Blender is easier than… that looks. If you keep practicing you’ll get great at it really fast. I’ve only done Blender for like a month, and I could make that grave in 20 min (ish). It’s really easy to learn 😊
@PunkinPancakes
Ай бұрын
Thanks for the encouragement! I’ll keep working with it 😤 and hope your skills grow too
@conabe
Ай бұрын
You need to press “object mode” and change to “edit mode”
@PunkinPancakes
Ай бұрын
Ooh thank you! I literally know nothing 😭
@yesnoidk
Ай бұрын
That "I" was probably for inset, which you need to do in edit mode
@galenc1606
Ай бұрын
@@PunkinPancakes Shortcut for that is tab. Button cheatsheet: a (select/deselect *A*ll) Shift+A (spawn object) e (Extrude/create new geometry when in "edit mode.") r (rotate) g (Go here/move selected) s (Scale) f (Fill. Edit mode only, usually requires 2 or more selected pieces of geometry.) Shift+click/drag (select multiple) z (switch view types) tab (switch modes between "object mode", which is for moving entire things, and "edit mode", which gives you access to the vertices, edges, and faces, that make up the object) numpad keys (viewport aligns to global axis and puts the camera in orthographic until you move off axis.) w (If your cursor goes wonky, press until not wonky.) That should be basically everything you need as a beginner. Recommendations: 1) Find your search binding. It lets you skip the longer hotkey chains. (I think default is f1 or f2. I use and recommend spacebar.) 2) Stay in axis views when moving things. If your object gets unaligned and its causing a problem, search "selection to grid." 3) Enable "Node Wrangler" in addons. Noone ever says what it is, despite being heavily relied on in nearly every beginner tutorial to do with materials or textures. 4) I'd made the gravestone by cutting a circle in half and extruding a few times. The rim can be made by extruding but not moving the vertices (hold ctrl to snap to grid, click to apply, without moving the mouse.), then hitting S and scaling them to desired thickness. A new cube object can be used for the base, for simplicity. If you don't have numpad keys, theres an emulator option in settings that binds it to the normal number row. If you want lighting, eevee is good for quick reference, cycles if you want accuracy. Workbench exists for reasons beyond my ken. Shade smooth by angle, shade flat, and mark sharp are lifesavers for details. You can use them on the whole object, or specific parts. For tutorials, the community favorite is the "blender donut" by Blender Guru. I think the latest iteration is still compatible with this version. If theres issues, let me know. If you have any questions, feel free to ask. 3d programs can be very daunting at first glance, but I promise its a lot simpler than it seems. Eventually it'll just click, and your brain will realize its been seeing things in 3d, your whole life.
@mordecaiepsilon
Ай бұрын
This is a cool video. It's crazy how powerful context menu keys can be
@PunkinPancakes
Ай бұрын
I know! Its always funny when you know the shortcut but dont know where you find that tool in any menu
@kellyjean3175
Ай бұрын
That looks awfully complicated!! 😮
@ashalunam.9972
Ай бұрын
There is a tiny box in the left bottom corner of the screen where you can input numbers aswell
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