6:00 Hunter had this feature that you could get out of a moving vehicle, and it would keep going. One time this conspired to blow my mind in such a way that I remember it 30 years later... I was traveling around on a bicycle, and intended to stop at a building and take a look inside. I parked really close to the door - so close that I was immediately warped inside the moment I stepped off the bike. Took a look around, went back out. The bike's gone! "Wait, what? Somebody has stolen my bike, in a game!?" was my first thought. And as I was staring at the screen, the bike, now with noone riding it, but still very much going, came back into view. Turned out that when I stepped off, I hadn't come to a full stop, so it had continued to move, and since I was making a turn at the time it kept turning, driving itself in a circle... Possibly the first time I saw the power of emergent gameplay.
@devMashcom
5 жыл бұрын
Back around 1990 we would haul our Amigas to these big all-weekend beer parties hosted by the SysOp of one of the local BBS and play Stunt Car Racer. We would enlist all party goers on a whiteboard and have all night tournaments head to head. It's was glorious fun. Shout outs to all the peeps from the CryptStar BBS, and those awesome times...
@NLynchOEcake
4 жыл бұрын
Nice, closest I got to that experience was bringing the original Halo into CompSci class on a USB stick then alt-tabbing between work and the LAN party whenever we thought the teacher wasn't looking, around 2009
@TheSudsy
3 жыл бұрын
not quite the same but Sunday morning, one NULL modem cable (home made), lounge TV, an Amiga 1200 / 500+ (?) and mates Amiga 600, two more mates - four up playing Lotus Turbo 2. Wife making bacon butties :)
@阿部雅-e7x
3 жыл бұрын
I am an old Japanese game fan. I found these 3D games to be very cool. they smelled scientific and seemed completely futuristic. In the late 80's, there were few polygon based 3D games on Japanese PCs and game consoles.
@BluntEversmoke
Жыл бұрын
Were the .jp consoles and computers of that er not even more 2D oriented than the than the Euro-American ones? Has me idly wonder why the developers for every Japanese home computer and console of that era didn't go Sega and made "pseudo" 3D engines using lots of sprites (sprite scaling)
@macsmith2013
2 жыл бұрын
I fondly remember No Second Price, and playing it with the superb Gravis Analog Joystick that would emulate mouse input. Thanks for talking me back. :)
@Kpooji
5 жыл бұрын
Starglider 2 was on one 3.5" disk as well. The same disk contained both the Amiga and the ST versions... of an entire planetary system! How they did that still amazes me.
@paulgascoigne5343
5 жыл бұрын
Me and my brother sunk so many hours into Microprose Grand Prix. We would choose 70 lap races, multiplayer and it would take all evening to play. Of course, multiplayer back then on one computer meant you'd changed drivers every so often and the AI would take over your car, a countdown would indicate when it would swap. Fortunately we had an accelerated Amiga 500 and then a A1200 040 later on so the graphics were smooth - as with Frontier Elite II.
@markykid8760
2 жыл бұрын
Hope you're doing well Gazza. Glad to hear you're keeping busy.
@robsonbromberg9042
5 жыл бұрын
Test Drive 2 was pretty cool, the amiga version even simulates the oil pressure and turbo gauges. and 4d sports stunts was alot of fun.
@rickyrico80
5 жыл бұрын
"Please BACKUP this disk and ONLY play the backup disk". Now that's some awesome 90's DRM I can get into.
@paulgascoigne5343
5 жыл бұрын
Even when they did introduce copy protection everyone had XCOPY so you'd be fiddling with different read/write methods until you got a game working. My A500 would always leave grooves in disks when a small speck of dust got wedged under the head, as I'm sure it did with many others. There was nothing worse than realising your 3.5 floppy had a very limited play life.
@Cythil
5 жыл бұрын
Yeah back in the day there where a few companies that recommended you would do that. Of some where not so keen on that and that is why some had copy proaction. As I remember it a lot of those companies allowed you to get a new copy of your software for a small monomial fee rather then you having to make you own backup. I think I saw something about that in some old documentation I have about replacement disks.
@Mikey-zj8bn
4 жыл бұрын
Lol half the games in the early 90s on PC's wanted u to make copy's and play off them I remember that's how I learned to play PC games
@Tech-geeky
4 жыл бұрын
At the time, i don't think developers had the same feeling of XCOPY as users how bought them did.. XCOPY may of quickly turned into a "piracy's best friend", i think develops still wanted you to do the right think and not rip DRM. Arguably, you could say the same protections prevented you from "making a backup"
@blatherskite3009
3 жыл бұрын
@@paulgascoigne5343 Yep. I'm sure that in quite a few cases I spent more time in XCOPY, trying to make a working copy of a game, than I actually spent playing the darn game itself... Looking back, I think I did myself a favour when I bought myself a SNES and had to forget about copying games anymore and just play them instead :)
@yegenek
4 жыл бұрын
"Epic" was also a pretty impressive 3d space combat game that pushed the limits on Amiga.
@Ebilcake
3 жыл бұрын
Frontier was excellent on my old upgraded amiga 1200, lots of fond memories of that game.
@milthyswinbuckle5158
5 жыл бұрын
One of my favourite games of all time was "Alien Breed 3D II: The Killing Grounds." Probably the most impressive game on the Amiga (better in my opinion than Quake and Doom), but you had to have a real beefcake of a machine to run it. I owned a A1200 hundred at the time, and it was this game that convinced me to splash the cash and get a 030 processor for it. Even then, it struggled with the later levels (it really required an 060 but I just didn't have the money). The game is still super impressive and even today some of the intelligence within the game is just starting to be surpassed. Enemy that would track you around levels, call to each other when they spotted you gave you a sense of being hunted, a level designer (which although hard to use, could recreate pretty much whatever levels you wanted once you got the hang of it) and a large selection of varied enemy type. 3D texture mapping (for it's day) at it's best!
@shaughnprestidge8400
5 жыл бұрын
I loved this one too and ran it on an A1200 with 030 processor with 8MB fastram. Ran well too. I recall having fun hooking up two A1200's and playing it against a friend with lots of fun.
@stewsretroreviews
3 жыл бұрын
No second prize is a class bike simulation with some amazing music, its that what I remember the most, the Amiga had some classic tunes on certain games, keep up the good work mate👍🏻
@myfaveyoutube
2 жыл бұрын
The controls and animation were so smooth on a stock machine it was crazy
@AlexPaulsen1
5 жыл бұрын
Formula One Grand Prix was a truly fantastic game! I remember spending several hours with it as a child, because it was so realistic for the time.
@Tech-geeky
4 жыл бұрын
No one bothers to mention Indianapolis 500 when it comes to 3D games. They all look alike to me.
@alexanderwingeskog758
4 жыл бұрын
Me too! But it really shined on the A1200 and with a 68030 (or better) card.
@RogueBoyScout
3 жыл бұрын
Oh man, I spent so much time in that game. Running my own team (Black/Yellow livery) Customizing gear ratios for each track... Great times.
@daishi5571
Жыл бұрын
@@Tech-geeky Indy 500 game was actually well done on the Amiga which is a surprise.
@turrican4d599
10 ай бұрын
@@daishi5571 Yes it was beautiful and smooth
@Trick-Framed
2 жыл бұрын
I LOVED Stunt Car Racer! The ultimate arcade type 3D fun the Amiga was starting to be known for by the early 90s. What amazed me was the C=64 port! It was pretty good considering the limitations of the C=64.
@NeilRoy
5 жыл бұрын
I remember upgrading the CPU on my A500. I don't recall which one, the 68020 comes to mind as probably the one. Eventually I bought an A1200, but the A500 was always the one I remember with the most love.
@Tech-geeky
4 жыл бұрын
I think developers went the wrong way with trying to get 3D to rum perfectly on the high-end Amiga's'. Although it can be done, it was a smallhit compared to what the PC could do even with 3D.. Mainly because it had an 'edge'
@belovedconsole
5 жыл бұрын
Was so glad to see you show that final 3D game running on a 4000 with the coprocessor. When I was a kid I always wondered how things were on bigger and faster Amigas.
@Sharopolis
5 жыл бұрын
Yep I used to wonder the same thing too!
@IntyMichael
5 жыл бұрын
Carrier Command was awesome.
@Preview43
4 жыл бұрын
Remember scrambling all the way to the edge of the map to find the hidden messages?
@DuckAlertBeats
5 жыл бұрын
Literally 5 frames per second on some of these but I guess the brain kind of filled in the blanks back then. Stunt Race FX on the SNES wasn't much faster really. Still brilliant at the time though. Then Virtua Racing/Fighter in the arcades changed the whole game for real-time 3D. Was well happy with No Second Prize at the time though! Nice work covering that little gem. Nice video, peace!
@sergeinester6261
5 жыл бұрын
Elite 2 on an Amiga 4000 was amazing. You forgot Carrier Command - not only was it fast it also had the fastest disc loader in history
@Nov-5062
4 ай бұрын
There's Elite 2?!
@sergeinester6261
4 ай бұрын
@@Nov-5062 frontier.
@TechRyze
4 жыл бұрын
Vroom is a decent 3D driving game that runs amazingly. Would be a great game to showcase.
@ianhiles2678
5 жыл бұрын
Agree with some of the other comments: I expected Birds of Prey and Infestation. Although the planes and missions in BoP got very routine after a while, (which I’m now finding on Elite: Dangerous, so maybe not that much of a slight against BoP) it had things like customizable camera angles and bomb POV. Infestation was more limited in gameplay, but the atmosphere and tension exceeded many horror films. Other than that, it’s a great list and brings back fond memories - particularly Stunt Car Racer and F1 (yes, it was very overwhelming for us casual players). Thanks.
@touzimsky
5 жыл бұрын
Elite II ran perfectly fine on an A1200 with a Blizzard accelerator card, though I can see how a stock A500 would struggle to keep up.
@gwishart
5 жыл бұрын
It ran at a decent speed on the A500 if you turned off background stars and set the model detail to Low.
@Gobtik
5 жыл бұрын
I played it on an A600 and I guess I just don't remember the struggle, playing it on an old PC laptop now, running XP or even 98 and it's a joy to play
@Chordonblue
5 жыл бұрын
Actually, it wasn't that bad on a stock A1200 either. There, you had a combination of AGA's extra graphics speed and faster RAM. Certainly less embarrassing than watching it struggle on an A500! :O
@Tech-geeky
4 жыл бұрын
What kind of developer releases a game far ahead of its time,, No one could realistically play it, unless you have a Blizzard card and/or high end Amiga? To me, it seem someone just wanted to pushed the boundaries a bit too far.
@amcadam26
3 жыл бұрын
Loved playing it on my A1200. Now I play elite dangerous in VR. Progress huh?
@ScoopexUs
5 жыл бұрын
I think some games here belong for gameplay and world detail, but I would add F/A-18 Interceptor, Corporation, Virus, Damocles and a few more over some of them! I think it's about gameplay, world detail and story/missions, and performance. Looking at performance only, most of these (except maybe Hunter) could run heavy scenes slightly faster on the ST, since they used the CPU (relying on ports for profitability). It's best to put the performance in relation to screen size - some kept the small one of earlier days and even some later 3D and 2.5Ds games had you shrink the screen to get playable framerates. Some like F1GP said no, and what's good about that is it allowed Amigas with faster CPUs to play it at good speed in full screen.
@daishi5571
5 жыл бұрын
Telling most ppl to upgrade their Amiga to faster CPU's was next to a waste of time. I think the problem was the Amiga was sold as a complete package (minus screen) and it was damn good so few ppl felt the need for upgrades (it didn't get them invested in to the cycle of upgrading). I never bothered to upgrade my A500 (I did a friends A500 with an 68020) but when the A1200 came out I upgraded that thing immediately, and it was a beast HDD, SCSI, CD, RAM, 020-030-040, Multisynch monitor, When I showed it off it always impressed. But when Commodore went down and ppl started to buy PC I heard many ppl say "My 486 is so much faster than my Amiga" Well what do you know, your A500 from 1987 that you never upgraded is slower than your brand new 1995 PC.
@refractionpcsx2
5 жыл бұрын
Great video! I was surprised Robocop 3 wasn't in there :)
@Sharopolis
5 жыл бұрын
I nearly put it in there, but I the Atari ST version will feature in an upcoming video, so look out for that.
@refractionpcsx2
5 жыл бұрын
@@Sharopolis Awesome! Look forward to it!
@SerBallister
5 жыл бұрын
F29 retaliator, by the same developer iirc was impressive too.
@KiR_3d
5 жыл бұрын
Subwar 2050, anybody? :)
@blatherskite3009
4 жыл бұрын
Thanks for naming it! I remembered there being two Amiga games that really stood out to me as being in a different league 3D-wise - one was No Second Prize and the other was ... some Robocop game? :)
@akaTheWilyFox
5 жыл бұрын
I seem to remember Zeewolf as being good on my old 500+. Also I'm not sure if it's in the spirit of the video, but Robocop 3? That always seemed quite ambitious for the Amiga at the time... Anyways good job as always! 👍
@CelentAle
5 жыл бұрын
Robocop 3, first game on first person in multi mode, car and walking 💪 first off Doom for PC DOS 🤓 W AMIGA ✌️
@bloxyman22
5 жыл бұрын
Yeah why is robocop 3 not here?? That was even quite playable on a stock a500 and was way ahead of it's time.
@peterobinson3678
5 жыл бұрын
OMG, I totally forgot about R3. That was awesome. Apart from the flying bit. :/
@smash461986
5 жыл бұрын
Played Frontier on the A1200 and it was spot on. Only when the police launched a ton of Vipers did it chug a bit.
@daishi5571
Жыл бұрын
I had a love/hate relationship with frontier. The game overall was amazing but I hated and I mean hated the combat. I played almost every version of Elite before and frontier is nothing like that. The combat in Elite was methodical and elegant but the combat in Frontier was like jousting with no fun just hit or miss. Then about a year or two ago I found a combat tutorial for frontier and I realized I had been doing it wrong for years (I played it on and off for probably 3-4 years after release) and it is so much better now.
@NULUSIOS
5 жыл бұрын
Carrier Command. F-29. F-16 Falcon. Of course indeed "old school" Amigas couldn't go far with 3D. My A4000/040 was fine though.
@elnoel1220
4 жыл бұрын
Combat Air Patrol should be in there. Such a silky smooth frame rate (for a stock A500) and really impressive technically. Another shout goes to Legends of Valour which was like Skyrim before games like Skyrim existed. Texture mapped 3D an’ all!
@GregDaniel78
5 жыл бұрын
Thinking back, the Amiga struggled with vector-based games really. The ones which stick in my mind tend to be the ones which somewhat overcame the frame-rate battle. Resolution 101, Virus, Robocop 3, Vroom, Trex Warrior, Liberation: Captive 2 and Mercenary 2&3 for example.
@simonoleary9264
5 жыл бұрын
I used to enjoy F-18 Interceptor, and wasn't Falcon 3 also available on the Amiga? I don't think it really counts in this list, but there was also Wing Commander, which did push the Amiga too. I ended up with an A4000/030 with an 040 accelerator card.. Frontier worked well on that.
@RogueBoyScout
3 жыл бұрын
Loved F18 Interceptor...
@DS-pk4eh
2 жыл бұрын
Yeah, that was the one I played too. That had multiplayer option too. Played with my friend, tons of hours of fun.
@manghariz2211
5 жыл бұрын
The hunter is unbelieaveble Its unbelievable its available to amiga Im pretty sure If amiga cd32 have these game Maybe just maybe it will atleast compete its sale to 3do
@Sharopolis
5 жыл бұрын
Yep, they just didn't realise what they already had!
@amcadam26
3 жыл бұрын
If the CD32 had just a meg of fastram it would have done much better.
@Waccoon
4 жыл бұрын
Good 3D was bloody difficult to pull off on the Amiga, thanks to its planar graphics system. Polygons rendering done by the CPU was insanely slow, but when the blitter was used, this locked framerates to the speed of the blitter, rendering CPU upgrades mostly useless. It's a real shame the AGA chipset didn't fix this.
@daishi5571
Жыл бұрын
It wasn't the Planar system that was the issue for most 3D games, it was most games were aimed for the ST and a CPU @ 7MHz (ST had an 8MHz CPU) If you add a 68030 almost every 3D game is sped up immensely (a few exception exist where it was locked to a certain frame rate but even then it still was sped up and more stable to some degree) The whole Planar vs Chunky debate comes about when moving a screen full of textured graphics. Doom is the one that get most of the focus but take a look at Doom on a 68030 @50 and it's comparable to a high end 386 system (systems which at a CPU level are reasonably comparable) Move up to a 68040 and again compare it to a 486!!! It's hard to do a direct head to head with 68K vs x86 CPU's but as a generalization the 68K family were always more efficient, but when doing the chunky to planar conversion it took extra CPU cycles so you did need a bit more powerful CPU for that.
@danieldougan269
2 жыл бұрын
I had no idea about the relationship with _Star Fox_ -- I loved that game on the SNES!
@thadonis.
5 жыл бұрын
Could have given a quick mention for Jimmy White's Whirlwind Snooker imo.
@Tech-geeky
4 жыл бұрын
No golfing games. ? "Nick Faldo's Champion Golf"
@AnGhaeilge
5 жыл бұрын
Some of these really need later Amiga models to play smoothly. But if your idea is to just showcase what the Amiga 500 alone could do, then I understand. Some of the later Amiga models could play much more impressive 3d titles with better framerates.
@1teamski
5 жыл бұрын
Stunt Car Racer was an absolute stonker of a game! I loved it with my Epyx stick. It was the most realistic in the physics department. World Circuit got me started on a long road of racing sims. I was absolutely obsessed with this game and got me into F1 in a big way.....
@stefans6557
11 ай бұрын
Frontier - Elite II did run very well on my Amiga 1200 with 16 MB fast RAM and 68EC030/50 MHz CPU. But most amazing was the 100 billion star systems to explore! And I think it already runs quite well on stock A1200 with just fast RAM added, similar to Ambermoon 3D scenes.
@Jacky_man542
Жыл бұрын
Starglider 2 was the game I purchased when I bought my Amiga 500.Still rate the game highly due to the open world nature and filled in 3D graphics.
@stevethepocket
5 жыл бұрын
In the middle of an era where other companies were scrambling to put copy protection into their titles, sometimes resorting to hacks that risked damaging the disk drive, you've got the makers of _Starglider_ straight-up telling people to "Please BACKUP this disk and ONLY USE THE BACKUP!"
@Ironlord2015
4 жыл бұрын
I would deffo have given Paul Woakes' classic 3D shooter 'Encounter' a mention. This game started out life on the good ol' C64 in the early 80's, about 1983 at a guess, and it's brilliant on there alone, and is a fave game of mine from childhood. The Amiga version came out in 1991, and it's a superb game, well worth checking out if you don't know it and love a good blasting sesh!!
@jplo5299
5 жыл бұрын
Damocles by Paul Woakes was one of the best..open world, story line, landing on a comet and watching penultimate doom..great game and great coding..not to mention...The killing cloud..throwing nets and a polygon atmosphere..Then Armageddon which took the the programming physics of Falcon and intoduced new elements...
@Sharopolis
5 жыл бұрын
The Killing Cloud, that's one I never heard of, looks good too!
@BubbaunJohn
4 жыл бұрын
I got my C-64 in 1982 because I realized that I needed some help in my college courses. My whole family spent 2 weeks typing in Speedscript from Compute's Gazette. I stayed with the 64, for productivity and gaming until 1994 when I got my first PC. I always felt that the Amiga was only about the eye-candy rather than the gameplay and this series has convinced me that I was right.
@Papai_Pai
5 жыл бұрын
I loved frontier back in the day and I was one of the few kids at my school who had a high-end Amiga that was able to play this game perfectly
@mattjackson9859
5 жыл бұрын
I'd have Cybercon III here - perhaps the first game to use portal rendering, so you could see through open doors into the next room, rather than just being black rectangles.
@DS-pk4eh
2 жыл бұрын
I remember playing a fighter jet flight sim on Amiga 1200. It even had multiplayer mode (two Amigas connected through parallel port). Not sure if that was f-18 or something similar, but it surely had 3D graphics.
@Valitzu777
5 жыл бұрын
You had me at "Amiga"
@turrican4d599
4 жыл бұрын
You forgot to include Indianapolis 500. The joy, when I finally got the whole 500 miles right and became the champion! 😁
@Essex121514
Жыл бұрын
Games by Timestamp: 0:50. - Starglider 2:29. - Starglider 2 4:42. - Hunter 7:23 - Stunt Car Racer 8:51 - Formula One Grand Prix 10:15 - No Second Prize 13:08 - Frontier: Elite II
@005AGIMA
5 жыл бұрын
...and all I can say is....I'm glad I experienced Elite II on PC. Played GREAT on a 386DX. Epic game. Wish I'd kept it, complete with box, manuals, short stories, and star map poster based on our own galaxy.
@jfwfreo
Жыл бұрын
Its amazing to think just how far ahead of its time the Amiga was. No other system available at the time could come close to matching the Amiga in graphical capabilities. It was far head of what the SNES and Mega Drive were capable of (at least without any enhancement chips). The Amiga was light-years ahead of the best machines from IBM and Apple and well ahead of the Atari ST (its closest rival). Before the Amiga, the only way to get that kind of graphics power was to buy a high-end graphics workstation from someone like Silicon Graphics costing tens of thousands of dollars.
@j0eCommodore
5 жыл бұрын
I can only speak for Elite Frontier, when you put an accelerator on the Amiga (in my case it was a Turbo 28) the frame rate is spectacular. I'm sure others were coded to play nice with acceleration.
@keithbeard7133
2 жыл бұрын
Quite a fair assessment in regard to Frontier on the Amiga, and a good call for limiting to stock 500 ish ;) While you can reduce the draw complexity of Frontier ( Elite II ) it does struggle on the A500/A500+ ( Stock 68k systems ) I should mention for European / SCART Amiga Users we could ( and I often did ) put the video mode in to NTSC ( 60 Hz ) mode as opposed to the PAL ( 50 Hz ). Doing this offered a quick 20% performance boost to software at the cost of about 50 scan-lines at the bottom of the screen. Please note that the colour carrier ( NTSC / PAL ) is agnostic on SCART RGB so it was just 60Hz Pal Signal. There are few boot programs that allowed you to do this from disk, or you could force this option from the Boot Menu. This difference in some games actually makes them playable on stock OCS/ECS Amiga A500 If I could be so bold as to offer some ideas if you want to see more 3D software on the stock Amiga 68k Machines Running the Amiga in NTSC Mode ( re: 60Hz PAL ) via SCART RGB really does improve the experience Elite Elite Adv ( the latter is modded / upgraded ) Robocop 3 Desert Wolf Epic Blue Max Aces of the Great War Armour-Geddon 2 4D Sports Driving Citadel Ashes of Empire Hybrid 3D (bitmaps sprites 3d environment) Air Strike USA / ATF II ( Advanced Tactical Fighter )
@jaspermills4506
5 жыл бұрын
Shame Alianator wasnt given a mention that game ran really smoothly for a 3d game on the amiga. it was also a really fun arcadey shooter.
@Rip-Van-Tinkle
5 жыл бұрын
If you want a game from the time that really requires a super Amiga, then surely that's Alien Breed 3D 2? If you had the power to run it, the graphics were extremely impressive for the time. Oh, and Elite 2 is one of the top ten best games ever for me, and I played it on my A500+ 😁
@Domarius64
5 жыл бұрын
That run at 11:43 was mad. There's no way I would've avoided that crash at the end, I was surprised you made it that far.
@Sharopolis
5 жыл бұрын
It's a fun game, you can do some crazy runs when you start to get the hang of the controls!
@Domarius64
5 жыл бұрын
Sharopolis I’m going to check it out! I also have a love for that low poly style...
@djsquibby
5 жыл бұрын
Spent many memorable hours playing the Amiga 500 and 1200 back in the day. Microprose F1GP was totally awesome once everything was setup correctly ;)
@petrirantavalli859
5 жыл бұрын
also you could add up graphics from the .ini file as the graphics assets were still there in the game files but then the game pushed even my 68060 beefed up 16mb A1200 to the limits.
@doomyboi
Жыл бұрын
I'm not going to lie Starglider 2 is blowing me away right now with the scope of its game world and the ability to go seamlessly through different layers. It's like the great great grandaddy to No Man's Sky.
@stufaryde8819
5 жыл бұрын
Starglider 2 did have intro music. It was awesome. It just took a while to load. A shame No Man's Sky didn't borrow more from SG2.
@gedbyrne8482
5 жыл бұрын
No Carrier Command or Midwinter?
@d2factotum
5 жыл бұрын
Mindwinter 2, as well, that game was absolutely incredible.
@mooseyman74
5 жыл бұрын
Midwinter was great 👍🏻
@MatthewChaplain
4 жыл бұрын
@@d2factotum I loved Midwinter, but its sequel was just a disk-swap nightmare :(
@jasonblalock4429
5 жыл бұрын
Yeah, I played a lot of Elite 2 on my PC at the time. If you had beefy hardware, it really was amazing. It could handle completely seamless ground-to-space-to-ground transitions twenty+ years before No Man's Sky... and in a accurate Newtonian universe, to boot. The planets were genuinely in orbit around their stars! It's absolutely mindblowing what they pulled off on the relatively weak hardware at the time. I mean, a top-end machine would have been around 25mhz or 33mhz, and maybe a few megs of RAM if you were lucky.
@kelvin1316
2 жыл бұрын
I wonder if part of the reason the Amiga died (aside from Commodore's miss management) was because, as you said at the end, there was no reason to upgrade. Working within the limits is one thing, but that also introduced the issue there was no reason to upgrade either. Had people en-masse upgraded with accelerators etc to make the machine more powerful (much like the PC did), I wonder if it would have lasted a bit longer?
@BastetFurry
5 жыл бұрын
Some folks might disagree, but you can not run 10 years on the same hardware platform, sometimes you need to get your customers to upgrade. Even back then for example Dungeon Master made it clear that you need a full Meg or it wont play, so folks upgraded. And if your lowly A500 can't handle 3D graphics that are a bit more advanced then you need to upgrade that one, turbocards for the 500 did exist back then. :)
@daishi5571
5 жыл бұрын
I made a similar comment (before reading yours) so many ppl treat the Amiga as if it was a game console, and there was no way to improve it.
@mrt7152
4 жыл бұрын
Indeed Carrier command which runned good on a500. And Virus was also a 3d game which was cool to play.
@Pickchore
2 жыл бұрын
1:42 - I have Star Wars arcade on a compilation disk somewhere. I used to love playing that and there was the actual arcade machine in my home town, late 90s.
@markykid8760
2 жыл бұрын
Watching you make 1st place in No 2nd Prize and then 12:24, I cheered and clapped. That frame rate makes it so much better to watch than the others. The Elite intro without acceleration made me feel slightly ill. Could the earlier games be accelerated, such as F1 Grand Prix?
@TonimanGalvez
5 жыл бұрын
Very nice video!! Those games where really amazing at that times. I ended up in 1996 with an Amiga 1200 and a 68060 at 50mhz, all that games played very smooth.
@simongoddard7822
5 жыл бұрын
The two Alien Breed 3D games pushed the Amiga hardware quite hard, especially the second which actually recommended expanded hardware. Also Wing Commander 1 was very demanding of stock hardware where nothing less than an A1200 should be used.
@intrepidsilence
4 жыл бұрын
You should also check out Powerdrome released by Electronic Arts. It was a precursor to Wipeout and was very hard but the production values were quite high and it ran very well on an A500.
@ZiltoidDerOmniscient
5 жыл бұрын
I had a fully upgraded 1200 with Frontier installed on the internal HDD. It ran fine and was brilliant, I played it for hours on end!
@Sharopolis
5 жыл бұрын
I've played it a bit more since I've finished the vid, it's an amazing game on the right hardware!
@ZiltoidDerOmniscient
5 жыл бұрын
@@Sharopolis Truly. The original Elite on the Amiga was quite a lot of fun too. It was the fact that you could do planetary landings in Frontier that blew my mind when I first bought it.
@LordWamphyri
5 жыл бұрын
Might be a bit late here, only just found this channel. Favourite 3D game for me on the Amiga was Cybercon 3
@daishi5571
4 жыл бұрын
That was a great game, but I never finished it.
@starcrashr
4 жыл бұрын
I love how the last game was included due to popular demand, but the segment ended up being a takedown of it.
@faxis2k
5 жыл бұрын
Whoah! I never realized the Starglider II - Star Fox connection! That's brilliant! I never noticed how similar they were.
@mrgee918
4 жыл бұрын
F1GP in full simulation mode. My stress levels have never been more elevated doing 70 odd laps and avoid being taken out. The level of detail in setting up your car helped me understand f1 in the real world. Honourable mention goes to Alien Breed 3D. Doom for the Amiga. Really pushed the limits of that machine. No hard drive just floppy drives. Daisy chained.
@1973Washu
5 жыл бұрын
Frontier Elite was a joy to play on a 486 DX-4 100 , it is the game that pushed me into using PCs as a gaming machine.
@xorben1981
5 жыл бұрын
Great compilation! Thanks for your Work.
@Sharopolis
5 жыл бұрын
Thanks for watching!
@Wishbone1977
5 жыл бұрын
I was initially surprised that you skipped all of the later FPS games on the Amiga (Gloom, Alien Breed 3D, etc.), but given your explanation of why you really wanted to leave out Elite 2, it makes a lot of sense. Those games never gave me a feeling of "Wow, the Amiga can do that?", but more of a "Yeah, turns out the Amiga can't do that, at least not in a way that makes it actually enjoyable to play". While those games may indeed technically have pushed the limits of what the Amiga could do, they actually mostly highlighted those limits for all to see.
@Sharopolis
5 жыл бұрын
Yeah, I'm going to do a separate video about AGA machines and probably another one about FPS games too. Most of the ones on the OCS/ECS Amigas didn't run so well!
@snorkelthump
5 жыл бұрын
Gloom and alien breed 3d ran pretty good from what I remember?
@Sharopolis
5 жыл бұрын
@@snorkelthump I've still got lot's of 'research' to do, I'll be giving those a proper go soon!
@OldB0y50
5 жыл бұрын
@@snorkelthump Gloom worked well even on a standard A1200. Gloom Deluxe was brilliant on an 030 or above, and great fun with two player serial link. I loved AB3D. Sure the graphics were blocky, but it had some great atmosphere, especially with the 8 channel sound patch, also the water effects were cool, something I don't recall Doom having. It was smooth as silk on my 030/50 and the gameplay was great. Also when Doom finally did get ported it ran pretty well on 030 and above. I still have an A1200 with an 060, it even runs an AGA Quake 2 port reasonably acceptably believe it or not!
@TonimanGalvez
4 жыл бұрын
I had a 68060 acelerator in the 90s and all of this games runs pretty smooth.
@SquareKnotProductions
Жыл бұрын
I ran Frontier on a 50 mhz A3000 when i was a kid. It looked amazing at the time. I visited every star on the map and leveled up my ship until i could one-shot kill any other ship.
@oo0Spyder0oo
4 жыл бұрын
James Pond !!: Robocod and Zool, games that put the Amiga right out there for years in terms of sound and gfx, took years for pc clones to get anywhere near it. Console quality. I still have JP II on 3.5 disk for my A1200. And it still looks amazing even now.
@Lucasrainford
5 жыл бұрын
Great vid! that was a nice nostalgia trip. Starglider 2 was excellent, I remember the space whales singing. Stunt car! total classic. I loved no second prize once you sussed the controls, very well coded. I rushed out and bought Frontier and was well pissed off with it and that was on my 1200. I've played it since on high end via emulation and it shines. Where was Damocles? I spent days on that game. Whole planetery system to explore, multiple endings. Great sandbox game.
@peterobinson3678
5 жыл бұрын
I didn't like the Newtonian physics on Frontier. Science is often dumbed down for a reason... :p And I'm not sure it was 'procedurally generated galaxies', like the original. In the days before Exoplanets' were a thing, the Solar System, at least, was accurately mapped, and the stars were in more or less their actual positions relative to earth...
@CooChewGames
4 жыл бұрын
Good to see Hunter getting some love :-D
@0xABADCAFE
5 жыл бұрын
What about the AGA era? There were many Doom clones and later, ports of Doom itself. Team17s Alien Breed 3D 2 pushed the machine hard with it's realtime lighting effects. The Amiga was also one of the first platforms to get an official port of Quake, which, like AB3D2, really needed a 68060.
@anttimaki8188
2 жыл бұрын
I would add Virus for a 3d game on amiga, it was really weird, very fast and hard to master. But once you master it, very fun.
@RetroJack
3 жыл бұрын
"Yeah, those frames don't happen quite as often as you'd like." 🤣
@simonoleary9264
5 жыл бұрын
Great video 🙂 You should do 3D on the speccy too. I remember Elite, Topgun, Tomahawk, Deathchase, Starstrike... not forgetting Star wars (how the hell did they get the speccy to sound like that).
@DuckAlertBeats
5 жыл бұрын
Hunter was interesting to see too, never had that game. Quite ahead of its time probably. Strangely stylish looking I think.
@MortenSlottHansen
4 жыл бұрын
Try loading up "killing cloud" and disable fog causing a lang draw distance. We are talking seconds or frames ;) Alt. Armourgedon from Psygnosis was a blast to play - 3D world like Carrier Command and with null modem support. Had a blast playing that with my brother back in the day.
@mortenslotthansen5664
2 жыл бұрын
Great video - I would personally have put Carrier Command on the list - loved that game back in the day!
@cristianmastrocicco4552
3 жыл бұрын
I have an Amiga 1200 with 8MB fastRAM and a 50MHz 68030, these games run like a charm
@M4RC05V1N1C1U5
Жыл бұрын
I got a A1200 with 030 card accelerator, and believe it!! It flies Frontier!!! It really flies!!!!
@FatLingon
5 жыл бұрын
F18 Interceptor was the benchmark Flight Sim for me. Nothing came close in decades, at least when it came to the controls. Also, I remember there where some Doom-clones, but maybe that was on beefier AGA machines.
@Sharopolis
5 жыл бұрын
Yeah the most promising FPSs were on the AGA machines, but there were a few on the OCS Amigas, which I'll probably feature in a video in the future.
@volo870
5 жыл бұрын
Again, thanks for honoring us, A500 underdogs! Elite II made me give up and enjoy it on my P133 laptop. I'm not sure it totally belongs on this list.
@brixomatic
5 жыл бұрын
Frontier played well on my Amiga 2000 with a Hurricane/030 accelerator and 4MB RAM.
@jimmoores7883
3 жыл бұрын
I loved the number of ways you slagged off the frame rate of Frontier.
@sircathal7505
4 жыл бұрын
Frontier runs smooth as butter on my 1993 Amiga 4000/060. On That machine even Alien Breed 3D 2 shines like a star. And thanks to the Cybervision64 GFX Board combined with the 68060, Doom, Quake, Hexen, and Duke 3D runs as good as on my Pentium pc with VGA Graphics from 1995.
@stepheng8061
4 жыл бұрын
Dude just discovered you channel so good
@Sharopolis
4 жыл бұрын
Thank you!
@asharohx
5 ай бұрын
Hunter wasn't perfect, but at that time it was a lot of fun playing it, the use of land, water and air vehicles was real fun. I played it a lot on Amiga
@secularnevrosis
3 жыл бұрын
What we all can learn from games like Elite is that "impossible spec" games become possible when they are programmed the right way. One disc!!!
@valley_robot
3 жыл бұрын
Or tape, it ran on 8 bit machines as well
@thadonis.
5 жыл бұрын
Good stuff. F-19 Stealth Fighter was another great Amiga game, for the time anyway. Also Vroom was another good racer that had a very good feeling of speed, although it wasn't true 3D. Also, anyone remember 3D construction kit? Did anyone make anything cool with that??
@Pesthauch666
5 жыл бұрын
AFAIK the 3D construction kit was just a side project for consumer to utilize the game engine (Freescape) that powered the early 8 and 16 bit 3D games from Incentive Software, Ltd. with games like Driller, Dark Side, Castle Master or Total Eclipse, that even run (poorly) on the C64 and Spectrum. I still have the original 3D construction kit with it's tutorial VHS.
@auritone
5 жыл бұрын
I think Midwinter and Midwinter 2 deserved to be here along with Vroom, Epic, F-29 Retaliator, Thunderhawk, and more...
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