One of the members of the speedrun community spoke to Elisabeth and the interaction delay being removed was apparently intentional
@Marcmb
10 ай бұрын
Very interesting! It's good to know that this change is here to stay then. I liked the fact that this mechanic added some depth to weapon choices, but I guess for new players it's mostly just a nuisance (kinda like the bag cooldown, which some players choose to remove using ""mods""...).
@IEATZOMB13Z
10 ай бұрын
@@Marcmb from a speedrunner perspective it’s a great little time saver but even I thought it was unintentional as it looks wonky as hell spamming f near some deposit boxes now
@Marcmb
10 ай бұрын
@@IEATZOMB13Z I thought for sure it was unintentional yup. I like the fact that it will be a flat timesave on some heists, but I also really liked the co-op aspect of splitting interactions between 2 players, to completely skip this interaction delay. Either way it's a very minor thing, so I'll agree 100% on this decision by the devs :D
@muaddib4378
10 ай бұрын
told ya@@Marcmb
@Marcmb
9 ай бұрын
@@muaddib4378 Told me what? I don't remember :D About the interaction thing?
@NeuronPlaytech
10 ай бұрын
The interaction changes are kind of nice. It will make moving large groups of bags at a time less painful.
@Marcmb
10 ай бұрын
Hey Neuron! Technical response, but to clarify, this only speeds up the *loot bagging* part, in heists like Shadow Raid where loot is inside crates, or for weapons, which are always inside of weapon cases (and any chained interaction situations, as shown in the clips). However, as Helmut said, the bag cooldown (lasts for 1.2s to 1.5s from the moment you throw a bag, and prevents you from grabbing a new one) still exists, and separately, whenever you pick a bag you will still need to wait until your weapon equip animation plays (0.3s to 1s depending on weapon), and during this period the 'throw bag' action is still blocked.
@Lowered12
10 ай бұрын
@@Marcmb i hope that not removing bag cooldown was intentional i saw multiple times people using "mods" to remove it and for me it was just straight up a cheating it made looting bags too easy
@NeuronPlaytech
10 ай бұрын
@@Marcmb ah! ok. thanks for clarifying this!
@Marcmb
9 ай бұрын
@@Lowered12 I definitely agree yup! Moving bags would be too boring and easy if it was all about holding and pressing G randomly. At least the bag cooldown adds some level of complexity that you can optimize by playing it better. I've also seen many players using such mods to make it much easier, and it's 100% a cheat!
@Marcmb
9 ай бұрын
Happy to help :) @@NeuronPlaytech
@NamHoang-lo5wt
10 ай бұрын
I noticed in big bank, the civies's view in the staff area have changed. Like before when they see you the ? mark is at the same height as where their heads are but now the ? mark is a bit higher than their head, feels like as if they are standing. This lead to some moment where they could potentially see you quite far than usual while hacking the computer
@Johnnycpublic
10 ай бұрын
I noticed that too, makes that heist more frustrating to stealth.
@Marcmb
9 ай бұрын
Someone else mentioned this same issue yup! It's very unfortunate, because civilian detection being so misleading can make many things harder, because often you don't even see the civ who is detecting you. This one, and the civs freezing on the spot, are definitely bugs. So hopefully the devs will look into it for U240.6...
@Niri_Ayzotulm
10 ай бұрын
As someone who keeps using builds that bring a ECM jammer in loud (with crits), never knew about ECM feedback being affected by the update so knowing that now will throw a wrench into my plans. As for the current behavior of tied-up civilians, it has gotten me just a little frustrated. Either way, thank you for the highly-informative video.
@Marcmb
9 ай бұрын
The civs are very frustrating yup. When I need to move a civilian 5 times just because he keeps freezing at the wrong spot, and you only get 1 chance per time you interact with him... As for the ECM in loud, don't worry too much, because the range of the _alert_ has been nerfed, but the stun part of it seems to work as usual (with the usual range), so that should be fine :)
@nyomty
10 ай бұрын
between 240.3 and one of the later patches, the interaction cooldown upon masking up was also removed, but it seems to be re-patched so you now have to wait until you start drawing your weapon
@Marcmb
10 ай бұрын
Yes! Back in U240.2 mask cancelling was possible, although I'm not sure which was the first update that introduced it. Sadly U240.3 patched mask cancelling, and I don't think it's ever coming back... :(
@zeedude8026
10 ай бұрын
Hey marcmb, do you plan to do anymore ultimate stealth guides for any other payday 2 heists?
@Marcmb
10 ай бұрын
Hey Zee Dude! My upload schedule has been suffering a lot lately, but I do have plans to continue with all the stealth guides yup! For now, Infamy Farming videos for the next 2 weeks (for those who want to progress during winter break), and then I'll get to work on the Shacklethorne guide I think :D
@zeedude8026
10 ай бұрын
@@Marcmb Awesome, looking forward to it. Keep up the good work buddy.
@FrostCutter
10 ай бұрын
hey marc, great video as always... do you happen to know the music you used throughout the video? For the first 2 minutes only, thanks!
@Marcmb
10 ай бұрын
Very kind of you FrostCutter, thanks! As for the music, it's Sly Gloves, The Take 2016, and Home Invasion 2016, in order of appearance :D
@kingdededethegod5313
10 ай бұрын
Why cant they just leave the game alone man....
@kaiserxyozni4786
10 ай бұрын
Because payday3 flopped
@fiyahquacker2835
10 ай бұрын
Well most of the changes shown here are good besides the civs being dumber.
@guymanguy
10 ай бұрын
They want to ruin this game even more than they already have so they can try to push people to payday 3. Theyll keep making these undocumented changes in the hopes that people wont notice and eventually feel forced to 3. They are DESPERATE
@superfurfannyaa1864
10 ай бұрын
@fiyahquacker2835 i dont even think the civ thing is awful either. it makes em a bit more predictable at least. the old method was still better tho
@kittentheboss2796
10 ай бұрын
If it makes ya feel better all of payday 2's previous version can be downloaded from the steam depots. Apparently you can play online on older versions as well. Never tried it tho.
@Healdealer
10 ай бұрын
They broke the Pathing of Bots in Holdout for solo farming and changed some cop pathing there aswell. Atleast I can't solo AFK Holdouts anymore
@Marcmb
9 ай бұрын
Hmm interesting. The devs have been trying to fix AFK Holdout for a while, so this might have been an attempt to fix this but ended up changing many things on the civ pathing. Not sure...
@Befus-l6y
10 ай бұрын
Im surprised they’re still giving this game attention considering login-day 3 was so anticipated
@kabusthepotato9572
10 ай бұрын
it's weird how every time an update causes crashing issues, payday 3 gets an update same week
@Marcmb
10 ай бұрын
True! I thought for sure they would move on completely, so it's nice to see that we still have at least 1 dev. As for 3, the initial launch has been quite a disaster yeah, lots of login / matchmaking simulator...
@emred4653
10 ай бұрын
The saw change is interesting. İt kinda punishes experienced players while letting saw be kinda actually silent for newer folk
@Marcmb
9 ай бұрын
That's true yup! I would say it's a reasonable change, because the old silent saw was way too powerful (no punishment ever) after you understood how it worked. Now it involves a bit more thinking with range and line of sight, which is nice :D
@Bearcrapsinwoods
8 ай бұрын
Does this mean I can use the saw on San Martin bank without the 1st floor guards hearing me now?
@57miao
10 ай бұрын
Interesting that you (nor the commenters) do not mention the inconsistent implementation of the new "optimization" to surfaces (ceilings, floors, and walls) that result in erratic marked status, whether via Sixth Sense ("automatically mark enemies within a 10 meter radius around you after standing still for 3.5 seconds while in stealth"), "manually" marked persons or using Trip Mines in sensor mode. I haven't tested thoroughly with the Spotter asset yet. Some walls (and ceilings and floors) apparently were changed during the "heist changes & optimization" that only listed 5 heists, but in fact changed many maps. Tdlq's Celer mod "broke" many of the surfaces because of Update 240.3, but even after removing his mod, there are still some surfaces on several heists through which Sixth Sense "manually" marked via pointing or Trip Mines in sensor mode an enemy during stealth no longer produces the outline around the person if the marked person passes behind one of these bugged surfaces. The person is still being tracked; I confirmed using a HUD mod that shows the count of persons being detected, and the count does not change, but their visual outline disappears. If the bugged surface is not farther / longer than your detection radius, weirdly the tracked person will re-appear with outline when beyond the bugged surface. Something as old and as simple as any of the "Bank Heist" maps has this kind of bugged surface. If the main entrance is considered facing "South" towards the street (so bank manager's office is considered to be northeast), the east wall of the copier room has this bugged surface. An outlined guard standing or walking on the other side while highlighted will not be visible to you, but when he walks beyond the bugged wall, you can see him outlined again. The civilians (2 bank employees and the blue sweater man) who can appear at the desks nearest the bank manager's office also become "invisible" until the player moves so that the bugged wall is no longer between player and them. The exterior west wall from the west side door to the front wall is also bugged; if player moves onto the roof or within the doorframe (so not able to normally see inside the building), the outline of a guard who stands in the SE corner becomes visible, but if player is outside the building, the outline vanishes. "Art Gallery" / "Framing Frame Day 1" is another example of a heist with bugged surfaces, such as one of the walls on which paintings are displayed inside Hall C, or another section of ceiling when the player's on the roof. A third example is a few bugged walls in "Breakin' Feds." Best regards.
@Marcmb
9 ай бұрын
Hey miao! Interesting breakdown. I've been playing mostly ECM rushes since the update (so many of these changes have changed the rushing strategies, so there was a lot to test), so I didn't do any regular stealth. I did see a Reddit post about this on Shadow Raid, where the OP said some walls cause the enemy outlines to disappear unless you aim down sights. I didn't know this thing you mentioned about different behavior if the bugged surface is farther than your DETECTION RADIUS. I was still trying to understand if this new bug is related to portals, or distance, or what exactly...
@Pudgeee
9 ай бұрын
Yeah I came to this video for an explanation on this phenomenon. I use Tdlq's mods as well, and found my sixth sense was hardly marking people within range. Seems like a silly thing to optimize.
@Marcmb
9 ай бұрын
@@Pudgeee Hey Pudgeee! Keep in mind that Sixth Sense is only for close range (obviously) so I'm not sure if *@57miao's* explanation applies here. Maybe you were using some other mods like VanillaHUD+? Without mods, Sixth Sense will mark targets one by one (quite delayed), but there are some mods like VanHUD+ that force the skill to mark everyone within range instantly (since this is modded behavior, it might have changed somehow in the last update).
@Pudgeee
9 ай бұрын
@Marcmb Oh no, it's seemingly fixed by removing Celer, which is a mod that adds some of those optimization tricks to maps. Even sixth sense at close range was very janky, and I had to move around to get them to display, despite seeing their health with pocohud (it was marking people 1 by 1 as per normal). It didn't use to block outlines, so presumably, the devs added that in some way. By miao's answer, their own optimizations sometimes block outlines in vanilla, though I haven't played enough to find cases of that.
@TheTundraTerror
10 ай бұрын
"How does it feel to watch all of your favourite franchises go down in flames?" "Feels great!"
@Marcmb
10 ай бұрын
I think there's only 1 dev working on PAYDAY 2 right now... it would be really good if we could have some better communication with him, because the idea behind the patch was good, but the execution very lackluster!
@SaudadeOfWane
9 ай бұрын
I believe the FWB Holdout trick with sentries on the table has also been patched, could you take a look into it? Other holdouts are still semi-AFKable thanks to sentries
@Marcmb
9 ай бұрын
Hey Saudade! *@Healdealer* in the comments mentioned the exact same thing: you can try asking them if they know some more! Sadly I've never used AFK Holdout myself, so I wouldn't be able to test what has changed...
@Mot-dh5sx
9 ай бұрын
The code for u240.3 suggested autorepairing drills now roll every time the drill breaks instead of whenever the drill is placed. I’m away from home for a while, can you confirm?
@Marcmb
9 ай бұрын
Hey Mot! I just did a quick test and placed a drill on UKJ: it auto-repaired itself for the first 2 breaks, and for the 3rd break it has been broken for minutes (even though the longest delay until auto-repair is around 10 or 20s), so this does confirm what you're saying yup!
@Mot-dh5sx
9 ай бұрын
@@Marcmb swag
@Dushess
Ай бұрын
1:05 MY GOOOD, They finally managing the sound propagation?
@Marcmb
Ай бұрын
Kinda yes! It works a lot better in PAYDAY 3 (it goes around corners if needed), but at least we have line of sight requirements now, which is a lot better than just a simple sphere ignoring environments completely.
@superfurfannyaa1864
10 ай бұрын
hey marc, does this change the stockholm syndrome method for GO bank detailed in your guide since the saw will be in a building? or is a loud saw still loud enough?
@Marcmb
10 ай бұрын
Oh hey there again SuperFurFan! I see you already noticed this video :) This is a very good point, and I didn't think about this. The loud saw range (when using up the blade) is only 75m, which will be reduced to 37.5m because of the line of sight requirement (since you're using it inside of a building, and there's civs out of bounds...). I expect that, for proper GO Bank completions from now on, you will either need to go up and down the street (to ensure the intimidation on each civilian is refreshed every ~45 seconds), or just bring a flamethrower (alert range of 150-300m), especially if playing co-op.
@superfurfannyaa1864
10 ай бұрын
@Marcmb thank you for the highly detailed and thought out response. you are the best payday youtuber ever and i hope you have a great holiday my friend.
@Marcmb
9 ай бұрын
@@superfurfannyaa1864 You're welcome! Glad the response helped :) Happy holidays to you as well!
@TheInfamousCloaker
10 ай бұрын
Most of this just feels like change for the sake of change instead of changes for improving gameplay
@Marcmb
10 ай бұрын
It really looks like a single dev looked through the entire code cleaning things up to make things better (which is nice), but ended up with a bunch of unintended changes (and of course the clear bugs, like the civs getting stuck). Hard to say for sure though, but more communication would be great!
@_the_spy_8867
10 ай бұрын
Good and bad news, at least something... Actually, why does devs cannot upgrade Civilian's AI like in Payday 3? I'm not asking for big features, but at least more commands, like "Follow"(and he actually follows and not stand), maybe "Uncuff Me! " when you have PRO Stocholm Effect, so if that civ is close, he can uncuff you without trading himself. AND ALSO I'd like to have some Balance tweaks, such as: 1) Infinite or just a lot of zip ties, like how can you not carry more than 6? Or just steal cuffs from dead Police officers. 2) Make ALL Throwables Infinite, by that I mean, for example we have 6 Flashbangs at start, but there's no way you could replenish them without having a specific skill, a bot with Throwable mod or Throwables Bag. But I'd like them to be infinite and have a cool down(based on damage and effects) so you could still got 1-2 Throwables recovered at some time during the heist(especially if it's long). 3) FIX DAMN SNIPERS. How does they know your every step? 1 pixel of your body and BOOM - you're downed. Or when he hits you once and when the second time almost immediately if they even reload. 4) Give sentries a Buff in health, which would depend on the difficulty you're on, so Sentries won't be destroyed in 2.5 seconds after the Horde spawned. If only I knew where I can post my ideas, they won't see it anyway.
@lolboss3490
10 ай бұрын
you have a chance to get extra zip ties from picking up ammo packs from dead cops. its fairly common in loud, but not really in stealth.luckily this game is highly moddable so a lot of the problems can be fixed by the community
@Marcmb
9 ай бұрын
The civilians in PAYDAY 3 are a lot better true, although very often the last bit of movement is done by grabbing the civilian and throwing him... which is a complex feature that sadly can't be added to PAYDAY 2 without a bit of work :( As for your suggestions, I really like throwables such as molotovs being on a cooldown (just like PCMs). It would be very different, but very cool: definitely room for new gameplay in some situations. The extra zip ties as *@lolboss* said you can already get them from ammo drops (small chance), but it would certainly be nice if we could carry a lot more (or infinite, like in PAYDAY 3). The rest of the things are mostly related to loud, so I can't say how much they would affect the balance because I don't really play loud anymore :p
@Movikx0990
10 ай бұрын
hey marc, i did like to point civ POV, in The Big Bank, try going crouched at the downstairs part to find the code for timelock, for me civs are detecting me even crouched, the " ? " appears much higher than their heads
@Marcmb
10 ай бұрын
Interesting! I played Big Bank stealth a few days ago, but I didn't notice this (possibly because I only did the upstairs part, and we were playing co-op so I just went straight to the correct computer). Hopefully they fix this, because misleading detection is a pain...
@DrNGinfan1
Ай бұрын
Wait, so do broken unsilenced drills make no noise now? Is that why few guards are getting stucking in the vault in the Big Bank Heist when I try that drill on the manager office safe trick?
@Marcmb
Ай бұрын
Hey DrN! For players they were bugged and made no noise, but guards could still hear it as usual (as long as you don't make them silent). If you're getting only a few guards stuck in the vault, it might be bad luck because they aren't pathing close enough to hear it and become stuck. I played BB a couple weeks ago and it was still working fine for me!
@kawaka4432
10 ай бұрын
Omg i notice this change on hostage and thing i was crazy because 2 of my mods fix the civ pathing
@Marcmb
9 ай бұрын
The speed increase is fantastic! Although them freezing in place FOREVER when they reach their destination is quite bad... At first I thought it was just civs being lazy and broken as usual, but then it turned out it's a consistent bug...
@kawaka4432
9 ай бұрын
@@Marcmb the good thing is "The Fixes" fixed that
@Marcmb
9 ай бұрын
@@kawaka4432 Impressive! I'm gonna have to check that out. Every now and then I read his recent changelog, but I didn't see this one yet :D
@mauricioelcaballer
10 ай бұрын
The "technically" death of silent saw will be just a little hard to get used to, but the faster civies and no cooldown on interactions are great... Thats what i would say if i havent seen them before in notoriety (roblox payday 2) so that maybe explains why they took it down (MAYBE, IM NOT SURE AT ALL, I JUST MISS IT)
@iscrollinthecomments9642
10 ай бұрын
it definitely is not why they took it down, as notoriety has over half unoriginal total heists. the dmca strike was totally fair, just unexpected after this much time. all we can do is just wait for the new version
@moonlightact1792
10 ай бұрын
@@iscrollinthecomments9642 didnt they contacted the devs years ago to remove all assets from the game, they did, and then years later got dmca anyways?
@Marcmb
9 ай бұрын
RIP Notoriety. I never played it myself, but it's a shame that Starbreeze forced them to take it down :(
@mauricioelcaballer
9 ай бұрын
@@Marcmb if you ever played stelath notoriety you would feel like payday 2 exept guards are dummer, they walk in set path but if you stand in their back the would never see you, just blind, you could run to them then jump over their heads and land behind then and not get spotted, the stealth update rebalanced that with making cameras move and target you but still was silly
@muaddib4378
10 ай бұрын
i just discovered something new apparently the drones in murky station can now be marked
@Marcmb
9 ай бұрын
Hmmm I might be wrong because I don't test this often (there's not much benefit to marking the drones when playing solo, after all...) but I feel like this has been a thing all along! I very clearly remember red outlines around the drones, but I can't say for sure...
@Tratz.
10 ай бұрын
Man I would really love to know which hud mod are you using I would love to play with that
@Marcmb
10 ай бұрын
Hey Tratz! The HUD that I use is PocoHUD :) You can find the settings, download links, and install instructions in my modding video, right here! Hope this helps kzitem.info/news/bejne/jpCOuWWLqZyFpH4
@Tratz.
10 ай бұрын
@@Marcmb Thanks so much man! Keep up the good work on the vids, they are really helping me!
@Zjwex
10 ай бұрын
These are some pretty nice updates, I'm glad they're still working so much on it!
@Marcmb
9 ай бұрын
Hopefully more updates to come! If the next one also has many undocumented changes, I'll make a similar video :)
@HENLOX
10 ай бұрын
6:47 W change
@Marcmb
9 ай бұрын
I'm gonna have to get used to it (especially with no P2H mods so I can't just spam F), but it is a nice change with potential for timesave on many heists :D
@Mizunuma
Ай бұрын
why is my saw not applying the law of walls? it's still alarming way farther than it should
@Marcmb
26 күн бұрын
Hey Mizunuma! Recently patched last week in Update 240.6. I'll have a new video on this coming soon!
@snappy1622
Ай бұрын
the molotov changes are a pain for loud, especially for zerking with anarchist. actually that goes for many things. zerking eith c4 is now unreliable now too. seems this update fucked over loud harder
@Marcmb
Ай бұрын
It definitely affects loud more yup, now you need to pre-throw your molo (so the explosion doesn't hit you) to get the proper old zerks. For stealth it worked out nicely because we unlocked some new zerks, but all the loud setups are slower now.
@diegomastro5681
3 ай бұрын
Was this ever fixed? The saw, the big bank detection, the dumber civs? Or this one was the last update we got?
@Marcmb
2 ай бұрын
Hey Diego! We have not had any new updates since this update came out. So everything mentioned in this video still applies nowadays...
@FubukiKai
10 ай бұрын
silent saw being patched really pains me...
@Marcmb
9 ай бұрын
It's definitely a big loss, but I guess realistically it was way too powerful before: once you understood how it worked, you were never going to alert anyone with the saw, ever again. Now it works in a similar way, but you have to think about a bigger range, and line of sight too... which is definitely harder, but perhaps a good change!
@guddahmit4866
10 ай бұрын
4:25, why didn't the alarm go off? Isn't the alarm tied to all glass in the store?
@хекушник
10 ай бұрын
well, alarm's off
@Marcmb
10 ай бұрын
Hey Guddah! Good question :) The alarm only applies to the display cases (the small pieces of glass covering the jewelry), so breaking any of the big windows is fine, even if the alarm is still active!
@FristCat182
10 ай бұрын
50/50 good and bad update ? i feel like a old one 🤣 thank you to make us khow what a new changes in new update😃
@Marcmb
9 ай бұрын
Absolutely agree yup! Some good changes, some questionable ones, some awful bugs. It would be nice if all this had been documented in the patch notes, but I guess most of these changes were unintended in some way :p
@djlazer1
7 ай бұрын
Good vid!
@Marcmb
6 ай бұрын
Thank you very much Lazer! Glad you liked it :D
@jesussilva9140
10 ай бұрын
Christmas Hoxton Breakout doesn't have the lost tapes keycards for some reason
@Marcmb
10 ай бұрын
Oh no... I guess you're gonna have to wait until the event ends, to be able to complete The Lost Tapes. I don't think the devs are gonna add the spawns to the Christmas variant, since it'll be over by the time someone reports it to them...
@Merio64
6 ай бұрын
Does some of this still applies as of 240.5?
@Marcmb
6 ай бұрын
Everything still applies yup except for the broken drills not making noise. Updates 240.4 and 240.5 were released within 1-2 weeks of 240.3, so none of these new behaviors were changed.
@Merio64
6 ай бұрын
@@Marcmb Thanks man, i'm actually wondering when you make videos on Shackletorne Auction and the Banks Heists, cheers.
@RubyTerrarian
10 ай бұрын
The fact that Overkill knows how dumb civs are basically shows that they purposefully made these civs dumb Oh well, that’s why my build is made for body bags
@Marcmb
10 ай бұрын
Haha yup! Body bags superior always :D
@HENLOX
10 ай бұрын
5:12 Rip big oil day 1 trick
@fiyahquacker2835
10 ай бұрын
Honestly I like that.
@Marcmb
9 ай бұрын
Very true! I didn't think about that. Now there are no good convenient ways to alert the whole map to make sure it's clear. It's nice though as Fiyah said, because now we'll be forced to actually run around the place making sure everyone's dead :D
@catfree
10 ай бұрын
I hope they'll add the option to disable auto aim in the VR mode
@Marcmb
9 ай бұрын
Didn't know VR had auto-aim! Is this new, or has it existed since the first day?
@catfree
9 ай бұрын
@@Marcmb AFAIK since 2020 though I haven't found a patchnote related to it so it's probably been there since launch
@Marcmb
9 ай бұрын
@@catfree Ouch... very unlikely to be removed then, because I think they hired some external devs to make the VR version, so I don't think they know how to update it...
@catfree
9 ай бұрын
@@Marcmb More motivation to make my own VR game I guess...
@-_Focus_-
7 ай бұрын
@Marcmb Its still a coop game and ofc saw was unrealitic but old Players are Just frustrated bcs of how much we Likes it. Interaction Change us good and they should add call to civs :3
@Marcmb
7 ай бұрын
That's completely understandable yup! Personally, I've been playing since release on 2013, and I really disliked some of these changes (because they had never been an issue for so long...), but at the same time I welcome anything that forces me to re-learn things :D
@ghjkhb
10 ай бұрын
Interactions changes are nice but nerfing ECM was stupid.
@Marcmb
9 ай бұрын
The ECM Feedback nerf definitely came out of nowhere yup. Ever since release, the Feedback button has always been a map-wide alert pretty much, and there was no reason to change that!
@mauer1
10 ай бұрын
1:00 now this is good game development. making a bug an actual feature while making it also easier and more intuitive to use.
@Marcmb
10 ай бұрын
Fair! Very nice perspective :) The original bug was definitely way too powerful, so it's nice that they didn't just remove it completely, and instead gave us a nice way to balance the range of the saw based on the environment.
@fimmytom854
10 ай бұрын
So they are still updating payday2?
@Marcmb
10 ай бұрын
That seems to be the case yup! Hopefully U240.6 soon to fix some of these bugs, but we'll see how long it takes them.
@DoktorVicTim
10 ай бұрын
They just can't let this game rest in peace, can they? THey're gonn akepe patching it with fixes nobody asked for in hopes of making it a worse experience and nerf fire weapons that used to be DLC? IT's not going to make me want to play payday3, you know.
@Marcmb
9 ай бұрын
I think there's only 1 dev working on PAYDAY 2 right now (definitely not much more than that, considering they're even moving devs from PAYDAY 3 to their new IP), so it would be nice if he communicated a bit better with us about these changes, because some of these are clearly bugs, which would've been easily found in a short gameplay test...
@Liegnitz69
10 ай бұрын
rip stealth sawing
@Marcmb
9 ай бұрын
RIP indeed, although to be fair it was way too powerful! Once you understood how it worked, there was no way you were ever getting caught with the saw. Now it requires a bit more thinking with range and line of sight, but it's still very much doable :D
@jimmypalacio4562
10 ай бұрын
no cooldaen between interaction is a good like festyre
@Marcmb
9 ай бұрын
It's nice that it offers potential for timesave on many heists! I'll be abusing this one as much as I can :D
@TonyButter9
10 ай бұрын
The ECM change sucks. It was barely useful before (in loud)
@Marcmb
9 ай бұрын
Worry not! To clarify, the thing that was changed was the range of the alert. The range of the STUN remains unaffected, so it should still work exactly like before the patch!
@payday2speedrun
10 ай бұрын
2:07 now think on the fact that these civs are modeled of the overkill members and how they do patches! marcos writing there makes much sense to it!
@Marcmb
10 ай бұрын
Haha! To clarify, when I said they were dumber, I was talking only about the civs!! Although I didn't consider this alternative interpretation at all, but you do have a point... :p
@jange8782
10 ай бұрын
Seems like loud ecm builds are dead now, if it wasn't before lol Aaand I think I gonna need hud that shows distance now damn
@Raykon333
10 ай бұрын
ECM feedback always required line of sight and had range of 25 metres, I don't think that's changed, at least not according to this video. The only change shown is the alert range which is mostly relevant in stealth.
@jange8782
10 ай бұрын
@@Raykon333 Did it required line of sight? I thought ecm feedback worked through walls as I remember. I used ecm builds in like panic room heist, and I think I saw enemy being stunned at different floors. Or maybe I could be wrong. I havent used those builds for a while so yeah, whatever lol. Thanks for telling me
@fiyahquacker2835
10 ай бұрын
@@Raykon333 nope it absolutely did not require line of sight before but not sure if it was 100m distance.
@Raykon333
10 ай бұрын
@@fiyahquacker2835 source? Mine is the long guide + plenty of experience with ECM in loud.
@Marcmb
10 ай бұрын
To clarify, the stun portion of the feedback required either direct line of sight to the ECM itself (25m range), or line of sight to any of the 6 splinters (invisible lines) that originate from the ECM and expand in the usual cartesian directions (with a range of 12.5m), which allows the ECM to stun through corners, or small obstacles. No idea if this has changed though, since it's not very relevant for stealth... But yes as you guys have said already, this change affects mostly the stealth gameplay, and especially the alert part (which had a range of 100m, often map-wide, regardless of line of sight). **EDIT:** Source is dxdydz's PCM / ECM mechanics guide, if I remember correctly...
@kaiserxyozni4786
10 ай бұрын
Cant wait for them to start making new dlcs for pd2 because pd3 flopped
@switchjayfuckities4199
10 ай бұрын
I don't think it "flopped" it's just dead asf
@zeedude8026
10 ай бұрын
@@switchjayfuckities4199 Thats... literally the definition of a flop. A dead game isnt going to generate money, especially when all the players that would be buying payday 3 dlc are instead playing payday 2 and showing no signs of going to the sequel. I absolutely see them reviving payday 2 again with the way things are going.
@switchjayfuckities4199
10 ай бұрын
@@zeedude8026 It sold well enough and people still put time *into* 3, it will eventually be fine. Most of the server issues were just server issues, not community issues, AND it still has an okay all-time peak compared to a 10 year old game? Hardly a "flop" just because people enjoy the older game more. Sure, the amount of people playing PD2 makes PD3 look weak. But they still *paid* for PD3, and I'd think the resources they're getting from sales of either game would go to the newer game, especially considering PD3 is far less likely to run into the issue of not getting updates for consoles after a certain amount of time, which means... more money, assuming they actually try fairly pricing the content. What I would say about PD3 though, is it's a bit too reliant on certain things (online play) and that *will* result in the hastened death of the game if not addressed (and I think offline mode would absolutely make more people play). People will definitely still buy PD2 especially if it goes on sale because it's cheaper but worth that price. But hey, feel free to come back to this comment in a few months from now to say if I was wrong anyway because we're both somewhat following the news with the game. The fact that the devs are even addressing the issues with PD3 and trying to get feedback and make the changes shows that they do want us to play the new game and what this is, is most likely just a correction of mechanics. Again, if anything new comes to PD2 that is a major content update (like a new official heist, not just bug fixes and mechanic updates) instead of PD3 (which they do have a roadmap for regarding the first set of DLC) I will absolutely take my loss on this. If you read all the way down, just know there's people that care about you and you can always try to reach out to someone who does, they may listen. Talking to one person can help a lot. Have a nice day.
@Marcmb
9 ай бұрын
It might certainly happen in the future yup... they already had to do it once because their company almost went bankrupt. I would be happy for the game if it happened, but it would also be very sad... I guess only time will tell :(
@mkekmekov
10 ай бұрын
Marcmb did you know you can stealth the mallcresher?
@mkekmekov
10 ай бұрын
*Mallcrasher
@Marcmb
10 ай бұрын
Yes! I enjoy playing it every now and then in co-op random stealth. Quite unique, compared to the more usual stealth heists :D
@mandrasics9993
6 ай бұрын
I have yet to play payday3, but if they spend this much attention on 2, then it must mean that they faild at 3 and they dont know where i guess
@Marcmb
6 ай бұрын
Sadly the PAYDAY 3 situation is a bit of a disaster yeah... as soon as the situation improves, I'll start making videos on it again, so definitely stay tuned! It's gonna be a great game someday, but that day is not today yet.
@MartianBuddy
10 ай бұрын
why they updating and breaking shit? dont they have a game to fix???
@WildCharger
10 ай бұрын
The folks still working on PD2 are a separate team, I’m pretty sure. Primary development is still on PD3.
@fiyahquacker2835
10 ай бұрын
Most stuff shown here is good.
@Marcmb
10 ай бұрын
Too many bugs! Luckily one of the Starbreeze Partners got in contact with the devs to give them a top priority list, although there are some obscure bugs that won't be patched any time soon...
@CentreMetre
6 ай бұрын
Now I understand why payday 3 updates arent coming, they keep fucking updating payday 2 for no reason.
@Marcmb
6 ай бұрын
They should allow us to playtest these things before they add them to the game, I think :(
@Drag0n092x
10 ай бұрын
They fixed bugs and exploits, good.
@Marcmb
10 ай бұрын
That part is good yes! Fixing bugs and exploits is always good, but adding new bugs, or removing intended features by mistake, is really bad!
@Drag0n092x
10 ай бұрын
@@Marcmb Can't argue with that.
@nuke_m4n
6 ай бұрын
God dammit why cant overkill just leave PD2 alone after PD3 release, not like its gonna make PD3 less plays or something
@Marcmb
6 ай бұрын
It's a bit of a sad situation yup... I feel like currently there's only 1 or 2 devs working on PAYDAY 2, and I'm sure they had good intentions with this patch, but some of these bugs are unacceptable... If they have only a couple devs working, they should ALWAYS allow us to playtest the update before pushing it to the live version.
@Bedic-Mag
10 ай бұрын
Kind of a W and L. On one hand these changes are good, but on the other hand the whole Payday community has barely had any major changes in fundamental mechanics, so naturally they will be a little upset. I'm just upset they won't finally update consoles. Like yeah it'll take work but are you still bankrupt? No? Exactly 🤦♂️
@Marcmb
10 ай бұрын
Excellent point of view yup! Personally I like that they are spicing things up with these changes, although some of the bugs introduced are a bit painful (and would've been solved easily if they allowed some players to test things out before pushing the update to the live version). As for consoles, very sad that they were left behind yup, and I don't think they have any intention of ever fixing that... :(
@runikwolf7755
10 ай бұрын
Some of the changes are nice but overall, man. And here I was hoping to maybe get some friends back into PD2 eventually but I'm not sure any of em would enjoy the changes if they learn em. I definitely don't quite like some of them myself either.
@Marcmb
9 ай бұрын
I would probably wait until they fix the hostage moving, because that's one of the more blatant issues, that new / returning players often notice very quickly... For the rest of them, some of the changes they might not notice depending on how familiar they are with weapon ranges, although for us experienced heisters it's definitely a noticeable change!
@Lowered12
10 ай бұрын
Man i just love it that instead of fixing that garbage payday 3 they decided to make payday 2 worse thanks ....
@Marcmb
10 ай бұрын
I appreciate the good changes (mostly civilian speed), but some of the changes are very questionable... They should set up a beta branch for us to test changes before they get pushed to the live version, but I guess that takes too much time for them :(
@Lowered12
10 ай бұрын
@@Marcmb are you going tocmake an updated ultimate stealth guide for payday 2 because of this patch or are you going to focus mostly on payday 3?
@Marcmb
9 ай бұрын
@@Lowered12 Good question! My plan is to continue making content on both. Although due to my recent lack of time, and the fact that it's faster for me to make GOOD content about PAYDAY 2 (because I know this game a lot more), I'm currently focusing on this one for now :)
@selphieb1549
10 ай бұрын
Maybe they should focus on payday 3
@Marcmb
9 ай бұрын
I think the devs working on 3 and 2 are different, but it's still a bit disappointing that we get some of these bugs :(
@smul9230
10 ай бұрын
Why overkill WHY!?!?!?
@Marcmb
9 ай бұрын
There's no communication sadly, so at the moment we don't know yet :(
@WonkOfWonkyness
10 ай бұрын
kind of W update.
@Marcmb
10 ай бұрын
Good changes, and pepega changes! Overall a net positive (and I love that there's still at least 1 dev working on the game), although more communication and player-driven Q&A would be fantastic :D
@liamsmart-r6o
9 ай бұрын
I love being on console so we don’t get patches and bug fixes ool
@Marcmb
9 ай бұрын
True! Best thing about it is that Counterfeit stealth printing still works. Very fancy, and I would still do it on PC every now and then if it still worked (even though we now have faster ways to farm XP...).
@liamsmart-r6o
9 ай бұрын
Yeah ive been wanting a gaming pc for a while console payday sucks @@Marcmb
@denver500.
10 ай бұрын
These new updates are just ruining payday im happy that console edition is outdated so i dont have to deal with this bs
@Marcmb
9 ай бұрын
The best thing about console PAYDAY is that Counterfeit stealth printing still exists, so anyone who was late to the party can still check it out :D
@denver500.
9 ай бұрын
@@Marcmb yeah i remember i got a hearted comment on me saying that when you did the video saying its patched
@Marcmb
9 ай бұрын
@@denver500. Aah that's nice! That video was so long ago now :D time flies!
@vicelang
10 ай бұрын
Lol now enemies are not seen through some walls on the diamond fwb and especially shadow raid, the last one really freaks me out. Also you can tell if there are more guys arrived on Brooklyn 10 10. So you have to get outta cover on one down and risk your life to check the guys… wtf is wrong with game…
@Marcmb
9 ай бұрын
I saw a Reddit post about this yes! On Shadow Raid, some walls cause the enemy outlines to disappear unless you aim down sights. I'm also having issues with guard hitboxes disappearing in some cases (so you can sprint straight through them, even when they are alerted, which shouldn't happen). But these are a lot more technical issues so I didn't include them in this video, since I'm still trying to understand if that's related to portals, or distance, or what exactly...
@vicelang
9 ай бұрын
@@Marcmb new updates new issues and new negative emotions goddamit. At least I’m satisfied with playing as Scarface I’ve recently bought. I love Tony Montana, that’s the best character on payday imho
@wolfy1803
10 ай бұрын
510 infamy already! congrats!
@Marcmb
9 ай бұрын
Thanks Wolfy! Finally hit 25 yesterday on the new reset, so now I can go back to the optimized ECM rush rotations, and go much faster :D New video about my Infamy progress soon!
@wolfy1803
9 ай бұрын
@@Marcmb hell i never got even 25 infamy for entire my life. your infamy growing too fast! oh, by the way, waiting for ur video!
@Marcmb
9 ай бұрын
@@wolfy1803 25 is always a good goal to start with! Glad you're looking forward to this video :D
@anitagyure2667
10 ай бұрын
they really want you to buy payday 3
@switchjayfuckities4199
10 ай бұрын
They definitely do want you to buy the game, but they don't want to lose the people who still like the older game so they took some things and slightly changed them. I've seen game devs do worse to incentivise irl purchases (Rockstar nerfing Cayo Perico's payout on 10th anni of GTA5 and their continued messing with it "to allow people to explore other content"). Either way they should just leave the game alone once the next installment comes out, or only do minor patches of bugs and stuff.
@Marcmb
9 ай бұрын
Absolutely yes! Although I get the feeling that some of these bugs weren't intentional... To me this looks like a singular dev looked through the entire code cleaning things up (which is nice to do periodically), and then pushed all the changes at once, ending up with a bunch of unintended changes... It would be nice if they gave us a "Beta branch" to test these changes before they were confirmed (some other games like Lethal Company seem to do this), and then take some player feedback or early bug reports.
@javgarag
10 ай бұрын
The noise being blocked by walls is such an awful change. Seriously, why can’t they leave the game alone
@fiyahquacker2835
10 ай бұрын
I definitely wouldn't consider it awful.
@Marcmb
10 ай бұрын
I like the effect it has on ECM rushing (because it spices things up, and forces us to optimize new things), but the implementation is a bit too simple so the drastic range decrease from 100m to 25m due to the presence of a single wall doesn't make much sense...
@Marcmb
10 ай бұрын
@RealHelmut For the saw, or for weapons in general? For the saw it's great for gameplay, but I personally think it's a bit silly that the range of extremely loud explosions (HE shotguns, RPG...) goes from 100m to 25m if there's a thin wall inbetween... and of course the ECM feedback would be nice if they just left it in its current state, since it's mostly used as a map-wide alert.
@MurkyWaterCorp
10 ай бұрын
They should have updated game on consoles
@Marcmb
10 ай бұрын
They gave us crossplay between Steam and Epic, so it would be very nice if they updated consoles, and added them to the crossplay. Sadly it would be too expensive, so they won't do it...
@ThisIsFun-fl8tb
10 ай бұрын
🍅 ❤
@zyllaQ
10 ай бұрын
@Marcmb
10 ай бұрын
Tomate guuut. Cathop guuut.
@Marcmb
10 ай бұрын
@@zyllaQ new ECM rush video this weekend mistah!
@zyllaQ
10 ай бұрын
@@Marcmb oh my golly gosh
@tarihimanyak9787
10 ай бұрын
Instead of just getting bugfixes like everyone expected, payday 2 seems to have one employee over at overkill overseeing it changing the balancing and the game mechanics by the standards of their own arrogant mind.
@DoktorVicTim
10 ай бұрын
Jules 2.0
@Marcmb
9 ай бұрын
That's the same feeling that I'm getting yup, although most of these changes are so random, that it's hard to say if they were intended design choices, or unintended behavior from the new code. In any case, it definitely feels like this was done by a singular dev who went through _the entire code_ cleaning things up (which is nice to do, but has to be done carefully) and ended up with a bunch of unexpected changes!
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