As usual, I try to find the differences and write my comments in brackets () 1:28 line completely changed, instead of preventing anyone from seeing Luigi in a dress which traumatized him, he now talks about how bad Luigi is walking with high heels 2:16 because of the new room layout you now get the shine sprite this way 4:01 (wanna point out that if you visited that pipe before, you would immediately progress and get the solution here, which is what I usually do to save backtracking) 5:21 (I like that you prepped everything for the upcoming sidequests, thats what I do too to save backtracking) 6:30 (RIGGED!!!) 9:16 there are random coins in those pools of water which are both added I think (I can't recall there being pools of water) 9:19: (nice for showing them all) 10:56 no BGM, the Twilight Town theme normally plays immediately iirc 14:40 (and Goombella tattling the mom turned into a pig is also dark, telling she didn't turn herself into a pig to feed her children) 15:38 a new pipe is added! nice! less backtracking 16:38 I don't remember there being a rock here, you could just enter the shed 18:00 (another badge in my opinion being really underpowered, because many dangerous attacks just pierce defense in the original TTYD) 20:23 the entire tree is blown away instead of partially 23:56 (I would whack that tree every time i visit, i need a ton of that ingredient for stuff) 24:07 button is now greyed out instead of staying original color 26:00 (also relies a lot on RNG to get enough arrows to spawn) 31:03 (alright see you next episode!)
@Jadersgames
2 ай бұрын
Thank you for your commentary as always! 4:01 (wanna point out that if you visited that pipe before, you would immediately progress and get the solution here, which is what I usually do to save backtracking) - I actually didn't even remembered this was a thing. Cool to know for future playthroughs! 9:16 there are random coins in those pools of water which are both added I think (I can't recall there being pools of water) - There a re little bugs that crawl around all over Rogueport, that when smashed, drop a coin. I don't recall it being in the original but it was something I noticed here.
@tricky2795
2 ай бұрын
Oops the chapter isn't over, sorry my bad, (wink wink.) 33:04 (yea, it's so empty, I hope future paper mario games doesn't remove our party members................ oh right) 33:30, I think he always lands on the right of you? I might be wrong, I would have to look it up 35:57 (well obvious it's not Peach! Hahahahaha) 38:09 weird line change, but I got no idea what it's supposed to be compared with the japanese version. 39:04 partner back sprite? come to think of it, I can't recall ever seeing partner back sprites in the original TTYD 44:35 (does he still say "Shine get if you talk with him now?) 44:40 new room that wasn't in the original, less backtracking! 46:07 because of the name change.... 46:42 fight starts differently, it normally immediately goes into battle after Doopliss finish talking and keeping Vivian off screen, now we can see she vanished here. 47:33 new dialogue 48:14 (I did it sometimes too just for fun, even upgrading them all) 48: 40 (in the original TTYD, I remember earth tremor can still deal damage against transparent enemies) 54:27 new BGM added for this scene, neat 56:23 I think thats new dialogue, instead of just everything happening visually 56:48 (Chuggaconroy reference?)
@Jadersgames
2 ай бұрын
@@tricky2795 44:35 (does he still say "Shine get if you talk with him now?) - I actually don't know. I wished I tested this... 56:48 (Chuggaconroy reference?) - I just had to. It's so iconic
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