything and the sounds they made were horrifying to me when I was younger. Endermen were just so fear inducing. They basically jump scared you and they made strange sounds and their lanky long bodies compared to Steve made it even more unsettling for me. It still kinda scares me to this day, which sounds ridiculous, but I still haven't touched the game in 5+ years. Which is also ironic because I love horror. I need to get over it LOL! The description is exactly right.
@TotallyNotRaven342
Жыл бұрын
Funny story, the zombies caused me nightmares as a kid because there was an update where they first introduced zombies breaking down doors as a mechanic and it was on any difficulty. So it was pretty alarming just waking up updating minecraft and then playing to hear this weird banging, I never quit the game so fast lmao
@Vector123
Жыл бұрын
@@TotallyNotRaven342 tbh that mechanic is terrifying in all means
@TotallyNotRaven342
Жыл бұрын
@@Vector123 True, though I find it funny that they made it Hardcore only
@Vector123
Жыл бұрын
@Joshua Ryder yeah, even if you stare at them in creative mode they will make scary sound
@Marieeeeuhhhh
Жыл бұрын
Same, I’m 18 and endermen scare the shit out of me, yet I love horror games and movies and getting jump scared😭
@engineerfromror2
Жыл бұрын
liminality usually just gives me a feeling of sadness, but it is probably just something else entirely
@v1_ultrakill_real
Жыл бұрын
it hast to make you nostalgic you look at random liminal picture and you feel nostalgic
@Protog3n_pd2
Жыл бұрын
Gup
@MiniMimots
Жыл бұрын
Same liminal spaces just seem lonely to me. Not that they make me lonely but it feel like the space itself is lonely
@theshinygoldenemperor2422
Жыл бұрын
Irl liminal spaces feel quite pleasant to be in, particularly empty streets at 3am, places of work or schools after they close (To me at least). In games they either induce nostalgia or loneliness
@MMO10216
Жыл бұрын
Brcause they generally remind you of hopelessness and loneliness, you're stuck in a place you were never meant to be or see and it feels like there's no way out.
@qorbgt
Жыл бұрын
i hate what they did to the backrooms recently, the fear of liminality is such a cool thing, and it is very cool how that image expresses it, but eventually that image was turned into "shrek in the backrooms" just like every other meaningless monster horror type.
@paraclonebasedtrooper8225
Жыл бұрын
It's what happens when it became a meme and attract to Children. Oftenly, Memes and Children tends to Ruin the aspect of Horrors.
@vmaximo185
Жыл бұрын
@@paraclonebasedtrooper8225 exactly
@Crime_Mime
Жыл бұрын
Have you seen the channel "lost in the hyperverse"? I think his animations capture the right feel while also including new "locations" into the concept of the backrooms.
@jamesjesus1828
Жыл бұрын
You should see "the complex: found footage" game. It's the backrooms done really well.
@redheartstudios8973
Жыл бұрын
In a weird way, I think what happened to the backrooms is similar to what happened to Minecraft. At its base, it's so simple. So hopeless. So empty. It's horror in its purest form, less of a place and more of a distilled feeling, defined by its loneliness. When it went mainstream, people tacked on new layers, creatures, and exits because the concept of the backrooms was compelling enough to capture people's imaginations, but the pure, raw feeling it was meant to evoke was so uncomfortable, so effective, that people naturally tried to drown it out with memes and monsters and whatever the hell else. The mainstream backrooms simply exist to distract from the horror the backrooms really is.
@agoosewithinternetaccessan3218
Жыл бұрын
"Detecting multiple leviathan class life forms in this area, are you certain whatever your doing is worth it" will never not freak me out
@SamSparks95
Жыл бұрын
In all of my Subnautica playthroughs, I ALWAYS avoid the Dunes (and Mountains actually) for this reason. I will actively take the long way around, even if it adds hours to my gameplay.
@trashoujunior3940
Жыл бұрын
Me in my first few hours : "What class of lifeform ?! Ah hell, f*ck it, that scrap ain't worth it." On my thirteenth playthrough: "Yeah, f*ck it, I don't care, I have my knife..."
@dylanking9646
Жыл бұрын
@@trashoujunior3940 knife and the stasis rifle is all thats needed
@Niksterski
Жыл бұрын
Warning, entering ecological dead zone.
@medi-cine
Жыл бұрын
With the Gmod thing, that makes me think of that feeling like when you're in a mall/school and no one else is there. Feels so weirdly wrong. Nice vid, I like content like this :D
@gabyyyyyyyyy
Жыл бұрын
yeah thats the feeling of liminality, its so unknown in how and why it happens that its existance alone scares me
@funni_noises
Жыл бұрын
@@gabyyyyyyyyy I have this theory/idea about how liminal spaces scare some people, It scares or creeps some people out due to the natural human fear of being left behind and being left alone. Humans always have had each other, it is why we as a species even survived as long as we have and being separated from the rest of our kind is a definite death sentence which makes the feeling of being alone so scary
@gabyyyyyyyyy
Жыл бұрын
@@funni_noises it cant be just that, you could see a picture of a place with no one inside it like a normal room or a nice forest and you wouldnt feel liminal at all, liminal spaces have more to them than just that they dont just feel empty and creepy they feel WRONG
@mrcheese5383
Жыл бұрын
@@gabyyyyyyyyy I think it’s not the space itself that’s scary it’s the fact that something or someone could be there just out of sight and nothing is around to save you
@gabyyyyyyyyy
Жыл бұрын
@@mrcheese5383 i dont think so, you can feel liminal and safe at the same time and i dont see it as that kind of fear but something else and more complex. although you could be right, who knows these things vary a lot
@CSLucasEpic
Жыл бұрын
The Talos Principle is a 3D first person view puzzle game. You play a robot AI that is solving puzzles to advance to climb a giant tower, but the game eventually reveals that you are not the first robot AI to do this, there were others before you that tried and failed, and once in a while you sometimes see the "ghosts" of these previous robot AI that might give you some clues on what to do next or how a puzzle might be solved, stuff like that. Except for one. After you finish one certain puzzle and start walking again, suddenly one of these "ghosts" appears a few feet in front of you, and starts running towards you and screaming, and disappearing as it reaches you. It scared the crap out of me since it was so unexpected, its like if you were playing Tetris and suddenly there was a jumpscare.
@toainsully
Жыл бұрын
The Robot Ghost also screamed like a Beheaded Kamikaze (Serious Sam) Because Talos Principle was made by Croteam
@MMO10216
Жыл бұрын
I love the Talos Principle
@josephdoria5237
Жыл бұрын
I think a lot of the fear that comes with games like minecraft and gmod is that you feel alone in a place where usually you should not be alone. Humans have evolved to be extremely social creatures, so it would make sense that a small primal part of our brain has evolved to make us uneasy when we are isolated, because it remembers what happens to humans who stray from the group…
@uncroppedsoop
Жыл бұрын
that's surprisingly something I've never heard anyone say to explain _why_ being alone feels creepy, yet makes so much sense
@dylanking9646
Жыл бұрын
@@uncroppedsoop social spaces are meant to be filled with people so when they arent it feels uneasy because the design isnt meant to be alone in
@uncroppedsoop
Жыл бұрын
@@dylanking9646 no, no, the design isn't some sort of thing intrinsically ingrained into your head. but you consciously recognize people should be there. what I never heard explained before this comment is what even makes it uncomfortable (that being humans are by nature social animals)
@dylanking9646
Жыл бұрын
@@uncroppedsoop thats what i meant i guess i wasnt clear enough
@uncroppedsoop
Жыл бұрын
@@dylanking9646 admittedly I can be kinda nitpicky with wording
@user-yt2tx6tq2x
Жыл бұрын
You really managed to describe that unsettling feeling. I remember when my brother told me about herobrine and since then minecraft really started to creep me out. There was just something about the early PE builds that felt wrong - being locked in a relatively small box, odd lighting, creepy fog, the lack of ambiance. the game felt empty although it was entertaining enough to keep playing. The herobrine myth certainly didn't help. Young me felt very paranoid and sometimes would feel like I'm not alone in a minecraft world. I remember when I was mining and it started to feel very wrong, like I was about to hear footsteps behind me or see someone behind the next block I break. It was so unsettling that I eventually quit. It is great to see that now minecraft feels much livelier and more natural.
@personman5156
Жыл бұрын
Wow its uncanny how similar this is to my experience. Early alpha pocket edition had an eerie vibe like no other version of minecraft for me. Even early alphas of Java with the old fog just doesnt quite compare to the claustrophobic little box. Even worse was the rumor about Herobrine placing crosses in the world, which of course showed up constantly and spooked me further.
@Faulkzz
Жыл бұрын
While minecraft is more lively now it’s still very creepy lol
@triskm11
Жыл бұрын
herobrine still scares me to this day hence why i don’t play minecraft alone 😭
@mark-gj4mb
Жыл бұрын
I used to have a creative world on my xbox 360 minecraft where I would get home from school pretty much every day and keep developing this sandstone desert city. It was really fun thinking about all these projects I wanted to do and building them, but anytime I actually walked around the city it always felt off. It's this sprawling city with amenities like aqueducts and farms and markets, but not a single soul lives in it not even a villager. From the sky it looks impressive, but from the ground it's unsettling
@chrisi7127
Жыл бұрын
This is why I always base my survival builds around villagers. I build fisher huts, farm houses, libraries and occasionally a cottage for the jobless villagers
@harveyanimations8974
Жыл бұрын
You created your own horror without realising it
@NewOrderOfAlexandria
Жыл бұрын
Building my Minecraft world only to realise no one will ever visit or see it but me felt a bit strange. Like a god who can't create people.
@uncroppedsoop
Жыл бұрын
@@NewOrderOfAlexandria "I am god and I must scream"
@timteecvhn
Жыл бұрын
Perhaps the most unsettling thing about Garrys Mod maps has to be the ambience in some maps. Like GM_City, the map you loaded up for the example for Garry's Mod. You hear all these... sounds in the background of activity yet... It's nowhere to be seen. That in of itself is one of the scary factors about the Source Engine, is it's ability to create environments that can fell wrong just from a number of various things. Whether that be the appearance of the area, if it looks like an area that shouldn't be void of people, or say an area filled with ambience that may haunt the player if they are the only one there. Hell, just even the experience alone can cause it. It's why the source engine, in my eyes anyways, is notorious for such creepy things. It's because Garrys Mod, one of the most well known source games besides Team Fortress 2 and CSGO, is easily rather creepy even if the map isn't inherently designed for such. Because if you are just wandering about. It'll probably at the least more often than not, send shivers down your spine from areas that are unsettling without a distinct reason why.
@Chubbasaurus
Жыл бұрын
In ARK, there's a prehistoric whale thing that attacks your boat, unlike the megs that also give me anxiety. Supposedly it hangs out in deep water. I was island hopping in shallow water when I suddenly got attacked by one and I legit screamed and panicked. My sister said it was hilarious.
@krustylesponge6250
Жыл бұрын
I call them moby dicks, though the actual name is leedsichthys
@crazyfriend50
Жыл бұрын
The moby dick But yeah its not deep water but shallow
@internetduck1520
Жыл бұрын
i was always terrified of single player minecraft, as someone with a phobia of open spaces and being alone
@tails183
Жыл бұрын
My old Minecraft worlds don't give me a liminality feeling, but just...sadness. Like, there was a point where I exited each one with intent on doing more the next day and then never came back. Projects still undone, houses still never built, and so on. There was a last time I saved and quit my 360 survival world, never to progress in the world I once sunk hundreds of hours into ago. Now it sits as a relic of the past.
@euanruss6822
Жыл бұрын
Visiting abandoned game servers also gives me a feeling of being left behind, like everyone else has moved onto other things yet your still there, very eerie.
@pman56789
Жыл бұрын
7:31 7:34 Two weird things in these images: in the first one, which looks like an alpha world, you can see a birch tree in the background. Birch trees weren't added until Beta 1.2. In the second one, you see the old main menu panorama from before 1.13. Seems pretty normal, until you see that the version number is Beta 1.7.3, the version before the panorama was added. I love these subtle hints of something being "off" with these images, definitely adds to the liminal horror of them.
@Soul_of_a_Artist
Жыл бұрын
LMFAO Thats a fuckin good one
@mdbgamer556
Жыл бұрын
Aw shish, I knew something felt off about those-
@zbelios1623
Жыл бұрын
Also, 7:34 has the Java Edition subtitle even though it wasn't added into the game then
@Azm_Q
Жыл бұрын
When you started showing the liminal spaces in minecraft,I started to get weird goose bumps its truly terrifying of how such a innocent looking game can turn out as a whole horror
@elizathegamer413
Жыл бұрын
Subnautica was a great pick! It's a super fun game, but can be terrifying. Honestly though, the fear jumps way up for me when I'm in VR because then it really feels like I'm having to sneak past the reaper
@DipUniversal
Жыл бұрын
Part of me wondering what a Subnautica horror movie or something along those lines
@netherwarrior6113
Жыл бұрын
The first time I played Subnautica, I took the portal from the quarantine enforcement platform to the floating island, and the second I entered the water to head back to my base, the emperor leviathan first vision showed up and scared me so bad. I immediately pulled out my sea glide and stuck to the surface as I swam back. Did not go back over there until I got the seamoth.
@engagingweirdo
Жыл бұрын
@@DipUniversal that has to happen
@karelpgbr
Жыл бұрын
So about the GMod liminality, I once opened up the game to see if there had been any new things added, devs or community. Eventually I got bored and hopped onto a server, then it didn’t take long before I got that eyes-burning-on-the-back-of-the-head feeling. So I hoppped around, played about with physics objects, trying to make the feeling go away, with childlike entertainment. Then, about five minutes in, the feeling evolved into pure anxiety. I didn’t want to turn my camera around, that voice in me head was telling me to just log off and not pay any attention to whatever feeling I was having. Instead, I turned the sensitivity on my mouse up, which helped me bhop, just in case I needed to run, and whipped my camera around, behind me stood a lone player, just watching me, standing in the middle of the street. Far enough away that they might have been a passer by that was wondering what I was doing, but close enough that I started to feel unsafe. I hopped around a bit in my little aura, nodding my character’s head every so often at the player, who was just standing there, slowly tracking my movements. I opened up chat: “Hey player, want to build a tower?” No response A minute later: “Player, chat is y or v, voice is x.” Still no response. “Francais? Italia? Deutsch? Nederlands?” Nothing, they were just tracking my movements slowly. Then I just took my hands of the keyboard and stared back. I spoke in vc: “Are you dead? Buddy come on let’s spawn the atom bomb.” Nothing. A minute later, their mic opened. Static. It got louder. It started to get so loud I turned down the volume on my headset. Somehow it got even louder, up until the point I hung the headset around my neck. The static continued growing louder, louder, louder until. They disappeared, their character phasing into thin air. The static had felt like it had been saying something, but I hadn’t been able to make it out, between the ear-splittingly loud static. That left me deeply unsettled that afternoon, so I closed the game, shutdown my pc and locked my room, I was deathly scared. Alongside being deeply unsettled, I also felt overwhelming dread and fear, though also intrigue, who was this mysterious, nameless, voiceless person on this empty server? So that. That’s my experience with GMod accidental horror. I should throw this onto Reddit, might get a few upvotes.
@harveyanimations8974
Жыл бұрын
That is the most horrific thing I’ve ever heard
@Nahwap
Жыл бұрын
Thats.. oh god
@harveyanimations8974
Жыл бұрын
@@Nahwap omg that’s like a creepypasta come to life
@itrashcant7947
Жыл бұрын
“Man, I’m bored. Let’s play Gmod and scare anyone who’s there.” - that random dude, probably
@mdbgamer556
Жыл бұрын
That absolutely sounds like something some random shit would do just for the kicks of freaking someone out, lmao. If they had half the mind, you'd have probably ended up in a pranks montage. xD
@ZaThrint
Жыл бұрын
Coming off that Minecraft note, I recently booted up alpha 1.2.2 for the first time. The earliest version I had played prior to this was release 1.2.5. I was genuinely surprised to find out just how much more alone and unsettling the game feels than it does today. I had always thought it was sort of a nostalgic effect that caused people to remember the game being creepy as a kid. But even as a grown adult, I can definitely see where those feelings came from
@odeo5691
Жыл бұрын
To add to the Minecraft thing. I have played for a long time. As a kid I heard a cave noise that sounded like a violin screech. It immediately made me feel fear because I hadn’t seen a mob at all in a few minutes. Even today when I go mining I’m just nervous remembering that moment. Also in gmod. Play in any default map alone in sandbox. You will get a feeling. It’s hard to explain.
@mylegispotato
Жыл бұрын
Haha, yeah it was a real "f it, enough minecraft for today" moment for 13 yo me
@albertoruiz8593
Жыл бұрын
I literally can not play Minecraft with ambient sounds turned on, because cave noises terrify me to death. I also always feel quite anxious when playing, prefering to just build around on the surface instead of cave delving and mining. One thing I can't stand is the oceans. I believe that Guardian jumpscare (When the Guardian's face floats through your screen) single handedly made me scared of deep water (or refreshed the phobia hidden deep in me) On the other hand, the Minecraft mobs are somewhat terrifying in their weird way, zombies and skeletons are okay, creepers are more annoying than scary, Endermen are okay too if you are careful around them and don't trigger them by accident without realising it, but Ghasts, Guardians, and now the new Deep Dark Wardens and the sound-detecting tentacle things? No Thank You! I am not the bravest person, I know, I basically can not stand any form of horror game or film and hate jumpscares with passion. And pranks like unexpected loud noises can literally turn my Fight or Flight reflex on.
@TheDrsalvation
Жыл бұрын
Conan Exiles also gave me that odd sense of liminality... I remember I was building a city and placing NPCs to create quests (it's a mod), and I was the only one in my server. Suddenly, out of nowhere, I took damage. And you have no idea how bad the sense of fear looming got through, where I started even becoming suspicious of the NPCs I placed, looking around to see any enemies (which don't attack you at all in creative mode, which made it a lot worse). On other occasions, I see things running on top of buildings I made, like very quickly, and I don't know if it's an NPC spawning and rapidly shifting into position, or maybe just some background birds, but hot dang, I think it's the first time ever I experienced fear in liminal spaces in a video game that wasn't a horror game at all.
@mrcheese5383
Жыл бұрын
Did you ever find out how you took damage
@TheDrsalvation
Жыл бұрын
@@mrcheese5383 to this day, I still have no clue. Maybe accumulated fall damage that the game decided to release while I was editing dialogues or something, but yeah, it was uncanny
@RedSpade37
Жыл бұрын
@@TheDrsalvation I would have *shat* no matter the reason haha. Thanks for sharing this!
@lui1707
Жыл бұрын
I think the feeling of liminality for me is you imagining a place where souls and memories have been made when it never existed there in the first place. It’s like uncanny valley but for memories. Your brain trying to make something up that is fake but it gets overloaded and goes back to realizing you’re simply alone and and its just you its always been just you.
@mdbgamer556
Жыл бұрын
Damn, that's... that's probably one way to look at it.... 👀
@zenniththefolf4888
Жыл бұрын
What's crazy to me (and what makes me think I'm crazy) is when I start to see things in games like gmod or any other "accidental horror" game I play, that really aren't there. I hope I'm not the only one who sees things or movement around the corner of some object, or in the corner of the screen only to find there was nothing. I know that realistically it was all in my head, but there's always that feeling at least for me that I could be very wrong. It doesn't help that I'm a paranoid person of course.
@Soul_of_a_Artist
Жыл бұрын
you aren't crazy brother i know exactly what you mean
@harveyanimations8974
Жыл бұрын
@@Soul_of_a_Artist we’ve all been there. I think. Sometimes, when I play snowrunner, and I stop at night and turn of my engine… I can swear I hear things. I would venture to say voices. I may just be hearing things, but god it can be scary
@braedenh4687
Жыл бұрын
when i was a kid, i was unironically, wholeheartedly terrified of minecraft cave sounds. i remember when i was like 12 or something, hearing about herobrine for the first time, and thinking back to the cave sound i was already creeped out by, and hearing them time and time again. i would rush out of the caves when i heard them, as if it actually meant something great vid btw good stuff
@scarypug1
Жыл бұрын
A version of this that creeps me out is empty call of duty lobbies, the same feeling like gmod, feeling like your being watched, the kind of dread you feel when turning a corner and expecting there to be an enemy, hearing the sounds in the background like distant gunfire and whispering, thinking about all the memories you had, thinking about all the memories other people had when playing. Very creepy to me. I'd like to say that you did an amazing job on the video, definitely been awhile since I've been scared like that, please keep up the amazing work.
@PanzerMan332
Жыл бұрын
I don't know why, but I absolutely love the feeling of empty Gmod maps. Maybe because I was too socially anxious to play multiplayer with strangers, but I loved messing around for hours alone in sandbox. The ambient noises were very relaxing and now they're very nostalgic for me. The maps weren't "empty" so much as they were blank canvases, waiting for me to add something.
@kevinramirez-nu7fx
Жыл бұрын
Thanks for the no jumpscare thing and letting us know. Love watching YT videos about horror topics but hate those cheap jumpscares so knowing ill get my content and not have to worry about that is so cool. Thanks!
@_marshP
Жыл бұрын
6:10 another way to explain liminal spaces is "if something not familiar with humans tried to recreate human architecture but wasn't fully successful" Like how the backrooms go on and on and are completely empty.
@crumbfused
Жыл бұрын
Another example I haven't seen mentioned is in, surprisingly, "The Stanley Parable". Even though the game is known for being "liminal" it's never scary. But, there was one unintended ending that actually has that scary element, nicknamed the "Escape Pod Ending". To activate this ending you have to trick the game into closing the door to the Boss' office before you enter it. Once it has been triggered you will see the doors behind you being open, even though they were closed before you activated the ending. It's quite scary going through the hallways without the narrator, but what's even more scary is once you enter the room with the stairs. After you get to the floor you're supposed to go into you will see a room with an escape pod. You go into the escape pod an then... it just ends, no ending cutscene, no going into another room, no nothing, it just resets the game with "the end is never the end" loadscreen symbolizing an ending has been achieved. What's even scarier is how this ending wasn't meant to be there, it just exists due to residual code. I am guessing you were supposed to get out just by opening the door, but since you can't do that you obviously can't get the ending the intended way. Since you did that, the narrator will no longer be there since there is no trigger for his voicelines, leaving you alone.
@Prof.Guards13
Жыл бұрын
I have never heard of this but dear God that's incredible.
@hitavi4965
Жыл бұрын
The scariest part of the minecraft segment wasn't liminality or even herbobrine, it was the trees he left floating
@Aristoi_mesotes
Жыл бұрын
Oh boy, Mark my words: this channel's popularity is gonna skyrocket at any moment. Your content is amazing!
@cherry__Soda
Жыл бұрын
I would really love for you to cover the dlcs and unknown specimens of spookys jumpscare mansion, love those designs and their lore and stories
@phirephenix1347
Жыл бұрын
I used to be a big Minecraft kid back before and during the Caves and Cliffs update. I have so many memories of me and one of my brothers playing Minecraft on our old Xbox 360, and nothing was unsettling about the game. Fast forward until I moved, we didn’t have an Xbox for a while because it got misplaced while moving, for 2 years to be precise. We get a new Xbox One, and the first game we got was Minecraft. For a month, nothing seemed off besides the fact that our Minecraft on our old Xbox 360 was severely outdated compared to what had been out for that time (I was pretty unaware when we had our 360, so I thought we had the latest edition, when we didn’t.) Anyways, we get cool new games, start playing Minecraft less and less because we wanna play these other games. Eventually, one of my Xbox friends wants to play Minecraft, so I join them for a little bit. He leaves the game for the day, and I left the world, but I fired up a new Minecraft world. Twenty minutes into the world, however, and I felt weirdly unsettled for no reason at all, similar to the tension in analogue horror. I feel like something is going to happen, when it doesn’t. It feels off-putting, and very creepy for little reason. Every time I tried to revisit the game after that, I would always feel wildly uncomfortable after a few minutes on the game, with me deleting some Survival worlds because of a gut feeling that they are “cursed”. I haven’t played the game in a while, and I feel like if I am going to revisit it, I’ll get more tense than playing a legitimate horror game. This made me about as tense as Subnautica, and I have Thallassaphobia, so Subnautica was VERY unpleasant for me (still a really great game). No other game has made me feel this kind of unsettled or creeped out, and I really don’t know why. Thanks for the vid, helps supply some answers to this discomfort towards a game I love.
@blueninety
Жыл бұрын
excellent video, loved the kermit impression!
@JediMaestr0
Жыл бұрын
THANK YOU for the reassurance about jumpscares. I love watching video essays about horror games because I’m too scared to play them myself, but it’s annoying when essayists try to scare you lol. Really appreciate maintaining a tone that makes it easy to watch and letting us know up top.
@thescience_team
Жыл бұрын
I've had this weird feeling too when i was checking the halo ce multiplayer maps, Blood Gulch is just very unnerving when you're alone
@romywilliam8591
Жыл бұрын
Halo has a creepy factor. I sometimes feel like I'm being followed when making a map, my footsteps sometimes sounding like 4 feet instead of 2. This is from H5 and only H5.
@mynameis22imadrianayearsold
Жыл бұрын
did i just find kermit's youtube channel?
@Emma-ec5rp
Жыл бұрын
nothing could have prepared me for how this guy sounds
@Soul_of_a_Artist
Жыл бұрын
ill take that as a compliment
@ak83579
Жыл бұрын
@@Soul_of_a_Artist u got a unique voice fs
@goombah8936
Жыл бұрын
@@ak83579 thats one way to put it
@CosmicDogoran
Жыл бұрын
We know you're Gabe Newell disguising your voice
@OnlyTrueNeko
Жыл бұрын
i couldnt imaigne to experience something like a abandoned mp server in gmod.. i specifically feel scared enough when i am in minecraft all alone... honestly i feel more comfortable when i play on a normal difficulty than the peacefull one... it just.. feels so wrong beeing all alone in those caves.. dungeons and everything.. but very well made video! i liked it a lot!
@Optimo69
Жыл бұрын
I remember when Minecraft was first released on xbox 360. It was the first time I was able to play the game with a constant framerate, being I would play java on my dads old dell laptop that ran the game at 10 fps. I remember being genuinely terrified to go down into my mine because every time i would feel like im being watched through the bedrock fog. This was before I knew about the Herobrine legend and when I first heard about it i 100% believed it just because the feelings the game would produce in me.
@jonastrindade7294
Жыл бұрын
I remember playing minecraft for the first time, i got scared of the dark and closed myself inside a hole for the night, in the morning i tried going outside and a burning zombie jumpscared me and killed, i couldn't escape because the game was super laggy and i was just a kid, i cried.
@Lancerious
Жыл бұрын
BRO this video is so good, I saw this on KZitem's home page and you did not disappoint. I can't believe you only have a few thousand subscribers. Have a sub my guy!
@snezhnayanpenguin4671
Жыл бұрын
First of all the subject of the video is really original, props to you for that. In a second time, I have some criticisms/questions for you. The text is long but more words doesn't mean the video is bad, it's just the most precise criticism I could muster. If it was bad and I didn't care, I wouldn't be spending my time writing all of this. We good? Perfect. On the choice of including the Subnautica Reaper in this video. I do not understand how it fits the "accidental" part. It feels to me like a genuinely designed monster meant to scare and threaten players. It doesn't feel like "accidental horror" to me. The explanation as to why someone would feel off in a Minecraft world was a bit confusing imo. The use of the word Liminality is perfect context-wise (I had to check wikipedia to understand the meaning of the word) but I think you did not spend enough time to explain the meaning of the word and its link to the subject at hand, especially since it was relevant for 2 of your 3 examples. There was no need to explain for 5 minutes but I think more than a sentence was needed. Note that I may just be dumb or lack some basic linguistic knowledge as I am not a native speaker. For the explanation of the horrors in Minecraft and Gmod, you used very vague terminology (excluding "Liminality") like "feeling like something is off" which I think made the point less clear. Though the point was clearer in Gmod's case because you explain the fact that it's supposed to be full of people and that a player may even remember playing with friends on those map, making the whole more unsettling, adding that to the scary easter eggs and the explanation was complete. In the Minecraft case, I did not get why it felt off and even in Gmod's case what precisely was causing this unease. From how I understand it it's not horror one should be feeling but nostalgia, loneliness, a sense of time passing, and time changing. For that reason, I would have liked a more thourough explanation. After all said and done, I liked the video. It's unique and spurred many questions and thoughts in my head about video games, nostalgia, horror, and design intent. Good job, truly.
@desexualization
Жыл бұрын
Finally some horror content, couldn't wait. Wishing you all success with this channel! 🙌
@reesiespuffs3478
Жыл бұрын
I had youtube on autoplay and I didnt even realize this was from a channel below 1k subs absolutely subscribing and supporting any new videos you make! this is great shit
@danielgrezda3339
Жыл бұрын
Playing slime rancher, and every enemy is a cute slime and is nice, except for this randomly spawning dark rainbow slime and everytime I see it, it scares the shit out of me. And then It goes and wipes out your best slime in your slime farm until you get a grip and kill it. It's easy to kill, but the randomness of how the thing will respawn always scares me in a game where I just wanna chill.
@thegrammarpolice69
Жыл бұрын
Woah, Kermit had a YT account?
@descuddlebat
Жыл бұрын
Subnautica's a masterpiece, the fuzzy transition between chilling in the shallows or building your base and feeling completely isolated in the depths or insignificant with your flashlight against a 1:1 geological formation. No cutoff, map boundaries for you are pretty much established by a very real comfort zone surrounded by the very truly unsettling, and then you're asked to push those boundaries, I don't think I've ever seen another game pull off anything remotely close
@speeklymaeve
Жыл бұрын
tried gmod in vr once and it was more unsettling than any other vr game ive played, including subnautica
@Soul_of_a_Artist
Жыл бұрын
Play subnatica in VR and get back to me.
@speeklymaeve
Жыл бұрын
@@Soul_of_a_Artist i did, thats what the comment meant if it wasnt clear
@Soul_of_a_Artist
Жыл бұрын
@@speeklymaeve ahh upon rereading I see where I misread lol. Nah you where clear and concise I'm just stupid lol.
@iamarizonaball2642
Жыл бұрын
@@Soul_of_a_Artist I have a dodo bird playermodel. If any entities see me, they’ll see me, an extinct species, alive. Possibly scared.
@roswellxo9214
Жыл бұрын
A glitch in assassins creed 3 still sticks with me today because how creepy it was. I was playing as Connor just after the prologue. Me and my buddy were talking and I wasn’t paying attention and I walked underneath a boat dock in the frontier and the very acute angle caused me to no clip out of the map I guess. We started to watch Connor just fall through the map and I swear every single animal in the game could just be heard making noises and it got really loud! Just falling and birds cawing and bears roaring. It was spooky at like 14, I just shut my ps3 off and looked at my friend and he spooked just like me.
@akulaasonen1065
Жыл бұрын
Dude sounds like Kermits dad
@bapkid2276
Жыл бұрын
The dark hallways in gm construct have always put a sense of dread in me that I can't put into words. In gmod maps, you're so alone that it feels like you can't possibly be truly alone.
@nvrrspnd
Жыл бұрын
Thought kermit was talking in the vid when it started.
@haydenkinley5266
Жыл бұрын
Man, I feel like such a weirdo now. I've put a fair amount of hours into Gmod way back in the day and I've yet to clock a single minute into anything community-related. All I did was creating cinematic-ish screenshots, posing characters and creating lil` art pieces in singleplayer mode. If anything, completely empy Gmod map feels more comfortable and more familiar, lurking for a perfect spot was common experience. Actually same goes for Minecraft, I played the ancient free creative mode with very limited options and played some early survival versions, but I always played by myself for the purposes of creative output. Although now I feel like I should also clarify that pictures of liminal spaces typically seem mildly unsettling at best, but usually they don't really ellicit any reaction.
@codman4372wx
Жыл бұрын
I really like how unsettling places like the manor in Nier and 343 Guilty Spark in halo combat evolved are
@typicalfella
Жыл бұрын
The biggest acidental horror was when playing modded Minecraft and Minecraft on deepslate levels,the thing is,when you know how horror works,you don't feel afraid anymore,you know how to counter it,but i haven't gotten close to finishing rlcraft and i have no idea how deepslate or dark levels work,so that gives me some spooks
@god7916
Жыл бұрын
literally had to mute the video and watch with subtitles because my brain was genuinely hurting from his voice
@trezxx
Жыл бұрын
He sounds like Ronnie2K
@sircrashtonii9718
Жыл бұрын
Thanks for the No Jumpscare thing at the beginning of the video, really nice!
@estenslop
Жыл бұрын
Pizza Tower’s 4th boss is sorta an example of this, as it has an extremely lanky and inhuman design that just leaves the player unsettled and horrified as to what this monster is. for those of you wondering what the boss is, im not gonna spoil it, just know the way it’s introduced adds to how unnerving it is. someone’s friend asked the to stream pizza tower for them as they got to that bossfight, and the friend immediately assumed pizza tower was a horror game
@benditogames
Жыл бұрын
being scared in Minecraft is so unreasonable like i literally know every single mob in the game yet whenever i enter a dark cave especially the old ones that were so small and closed in i just get spooked by the ambience sounds and it gives you that feeling of something watching you in the shadows just outside your view
@KirillVolynsky
Жыл бұрын
Not gonna lie minecraft still creeps me out in the new versions. I am just building a sound and the music cuts off leaving my mind in silence to think, I am starting to be creeped out for no reason, then the leaves of the tree I broke start to decay and make the break sound, and every time it did I jumped a little and look back to see nothing.
@fourscarlet7581
Жыл бұрын
The deep dark made strip mining hell. Having headphones on and strip mining in silence only to hear distorted sounds and footsteps that sound like they are either above or behind where you just came from feels as scary as my first few times playing Subnautica. I've been playing Minecraft since it's release on Xbox and never been scared like that. Even with thalassophobia, subnautica becomes way less scary after a few play throughs and mainly becomes more anxiety inducing than terror/horror. I sure as hell got scared by the leviathan jumping out of the water when I went to the gun island in my most recent play through. Sometimes the ai just does weird things like reef sharks just chilling in the shallows or a reefback zooming.
@Kilo988
Жыл бұрын
why does this man sound like a masculine version of kermit the frog?
@ethanstyant9704
Жыл бұрын
Minecraft was horrifying sometimes when I was a kid because of that track that sometimes plays in caves, whenever I heard it I blocked myself in immediately because I thought it was triggered by a dangerous mob nearby. I now know that it's actually random
@someguy9496
Жыл бұрын
I didn’t know Kermit became a youtuber
@lau3070
Жыл бұрын
i get this feeling a lot when playing old single player games like hl2. The feeling of being surrounded by this NPC's that talk to you like you are the protagonist just doesn't feel right it feels so unnatural, like if you were the only real person in that world (which actually happens to be true). And even though it sounds kinda stupid the fact of being aware that they are not real and that they also talk like they knew you are the protagonist makes everything feel so artificial and kinda scary
@tcl_doctordull7028
Жыл бұрын
I'm new to the channel and uh, is he trying to sound like Kermit or is that his real voice?
@MattMarkYT
Жыл бұрын
I am so glad to find out I'm not alone in feeling unnerved in the past when playing the old versions of Minecraft. I've been playing since 1.5 and I distinctly remember getting that feeling at times in survival when I played on peaceful. Once you killed all the animals, it was just nothing. You and the vast world. I remember another time in bedrock edition 1.14. I built a pretty big base, but I had no animals or anything. And it just felt weird. It felt lifeless.
@dante0707
Жыл бұрын
New channel! Nice! Subbed! ✌🏻🙌🏻
@fluffcake
Жыл бұрын
The unnerving experience of walking around an empty Gmod map is ruined when you go third person and just see Neco Arc scampering around like a mischievous little schemer
@chippythebest_
Жыл бұрын
to this day, I still think minecraft as scary. unless I play with my friends, of course.
@ADMICKEY
Жыл бұрын
I don't anymore as the city in the smp's I'm in are normally in a war, and where I live is a safe haven from everything.
@cazadorcazado08
Жыл бұрын
I barely started the video, but I can really appreciate the no jumpscare sign. I love watching horror stuff but absolutely hate jumpscares. So again thank you!
@Powell
Жыл бұрын
You sound like Kermit the frog trying to disguise his voice.
@hnaw1360
Жыл бұрын
There's a reason New Minecraft is scary. Because of the quiet places slowly changed by the sudden burst of ambient sounds. I'm sure everyone has been stood in a cave or something, casually breaking down stone until an ambient sound bursts through your headphones. Even if you know what the noise is, you can't help but feel in danger. As if a horror sting warning that something is chasing you. I can relate to old Minecraft being scary. I remember as a kid I had a completely different experience with Minecraft to the point I was terrified of playing survival, the strange angles making it hard to feel like I was in control. Truly. If Old Minecraft had full ambience sounds. I would be TRUE horror. Horror created entirely by the human mind rather than anything actually scary.
@BigSoap_Man
Жыл бұрын
I’m sorry but that voice caught me off guard
@overguy12
Жыл бұрын
As a big scaredy cat, the "no jumpscare" disclaimer really helps. I will be subscribing just for that!
@bumbletonn7670
Жыл бұрын
You sound like a certain member of the Muppets. Kermit the Frog.
@JoeyJohnDoe688
Жыл бұрын
Not technically within the scope of this discussion, but deep rock galactic is another good example of horror in non-horror games. The game is designed to be played co-op, and due to a friendly community and a server browser pretty much everyone plays it that way. But when you try playing solo for the first time it's terrifying. You'll hear the screams of the horde of bugs you'll be fighting in the distance, and in co-op it's not scary at all; You have people watching your back so you don't get flanked, if you need to retreat you have buddies to fall back to. But you don't have that when playing solo, and so the little things that you would never bat an eye at in co-op induce dread. You don't normally see this kind of thing being built into games because there's almost never any reason to have horrifying elements if you aren't trying to induce horror, but deep rock galactic actually uses that horror to strengthen the bonds between players.
@birbmm9769
Жыл бұрын
One of my favorite cases of accidental horror is that of “the freezer” in saints row 2 it was a glitch encounter thing that only occurred on the Xbox 360 version of the game when you went out of bounds. At some point the freezer would appear as a human silhouette and upon viewing would brick your game making it unplayable. This is a real thing with several accounts of documentation.
@wattttch
Жыл бұрын
5:54 - but that's the wrong image...
@ender1546
Жыл бұрын
Speaking of Minecraft - I once was just doing in-game chores inside of my big house in the forest. And suddenly I thought "It's quiet. Too quiet". And then I just had unending feeling of something looking after me. I left the house and walked around it a couple of times. There was no living being, not even a sheep. And then I felt straight up terrified. Since then I don't really want to play Minecraft solo again.
@Erikkef
Жыл бұрын
Are you literally Gabe Newell
@genericcringe1271
Жыл бұрын
I remember I had this not legit version of the first call of duty game. The version had the multiplayer feature in it, and as a little kid, I was excited to see if I could compete against other people. I boot up the multiplayer version, pick a map to play on and then press play. I wait on the loading screen, it loads, I pick a team, then my loadout, and then deploy, only to find that no one was there. It was 100%, without a shadow of a doubt, empty. As a kid, part of me was curious to explore these areas with all the little nooks and crannies without worrying about being killed, but then at the same time, that not having to worry made me have intense fear. The old timey graphics, the darkness of some areas, the quietness of the map, the absence of people, of sound in general except for my footsteps was dreadful. I shot into the air, hoping to satisfy my ears with the sound of the gunfire, only to deprave it more with that same gunfire’s echo. It was as if I was the last soldier alive after my whole squad was killed. After the whole war ended. All this silence made me doubt myself, maybe there is someone around the corner waiting, watching, planning to kill me. But there never was. And there never will be. In many ways, call of duty was my first introduction to liminality.
@xArthur60
Жыл бұрын
bro is kermit 💀💀
@hhhhhhhfjjrjrjrjrirh148
Жыл бұрын
The forest was originally just a survival game with enemies but they wanted the tribe to have a very complex ai and it ended up being so terrifying it got rebranded to a survival horror game and they added mutants one of my favorite games Edit: the definitions of liminal space are all AWFUl and suck at describing it I think my definition is one of the best it's a transitional space That never transitions anywhere
@elioscutti9263
Жыл бұрын
Bro sounds like Kermit the frog
@Yojevol
Жыл бұрын
something about playing alot of these games alone at night are so eerie, has the feeling of being watched
@gezza1739
Жыл бұрын
u sound like kermit
@Ever_2008_ARG
Жыл бұрын
Everytime i played Minecraft, i felt watched, and the low render distance didn't help either, it just felt like something was gonna jump out at me at any second and i would not be prepared
@stevensmith8285
Жыл бұрын
Kermit?
@inter9104
Жыл бұрын
I played *Lock’s Quest* on the Nintendo DS many years ago. In the title screen, you are capable of controlling Lock on the bottom screen to move around a randomly chosen map that you typically play in throughout the game’s story itself. However, the area is made smaller by certain obstacles blocking you from going far from the starting point so you can only explore like half or a quarter of the total map size. It felt liminal to me because it’s the only time throughout Lock’s Quest that you are completely and totally alone in the map. There are no friendly NPCs, there are no player-built walls, there is nowhere you are told to go to advance the story, and there aren’t even any enemies. It’s just an empty area with only you being there. And in every single one of these explorable zones in the title screen, you can find the teddy bear that belongs to Emi, who is Lock’s little sister that he is trying to find. This is a sign that Emi has been in the area before you have. Edit: Fixing an autocorrupt moment
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