Useful stuff. Been avoiding shaders for years now. This actually made it digestible. Excited to try some ideas.
@fierorecensione5828
9 ай бұрын
very very useful and user friendly too, thank you Michael you are a true hero!
@zarkha_
9 ай бұрын
i want this series !!! thanks you !!! 👌
@MerweenTheWitch
5 ай бұрын
This series is life saving, thank you so so much! 🙏
@LJ-im2mr
9 ай бұрын
I was trying to look this up a couple hours ago, nice!!
@ChesterGameDev
9 ай бұрын
FoxyOfJungle is the best
@dinar8749
3 ай бұрын
Good video. Other than the Texture videos for your "Flowing Water Shaders" which other specific videos from your playlist should I watch so I can watch that one?
@DragoniteSpam
3 ай бұрын
probably the texture repeating/filtering ones, textures and samplers are the most important though
@dinar8749
3 ай бұрын
@@DragoniteSpam Thanks!
@lksxxtodin5292
9 ай бұрын
Thank you for talking about this! I realy love the "Game Revernds" tutorial series for shader programers here in KZitem, do you think on make a similar thing?
@Alex_Power
6 ай бұрын
Can the inbuilt Gamemaker effects shaders be used for gui elements that have a drawGUI event? It would be useful for buttons and headings, but I cant get them to work with drawGUI
@alfombracitario
9 ай бұрын
I needed this thanks!
@FoxyOfJungle
9 ай бұрын
Could you lend me a few more hours of the day? 🤣 Great video! 👌
@DragoniteSpam
9 ай бұрын
i word-counted the PPFX page btw, it currently comes in at about 2,000 words and i dont think i ever turned in anything that was longer than about 600
@FoxyOfJungle
9 ай бұрын
@@DragoniteSpam I think a big part of this is the Debug class (with UI stuff)
@DragoniteSpam
9 ай бұрын
@@FoxyOfJungle i meant the itch page lol
@FoxyOfJungle
9 ай бұрын
@@DragoniteSpam That makes sense lmao
@wahwah12wahwah12
8 ай бұрын
omg it is the guy from the gamemaker forum
@nujuju299
9 ай бұрын
Uh, quick note, for some 19:47-ish, one alternative to converting degrees to rads (aside from the degtorad() function) is to directly use the trig functions as dsin, dcos, dtan, dtan2... -- They take degrees. (I don't do 3D but I at least know dsin/dcos for 2D.. lol) -- These have been extremely useful for me.
@DragoniteSpam
9 ай бұрын
Those functions aren't in shaders.
@nujuju299
9 ай бұрын
Oh, oops, sorry. lol 😅
@XorDev
9 ай бұрын
Good stuff
@NoNaame04
8 ай бұрын
Do you know of any good GLSL documentation sites? Gamemaker themselves don't have any shader functions in their manual as far as I can tell.
@DragoniteSpam
8 ай бұрын
Something like this? gmshaders.com/glossary/
@NoNaame04
8 ай бұрын
Exactly what I was looking for, Thank you!@@DragoniteSpam
@fierorecensione5828
9 ай бұрын
If i need a sort of fog that make disappear things when the player move out from a point, how can i do that?
@DiceDrivenGameDev
9 ай бұрын
Not a shader but maybe use the cloud effect in gray, alongside making the sprites transparent (change alpha channel value)
@fierorecensione5828
9 ай бұрын
Thank you for the reply, is there any chance to see a video or a little know how for making me more clear what i have to do? @@DiceDrivenGameDev
@DiceDrivenGameDev
9 ай бұрын
@@fierorecensione5828 the closest thing is a pseudo light system like or an actual 2d light system, I cant pase links here but just seach on youtube for them those may suit your needs
Пікірлер: 33