My patrons will get early access to these tutorials so consider joining! www.patreon.com/QuinnKuslich?fan_landing=true
@arashsahba7554
2 жыл бұрын
What other platforms will you upload it to in the future? I mention this since you said early access.
@QuinnKuslich
2 жыл бұрын
@@arashsahba7554 Patreon and KZitem, My patrons get early access to my videos as part of their benefits for supporting me.
@arashsahba7554
2 жыл бұрын
@@QuinnKuslich Thanks. I'll check it out once I wrap up finishing a tutorial on udemy (nonVR of course, since there isn't much shooter oriented VR materials. Learning C++ with blue prints...).
@nausic
2 жыл бұрын
Hey! Awesome. Subscribed. Can't wait
@CarbinePixels
2 жыл бұрын
great, I'll be needing these tutorials for my university project :)
@QuinnKuslich
2 жыл бұрын
I got you
@deotexh
2 жыл бұрын
Finally a true VR Tutorial, sounds great! :D
@BaseRealityVR
2 жыл бұрын
Looking forwards to what you have come up with and comparing the solutions with my own.
@QuinnKuslich
2 жыл бұрын
I just watched what you have, are you using UE?
@BaseRealityVR
2 жыл бұрын
@@QuinnKuslich yes :) it's the only engine I use
@Rocklee-vv
2 жыл бұрын
this is amazing can u please share ur knowledge on hand tracking using unreal engine
@QuinnKuslich
2 жыл бұрын
At the moment I have zero knowledge of hand tracking. But I do have a tutorial for precision grip animations which you can find in a playlist at the end of this video
@Rocklee-vv
2 жыл бұрын
@@QuinnKuslich ok thank you
@user-om6hr1rs5z
10 ай бұрын
looking forward to following along, been trying to find some good tutorials for exactly this
@JoniLiftz
2 жыл бұрын
Well Done
@QuinnKuslich
2 жыл бұрын
Hope you like the tutorials then!
@JoniLiftz
2 жыл бұрын
@@QuinnKuslich yes i like
@peterallely5417
2 жыл бұрын
Dude, this looks amazing. Thanks so much for sharing.
@QuinnKuslich
2 жыл бұрын
You bet! Can't wait to see what you think of the tutorials
@_DreisterMeister_
2 жыл бұрын
nice cant wait! i just startet a vr project with ue 4.27 and have no clue how to add hands. thank you!
@QuinnKuslich
2 жыл бұрын
Haha the latest the tutorials will come out is two weeks, but I am shooting for sooner than that.
@SfantuSS
2 жыл бұрын
Sper great news !!!
@QuinnKuslich
2 жыл бұрын
I told you I had good stuff coming soon!
@denisdementyev537
2 жыл бұрын
Hi! Great news ! NICE!!!!!!!!
@stephenhidalgo7608
2 жыл бұрын
Nice, will you extend the tutorials like interacations like opening doors and cabinets? thanks
@QuinnKuslich
2 жыл бұрын
That's the plan! I want to set up a kind of VR game template that will be available to my patrons, and then from there I will release tutorials for adding more functionality. I have been dying to figure out two handed weapons and grab objects. I also want to create a Half Life: Alyx style movement system tutorial as well. A lot of what I do is I look at video games and VR experiences and go, "Huh, I should try to make that."
@stephenhidalgo7608
2 жыл бұрын
@@QuinnKuslich nice! count my $5 on oyur patreon hehe
@RUMPshit
2 жыл бұрын
Awesome!
@drekenproductions
2 жыл бұрын
interesting. i have a body. would this tutorial be inclusive for full body meshes? or feature more of the unreal engine template style where we animate one hand and clone the other from the main hand?
@QuinnKuslich
2 жыл бұрын
Do you like going to have to create Chew animation blueprints one fear hands and one foyer body and then on the body you’re probably gonna wanna find a way to turn the hands invisible so that our hands can sit on top.
@renskorsten9604
2 жыл бұрын
Sounds great! When will these tutorials be available on Patreon, and when will they be on KZitem?
@QuinnKuslich
2 жыл бұрын
They will be up on Patreon as soon as I finish making each one, so my patrons will get early access to each part as I finish it. This also means they will get access to the free assets sooner as well. I am currently working on the first tutorial which involves adding the hands to the pawn and programming gesture animations as well as a simple grab. I am hoping to get it on Patreon by Friday. I am currently working on it so it may be out sooner than that.
@QuinnKuslich
2 жыл бұрын
My KZitem Audience will need to wait until all of them are completed before I post them. (Under two Weeks)
@dillonthomas5495
2 жыл бұрын
Does lumen and nannite work when in VR mode?
@QuinnKuslich
2 жыл бұрын
I don't think so, but I haven't watched the most recent "State of Unreal" yet. So don't quote me on that.
@Taki7o7
2 жыл бұрын
Sounds nice, i'll let a sub here :D
@QuinnKuslich
2 жыл бұрын
Thanks, glad to have you!
@eugene1797
2 жыл бұрын
Really waiting forward. Will be it oriented for Quest 2 ?
@QuinnKuslich
2 жыл бұрын
I plan to create another one about packaging the template to Quest 2, but the action mappings we use in the tutorial are oriented towards the Rift S, Quest and Quest 2
@eugene1797
2 жыл бұрын
@@QuinnKuslich Great, thank you👍
@arashsahba7554
2 жыл бұрын
blueprints or c++?
@QuinnKuslich
2 жыл бұрын
Strictly Blueprints. I don't know C++
@arashsahba7554
2 жыл бұрын
@@QuinnKuslich I see. I'm definitely interested. I'm learning C++ and C++ would be nice but quite honestly there isn't much out there in regards to shooter oriented tutorials for VR. (Reload mechanics etc).
@arashsahba7554
2 жыл бұрын
@@QuinnKuslich Do you teach reloading (via hand putting it into gun etc. Not by pressing button).
@QuinnKuslich
2 жыл бұрын
@@arashsahba7554 I am going to be working on creating that after I finish this series. As for right now I will only be showing the hand animation workflow, because you need to get the hands working before you can do the rest anyway. I would like to create a super complex weapon system with different types of ammo weapons, impact sfx and vfx. But I would need to teach it to myself first so it might be awhile.
@HavokBWR
2 жыл бұрын
Very Interested in this, especially part 3! Im trying to make a VR pet game where you can pet a cat by dragging your hand along it and having your vr fingers each have their own collision and IK that react to the collision mesh of the cat. None of this hands passing through objects and breaking the immersion rubbish! Is that basically what youve got here?
@QuinnKuslich
2 жыл бұрын
I have the hands conforming around meshes, but I haven't quite figured out hand physics yet. Your hands will still go through stuff at the end. This series is more focused on animation rather than physics. Sorry if that's a disappointment. I do plan on creating hand physics eventually! Your project sounds really cool, is it for therapy or do you just want to pet infinite VR cats?
@HavokBWR
2 жыл бұрын
@@QuinnKuslich I'm sure it'll still have some valuable resources in it! I found a project that had physical collisions for hands not too long ago, but in the process of converting the project to 4.27 it caused a couple errors in the blueprint and I'm a novice at best when it comes to deciphering blueprints. For the game I really want to make a VR version of hey you pikachu, but I'll never own the IP for that so I'm going for a more generic house pet thing. Maybe I can swap a few models out once I get the basic features down 😆 I'm trying to go for a very physics based game, currently it's a lot of 3d models wriggling on the ground trying to stay upright with their physical animations lol.
@HavokBWR
2 жыл бұрын
@@QuinnKuslich also little fun fact, back in the DK2 days I made a really shitty vr version of Ash Ketchums bedroom and Mr. Palmer Lucky commented on it! I then abandoned that project shortly after lol.
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