For those asking about reload animations, if you want it to look professional you will most likely have to: 1) Create the animation in blender/unity (don't do it in unity), or just buy one / download one. 2) When its time to do the animation, disable the IK, then let the animation play 3) Re-enable it after the animation. Maybe you would want to use a game object to store where you animation starts so you can smoothly transition the gun position at the start. Personally I would just move the gun off screen or something because I hate working with animations.
@bigboy4432
Ай бұрын
i been thinking of importing the weapon and the arms separately and merge them both in the animations
@Dwuckyy
Жыл бұрын
A tutorial on how to set it up with multiple items would be awesome!
@bircheth
Жыл бұрын
Thank you so much for these simple tutorials! They're not trying to be super complex and offer some great, practical solutions. I remember googling around for a "vaulting" system a few months ago, something similar to Dishonored, and your video *with* the Dishonored knife popped up -- exactly what I was looking for.
@BruuhGaming
Жыл бұрын
the knife part was so random at the end, but it was actually the information i was searching for xd
@eight--four
2 ай бұрын
this man is the best, how to steal, how to create, how to do. GJ. ILV
@davidnkana5314
10 ай бұрын
For anyone who is facing a problem where their meshes are flickering or not visible at different angles, the solution is to enable Update when offscreen on the skinnedmeshrenderer. That is the only thing that's actually done it for me
@Dari69420
8 күн бұрын
YOU ARE THE FUCKING BEST
@Dari69420
8 күн бұрын
tysm
@Dari69420
8 күн бұрын
how did you even find that solution
@Dari69420
8 күн бұрын
thanks
@Norogative
Жыл бұрын
love your teaching style man. by far my favorite. hope to see more from you !
@tek03
Жыл бұрын
If you're having the issue where your hands will flicker, its because the hands are WAY too close to the camera, so it disables the model at certain angles. Move either the hands model or the camera in order to prevent this.
@Notllamalord
5 ай бұрын
Amazing guide bro, ive been working around this for a while and this is the perfect way in
@kaydon
Жыл бұрын
Very easy to understand I love this tutorial continue to make more tutorials ❤️
@tariqmaximud
Жыл бұрын
Apreciate u bro, this vid really helped dawg Keep posting bro
@andracoske
Жыл бұрын
Great tutorial, keep creating videos, they are very helpful ❤
@realinfinux
11 ай бұрын
What an amazing tutorial, love your style and explanations man!
@mikecon3570
Жыл бұрын
Some of the best tutorials out there!
@misterioness4028
29 күн бұрын
thanks it was quite a mystery on how we had hands visible
@creepo1230
Жыл бұрын
Very helpful! Keep it up with these great tutorials!
@YoruWithChristmasHat
8 ай бұрын
Life saver thank you
@Endermax_
Жыл бұрын
you video is so good bro continue like that !
@ai-barq
27 күн бұрын
8:45 Caught Me Off Guard.
@mohamedmusthafa1057
Жыл бұрын
U Can Solve the Hand elbow issue by assign hinge transform and positioning that 😊
@eagertoencourage7085
9 ай бұрын
Thanks for taking the time to share
@vila0435
Жыл бұрын
absolute genius
@howii7292
11 ай бұрын
Thank you so much I searched a lot
@deciphers169
11 ай бұрын
thank you ! its a good tutorial but can you make a tutorial about creating reloads animations with that technique here that is flexible for individual guns?
@ФилиппПрокопенко-я1м
Жыл бұрын
Man, this is usefull as f, thank u so much
@brickch4pel
5 ай бұрын
Tried to use IK in the past but only now, due to your tutorial, have I gotten the structure right.
@KacperOgrodniczuk
10 ай бұрын
The animation looks off because you set the shoulder as the root, for the two bones ik constraint. This should instead be set to upper arm or "righArm" in your case. It makes the animations look way better with no need to adjust shoulder width etc...
@FireShadowStudios-t8i
23 күн бұрын
BRO THANKS
@NatureRaph
Жыл бұрын
Thanks for the great Tutorial, I have a question, is it possible to get the script which let the gun move if you walk and the advanced Recoil Script? Would be great
@jondevtutorials4787
Жыл бұрын
Yeah here is the video: kzitem.info/news/bejne/qq6Gv6Fphnt1qY4
@NatureRaph
Жыл бұрын
@@jondevtutorials4787 Ok thank you. Do you have the tutorial from the Advanced Recoil Script too?
@pcmJessy
Жыл бұрын
pls pin if u don't know how to add the animation tab near project and console just go to 3 dots in this line and go to add tab and click animation
@Stray013
Жыл бұрын
Omg thx
@nickles_-ww5bp
11 ай бұрын
bruh
@bvra155
26 күн бұрын
I have been struggling myself on a specific issue. I have been trying to develop a multiplayer survival fps game and the thing is i am not too sure on how to animate the item holding animations, i want to make only one global animation from maybe the player model so that the item that will be instantiated in the hands will have the same positions on all clients. Or maybe should i make different animations on local and remote players. Any suggestions?
@angelolver7798
Жыл бұрын
Thankss!!! very useful
@aidancatriel3980
Жыл бұрын
Great video
@ShadowTM6
Жыл бұрын
Thanks :)
@soloDev955
Жыл бұрын
Hello, I have a question: in multiplayer, should player have separate hands object or should it just be a character with all rigs and multi aim constraint components? Because i've set up character gun holding using just inversed kinematics and its working ALMOST fine, but I am thinking about hands solution because as i said it is not perfectly fine
@ForIEqualsZero
Жыл бұрын
The best way is to have separate models this way you can also view things better from both sides.
@RexSmithII
11 ай бұрын
Hi, 2 questions. 1- I have a fps fbx with animations, to place all the animations on one timeline is this correct? I go to hiacrcy and right click the animation object and say set action then click the action I want , then I add them to the nla, then I go to edit and bake. 2- when I export the entire mesh and animations to fbx and bring it into other software it seems mesh is low poly now. How to fix this? FYI the original mesh is not low poly
@ShrtCrct
Жыл бұрын
where did you go 😥
@AlaRaja
Жыл бұрын
I'm new to blender. When I try to set the geometry to the origin in Blender, the skeleton separates from the mesh and moves above it. How can I fix this? Thanks
@fireandskull
Жыл бұрын
same
@quboss2008
Жыл бұрын
Thanks bro :D
@aadilstudios5793
Жыл бұрын
Thanks
@Shad0wW0lf750
11 ай бұрын
how do you turn the wrist though? I see you rotating the pistol grip but that doesn't turn the wrist so the thumb is facing up towards the sky.
@nnNothing
10 ай бұрын
but, how to animating reload per individually weapon? especially how hand grab magazine while animation reload play
@maxgordon3194
6 ай бұрын
what if I have animations already made for the gun and model. is there any way to connect the gun to the bone only as a socket. I haven't used unity before so every little operation is a damn plugin in the engine. even godot comes with a shader editor. in unity you gotta add everything as a damn package XD. How do you attach a gun or weapon specifically to a bone so when animation is played (pre existing animation) the item stays connected to the bone rather than making a custom animation for the grip.
@RexSmithII
Жыл бұрын
Hi, is it still ok to leave the bones? Instead of deleting. Does it cause more resources in Unity having un used bones?
@computaristgamer
5 ай бұрын
Bring us more videos why you left
@jondevtutorials4787
Ай бұрын
Unfortunately I found a job, I do have something in the works now though.
@computaristgamer
Ай бұрын
@@jondevtutorials4787 sad you stopped making videos 🥲
@camillecartier7610
Жыл бұрын
Hello, thx for it tuto but I have a question. How we can do if my game is a multyplayer game. Other pepole will see juste my arm. How can i fix this
@XD-8Bit
Жыл бұрын
I'm having an issure where if I look at specific angles my hands dissapear, do you have a solution for that?
@n.l5969
Жыл бұрын
I had the same issue. I changed the near clipping plane in my camera to a smaller amount. This fixed it
@vwx1st
Жыл бұрын
@@n.l5969 i tried that but they still glitch out sometimes anymore fixes
@A5tr0101
Жыл бұрын
When reloading the gun how would we animate fingers, can more layers be set up for the finger joints?
@RNH_1889
Жыл бұрын
Same issue I didn't find any solution
@Coolkidstan
7 ай бұрын
Just add a script that uses unity events then make that unity event trigger an animation on the left hand
@zell_poxio
Жыл бұрын
I just want arms do I just do the same thing and not set up the gun?
@jondevtutorials4787
Жыл бұрын
Yeah pretty much, instead of the gun use the hand.
@studioshitaketakashita7093
Жыл бұрын
You might as well just've gotten animations all done right off the bat in Mexico at the start.. Vid done at 6 min
@horrorclip5402
11 ай бұрын
Bro please make fps full tutorial
@EthanKumar-n6g
Жыл бұрын
could you show how you programmed your gun
@Coolkidstan
9 ай бұрын
How would I make this work with multiple weapons? Would I need to re write all my code for weapon switching?
@julienaye8699
4 ай бұрын
have you find a solution ?
@Coolkidstan
4 ай бұрын
@@julienaye8699 I stepped away from it for a couple months but my idea was to play animations then deactivate the weapon in the animation
@Spaghettigamer11
10 ай бұрын
i found rigging pretty hard asoon as i wached this vid
@joaovictorcruz5711
10 ай бұрын
gracias 🥵🥵
@piyushdamania2087
10 ай бұрын
How do i use this with reload animation
@atlantisfigi7583
Жыл бұрын
What do you do if you have multiple weapons?
@ForIEqualsZero
Жыл бұрын
you make a script that switches the target to the current selected weapon
@t0xangames207
11 ай бұрын
he moves through the scene only with the mouse, without W/s/A/D or arrows💀💀💀💀
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