I wish that the Pea Pod thing would count as one single plant, and not theup to five you can put in there. It's an interesting plant, but I almost never use it, and I'd use it much more often in those levels.
@KrazeemSB2
Жыл бұрын
which is dumb that it counts as 5 because ultomato another plant that has the stacking gimmick but it still only counts as 1 when stacked
@MikhailAurellio
Жыл бұрын
@@KrazeemSB2 Because it's a seedium plant 🤓
@Blue_Mr_Gutsy
Жыл бұрын
@@MikhailAurellio And I guess they never realized the plant would be used in the beat the level with only x amount of plants
@SecureBirch410
Жыл бұрын
It's just a bad plant in general, even in conveyer levels it takes too long and it's too expensive to be able to stack them up to like 4 or 5 in order to get the value. It really should at least get some kind of buff for the amount of heads it has like little bit faster fire rate or increased toughness.
@melindamuller4466
Жыл бұрын
@@SecureBirch410 Yeah; the only conveyor they truly work in are ones with minecarts, or maybe the ice/arrow tiles that push zombies into another lane.
@evilyoshimaster
Жыл бұрын
I think a lot of peoples issue with "don't lose X plants" might just come from Big Wave Beach 28. Because Big Wave Beach's entire strategy revolves around sacrificing plants you're willing to lose by putting them in the front lines.
@thunderspark1536
Жыл бұрын
Infinut plant food: Am I joke to you?
@evilyoshimaster
Жыл бұрын
@@thunderspark1536 Infinut doesn't save you from Surfboards and High Tide.
@BennettRDavis
Жыл бұрын
I’ve actually been replaying the game, and it took me a solid couple of days to beat that level. Yeah it sucks.
@N12015
Жыл бұрын
Also that level is a big reason people despise Big wave beach, the fisher and the octozombi. The level is just HORRIBLE to play.
@KL53986
Жыл бұрын
Dont get me stated on dreadful Day 15 and Day 31 of BWB where theres endangered Potato Mines and Quacodiles respectively the latter of which gets triggered by hooks causing you to lose immediately in first seconds of the level, and its not fun replaying the same level only to lose to Fisherman, yes they arent as overpowered as Wizard or Octo Zombies but still should never be underestimated
@cocosolis8240
Жыл бұрын
Endangered plant levels have produced one of my underrated most frustrating levels in the game, big wave beach 15
@boi2192
Жыл бұрын
Isnt that the one that gets cheesed by chard guard?
@Juli_is_Online
Жыл бұрын
That level is absolutely nothing compared to BWB 30 lol
@cocosolis8240
Жыл бұрын
@@Juli_is_Online don't care, I found it irritating
@MikhailAurellio
Жыл бұрын
Well i beat that level with "Only using 150 sun cost plants or more" challenge though.
@cocosolis8240
Жыл бұрын
@@MikhailAurellio 👍
@cancerguy5435
Жыл бұрын
It's almost as if this tier list is somewhat subjective for it states the creator's opinion. I doubt Creepz would pull such a trick on us, however...
@Creeps20
Жыл бұрын
shhhhhhhh
@hisuianzoroark5726
Жыл бұрын
Lol
@ericwijaya2119
Жыл бұрын
@@Creeps20 where are the Sun Bomb levels you coward
@TheCloudInThesky
Жыл бұрын
@@ericwijaya2119 far future
@deleetiusproductions3497
Жыл бұрын
@@ericwijaya2119 no minigames because those aren't real objectives
@DannyCheezits
Жыл бұрын
PVZ player: "I hate spend less than X sun!" Bloons Player: "I hate half cash!" *picture of a peashooter and monkey kissing*
@Jack_Saint_Archive
Жыл бұрын
*🤨🏳️🌈❔*
@DannyCheezits
Жыл бұрын
@Jack Saint Livestreams Archive @REPLA_ACE oh hey I recognize you from the WHY PVZ DIED comments section
@peachymunmagenta
Жыл бұрын
@@Jack_Saint_Archive 🏳️🌈
@projectkepleren
Жыл бұрын
@@Jack_Saint_Archive🏳️🌈💕
@liamvanderslice2415
Жыл бұрын
We really do hate half cash though, ravine on chimps vs half cash logs
@xandyw1381
Жыл бұрын
The title needs a few more adjectives
@jurbishjurb
Жыл бұрын
Your insides will be splattered across the pavement
@le_mann_bot
Жыл бұрын
Objectively more adjectives, you could say
@jsablixer6665
Жыл бұрын
"An objectively objective tier list on objectives that is objective objectively"
@k.sprague7897
Жыл бұрын
An objective objectively objective tier list objectively on objectively objective objectives
@J.T._Entertainment
Жыл бұрын
Nah, It needs more nouns
@melindamuller4466
Жыл бұрын
I kinda like somewhat easy Last Stands as they let you experiment with high cost or just plain bad plants; Pirate seas 22 is one of my most played levels just to see which plants can make it, make it without losing one, etc.
@ratlinggull2223
Жыл бұрын
PS 22 quite literally one of the most memorable moments in vanilla for me. The sheer stupidity of it
@thegreatkiwibeast2591
Жыл бұрын
Agreed! Last stands are so fun to mess around on
@youtube-kit9450
Жыл бұрын
Yeah, I have the opposite opinion on last stand vs. spend x sun than him, but it mostly comes down to level design. The last stand levels often have a good amount of sun you can spend, so you can try out funny or stupid plant compositions, and the long recharge/costly plants finallyy have a place they can shine. On the opposite, spend x sun levels often have idiotically low requirements and are absolutely miserable because they basically completely restrict you to very specific plants (a.k.a. all the costless ones and 1-2 super cheap ones) and you still have to build up the board with a bunch of shit plants you had little say in it. Also, the fact that it's like, the one objective you can just lose completely on accident because they fixed it for x amount of plants not this one makes this just completely aggravating.
@LunarVarious
Жыл бұрын
You can beat pirate seas day 22 with one line of the wind daisys or whatever their called
@LunarVarious
9 ай бұрын
Draftodills
@lillyy256
8 ай бұрын
man! locked and loaded was so good that pvz 3 is ALL locked and loaded levels! Thank you Popcap!! 😇🙏🏻🙏🏻
@Gibstack
Жыл бұрын
The "don't spend sun for X seconds" has baited me _twice_ in mods (maybe in the same level) because I forgot both times that it doesn't have to be at the beginning of the level, just don't do it for some time within the level. I thought that you had to use plants like Iceberg (free stuff) to deal with the zombies before you could start using sun.
@crispinotechgaming
Жыл бұрын
Oh.
@sebybab6579
Жыл бұрын
same lol
@mm2woodman247
Жыл бұрын
The use less sun than X amount is the worst objective IMO solely for the fact that you can pass the threshold by accident, like you said it could be a good objective but it’s glaring issue has made me fail the most
@GNVS300
Жыл бұрын
The annoying thing is it used to be the same for Never have more than X plants, but they patched that yet didn't patch the sun limit one
@snapslingpeavine1371
Жыл бұрын
I feel like survive with most plants picked is actually better than all plants picked from a casual standpoint, because it can be annoying and a little jarring if you plan on using your own strategy and you’re suddenly forced to use something different and sometimes boring.
@therealelement75
6 ай бұрын
yeah, you're forced with a certain strategy, and don't get to choose
@snapslingpeavine1371
6 ай бұрын
@@therealelement75 exactly
@therealelement75
6 ай бұрын
@@snapslingpeavine1371 yeah I hate those levels
@tpfoxCastro
4 ай бұрын
The thing is, survive with most plants does not change your gameplay at all. You just make a smaller version of the strategy you were using. The whole game (except for two worlds) is already designed for casuals, we didn't need more objectives for casuals, it's supposed to be balanced. People mostly spam the same single strat through out all of their playthrough, so forcing them to use a completely different strategy that still works with the level is great!
@tpfoxCastro
4 ай бұрын
@@therealelement75 "Oh no, I can't spam the same strategy I used throught the whole game!" Just get good. If you only are able to play 7 plants and nothing else, you need to play a little more.
@eggsnham.
Жыл бұрын
I actually kinda liked that one level in vanilla where dinosaurs are constantly kicking zombies over the flower line and you're given primal peashooters to work with so you have to constantly assess how well they are doing and control that so they can't knock zombies past the flower line *from the back.*
@Hello_World_not_taken
Жыл бұрын
Trample flowers is fine, but putting it close to the front is SADISTIC
@pvzmariosonica8fan
Жыл бұрын
Good thing there's no "trample flowers" level where the flowers are *before the first tile on the lawn*
@Robotmudkip99
Жыл бұрын
Md 30!
@melindamuller4466
Жыл бұрын
I actually like don't lose more than x plants, as long as the level doesn't include too many insta kill zombies, so it actually encourages walls and discourages instas.
@melindamuller4466
Жыл бұрын
It would probably be just better to lock away instas for the level, so....
@pvzmariosonica8fan
Жыл бұрын
*A L O E*
@CadanL
Жыл бұрын
Iceberg lettuce can be a useful insta on some of these levels, but only for it's powerup
@SillyburgerAHH
8 ай бұрын
Honestly I'd even say it was a decent goal until I got to big wave beach.
@kemosonicfan123lbp
7 ай бұрын
Fun fact: spore shroom and witch hazel can make you fail the "Never have more than X plants" objectives. Found that out the hard way once
@HungryWarden
3 ай бұрын
Are they even your plants if they were created autonomously by something that you are only indirectly responsible for?
@TheFlame_Hawk
2 ай бұрын
Could potato mine, primal potato mine, and lily pad's plant foods also make you fail?
@mikelsantiagoamayaromero1804
2 ай бұрын
No. They just dont spawn
@kemosonicfan123lbp
2 ай бұрын
@@mikelsantiagoamayaromero1804 they may have patched it at some point, but I remember failing a plant max level with hazel
@erikbulux4793
2 ай бұрын
Spear mint
@turtwigproductions9928
Жыл бұрын
I feel they could have been more creative with some of the passive objectives. Like the produces x sun was a huge missed opportunity. What if it was produces x sun in order for the level to end. The longer the level goes on the harder it gets until it gets to difficult for the average player.
@oomygamerchannel936
8 ай бұрын
Like the slot machine format in pvz1 right?
@turtwigproductions9928
8 ай бұрын
@@oomygamerchannel936 Something like
@tpfoxCastro
4 ай бұрын
Or maybe they could make an actually hard amout of sun, cuz 6k sun isn't very hard to achieve. They could maybe do a modifier that makes zombies take damage with time or maybe just use zombies that self destruct, that way stalling wouldn't work
@Plants10000
Жыл бұрын
This is an objective tier list on objectives. Here´s why. Fun video!
@thonk7611
Жыл бұрын
i think what we learned from this is that Wild West conveyor belts are an amazing mechanic
@zandbergx9747
Жыл бұрын
Finally, an objective tierlist
@Slimerror
7 ай бұрын
I feel like all of the objectives have enough to them to be able to make a level really interesting but they just choose not to put in the work. I just thought up a really interesting endangered plant level idea for pirate seas. Lanes 1 3 and 5 have planks and an endangered spikeweed one tile back from the planks, barrel rollers spawn a lot and you have to stop them from rolling them over, but in the unplanked lanes theres endangered garlics that will redirect rope swing zombies into the main lanes cluttering them up making it harder to deal with the barrel rollers. But theres enough room for strategy due to the endangered plants having an empty tile in front of them. Honestly, I kinda wish I could help come up with ideas for challenge levels in a mod or something.
@ZIMOU2014
6 ай бұрын
holy crap thats actually good
@HungryWarden
3 ай бұрын
Seems like a fun idea, but there’s one really easy solution to the Spikeweeds. Just put a Spikerock in front of them. They will tank most hits from the barrel rollers. Also I wish Garlic wasn’t such a bad plant.
@Slimerror
3 ай бұрын
@HungryWarden True but just have the level before you get access to spikerock, better yet have spikerock be unlocked from completing the level
@sIungus
Жыл бұрын
i liked the endangered plant level where you had to keep using plant food on the puff shroom to survive
@Green24152
6 ай бұрын
*Puff Shroom did not survive*
@Calk-go3em
Ай бұрын
I DID NOT
@kylerivera3470
Жыл бұрын
I definitely agree that the "don't lose more than x plants" objectives can be really interesting. The main problem is those times when you die to unfair luck. I think the best way to designing levels with this objective is to simply not include any zombies with insta-kill abilities (possible exception for non-mecha gargantuars). Without the nonsense insta-kills taking away your plants with you having little to no way to resist them then it's pretty fun. I'd say that this objective is the one most reliant upon level design. As you mentioned at the end, any objective can be interesting if the level is designed to match it, but some require more work than others and some have a larger range from good to bad. I think that this objective has the largest good/bad range of all of them due to how easy it is to make either an interesting level that blocks instas and plant selling or Big Wave Beach Day 28.
@tpfoxCastro
4 ай бұрын
Yeah. I think that the best way to make a level based on that objective is to use zombies with low dps. No instakills, no chickens, no newspapers, imps and similars. Just slow/defensive zombeis. Afterall, the main gimmick of that objective is that you don't have access to instakills, so having to deal with bucketheads without using instas.
@HungryWarden
3 ай бұрын
It’s fair grounds. Neither you nor zombies can use insta kills.
@melindamuller4466
Жыл бұрын
I completely ignored Peanut in that locked and loaded level in middle ages, haha.
@ZapZarrapus12
Жыл бұрын
The realease of this video made me so super happy. Your videos are the only ones on youtube that i jump for joy for
@flourrrr
Жыл бұрын
"dont spend more than __" is the literal fun police, along with "dont plant more than ___" and "dont lose more than __" they just limit your options
@lol1013
Жыл бұрын
I think those objectives should be used together with predetermined plants or conveyor
@flourrrr
Жыл бұрын
@@lol1013 i think it could work if like lets say dont lose more than levels were based off levels that dont really require you to use instants, sometimes they're just normal levels for some reason so that does nothing but limit your choices
@tpfoxCastro
4 ай бұрын
No? "Don't spend more than __" is just slow last stand, like Creepz said in the video. It discourages sun production since sun producers become useless after you hit the limit. "Don't plant more than __" is made so you use heavier and more expensive plants instead of spamming cheaper plants like lightning reed. And "Don't lose more than __" is there to make you not insta spam, like most people do through most levels. One of my favorite plants is iceberg lettuce and I still love that objective because it forces me to get a different early game that isn't "stall one zombie while I get double sun producer)
@Day-eb9po
Жыл бұрын
I love last stands. Easily my favorite stage type. My opinion of them only lowered when I dedicated my life to shadow plants, and I still like them anyway. I'm not sure why sun bombs and the like don't count for this video(are they mini games?), but I'd love to hear your thoughts on the gimmick obstacle type conditions next.
@Phoenix-em5uy
Жыл бұрын
Maybe it's because they're World-specific since Potions aren't here either
@scmbgoogle7790
Жыл бұрын
Those are brain busters, kinda like minigames
@TheDuckyDino
7 ай бұрын
@@scmbgoogle7790brain busters *are* objectives
@alvynryansonzhuo2663
Жыл бұрын
35:39 the way the narrator says “NO” made me think that he detests it so much.
@icouldntthinkofagoodname7216
Жыл бұрын
What I hate is the combination of objectives. Particularly the sheet Trample the flowers, Mold colonies AND the conveyor belt. The lunar New year piñata is the worst where the winning condition is dependent on the RNG of Plant food and Locations of the Bucket head type Zombies where you can use PF on a Bok choy most effectively.
@ianjohnson218
Жыл бұрын
I think manual use plants (coconut cannon, banana launcher, not magnifying grass) could help improve conditions whose goal is “not to play the game” (last stand, don’t spend sun for x seconds, ect), because it gives you something more to do during the waiting period, making it feel like you’re actually playing the game.
@therealno_one
Жыл бұрын
Now we need a Jurassic Marsh dinosaur tierlist
@Sp33dyD4v3
Жыл бұрын
I would just like to say it's great seeing this community still alive and well. I came back to the series after seeing Garden Warfare on Xbox and trying it out. It brought me back to PvZ 1 and 2 to play again. One more thing however before I leave. More Masterclass style videos like Sun Producers? It helped my gameplay in an extreme way and more like it would be great.
@GottaSwoop
Жыл бұрын
"Mostly because it's dumb and nobody else would ever think of it" Gold Ninja Vlog Spot:
@GNVS300
Жыл бұрын
GOT HIMMMMMMMMMM
@littledeadlything
Жыл бұрын
somehow Last stand is my most favorite mode It's close to sandbox mode in my eyes and I enjoy just watching new plant crushing zombie without having to spend time on sun part
@grover.
Жыл бұрын
I completely agree
@inspektorzeleshka4708
Жыл бұрын
12:48 I once lost "More than X plants level" because my stupid ass thought it was a good idea to use Hazelnut Witch. So she ended up creating a bunch of puffshrooms that made me lost because it exceeded the given plant limit
@V1_the_scug
Жыл бұрын
Big wave and dark ages(or anything where zombies can trap plants) can have cheesable endangered plant objectives because you could just have all the endangered plants sheepified or trapped in an octopus, they won’t be eaten too
@MinoriGaming
Жыл бұрын
objectives are neat but I still prefer the OG PvZ2 1.0 way of handling them, where they were optional side quests to earn stars. PvZ2 1.0 had a lot of issues but that was honestly pretty neat.
@aceae4210
Жыл бұрын
if it;s anything to note the way pvz2 china works is with a close to same system basically a level has 2 versions, a normal version and a hard version in the hard version there are 3 stars you can earn which you get from completing a objective think getting a start from having spent lessthan 2200 sun this one I haven't seen in international pvz2 but another one is have more than x amount of plants on the lawn when you beat the level (to block the strat of just using lawnmowers on the final wave making you need to clear it out legitimately) if I recall correctly from what I have read from comment sections is the stars you earn let you unlock the zomboss levels at the end of the world, (and the other one I have seen is you know a battle pass progression system, so in "Secret Realms" they have that system (where when you reach star milestones you will unlock a reward with a free path and a payed path, with a big reward if you get all the stars) I have made a big comment but I hope this come out understandable
@m4rcyonstation93
Жыл бұрын
endangered plants has the highest highs but man it can feel frustrating i didnt really notice the insanely good ways of using it until you pointed them out lol so thanks? edit: also, you should include the mod name of the mod you’re playing in the bg in the corner
@sageforce6363
Жыл бұрын
i just kind of like listening to your voice. nice, relaxed and well informed noises are my sleep aid.
@yamayayutraca
Жыл бұрын
You completely missed limited seed bank stuff? That’s half the fun of ‘plant chosen’ levels that can really force your hand with more flexibility than L&L levels.
@Zeldrake
Жыл бұрын
Random thoughts no-one will read: - I had no idea mold colonies could be more interesting than "Hahah you lose the back of your lawn," the modded applications are waaaaay cooler than anything the unmodded game ever does - Collect X Sun would be marginally more interesting if the level instawon when you got the sun, as opposed to actually having to finish the rest of it - Flower Line should have the lawnmowers at the flower line for a one-time save, as opposed to where they do nothing - Destroy X Grid Items would be fun if a) all X were on the map at game start (gravestones?) and b) destroying all of them instawon the level
@tpfoxCastro
4 ай бұрын
I think it would be funny to have a level where you have a flower line and the last flag is IMPOSSIBLE to beat, so you need to use knockbacks, plants that can't be eaten like spikeweed or infi-nut or something else that can make the zombies go through the flowers and use the lawnmowers to kill the impossible wave.
@thyduke3010
Жыл бұрын
Funnily enough how we feel about endangered plants and last stands are completely opposite. Interesting
@tpfoxCastro
4 ай бұрын
One is put the plants and just wait, the other one is "if you blink, you die"
@nikolanovakov9290
Жыл бұрын
For the endangered plants, i find it ok but the its shot way down as most levels place them in the first 4 rows and spam instakill zombies and stuff on it, making the objective good, but the levels with it horrible
@GNVS300
Жыл бұрын
TFW you leave a Prospector to die at the end of a Flowers level only for it to not self-destruct and instead trample the flowers and cause a losd
@nicknack5388
Жыл бұрын
I just had an interesting idea when watching the defeat x zombies part. What if instead of that it was a whole level thing where you had to defeat a zombie every x seconds. That would actually weaken stallers, pretty much the meta of pvz2. You could also use gargs or other strong zombies to make it feel more frantic rather than just weakening stallers, as you'd have to pick off weaker zombies to stall for time to kill the larger threats.
@RedditorGogeta
Жыл бұрын
The biggest reason I hate the "Don't lose more than X plants" level is that I CAN'T SHOVEL, like in many instances I put a cheap attacking plant in the back until I get more sun to plant a melon or something (since I can't rely on instas and most walls take very long times to recharge) but since shoveling counts as losing a plant it in these levels it instantly makes the level unbearable for me
@LiterallyAlive
10 ай бұрын
I think «Produce X Sun» could be wayyy better when A. You made final wave spawn zombie below the lawn like in altverz B. You need to SAVE the sun for the finale of level, this would be perfect objective with this issues!
@AoE_Freak
Жыл бұрын
I never noticed that the flower line flowers have faces
@Jakewebmaster8
Жыл бұрын
I disagree with Last Stand, because it really makes you think of what you should use for your defense before the zombies arrive. You don't have to grind out sun in Last Stand levels.
@omasumi
Жыл бұрын
i can quite literally hear the omori brainrot slowly consuming creeps, the ost is becoming more and more common with each video
@alvint6465
Жыл бұрын
Ik, it's great!
@gene8512
Жыл бұрын
12:43 I mistakenly thought that it was possible to lose the Never Have More Than X Plants objective using Holly Barrier, Spore-shroom, or Witch Hazel. Holly Barrier's leaf barriers count as plants for the objective, but thanks to your remark I learned that the new plants simply don't spawn above the maximum
@tianmuhe3971
Жыл бұрын
15:18 Reflourished devs and players: *nervous sweating*
@Robotmudkip99
Жыл бұрын
Don’t they just remove them I don’t think its stated
@starfruit6078
Жыл бұрын
Lock and loaded it’s horrible in penny pursuit 3 chilly
@Chronotopia
Жыл бұрын
Endangered plants, while fun, most of the time is just hell. It's so annoying whenever the game makes it like a lettuce iceberg or a crocodile, it doesn't give you enough time to react which is just stupid.
@keremylmaz8423
Жыл бұрын
15:01 You can beat pirate seas day 22 with only spikeweed.
@raiderman4928
Жыл бұрын
“It’s entirely POINTless and arbitrary” who’s gonna tell him
@SnaksiXD
Жыл бұрын
Nah Last Stand is the most fun objective, period. Don't spend sun is a really clever and challenging one too.
@Hello_World_not_taken
Жыл бұрын
Given plants is a really fun concept!
@gamer_hempy
Күн бұрын
one thing to note is that the "Score X points" isn't actually originally from a mod, it is from the "Cannons Away" minigame where you had to score a set amount of points before the level ended
@nc7718
Жыл бұрын
I hate endangered plants solely because of The Old Queens rematch in Eclise. Four endangered sunflowers on minecarts. IN COLUMN EIGHT. WITH BARREL ROLLERS. Holy shit that level sucked ass. Another problem is in Reflourished, where they nerf plants in locked n' loaded levels and then don't nerf the levels alongside them... some of them are frustrating, rng based, and one is straight up impossible without powerups.
@GNVS300
Жыл бұрын
Which is the impossible level in Reflourished?
@DannyCheezits
Жыл бұрын
i beat that eclise level first try i dont get what your on about
@trekkinmain4974
Жыл бұрын
Modern Day Level 16 is impossible in Reflourished without power ups or insane luck. How did they not realize that they should rebalance vanilla levels?
@nc7718
Жыл бұрын
@@trekkinmain4974 MD16 is fine. I'm talking about BWB16 and DA18.
@trekkinmain4974
Жыл бұрын
@@nc7718 I don't think any of the plants from either of those levels got nerfed (Sun-Shroom is the only one that comes to mind). How did you find them more difficult?
@Lemony123
Жыл бұрын
5:11 I think a good way to do it, is by banning plant.
@verbugterherrderdunkelheit6086
Жыл бұрын
Survive for X seconds sounds like you could do something really different, like a unbeatable level where damage is obsolete and you have to do everything you got to stall,
@kingkozumed1717
9 ай бұрын
I absolutely adore the music in these videos! As someone who finds OMORI soundtracks insanely underrated and unknown, I always get excited when I hear em in the vid lol.
@aditkumar4644
Жыл бұрын
wait is that GreenPath theme in the back?
@jessetime159
11 ай бұрын
Several things that would make these objectives better are: -Making the don't spend sun levels similar to the Least Cash challenges in Bloons, in that it stops you from over spending, and not weigh the objective hard in the early levels -Making score levels not about reaching a super high score target, but about scoring as many points as you can by strategizing your plant layouts and then the points you earn turn to coins at the end of the level, similar to the Cannons Away levels -Make don't lose plant levels more forgiving, as in having less special and/or tanky zombies, and not weighing the plant loss objective hard in the game -Use mold colonies in interesting ways, such as blocking different tiles, instead of the ones at the back -Have flower lines a bit further away from the zombies so as not to risk losing the level quickly -Make new loss screens for the objectives instead of the boring ones: Like for the flowers, "THE ZOMBIES TRAMPLED THE FLOWERS!", for Ghost Pepper, "GHOST PEPPER DID NOT SURVIVE!", and for mold colonies in bonus levels, "YOU PLANTED ON DAVE'S MOLD COLONIES!".
@ProbLiable
Жыл бұрын
The objective behind ranking objective is hard to object the objective of being objectively funny!
@qbertsandy1367
18 күн бұрын
Arena and penny pursuit sometimes have mold formations that cover half the lawn at random checkered patterns Forcing you to either multi lane hitting plants
@72degrees44
Жыл бұрын
You’re forgetting one objective exclusive to dark ages survive with the potions boosting the zombies and Sun bombs
@deleetiusproductions3497
Жыл бұрын
Minigames aren't real objectives.
@AceandBlast
10 ай бұрын
I'm pretty sure that some of the objectives also had an instant-loss condition in the old times. You could actually plant on the Mold Colonies accidentaly and you could accidentally go over the Never have more than x plants limit as well. Yes, you could just simply put a plant on a mold and straight up lose the level LOL
@jayman1462
6 ай бұрын
i honestly think the objectives just all suck. i want to play the game with my own restrictions. they’re just frustrating because they’re annoying and don’t feel interesting. to me, they’re not a challenge, they’re just an artificial difficulty increase.
@tpfoxCastro
4 ай бұрын
They are not supposed to be a difficult increase. There are a way to force players to not just use the same strategy over and over in all levels
@jayman1462
4 ай бұрын
@@tpfoxCastro fair. i still don’t like them
@somebodyinsane1818
Жыл бұрын
I played 2 much pvz china version nowadays where the don't lose plant keep screwing me over and over made me really hate that thing cus their special lvl have mechanic to kill your stuff really easily (and in the special lvl all objective can kill u cus it's stupid even producing sun,usually 8k and other crap and other special conditions as well)
@lol1013
Жыл бұрын
Hey, you have been talking about pvz late game and how it's not a challenge, I would like to hear how would you change that
@danielburke5673
Жыл бұрын
Objective idea: don’t let the zombies touch the ground this would only use flying zombies and in this objective blover is banned
@loudwhispre9406
11 ай бұрын
Weird that you want the "Don't spend more than X sun" objective to have higher sun spending thresholds when you don't like the "Never have more than X plants" objective because vanilla gives you too forgiving of a threshold. Which is it? Do you want your objectives to give you a flexible threshold that lets you plant a lot or do you want them to be limiting enough to challenge you? Because you criticized one clone of the same objective for being too hard and then criticized the other clone of that objective for being too easy.
@username5155
Жыл бұрын
I feel like an all manual locked and last stand could work really well
@Magna_Dragon
Жыл бұрын
"Defeat X type of Zombies" Ok, fair enough. "Defeat Cardio 5 times" or "Defeat Ceasar Zombie 2 times" Why those 2 have so much hp to the point that they're not going to be defeated more than once
@pretentiosaurus
Жыл бұрын
i think the flower line would benefit from being designed more like mowers, where you instead get a bonus from protecting them maybe each flower tile is a piece of the ending bonus, and you only immediately lose if all the flowers are trampled, do even only one flower remaining is fine (you're probs not gonna get the bonus for that tho)
@emi_lives_alone
Жыл бұрын
i agree with most things aside from sun timer and spend no more than X, id put no more than X in A just because i really like the pressure you can get from it, and i personally never lose to it accidentaly (hasnt happend to me in my *insert long time* of playing this game lol, but i understand the people that do complain about it). Sun Timer is B for me because i really like the quick desition making you have to do for it, "do i want to stay with this defense for a while or do i want to keep planting more stuff", always was a fan of that to be honest. Good vid man, cheers.
@Adi_The_Gamer4158
Жыл бұрын
I feel like the best example of Locked and Loaded is in Frostbite Caves, where you don't get sun producers in your deck, but there are 8 sunflowers on the field with three being on the top and bottom lane which have slider tiles, and the adjacent lanes to them have one. There are Dodo Zombies, so people who try to defend the middle 3 lanes will get their sun producers eaten. Also, THIS IS VANILLA PVZ 2. That's the kind of level design that i love in this game.
@blooper2088
Жыл бұрын
Pirate Seas Day 22 is one the funniest levels ever, but I love it, interesting concept, hilariously exploitable weakness, the weeds, Spike and Rock can easily cripple the level if you pair them with Wal-Nuts and Snapdragons.
@blacklight683
Жыл бұрын
This vid made me realize that locked and loaded is a good objective AND can make any other objective fun if done right Like every objective I say "that could be fun with locked and loaded"
@thehale_
11 ай бұрын
This video is like an essay where you have all of your points explained, but haven’t reached the required word count, so you have to go into extreme detail just to pad out each paragraph. Padded out equally, so that it isn’t obvious.
@mohammed44_
Жыл бұрын
This guy may not have the best ideas for videos, but a solid S tier ranking voice.
@xnatorskyy
Жыл бұрын
"Nobody else would ever think of it" Me who already searched for this: ...
@keithwiechart7744
Жыл бұрын
The one thing that really irritates me about objective levels is that there is no distinction between objective levels and standard levels from the world menu. I don’t want to have to memorize what levels are regular levels just so I can play a level without being limited by plants lost, sun spent, plants on the lawn, etc.
@kylefarrell849
Жыл бұрын
Isn't there a system of lines on le level icon
@keithwiechart7744
Жыл бұрын
@@kylefarrell849 sure, but some unlined levels still have special objectives and there is no marker to say what that special objective is.
@thecreature4
Жыл бұрын
Why weren't conveyors on the tier list? Do you consider them minigames? Edit: I would personally put no lawnmower levels at least b. After all, you said that pvz2 is a casual game, and I agree. I think they're a neat way to make the game more challenging for a casual audience without it feeling unfair ever, if you let the zombies reach the end you lose, nothing to save you this time. The thing that stops them from going any higher is the fact that it's only use I can think of in vanilla is Garg levels which are easy by default because they are conveyor levels in vanilla. Of course this is still my opinion and people are free to disagree with it if they want to.
@Creeps20
Жыл бұрын
The game doesn't classify them as an objective. I was considering adding them regardless but, eh. Conveyors are conveyors.
@thecreature4
Жыл бұрын
@@Creeps20 That's fair
@eifbkcn
Жыл бұрын
@@Creeps20 I mean, the traditional divide between objectives and minigames also excludes Locked and loaded, and endangered plants.
@eifbkcn
Жыл бұрын
There used to be an objective to not lose lawnmowers, which was basically a harder version of the no mowers.
@thecreature4
Жыл бұрын
@@eifbkcn I don't see how those would differ
@auber-yv7283
Жыл бұрын
Aight, after watching the video, it's very well crafted as a whole, giving insight on everything that makes pvz 2 unique and well, a natural progression from pvz 1, if these were removed, it wouldn't feel like pvz 2,. Anywho i'm going to say what my favs and least favorite ones from pvz 2 by also describing it just because of boredom, but also being one of the people who played from oldest ver. (will obvs pass the penny's pursuit objectives since i never played em.) Locked and Loaded are honestly a level type i always just look forward to, dunno. they give you that idea of theorize on how you can do things with given plants, giving you a literal key to win em, reminds me a bit of pvz 1's deal with giving you the plant and inmediatedly the zombie you counter, its a natural stepup to me. Mold colonies exist, straight up they don't affect anything big, i just straight up never lost one of these. (the most i can think of rn is big wave beach for that lvl without being able to plant on sand honestly.) Endangered plants are so damn good, sure they can be tricky to manage but god damn i love em, if you ain't cheap about em, ya bloody can make the most outta these, puffshroom is still the highlight due to how it actually incentivises you to use plant food and learn more of puff. Never have more than X plants, the more that i see these, it incentivises me up to just optimize a strat with the surprisingly lenient obj, ive remember the days where it got mixed with various objs, usually with don't spend more than x sun. Last stand, so. this one is a slog. straight up, so, on pvz 1 mobile versions, you had last stand day to roof, it felt more like a loaded and loaded lvl with sun for each wave set complete & last stand name slapped on it, but on pvz 2 it feels so damn long that my brain straight up did the most strats on the funny pirate seas lvl 22, cause for me, the rest of em i didn't just do another strat. Survive without mowers, redundantly pointless on newer versions, these were more prominent on older versions where it was; don't lose any mowers for a single star in tandem of other objs. Produce X sun, very easy if you don't overrush the lvl as a whole, cause in that point it eather is; spam a lot of sun producers or stall the final wave. Flower line, yeah i def used spikeweed for situations where the flowerline was in the middle of the tile. it honestly ain't a bad restriction, oddly enough. they didn't think of mixing mold and flower line, i lowkey expected that at one point during the game, but...no. Defeat X zombies in X secs; I forgot about this one, its just not a lvl type i would lose on. dunno, it just felt like; here's your insta ready to win, always brought cherry bomb for these. Spend less than X sun, yeah i straight up died a few times due to me goofing off and man. lvls aren't hard, they are just always remember that counter above, just bringing 0 sun cost plants break it slightly. Don't lose X plants: These get cheap at some points, not only due to ah yeah, you can lose em quickly, but also; i just straight up abused walls since wallnut kit doesn't make you lose those plants, same with chard guard overplanted on itself. Most plants chosen; ...i mean, locked and loaded 1.5 essentially. Don't spend sun for X secs; Dunno chief, i just straight up didn't play for seconds on the beginning of the game, sure not ideal but hey, its better to redo the lvl on a period that fast forward doesn't exist and you are used to playing with it. Score X points: numbers are a thing that don't hype up for the lvl, the best example is the coconut shooting parrot lvls, but...yeaah these don't do much.
@emperorpalps7004
Жыл бұрын
The spikeweed not triggering the flower line makes sense because you plant on top of the flowers so when the zombies walk over it they walk over spikeweed instead of the flowers
@aipim43
Жыл бұрын
40 minute video from creeps? brb gotta prepare the popcorn
@whact
Жыл бұрын
the locked and loaded objective is the best thing ever for me, i hate having to spend 10 minutes to pick the last plant in the plant selection screen just to end up not even using it in the level
@whact
Жыл бұрын
also each time i enter a level, i just beg for it to have the locked and loaded objective
@pokezod7832
9 ай бұрын
Locked is the best objective and sadly it isnt used enough because of other objectives that needed spotlight. This objective can be used to troll players or give them a moment of peace but it teaches them every time and there are almost infinite possibilities with it.
@thatguykekai2601
Жыл бұрын
i thought walking on the flower line with spikeweed was a feature...like a cool level concept would be where you use spikeweed but there are a bunch of zombies that can remove it like barrel
@kitten6317
Жыл бұрын
It was, but it got removed
@Robotmudkip99
Жыл бұрын
@@kitten6317 it’s still there it just has to be in the middle
@elliebee3520
Жыл бұрын
Truly, the greatest video that ranks all objectives
@Youmu_Konpaku_
Жыл бұрын
Eclise taught me to hate objective levels, I'd much rather have fun with the same old boring strategy than get forced into a level with BS mechanics of losing. Ever since then I've grown to despise objective based levels
@BunnyJolf
11 ай бұрын
Thing with flower line, if it's in the middle of a tile you can just cheese it with spikes
@marcelacoplao
3 ай бұрын
I gotta say, some b+ tier modifiers can have some levels designed to suck [as in bwb 30] and some f tier modifiers like maybe no lawnmowers can be played properly. It all just comes down to level design [levels like ps22 final stand is likely one of these interesting concepts that makes you try different stuff to see what works and what not]
@leopardbunny
Жыл бұрын
I've seen AltverZ do variants of Last Stand where sun producers are allowed, and those are fun to me because it starts you off right in the meat of the game while still letting you build up your defense. Though more often than not, this just boils down to spamming sun producers in the beginning, but I'd love to see this done with only very specific sun producers like Sun Bean, Gold Leaf, or Toadstool allowed.
@Stumpedlogs
Жыл бұрын
I mainly like Locked and Loaded simply because I don't need to scroll through a Netflix selection of plants in order to play the level
@leafytheleaf9452
Жыл бұрын
on a dumb unrelated joke. Zomboss in penny's pursuit when you use reinforce-mint with peanut and torchwood (only works well when you have enough sun and time to create *the hoarde* )
@Darkpq1742
Жыл бұрын
Personaly I enjoy Last stand levels, Because Even if i lose (Its Extremly Painfull) Its really fun just to "Think the best way to Counter the zombies and Play around X" For me its a Simple B/C
@alexstewart9592
Жыл бұрын
You may not lime them individually, but by combining Last Stand, No Mowers and Don't Lose X Plants you can cover each objective's weaknesses by making short Last Stand levels that can't be cheezed with instas or mowers.
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