Much was revealed to humanity upon the discovery of lobster aerodynamics
@apersunthathasaridiculousl1890
2 ай бұрын
Lobter 🤤
@user-gk9ut9qc1o
2 ай бұрын
Yes ye
@BloodyMobile
3 ай бұрын
Blender really has come a long way... I still remember nodes being limited to textures and the render engines being Cycles and Internal.
@user-gk9ut9qc1o
2 ай бұрын
Thank you, Ed Sheeran! That’s an awesome effect
@peterlaverty9397
2 ай бұрын
Hes not Ed Sheeran. He is our Blender Ed Shaman
@user-gk9ut9qc1o
2 ай бұрын
@@peterlaverty9397 for real, dudes a mathmagician
@cupidlsu
2 ай бұрын
As a quick and dirty it works very well. From an engineering perspective, that's an impressive artistic accomplishment. ;) I would characterize such a fluid as follows: 1) infinitely compressible - fluid doesn't push fluid out of the way 2) zero attractivity / self attractivity i.e. zero surface tension, viscosity, 3) perfectly dampened. It can't slow down or speed up, with the exception of hitting the surface. This is because you're using the set position nodes to be the dictator of how the fluid reacts, whereas a real fluid needs to be altered at the velocity level, and incorporating a terminal velocity aspect. I think you'll end up with even more interesting simulations with eddying and calculated turbulence. (And you would probably still use a noise texture to help it along into its turbulence depiction, but you would perform a check against the velocity to determine how much noise to apply to it so that you can have laminar and turbulent flow.)
@Hecker9974
2 ай бұрын
So I can't see if my plane will fly with this simulation? 😞
@cupidlsu
2 ай бұрын
@@Hecker9974 no. Note that as air moves over and under an airfoil (plane wing) it has to speed up, then slow down. Because it speeds up faster on the top side than the bottom, the bottom has higher pressure than top and delivers lift. The two streams recombine after the foil. This is like a controlled raindroplet hitting the car simulator that ignores wind and coalescence as a contributors. This is why we're convinced of its realism.
@volbeatowns
3 ай бұрын
Looks dope specialyl with that guitar riff in the back xD
@nois3g4te
2 ай бұрын
MAGICIAN !
@prodeous
3 ай бұрын
That is insanely impressive work, and quite easy to follow. Thanks for sharing.
@patizzcreations9928
2 ай бұрын
wdm
@MohdAsif-dc9ic
2 ай бұрын
Easy to follow, but impossible to learn 😂😂
@abdialibabaali132
3 ай бұрын
This is so cool. I always wanted to do a formula one in a wind tunnel scene.
@jumalsam
3 ай бұрын
You, my friend, are BRILLIANT! Thanks for this tutorial!
@windworldwide8840
3 ай бұрын
Thks a Lot ! ... very useful to schematise winds for architects !
@roary666
2 ай бұрын
Im already giving this a thumbs up based on the intro
@WW-bt3tx
3 ай бұрын
The price was worth the purchase. Thank you for your work and for sharing.
@23lkjdfjsdlfj
2 ай бұрын
I love blender and geo nodes, but I had no idea this was possible. Thank you for making this video.
@Saberarts24
12 күн бұрын
for some reason for me at 13:29 when i copied the nodes i had to change the killer to ''less than or equal'' instead of ''greater than'' otherwise it would not start, i think it had do so something with the position of the killer because when i placed it behind the emitter it worked but when placed in front of it , it did not until i changed that . also great tutorial! thank you so much!
@fhajji
3 ай бұрын
Watching in awe!
@luzid.vision
3 ай бұрын
Im hyped 😍
@_blender_man_
2 ай бұрын
Thanks DC ! One of the best tutorial i've seen at your YT chanel! Thanks! Greate Gob!
@railwayreader
2 ай бұрын
Nice work! I bought this blend file at blender market.
@rewdonaghy1305
3 ай бұрын
Sweet tutorial man.
@Gibboartstuff
2 ай бұрын
Wow... please do the double slit experiment to see if the results change if you observe the render or not!
@darko.v
2 ай бұрын
I am going to use this to simulate my room airflow and decide on a best course of actions for heating and air quality.
@JanbroMunoz
3 ай бұрын
Masterpiece
@bUildYT
3 ай бұрын
haha i was about to buy that as an addon at blendermarket hehe :D
@us2ra
2 ай бұрын
a few weeks ago I needed something along the same lines but the collission object would redirect the colliders to another direction. couldn't figure another way other than BRUTE FORCING lol
@StephenWebb1980
24 күн бұрын
"it'll build up anger" -CGMatter lmao. Hey, I program procedural systems and tools in Unity3D and I happened upon this video after I started a search for procedurally creating wind patterns - I'm thinking about trying to simulate the movement of wind across the surface of a heightmap..I want to distribute moisture and heat more accurately across a terrain so that I can determine where rain shadows are and what kind of weather an area on the map is most likely to have at any given time of the year. I think this video has some good starting points to work from. Thanks. SUB'D
@Hemeralopie
3 ай бұрын
The goat 🐐
@WaddleQwacker
2 ай бұрын
for the material, instead of a principled bsdf, i wonder if plugging an emission shader node in the Material Output node's Volume socket wouldn't give a good enough result, but possibly better perfs and at the very least removing the need to play with light paths...
@alexanderhandjiev2845
2 ай бұрын
daaaaamn that inntro rips
@ob4359
2 ай бұрын
👑
@TR-707
2 ай бұрын
please add a 💥 after the intro guitar riff. also thanks for the turorial
@rckaki1911
2 ай бұрын
can make a tutorial with smoke effect?
@vince2k09
2 ай бұрын
i got the issiue that it dosent draw the dots but rather some glitchy surfaces and i dont know how to fix it :/
@designcompanyaymanothman7870
2 ай бұрын
5:57
@Creepy_c
3 ай бұрын
You should probably make your own vfx company
@Mortenlu.kungfu
2 ай бұрын
Does this work with skinned characters?
@Windex314
2 ай бұрын
#1 Why is the addon so inexpensive? Thank you? #2 Why the transparency in the particles? I'll edit this comment once I find a solution to have the particles be more visible in the renders. Thanks again for this great addon. I was looking for something like this just a few months ago.
@Daniele.G
3 ай бұрын
Why CFD, this is much more accurate!
@z8318
2 ай бұрын
wtf bruh i was looking for this 4 days ago
@nikogorny965
Ай бұрын
what should i do when there is like buggyness by particles going in and out of the object really quickly. It looks really ugly. How can I fix this? Please help ...😅
@matthewzaczeniuk4892
2 ай бұрын
We getting aero software for free with this one
@CombustibleToast
3 ай бұрын
big
@mealroyale
3 ай бұрын
This is a cool effect but not how real air works. Air creates pressure when it hits an object and interacts with other air. Please don't use this to design stuff. If you want a free aerodynamic simulator, Freecad is your best bet.
@ww-pw6di
3 ай бұрын
Hold on. You mean air doesn't have an "anger" parameter?
@sicfxmusic
3 ай бұрын
Calm the freecad down, scientist!
@mealroyale
3 ай бұрын
@@sicfxmusic The interesting part of this video is that he sets it up the same way as you'd set up a normal fluids analysis. Air in, air hits the thing, air out.
@wydua2049
3 ай бұрын
@@mealroyale that's cool
@baldpolnareff7224
2 ай бұрын
That is if you consider the thin film that gets created around the analyzed surface as a separate domain with different conditions that make the equations more complicated, so you end up having an external domain where you can simplify the equations into Euler equations and an internal domain where you can't make the assumption. But for a simple subsonic fluid in a visual demonstration, you can just work by assuming that you can simplify the entire domain with Euler equations, speed of simulation is a priority in vfx
@VoxKal3D
3 ай бұрын
1st
@Ablumz
2 ай бұрын
You have clearly made geo-nodes your btch, I am wondering, why you haven't delved into a software like Houdini, which provides even more potential and interactivity between nodes? Is it related to your audience, are you attached to Blender for other reasons? It confuses me a bit
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