Thank you ! I'm working on larger scenes now. Stay tuned!
@pogiman
Ай бұрын
damnnnn perfect!!
@DaveDFX
Ай бұрын
Thank you! Still experimenting and learning.
@PhotobombPro
4 ай бұрын
insane.. love it
@DaveDFX
4 ай бұрын
Thank you. I have other videos on 3D gaussian splatting.
@ronskiuk
4 ай бұрын
Very nice work 👍
@DaveDFX
4 ай бұрын
Thank you
@ronskiuk
4 ай бұрын
@@DaveDFX did you need crazy amounts of vram to do the Splatting or does the metashape step help that? I've only got a 3080 so was curious. Also did you shoot on a fixed exposure, I read somewhere that helps stop any flickering?
@DaveDFX
4 ай бұрын
Running RTX 4090 using around 22 GB most of the time cuz I crank it up and my scenes usually contain the entire environment. This is what I am working on at the moment. For single objects using masking, the splats are focused and use less Vram. It's the splats that takes up all the Vram. The sparse point cloud is not an issue. Flickering or artifacts from floaters are the usual problem, I got to manually delete them. Tedious as of now. Super Splat is a good tool for cleanups. Fixed exposure helps because each splat contains spherical harmonics lighting information.
@Phuong.Nguyen-
4 ай бұрын
Good video 😊
@DaveDFX
4 ай бұрын
Thank you!
@jimj2683
2 сағат бұрын
Google Earth / GTA7 / MSFS2030
@AlexeySolin
12 күн бұрын
Hello! Epic results! Answer please on some questions: 1) Which software you use on the 1, 2, 3 step etc. It will be very helpful. 2) Is it possible to implement 3DGSplatting into Metashape Pro? What do you think? 3) why you choose Metashape for point processing? 4) Super Splat, do you have link to their website? 5) Do you know the software with possibility of connection different 3DGS projects of one area into one big scene? Thank you in advance
@DaveDFX
7 күн бұрын
I was gonna make a tutorial but my PC is down at the moment. Metashape Pro can export dataset to 3DGS via script . Only the pro version though. Use Reality Capture now that it's free. I used Metashape for this but testing Reality Capture now. Superspat>> playcanvas.com/supersplat/editor. Most apps don't natively support 3DGS at the moment but they will soon. Unreal and Unity you can merge multiple scans.
@Instant_Nerf
4 ай бұрын
The size of this environment is huge .. does postshot allow larger scenes?
@DaveDFX
4 ай бұрын
Right now not good and it can get really slow if I crank up the settings. This one is quite fast on RTX 4090. You can see the video of the point cloud distribution. I have larger scenes processing now. Will upload when that is done.
@zs-virtualproduction
3 ай бұрын
May I ask what software is used for Photogrammetry and 3D Gaussian spacing tools
@DaveDFX
3 ай бұрын
Reality Capture and Metashape Pro for photogrammetry. Postshot , Nerfstudio for splats.
@Aero3D
4 ай бұрын
What PostShot settings did you use?
@DaveDFX
4 ай бұрын
I used default and max image resolution for this one
@Aero3D
4 ай бұрын
@DaveDFX wow, incredible. It looks amazing!
@DaveDFX
3 ай бұрын
Thanks Aero3D !
@amnorth5342
4 ай бұрын
Do you use video or photos for training?
@amnorth5342
4 ай бұрын
PD: Nice work, it looks amazing.
@DaveDFX
3 ай бұрын
Thanks you. Have a look at my other videos. Still discovering new stuff every day.
@DaveDFX
3 ай бұрын
I used image sequence from a video. For 3d gaussian splatting, more coverage, the better.
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