The day I upload this lightburn gets removed from the game 😭
@sweettorment1
Жыл бұрын
Wait.. WHAT?!
@tensaieggman946
Жыл бұрын
Rip my man
@ebinmenes1698
Жыл бұрын
azhymovs what do you think of the change in the new update that players can disarm hag traps like trapper traps now
@agentsmith6204
Жыл бұрын
Would you rank Hag and Wraith higher knowing that? Especially with the addition of a basekit way of removing Hag’s traps
@MixaCat
Жыл бұрын
Yay!
@imaxvi
Жыл бұрын
They really should rework the earlier killers powers, especially trapper. Not only is trapper just not a powerful killer, his power is incredibly boring. Maybe different kinds of traps, like a tripwire trap or proximity trap.
@deeeeniiiiss
Жыл бұрын
honestly, out of all the base killers only trapper and billy rlly stand out as real bad, but at LEAST billy is fun to play (or was before they decided to nerf the last 2 billy mains in the world) Trapper is just forgotten and ignored
@reuv8441
Жыл бұрын
I think Injured survivors who step in traps should be afflicted by a honing stone effect when escaping a trap themselves. And healthy survivors stepping in a trap get deep wound. Then I’d rework the honing stone to make it affect healthy survivors too and lengthened jaws to make the mend action longer or the mend timer shorter. These changes would give trapper more slowdown potential. And one last basekit change is we make it so trapper can call traps to his hand once every 30 seconds. This makes it so trapper doesn’t need to leave perimeter, but still makes it difficult for trapper to camp a poor soul out of the game. Oh and I’d also nerf trapper bag to where when a trip is disarmed or stepped in and escaped, that trap will be destroyed and returned to your hand. Because trapper bag boring af.
@kch5847
5 ай бұрын
people forget trapper is a beginner killer, beginner characters should not be complex which bhvr knows. He needs a buff but not complex stuff like secondary ability or complex passives
@susiedeltarune19
Жыл бұрын
7 minutes is all you can spare to like the video.
@Itsthehammerhesreal
Жыл бұрын
I already did it
@Wesker-xp7tx
Жыл бұрын
Good performance indeed
@BraidensWorldProductions
Жыл бұрын
The weskers multiplied
@the_realBeanman
Жыл бұрын
Thank you weskaddy
@nisvwo6445
Жыл бұрын
Imagine having a wesker pfp, so cringe
@Ari-ld9in
Жыл бұрын
With the changes to how survivors can now remove the Hags traps without a flashlight but with a slow animation, I see Hag being a bit better to verse.
@greg8510
Жыл бұрын
it takes long to get rid of though, so they could still prevent you from getting rid of it
@107zxz3
Жыл бұрын
@@greg8510 we don't know yet
@theclown2664
Жыл бұрын
Sorry can't count till 6
@top_banananaplays
Жыл бұрын
The very first Skull Merchant I faced 3 gen'd us. Worst of all I kept getting one gen 95% before either being caught or forced to run. One of our teammates didn't even go for any gens and just waited for the rest of us to die.
@empiyrr2133
Жыл бұрын
That one teammate could’ve probably won you guys the match
@top_banananaplays
Жыл бұрын
@Empiyrr I have a rule for when I'm killer: If someone is avoiding helping the team so they can just escape through the hatch I'm going to tunnel the sh!t out of them
@thesnipersmith3436
Жыл бұрын
@@top_banananaplays I see you are a man of culture as well
@theiranmilitary1514
Жыл бұрын
Try facing a 3 Gening knight lol. I got 3 gened for an hour against him
@lenacarey2333
Жыл бұрын
I really like the way you present your opinions. It’s very clearly your tier list, and you open up discussion in the comments with every video. I also think that it’s great how you pointed out the difference between “well designed” and “fun.” Pinhead is objectively one of the best designed killers in the game, but lots of people find him very unfun to face. Kinda makes you wonder how the balance between fun and good design can be struck. Blight and Wesker hit that I think, but Blight’s addons are ridiculously overpowered, nullifying the fairness. As a Sadako main, I agree with her placement. A good Sadako can apply a lot of pressure through condemned, but unless you’re going full into it, it’s a very weak mechanic. And when you *do* commit to it, it can mean unfun gameplay for survivors (if you slug instead of hooking for survivors, for example)
@agentsmith6204
Жыл бұрын
I actually really like the Knight’s power. I like that I can be a regular killer while still pressuring survivors from a distance. That said I do agree that facing him in a 3 gen sucks a lot.
@randomguy7951
Жыл бұрын
Yeah, i really love playing knight but in a more agressive style, camping and holding 3 gens is just sooo boring for both sides imo
@MrSlendyMannn
Жыл бұрын
Knight is one of those who has the potential to be very fun to play and to play against, I feel. The issue with him is when someone forces a 3 gen and keeps using his guards to hold said 3 gen. Other than camping and that specific strat, I’d say he’s not as bad as people seem to make him out to be. DBD’s community nowadays is pretty awful for the most part in terms of whining and entitlement on both sides in different ways so it doesn’t surprise me when someone complains about a new killer, perk or mechanic. Some complaints are legit but a lot is just due to entitlement.
@agentsmith6204
Жыл бұрын
@@MrSlendyMannn You summed up my thoughts on the DBD community perfectly
@snarkbotanya6557
Жыл бұрын
I agree! It's great to find some others who enjoy playing him with a more chase-oriented style. I like to use aura perks and predictions to drop guards on unexpecting survivors, then either see if I can outflank them or go for a closer target depending on which way they run. Lethal Pursuer and the Call to Arms add-on are a great combination; seeing where everyone spawns and having that little bit of extra patrol distance lets you drop Sander on someone more or less immediately.
@kasi8px
Жыл бұрын
timestamps: Bad power designs 0:23 the Clown 0:45 the Cannibal Poor power designs 1:12 the Skull Merchant 1:33 the Knight 1:50 the Spirit 2:11 the Hag 2:22 the Legion Average power designs 3:03 the Trickster 3:27 the Nightmare 3.56 the Nurse 4.14 the Trapper Good power designs 4:39 the Dredge 5:22 the Artist 5:43 the Nemesis 6:09 the Pig 6:36 the Wraith 7:01 the Onryo 7:21 the Shape 7:45 the Hillbilly Great power designs 8:11 the Twins 8:37 the Cenobite 9:04 the huntress 9:23 the Ghost Face 9:44 the Deathslinger 10:05 the Doctor Amazing power designs 10:33 the Demogorgon 10:51 the Executioner 11:15 the Blight 11:33 the Plague 12:06 the Oni 12:25 the Mastermind
@dededede9257
Жыл бұрын
Thx you save my time
@patrikresz2706
Жыл бұрын
As a Twins player, I'm grateful you put them so high up!!!
@MorbidMindedManiac
Жыл бұрын
One thing that always bugged me about bubba’s power is that, while you’re using the chainsaw, you have to focus on the environment for things to hit, but also watch your power meter to time your sweeps right, so your eyes are constantly darting back and forth between them
@twinzzlers
Жыл бұрын
Yeah I wish they'd give him a sound cue
@jacobistrash7623
Жыл бұрын
Or you just remember the timing🗿
@Trident_Gaming03
Жыл бұрын
Based on this video: 7 killer designs are negatively viewed, 4 are average, and 20 are positively viewed This means that about 77% of killers have fair powers Now take into account the killers that are also fun to play, this lowers the percentage, fun to play against lowers this more I'd estimate only about 50% of killers are actually good enough to pass all three of these points, it's kind of sad
@liandre9035
Жыл бұрын
good analysis but you forgot the human part. I for example found myself disagreeing with a few of azhymovs killer placements, opinions do vary. If you ask dead serious survivor mains they would tell you 90% of killers are unfun, hell, people even complain about trapper to this day.
@saikyue4462
Жыл бұрын
I wouldnt rate designs that perfectly fit the character as bad, since it wasnt really their place to make up anything about them, bubba is known for his chainsaw and his braindead swinging around of his weapon, so a chainsaw sweep makes perfect sense as well as the tantrum he throws, we need to differentiate between power balance and design, i know you said fairness at the beginning but its mostly about the designs so im going on about that, still a great video, this isnt hate just my opinion on YOUR list :D
@thearcadio
Жыл бұрын
I think my only problem with Pyramid Head's power is how strong he is at tunneling, it can be a lot of fun to face him and play him though. To be fair, I feel like I rarely get tunneled by Pyramid Heads though, so it isn't a huge issue for me now althought it was when I first started playing.
@cloudy978
Жыл бұрын
I main pyramid head and tbh I don't think he is is strong at tunneling or rather that I need to. Most of my matches if I play well I can get a 4k without tunneling because he is able to create a lot of pressure in a single chase because of his cage mechanic and strong anti loop power. Then again there will be tunnelers but I feel like they would usually go for killers that are even better at it than him. I'd love to know why is it that you think this way actually because to me, Pyramid head in his base kit doesn't have any kind of movement options whichh wouldn't indicate him being a strong tunneler. Like the only way he can tunnel is by finding the survivor and winning the chase fair and square. But maybe I am wrong I would like to know what makes him a good tunneler . Is it the insta mori on death hook if you are tormented ?
@griffodonnell3406
Жыл бұрын
I’ve been waiting for this idea for so long. Glad it finally happened Edit: wraith and nurse are no longer going to be affected by flashlights in the developer update
@ТАХАИЛЮБА
Жыл бұрын
I really like the Clown tho, one of my fav killers tbh. Even though the power is kinda plain, it still kinda has some depth in the ways how you can shut loops and interact with his add-ons (mostly the one that gives you wallhacks with yellow bottle) And I really enjoy Trapper and Hag abilities. They require the completely opposite playstyle to other killers, that requires some smart setup (bearing in mind some common spots that survivors come across etc, that requires a good knowledge of the game, therefore making their plain abilities way deeper) with a future potential to snowball
@trathanstargazer6421
Жыл бұрын
Trapper could be made ALOT better if only they tweaked him a little bit. Make the traps just spawn in good places and have them start open. Those two changes would improve him drastically.
@drivernephi7494
Жыл бұрын
I love playing dredge on midwives cause there are lockers everywhere it’s just so easy to just teleport on a survivor and jumpscare
@CarbonC0le
Жыл бұрын
As a clown enthusiast,, yellow bottles are not useless. One yellow bottle in a tile can litterly change the outcome of a survivor making the pallet stun/drop. Yes his power is basic and plain, it is very strong when used properly.
@PsychoticBear
Жыл бұрын
I like Skull Merchant's power because to me it feels like Plague(who I think has the best design of any killer in the game). I like killers that give survivors a choice where both choices are win-wins for the killer in some way. If you don't cleanse against plague you are permanently injured, and if you do cleanse she gets one of the strongest powers in the game. With Skull Merchant it is similar. You can choose to avoid the drone entirely which gives her area denial, you can choose to risk exposed which gives her lethality and speed, or you can hack the drone and give her tracking and speed. They all help her in different ways and it is on the survivors to decide in the moment which one is better for them.
@Obama_Hunter
Жыл бұрын
Lore wise, yes, but gameplay wise, no, Myers is absolutely the worst designed killer in the game
@theauditor3224
Жыл бұрын
Then where does that put the ghost face
@liandre9035
Жыл бұрын
agreed. He might be the only killer i find tedious to go against AND to play as in the same time.
@Obama_Hunter
Жыл бұрын
@@theauditor3224 Ghostface has dynamic stealth and his power has infinite application as long as survivors are alive, he's definitely the best designed stealth killer
@theauditor3224
Жыл бұрын
@@Obama_Hunter i can respect that. Tho i have more love for the bing bong boy wraith
@irritatingperson7882
Жыл бұрын
I agree that weskers power is amazing, but I do have a problem with how when you're unhooked you'll have to spray which shows him where you are. This kinda encourages tunneling, but other than that it's fine.
@rtristan8572
Жыл бұрын
Old Freddy > New Freddy
@theauditor3224
Жыл бұрын
Knight deserves more love
@DustTheOtter
Жыл бұрын
I think we can all agree, nobody really hated Demogorgon. Everything about him is fair and fun.
@Scorpion04
Жыл бұрын
I see what you did there, sadakos power is "well" designed
@empiyrr2133
Жыл бұрын
I like spirit’s power as she can be extremely fun and effective to use when you use her power to make survivors panic and vault something or use it to cut off a survivor that’s the fun part for me is predicting what they’re gonna do and using the sound to make a massive play the only thing that makes her power not fun to use is the audio in dbd is kinda bad it’s hard to pinpoint a survivors position and plays usually sound closer than they are and she’s a 110% speed killer which in fairness is to off set her insane chase potential. Also from some of the comments I’ve seen this tier list probably could’ve been split up into more categories as most of these seem to be from the survivors perspective so maybe have a killers perspective too as a lot of powers feel different for both sides or rate them on aspects of a powers design that makes it good e.g. fun, effectiveness, and if it fits the character
@Aquaviousyuri
Жыл бұрын
Sup As a legion main Idrc if his power is good or bad I just feel like annoying some people lmao
@deathbyping
Жыл бұрын
Them changing the light burn on wraith for the next patch is gonna make him feel so much better. They also did stuff to his overheat so it’s really good again.
@Obama_Hunter
Жыл бұрын
6:41 you really chose the worst day to upload this lol
@dragonboy4800
Жыл бұрын
How?
@liandre9035
Жыл бұрын
@@dragonboy4800 lightburn mechanic is gone
@felsics9441
Жыл бұрын
I like Dredge’s design! I think thematically the lockers make sense, like a monster in a closet. And having some kind of map traversal is so nice to have. Agree with its placement though…and as a Huntress, I feel for the locker placement pain (new Gas Heaven is uhhhhhh)
@georgialopez7717
Жыл бұрын
I'm glad that you have Spirit ranked low. There has always been heated debate surrounding her design, from non-existent counterplay on one hand to difficult mastery on the other. Which is probably why she got away with having such basic lore too since everyone focused on her power. She always felt like a blatant rip-off of Sadako to me. Yes, you could argue the same for earlier killer examples such as Billy/Bubba, but I think we can all agree that they feel like two entirely different individuals. There really isn't much to Rin Yamaoka, which especially sucks when compared to Oni's lore.
@vichoe4589
Жыл бұрын
anyone saying that spirit is hard is just trying to gaslight people that the 50/50 chases are "mindgames"
@FailToilet
Жыл бұрын
@@vichoe4589 who the hell thinks spirit is hard? A 7 year old can 4k with headphones. Literally the easiest killer to pick up and get ez 4ks with.
@jacobistrash7623
Жыл бұрын
@@vichoe4589 easiest killer in the game with no counter play ppl say “Just Listen🗿” as if you can’t just bait one side on unsafe pallets
@bigpig88
Жыл бұрын
I think dredge and bubba have great power designs, there is so much counter play with dredge like locking lockers and shit like that
@masterbudyn
Жыл бұрын
So the placement for Myers is basically just "He resembles the Myers from Halloween a lot but his power is lacking in many ways, so it's a good power design", yeahhhhh that kinda misses the mark entirely
@mossball3129
Жыл бұрын
Idea: Ranking every killer based on their cosmetics
@scarymeunster9095
Жыл бұрын
I personally feel that the map designs of the early times of DBD severely limited the options for fun or engaging designs for unique abilities, and I don’t even play the game. I enjoy studying the gameplay like a big sort of social experiment (whether or not that itself is a sign of killer-level mental instability notwithstanding). When I look at the early designs of both maps and abilities, it’s clear foresight was nonexistent. Abilities were extremely simple and the maps designed around a very specific form of gameplay that, at the time, had a very specific rhythm to it. It had a decent, if unsteady and sometimes very exploitable, push-and-pull system. However, as maps and abilities grew in scope, they tried to do way too much and branched out into so many types of gameplay so quickly that a lot of killers have felt either unrefined or outright bad. Concepts that were interesting and made thematic sense like Clown, Spirit, and Nightmare do definitely seem genius and sound interesting, but encompass what I feel to be the three icons of consequences of poor design : Clown being too simple to adjust but remaining cumbersome for one side, Spirit who falls into such a strange gray area of balance that major changes would end up overhauling the entire way they play and requiring reworks for virtually everything revolving around the character, and Nightmare who outright had an actual overhaul because of how poorly designed his ability was. These three issues have remained very consistent flaws throughout the game’s cycle of additions and are so far ingrained into the respective killers that nothing can really be done without a total overhaul of a lot of systems, which I think the game could actually really use. Early characters like Clown, Trapper, and Cannibal remain too simplistic to really change, Spirit, Hag, and Nurse are all in a strange place where they have such specific play styles that changing anything would completely change them, and killers like Nightmare and Pig lose out on unique designs with a lot of potential because they get implemented poorly and end up with bland and soulless play styles. I honestly think a lot of issues come from the original scope of the game being so small compared to now, and all of these being growing pains of spurts that didn’t grow in quite right. The body wasn’t taken care of or given the right nutrients and we end up with the game equivalent of osteoarthritis - moving at all hurts in some places, and continued growth feels unbearable at times and only worsens with age. I think that a lot of killers could just use a total reflection on their design and the gameplay updated to help gameplay flow easier without current restrictions. I never liked the system of how pallets and windows are virtually the only way to actually consistently combat a killer’s chase, and the sheer juxtapose of some maps being simply claustrophobic with tons of drops and openings to others being massive and open to the point it’s more like a marathon than an intense chase makes things far more difficult to balance than they need to be. Things like breakable walls that could really assist older maps were a later addition that never feels quite like it was utilized correctly, and the increasingly complex powers we keep getting being countered by equally complicated perk setups makes the thousand cuts into total hemorrhaging. I think that a solid development scripture needs to be written before the game continues implementing more things. Certain objects and strategies need to be off-limits, and others more focused on countering or playing around. When you have a single foe that can range from teleportation to traps and hexes to ambushes and stalking to status effects, things are just too cluttered to handle in these wildly scatterbrained maps. It just makes the random chance of entering a map you aren’t good on or aren’t suited to a crippling problem rather than a challenge. The numbers need a lot of reworks, and that comes down to the engine. In the end, the only way to avoid a total engine swap is to can everything else and remake the game from a better foundation, and I doubt that’ll ever happen. Still, I think that looking at how expanding from simple maps and tools into something so massive in scope can really hurt a game’s flow is important for designers to learn, so seeing how this game has progressed is fascinating to me. I want anyone else with more insight to expand on this and say their piece, so feel free. This is just the best outside perspective I can give from learning about the gameplay without experiencing it thoroughly firsthand.
@iwillfalchonkickyourmom.5430
Жыл бұрын
the legion gameplay is so mesmerizing that I forgot I was watching a list video
@demianoff
Жыл бұрын
"Not too punishing " a speed up grab that has three chances to hit and is hard to avoid with nonsense hit boxes and leads to slow down that can result in an insta down mixed with the slow down of clowns bottles . Ffs
@marleyfa845
Жыл бұрын
Yeah wesker has just too much going on. His power would feel so much more fair to face without the hindered / instadown effect
@Sir_Slice
Жыл бұрын
Absolutely agree with Bubba. Idk if it’s a skill issue or not, but playing as and against him is absolutely miserable. Playing as him is very simple yet extremely punishing, and using the chilli add ons feels really clunky to me. Playing against him is frustrating because, if there isn’t a window nearby, you’re just dead with nothing you can do other than hoping he hits something.
@DeepWound_
Жыл бұрын
Trickster is my main and I enjoy using his knives a lot even though it can be a bit frustrating. However I do admit that when i’ve went against him it did feel kinda annoying being constantly hit with barely and way to do anything. But it didn’t really bother me because I was just really excited to see a trickster since I don’t go against him often.
@weeb9959
Жыл бұрын
Great video! I don’t exactly agree with everything, but I don’t think that takes away from the validity of your points, and I think you did a great job explaining your reasoning.
@felixmorin4611
Жыл бұрын
The techs is the thing that makes blight so much fun
@trancandy1
Жыл бұрын
i would put nurse into "bad" because she bottlenecks any potential decisions. for example, if they decided to buff an aura reading perk like hex retribution by about 5 seconds, this would be fine for any other killer. but it would be extremely strong for nurse. so whenever bhvr is looking at buffing any perks, they *have* to consider whether or not nurse will be able to use it to break the game, which overall damages the killer role in my opinion.
@braytonewell
Жыл бұрын
As annoying as Spirit is (I understand your opinion, Azhymovs), I actually have liked her all these years due to how unique her power was and still is. I love the invisibility of it.
@Demonix_Heller
Жыл бұрын
All I ever wanted of legion ever since I saw their design and the fact it was 4 people as one killer was something involving multiple killers or faking being a survivor instead of more micro transactions. Being able to swap into different stats or areas of the map or just the paranoia you could inflict by being a fake survivor that can suddenly turn on others for a surprise ambush. The idea of the legion is so cool and then their power was just angy sprint.
@adriansrsa90
Жыл бұрын
istg i predicted Wesker just from he thumbnail lol
@hungreydoggo9442
Жыл бұрын
I’m gonna say it, I like the knight’s power, a lot. And I’m tired of pretending like I don’t lmao.
@heronik79
Жыл бұрын
Damnit i thought you gonna give Trickster last place
@ProSkillzttv
Жыл бұрын
Me and my friends usually prevent a 3 gen so it's not too bad but what sucks is when they proxy with a guard there as well it's so annoying I don't understand how the killer can find that fun, and that's with me being a killer main
@iFun.
Жыл бұрын
"Executioner's ranged attack is fair" closing video
@pikachu23xyz53
Жыл бұрын
love the content bro keep it up it has helped me a bunch
@malablondi77
Жыл бұрын
AZHYMOVS's try to not tentcle when in m1 range on nemesis challenge (impossible)
@BlueIceDragon
Жыл бұрын
Is it Just me or knife he is using as legion look like the knife from subnautica
@zefuk2628
Жыл бұрын
I love dredge BECAUSE of the locker teleport mechanic ... It may not be the strongest of Killers but It's so fun when I teleport in front of a survivor and I imagine them getting scared shitless 😈
@JosonElmero
Жыл бұрын
I find him annoying
@zefuk2628
Жыл бұрын
@@JosonElmero That's Fair, we can agree to disagree on that one tho :))
@Josie.770
Жыл бұрын
I wish Doctor's Add-on that gives +4 meters to his m2 was basekit
@holdenchambers3986
Жыл бұрын
The main problem with shape's power is not the power itself, it is just add ons like scratched mirror, or tombstone feeling unfair and unfun to play against.
@The_Nata
Жыл бұрын
I'd rank Plague lower just because of the annoyingly loud whispers during corrupted purge. I love her power but damn that whispering is so loud.
@fexusflawless
Жыл бұрын
i completely disagree. Cloak,find survivor,uncloak and hit.(Good power design) pick up trap and set it so a survivor can step on it(average power design) Completely sound-based skill where you cant see survivor,requires skill(poor power design) Press m2 and throw a hatchet to Survivor (great power design,yet i have no idea what makes it great design)
@spookieboogi6161
7 ай бұрын
2:10 she’s a get this ghost!
@secretlydadumbest7427
Жыл бұрын
12:00 perfect day to say this
@nekohacker2265
Жыл бұрын
I don't like weskher's power, the dash is indeed fun and fine what is not is the fact that he gives the hindered status effect and that it incentivizes tunneling. They should change the ourobors infection a bit imo.
@Headspr0uter
Жыл бұрын
How is it bad design to have a power that slows down survivors with "no recourse"? I've seen survivors make themselves fast all the time and I didn't have any recourse. Not to mention they can impair my vision as well.
@itznav_sin
Жыл бұрын
I agree on clown it worst design
@dante4401
Жыл бұрын
Can't see how the simple trapper made it that high
@OtakuJuanma2
Жыл бұрын
I'm going to agree mostly, except I'd give Knight a spot on the highest tier (post buff)
@michaelmarkrealrumahorbo1075
Жыл бұрын
They went great with Wesker and down with the knight after
@adrianlindberg6112
Жыл бұрын
any killer above blight is a crime i believe
@resident1123
5 ай бұрын
I will never understand the clown hate. Is anyone else with me? I think he is so freaking cool. I know he sucks but I absolutely love him
@GamingChannel-gc5lq
Жыл бұрын
That hatch spawn was rough
@writer15131
Жыл бұрын
Why place Trapper in the tier above Hag? It feels like most, if not all, reasons given for Hag also apply to Trapper.
@timeless.racoon7518
Жыл бұрын
i would only like that behavior could more play with Nemesis's power more like with mayers
@KroolTheField
Жыл бұрын
Trickster should have ricochet blades by default, this would make him much more fun and trickier to play as and against. His movement speed should be increased but he shouldn't be able to down survivors with blades, only injure them and then slow them down
@beanerweiner5996
Жыл бұрын
If you watch some high-level gameplay of trickster with this add-on would convince you that this being basekit would be busted.
@Gan3eL
Жыл бұрын
What kind of Legion skin is this? I don't think I've ever seen this before
@twinzzlers
Жыл бұрын
I would put Bubba higher up personally
@darkdemon8131
Жыл бұрын
Bubba
@twinzzlers
Жыл бұрын
@@darkdemon8131 Bubba
@Fatmanralphy
Жыл бұрын
Generally agree with this, with the exception of Bubba and Clown being at the bottom. Bubba may be a less interesting Billy to some, but Billy is really fun so I don't think it would count as a bad design. With Clown there's an immense satisfaction to both combining the bottle types well at a loop, and to mastering the throwing arc of bottles. I get them being lower, but I think putting them below Freddy, Spirit, Knight or Skull Merchant is just wrong.
@The_Hattur
Жыл бұрын
The placement of clown feels unfair, clown is incredibly fun at least for the killer, maybe the slowdown effect of clown could be mended, but buff the speed tonics and make it so survivors can’t use it
@skrimmer2283
Жыл бұрын
2:48 what a fool
@scorpx3790
Жыл бұрын
The only issue with michael power is his stalking. He stalks from a distance so why tf his stalk progression has proximity scaling
@rumley3176
Жыл бұрын
I love the video, but that legion gameplay… you missed a lethal stab, didn’t fault a window in favor of using the doorway despite vaulting pauses your timer and you would’ve saved time, and you let an unhook happen despite you just feral frenzy stabbed the guy going for the unhook. Otherwise, love the video and your content!
@jamesxo
Жыл бұрын
me and my friends that i play with all hate wesker but it seems we are very much the only ones lol
@NerfDaPig
Жыл бұрын
So throwing slowdown bottles is bad but placing traps is fine My point is both are bad (rework freddy)
@Sleepyhollow3245
Жыл бұрын
Bruh how isn't trickster in the bottom on the list? Freddy too he's a pure m1 killer
@thevoidarkhangel
Жыл бұрын
What? A killer's powers tier list based on mostly survivor perspective? Kinda surprising you didnt split it on 3 tier lists (ranked by creativity, fairness and fun to use) and least.
@graysoncreed5465
Жыл бұрын
What skin is that you're using
@B--ti4tc
Жыл бұрын
The fact that you put clown at the bottom hurts my heart going to kms now because of your different opinion
@The_BoundlessS
Жыл бұрын
Wait…..
@The_BoundlessS
Жыл бұрын
……do….a…….flip 🤳
@togethercommentaryvideo5258
Жыл бұрын
no way he just kicked a 10% gen and got blast mined💀
@RobDawg69
Жыл бұрын
Idk if I’m insane for this but I think skull merchant is pretty fun to play, obviously she isn’t the most fun but I don’t think she’s that bad, playing against her especially solo Q can seem a bit difficult though
@benhayes5396
Жыл бұрын
She is fun to play because she is easy to play, similar to Freddy pre nerf (post rework). Her power is simple but provides a solid amount of gen pressure and, with the info she gives, is very easy to make decisions with as you know when gens are being worked on, what area’s people are in. She removes any need for fake sense and, although her chase ability is poor, she can easily extend games so that isn’t an issue (as resources get used up). This makes her quite easy and therefore fun to play as she doesn’t require too much thought so is quite relaxing compared to other killers where you have to be constantly adapting and guessing what 2/3 survivors are doing.
@neo-x.
Жыл бұрын
wesker to me is very clunky and his power works when it shouldn't
@Lol_Itz_Jester
Жыл бұрын
For once deathslinger is appreciated over huntress. Now I can rest easy
@TrollsterTV
Жыл бұрын
*Wait how did trapper get a higher rating than The Spirit-*
@drew4000
Жыл бұрын
I'm sorry hold on i gotta point this out. How are you gonna say that clowns power is the worst designed because of "slowdown with no recourse" but then turn around and say Wesker's is the best despite the fact he has a far more oppressive slowdown mechanic? Like that dont make any cents luv 🤨
@beanerweiner5996
Жыл бұрын
Because Clown's power is unavoidable whereas Wesker's only occurs when you don't spray.
@spiritupgrades
Жыл бұрын
11:23 unless there using the speed addons then kiss that statement goooood by
@dakotafox7831
Жыл бұрын
2:34 as your playing legion this is just a joke so calm down and keep up the good content. :)
@natepizarro5874
Жыл бұрын
Can you do play styles ranked
@jacobistrash7623
Жыл бұрын
There’s like 3🗿
@natepizarro5874
Жыл бұрын
@@jacobistrash7623 Oh…
@jacobistrash7623
Жыл бұрын
@@natepizarro5874 there’s playing nice playing fair and playing hardcore
@GrimCross
Жыл бұрын
camouflage traps
@puppynuppy2figure
Жыл бұрын
8:20 THANK YOU TWINS IS ACTUALLY GOOD
@Amilia4Anime
Жыл бұрын
Without watching the whole video٫ i just knew demo would be top-tier and clip my toenails and me stephanie i was correct
100% disagree with wraith and shape. Near permanent invis far to strong even with the him having to ring the bell to hit you and not mention the speed increase to all his actions. I think if they made it so he has to commit to the bell once he starts and have a decent cd before he can go invis again might actually make him fun to play against. With shape I simply think he shouldn't be able to have a free kill for filling his stalk, I've had games against where I died in the first chase because he got his stalk up from the other survivors then stalked till he hit tier 3, to fix this id make it so you need to be double hooked first like pyramid head, also I would make it so he gains less stalk the closer you are to him and he gains nothing if your within his terror radius to stop the stalk into tier 2 insta downs.
@BubbaMassacre
Жыл бұрын
Clown is bad and all but nightmares mechanics are way worse, you have to use an add on if you want to get any value outside of the gen teleport
@Silent.Heaven
Жыл бұрын
Ghostface has an abhorrent power design and I'll die on that hill, to play against at least. For me, when I'm on a gen, that's usually when I'm talking to my friends, and having that as my "downtime" of a match. With Ghostface, you're forced to constantly check angles and that's boring as fuck, the stalk meter fills up so fast that there's still even a huge chance you won't even see him even if you're scanning your surroundings. And the downside for not paying inordinate amounts of attention? You go down instantly and you lose an entire hook state. I'd take a boring "hold forward" antiloop killer over ghostfaces snoozefest matches any day.
@beanerweiner5996
Жыл бұрын
Spine Chill 💀
@Silent.Heaven
Жыл бұрын
@@beanerweiner5996 a perk to counter a power is a stupid concept, plus the perk doesn't even detect him sometimes
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