I like his voice, I want to.follow this guy personally
@favyijomah1889
Жыл бұрын
Welldone oyvind 👏👏👏👏
@klaudikus
Жыл бұрын
I mean what about getting the data back into UE? That's probably the most important part of the whole process... should have been part of this tutorial.
@SadPanda449
7 ай бұрын
Here for this as well.
@JonCG
Жыл бұрын
Awesome as always Oyvind.
@seanE1Studios
10 ай бұрын
this is awesome! thanks for updating the video!!
@metafluencer6340
15 күн бұрын
Will mocap matcher be compatible with xsens? I'm looking forward to this
@RairAffair
2 ай бұрын
And how to have also facial controls?
@kaancaglarketenci8571
4 ай бұрын
Mocap eşleştirici xsens ile uyumlu olacak mı? Bunu dört gözle bekliyorum
@JUYAN16
7 ай бұрын
The thing is, I don't see the point in using the Advanced Skeleton rig on the Metahuman because it's already rigged. What if I want to use my own custom mesh with different UV's and topology? Will it still work with the Metahuman head?
@mendezcakson
Жыл бұрын
This is awesome
@ryanjstever
8 ай бұрын
really appreciate you and your tool! Ive been having issues on how to export the metahuman after all this. Is tried following other videos you have on exporting but I dont know what to select in the outliner. When import the animation in Unreal it crashes every time.
@mendezcakson
Жыл бұрын
Hello, i imported a model from daz into maya. Now when i tried to rig it with the advance skeleton, i had an error that says * *Clashing Names Detected* Names that AdvancedSkeleton needs to use, are detected in the external skeleton. To proceed, a NameSpace will be added to the external skeleton, to avoid the name-clashes The clashing names are: Head I have tried several ways to resolve it but to no avail. Please any help?
@matteo.grossi
Жыл бұрын
How did you open the bones picker panel?
@TimDownsAnimation
Жыл бұрын
Can we please get actual update notes for v6? I didn't even know there was a 6 until like a week ago but the website doesn't seem to have any details on what's new.
@AdvancedSkeleton
Жыл бұрын
v6 Update notes available here: facebook.com/AdvancedSkeleton/posts/pfbid0x1kWKpGv7C3SEexCjUHi4jaXRareoQxDnxN6dHvatFcv1QS2hStXPcbjjcRoLwuTl Or go to: www.animationstudios.com.au/advanced-skeleton-download And scroll to the bottom of the page, an click on the Changelog buttons
@TimDownsAnimation
Жыл бұрын
@@AdvancedSkeleton ooohhhh! thank you! sorry lol
@TimDownsAnimation
Жыл бұрын
@@AdvancedSkeleton okay actually now I have another question sorry lol. What happened to the nHair dynamics feature? That was really useful where I work. I know there's other ways of setting that up myself, but I wasn't expecting the feature to be gone in v6
@JohnnyRampant
10 ай бұрын
can we edit the meta human rig for change of proportions? I want to use the face capture stuff but on a unique body shape with longer limbs ect...
@znalthumboz
Жыл бұрын
Thanks for your info,
@J3Xiao
Жыл бұрын
Hello, after I generate the controller, the shoulder setting of metahuman is incorrect. Why is this?
@GabrielHenrique-yh4vm
9 ай бұрын
I was a problem with the RIG beacuse it's creat a small RIG. I foun a solution to creat corretcly. Creat a cube drag the root_drv on to cube mesh to link it. Now -90 in the X axis of the cube, drag the root_drv file outside and creat your AdvancedSkeleton rig. It's working!
@user-tq6me3bo7r
7 ай бұрын
how to do facial rig on Metahuman rig in maya ?
@HugoArcier
8 ай бұрын
Is there a way to export it back as a Metahuman for UE?
@shameelsha
5 ай бұрын
please make a video for connectin mixamo file to metahuman
@CarlosSantos-qn8oc
Жыл бұрын
Hello Is this free version complete or do we have to buy a paid version which is more complete? Thanks
@FirdausAmir
Жыл бұрын
why when I import the rig become so small ?
@Juliya_Go
Жыл бұрын
the same problem
@GabrielHenrique-yh4vm
9 ай бұрын
I found a solution, creat a cube drag the root_drv on to cube mesh to link it. Now -90 in the X axis of the cube, drag the root_drv fiel outside and creat your AdvancedSkeleton rig. It's working!
@theanonymous2581
Жыл бұрын
Will it cause any issues in unreal engine if we rotate root joint 90deg
@kaancaglarketenci8571
Жыл бұрын
Will it be compatible with Xsens ?
@kaancaglarketenci8571
Жыл бұрын
It would be great if we could match it with xsens in the mocap matcher part
@kaancaglarketenci8571
4 ай бұрын
Will mocap matcher be compatible with xsens? I'm looking forward to this
@kaancaglarketenci8571
Жыл бұрын
Will mocap matcher be compatible with xsens? I'm looking forward to this
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