this conversation was stuck in my head for over 2 days
@freeman1884
9 жыл бұрын
Oh my god 70 hours ?? That's some serious work.
@ironthekid
7 жыл бұрын
Welcome to the world of animation, is tedious and time consuming but it can be "fun" and seeing the finished product and seeing how peeps react is just satisfying.
@Pine552
8 ай бұрын
@@ironthekid Yeah it took like 5 hours for 8 no 9 seconds of animation one time
@Murraythis
11 жыл бұрын
Plan as much of the animation as you can before you even touch your computer. Video reference, thumbnails etc. The more knowledgeable you are going into creating the scene, the less time you'll waste when producing the animation. Best of luck man!
@aqualiusaidhreborn5923
Жыл бұрын
Hi there! I know I'm late to reply to this, but what are things should plan besides video references and thumbnails? What else that follows that "etc"? Also, while we're on the topic, how did you learn animation? And what specific resources and video tutorials you recommend people like me who's new and is interested in delving into animation themselves should we go for?
@VITAS874
11 ай бұрын
what do you mean by 3 stages? I need do 100 of renders for find better look?
@Katana314
10 жыл бұрын
...wat? That blocking pass 1 is essentially what I'd just call "99% complete, activate Smoother and upload!" I definitely rely a bit too much on tweening...
@Buda738
10 жыл бұрын
Rest in peace Andy
@CTF768
10 жыл бұрын
Who was andy?
@Buda738
10 жыл бұрын
CinemaTeamFortress Andy Griffith. He was the main character on the Andy Griffith show and was overall a genuine guy. The Andy Griffith show was just one of those classics that you watched with your day when you were 5 years old
@Murraythis
11 жыл бұрын
Animation isn't something only a select few people can do man. I wouldn't say I had a knack for it. It's just one of those things that you learn over time providing you stick with it and remain critical of what you do.
@SpunkyDunk
10 жыл бұрын
I wish you would make more educational vids. :(
@xxItsRudyxx
5 жыл бұрын
Look where you are now, making amazing animations!!!
@IrregularToaster
11 жыл бұрын
TF2 and the Andy Griffith Show together is probably one of the best things to ever happen.
@Calbonnne
8 жыл бұрын
this is 1 week straight for 11 seconds, but it was totally worth it
@diddlypoop
5 жыл бұрын
Two days. 70 hours is not an entire week.
@person12321
8 ай бұрын
3 days @@diddlypoop
@TylerMcNamer
Жыл бұрын
Animation doesn't have to be hard; It's just takes a lot of time and dedication.
@MikoArkamei
10 жыл бұрын
Matlock Audio! Rest In Peace Andy Griffith.
@truth-10
Жыл бұрын
Its happy to see that animations take a lot of time. It make me motivating to continue.
@xirus6520
Ай бұрын
why was I recommended this 11 years later
@AniCator
11 жыл бұрын
A lot of people forget how important it is to block out your animation before you start animating. Straight forward animation can work but it's a lot more chaotic when you want to change something.
@Murraythis
11 жыл бұрын
Ha, it does mean a lot man, and thanks for the kind words.
@bigbunnyleabee
2 ай бұрын
Your rendering is awesome I dead ass thought this was blender for a second
@WASDLeftClick
11 жыл бұрын
Using an Andy Griffith Show clip for this actually fit incredibly well for the engie and sniper.
@Noobgalaxies
11 жыл бұрын
The new shining star of SFM... beware, Max.
@Pyrelancer
10 жыл бұрын
adding ta my "come back later when in panic and or stuck" list. this will certainly help for the end part of my first animation, later. thank you very much for having uploaded this no matter how long ago.
@Murraythis
10 жыл бұрын
Thank you for taking the time to watch!
@1classikai
5 жыл бұрын
“I thought you just meant dyin’!”
@davixx1995
11 жыл бұрын
max points more at astounding tricks people can't wrap their head around rather than anything else.
@Texlow
11 жыл бұрын
not good enough?!? mate this is beyond pixar level of animation! and that takes a whole army of animaters to make it look good to that standered.... the guys at pixar should be begging to work for you!! please may you do a full run through of how you make these god-like shorts? like start to finish kinda thing? it would be mighty handy for all of us, im sure! :D
@PyBun
11 жыл бұрын
omg the sniper's animation reminds me of toy story great job, holy shit
@devicattt
11 жыл бұрын
Engi's walk cycle is so natural and lovely.Well done! :D -animation student
@HunterIsMadness
11 жыл бұрын
MaxofS2D might have the nicest looking films, but you definitely have the smoothest animations.
@CurvyPirate
11 жыл бұрын
As a student of animation this was really helpful, the blocking was something that really never occurred to me.
@convincetheenemy2
11 жыл бұрын
animation time well spent
@joeschmoe13593
11 жыл бұрын
u know at first i thought this video was boring, but seeing all the stages to make that short conversation between engie and sniper, i was really impressed and interested. many people create action scenes that look like crap, but u made the conversation seem...REAL. keep up the good work, me and many others admire it!
@camerondoig
11 жыл бұрын
Thought this was a subtle way of telling everyone you're going back to Shards XD
@Twist3rD
11 жыл бұрын
It's like a big old Naturalmotion reunion
@MoiderahOfVideos
11 жыл бұрын
Seventy hours? It shows. Amazing work.
@EternalDarkWolf
11 жыл бұрын
dude i love your videos so smooth
@TeeTownVideos
11 жыл бұрын
You're too good at this dude.
@Lonech
11 жыл бұрын
Not good enough?!?! Your animation is smooth as hell, down to every detail! I don't think I would be able to master your level of skill anywhere in my lifetime. You're an excellent animator, and I hope this can bring you happiness in your life.
@SomeKindaSpy
11 жыл бұрын
Oh... Lord... I love this video.
@blipdrifter
11 жыл бұрын
I honestly love this. Animation is a wonderful thing.
@3dgamerman
11 жыл бұрын
Oh, that's what splining does.
@DeRealDutcherHD
11 жыл бұрын
70 HOURS of work for a 11 second video. i love the animation and stuff though
@spartz117
11 жыл бұрын
11 second video from SFM = 70 hours of work.
@animatics235
10 жыл бұрын
By the e way best animation I ever and I MEAN EVER great job!!!!
@Superkiller2984
9 жыл бұрын
This looks like something I could come back to if I was struggling with animation on SFM. Definitely adding this to my watch list! :D
@davixx1995
11 жыл бұрын
70 hours. Holy shit. They were 70 hours very well spent though, thank you for the video, found it very interesting.
@CircusPeanut
9 жыл бұрын
What an inspiration you are to me! i love your animation. The acting is wonderful!
@Murraythis
11 жыл бұрын
Pretty much! Like in stop motion animation and 2d, blocking is where you work on individual frames and create the poses, using stepped tangents. Then when you're happy with the blocking stage, you switch to spline tangents. From then on you're working with the computer correcting tangents and so on.
@Bors1240
11 жыл бұрын
This was more useful than you'd even think! Thanks!
@Murraythis
11 жыл бұрын
Your shoulders oppose your hips! If you make a very exaggerated walk across the room, and look down at your body, you'll notice that whatever shoulder is pointing forward, the opposing hip joint sticks forward too! It's the same situation for which shoulder is raised. A simple way to think of it, whatever the left hip does, the right shoulder mirrors it. Hope this helps.
@jad4693
3 жыл бұрын
holy crap this looks new but its actually 8 years old oh my god
@Murraythis
11 жыл бұрын
It depends on the movement. With a walk, roughly you want a full cycle (left step then right step returning to original pose) to take place over one second, so in 24fps you can just about get away with creating a pose on every 3 frames (ideally create a pose on every 4th frame and then go back and create a pose inbetween those frames). The more poses you create the more fleshed out the movement will be, so the idea is have more poses close together during action nd far part during subtle movemen
@TheChislednicknac
11 жыл бұрын
I really like this, and I love how it shows all of what you do.
@HellishSpoon
7 жыл бұрын
funny how that my animations only take about a day to make, fooking shait animationz that is.
@N7Beowulf
11 жыл бұрын
Dude...you need to make a movie. An hour long movie.
@protowilson
11 жыл бұрын
This looks great. I really need to get into SFM. Nice work, mate.
@TheOwlslayer
11 жыл бұрын
That was pretty darn cool!
@Murraythis
11 жыл бұрын
Yep, for the December contest. They got some really nice entries, as per usual XD
@FX_BLURR
11 ай бұрын
Great tutorial!
@LuisSilva_
11 жыл бұрын
I really enjoy this channel, this is probably the only SFM channel that I've subscribed to because your animations are so fluid and you actually don't mind putting your work in the description to download it. I'm still learning to make my sfm animations better. Thank you, bro, you rock and keep up the good work. :)
@GoreTorn16
11 жыл бұрын
Nice work man. So many damn hours!
@JKnight
11 жыл бұрын
Oh wow, this was incredible. Up until the end I really thought I might be about to be this good, but 70 hours, I have only spent 140 hours IN SFM in total. Time to get back to the drawing board :p
@Murraythis
11 жыл бұрын
Nice to hear! And nah I didn't XD Since it was Christmas time, I was working way too casually to have it completed in time. I've seen one or two 11secondclub entries use sfm (I think in November the animation in 5th place was made using sfm) , still a very small number of people within the community. With the number of characters and environments available in sfm though, I wouldn't be surprised to see a rise in sfm entries.
@SuperSoupy
11 жыл бұрын
Loving this! You manage to get a great sense of timing even when using stepped tangents. Very, very nice!
@Finzlow
11 жыл бұрын
Awesome! I love your animation so much.
@Murraythis
11 жыл бұрын
Lip sync was done manually. I created a camera, locked it to the characters face and then used a mirror to aid me. The phonemes already attached to the rigs are a great base to work from.
@Murraythis
11 жыл бұрын
Spline is the name given to the tangent type in the graph editor. Spline will interpolate curves between every key you make, allowing for a nice smooth movement!
@pable2
11 жыл бұрын
Wait wait wait... 70 hours for dat !!! Respect
@JeremJarnex
11 жыл бұрын
Have you considered perfection?
@Murraythis
11 жыл бұрын
On and off for a few years. I think I made my first animations in microsoft powerpoint when I was about 11 or 12. It's only in the past year have I taken animation seriously. I'm at that age now where having a full time job is probably a good idea XD
@Murraythis
11 жыл бұрын
In the graph editor, you need to be creating key frames with stepped tangents. To do this, in the graph editor, go to the drop down menu for "keymode" and select stepped from the list.
@Cludensyo
7 жыл бұрын
Respect dude
@pingoo1981
11 жыл бұрын
Very great work. Bravo !
@Murraythis
11 жыл бұрын
I occasionally use the phenoms but often when I do I find myself tweaking them anyway. They're a good base to work from.
@Ificationer
11 жыл бұрын
Thank you, this'll be helpful!
@dragonparty2
11 жыл бұрын
Damn good animation.
@NekitTheRagdoll
11 жыл бұрын
0:12 I don't know why, but I like this most
@LittleKroh
11 жыл бұрын
You are amazing!
@davixx1995
11 жыл бұрын
now i understand, thank you very much for the response :D
@TheXnaut
11 жыл бұрын
With this talent you could 'prolly work for Pixar...
@Murraythis
11 жыл бұрын
Tutorials, practice, and then more practice :D
@STuffSuperRandom
11 жыл бұрын
So this is how it actually works...
@Murraythis
11 жыл бұрын
The root control should only be used to position the character in the world! To move the character during a walk or any other movement, you use the pelvis control and then animate each limb separately.
@sumphandle
10 жыл бұрын
Murraythis, Thanks, I really need loads of help with animation specifically walking. I'm guessing this is straight ahead, you just reminded me once again to do blocking! I keep forgetting it helps so much. This animation is so good, I love the little touches of expression. Thanks again
@Murraythis
10 жыл бұрын
Best practice is to practice. Just keep animating. Be critical of yourself, and watch animation that inspires you. One thing that helped me is looking through "animation workflows". Just google that term or youtube it and you'll get tons of results. Watch how the people who inspire you animate, and replicate it. Best of luck dude.
@Murraythis
11 жыл бұрын
and follow through. Usually on my first pass, I'll have a poses 2-6 frames apart. You should be more concious as to a where a pose is needed in the movement, as opposed to how often to set a key frame. Knowing where to pose the character is something you learn over time I'm afraid to say. The more you animate the more aware you become when creating a scene. If you want better examples of the stages to animation, type "animation progress reel" into yt search. I hope this helps.
@Murraythis
11 жыл бұрын
In the graph editor, set tangents to stepped. During this step you're thinking strictly about the extreme poses (for example spiderman right at the end of his swing, about to shoot another web), and ideally the movements between those extremes.
@Xyos212
11 жыл бұрын
Thank you man very helpful to see the flow and thinking behind an animation from start to finish. 70 hours though man thats intense! Amazing animation though Pixar movie quality!
@Murraythis
11 жыл бұрын
I think it's from the Andy Griffith show. I heard it first on 11secondclub's December competition and haven't seen an awful lot of AGS, so I can't say for sure.
@Murraythis
11 жыл бұрын
After I rendered the staging scene, I deleted all the keys and started from scratch. The Staging scene was purely to create a video to get the idea from my head and onto the screen, and act as a reference as I created the animation.
@Robinski000
11 жыл бұрын
Wow, amazing work :)
@eggyolksam
11 жыл бұрын
great work!
@Murraythis
11 жыл бұрын
This was produced in Source Filmmaker. Before Source Filmmaker I ventured into programming for about year and a half, so I would guess I've spent about 2 with Maya.
@gamingandstuff.1269
8 жыл бұрын
This is really helpful, cheers!
@Murraythis
11 жыл бұрын
*animation progression reel
@romu3465
10 жыл бұрын
Wew, Looking both of this and the SFM Pose to Pose Animation, hope this will end well! ^-^
@Eox3
11 жыл бұрын
Damn, I love to wait for you to pop up in subscribtion box.
@SuperSoupy
11 жыл бұрын
Ahhh cool :-). Yeah I've been on the lookout for some decent animation forums. Places like Polycount are cool, but it's been hard to find ones that are more animation focused.
@Murraythis
11 жыл бұрын
Currently, I start by thumb-nailing on paper the extremes, these being the poses the most important gestures in the scene (usually about 5-20 frames apart). Once I have the scene on paper, I start blocking them in, however, as well as blocking in the extremes I've drawn, I'll block in a few more poses along the way in order to establish the mechanics of the character; a shift in weight, change in head direction. These also allow me to start establishing principles such as squash and stretch...
@DjKaneYorke
11 жыл бұрын
Murray! I bet you don't even remember who I am... but brilliant stuff man!
@Murraythis
11 жыл бұрын
Aside from occasional ad revenue I don't get paid for this no. I work in retail stacking shelves. Animation is what I've picked up and enjoyed doing in my spare time, and thanks to source filmmaker it's possible to put that towards creating short films without the expense of buying models and such. It's luck whether or not I can actually make a career of it one day (I still don't think I'm anywhere near good enough though), so In the mean time I'll be continuing to make shorts for you guys!
@Murraythis
11 жыл бұрын
I wanted to focus more on the animation workflow than the razzmatazz behind lighting and effects. If you're keen to learn more in that area, I'd recommend looking up a youtube user called Zachariah Scott. He's made some great tutorials in those areas!
@TheCloudCrew
11 жыл бұрын
Well, this guy does work with James McVinnie, who is a professional animator...
@davixx1995
11 жыл бұрын
i totally agree with you, but i probably didn't explain clearly enough. after you do the rough splining, with keyframes and all, i thought that using the round preset(i don't know how to exactly explain how it works, but there's a demonstration in a jimer lins' video) as final splining would have been quite useful.
@Murraythis
11 жыл бұрын
Graph editor. Makes sense having come from using Maya and Max.
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