I wanted to upload a video of my own personal analysis of the reality of triple A gaming on iOS. My own thoughts contradict some recent news articles but are also informed by a lot more experience. Not as a journalist, but as an enthusiast that has been watching this sphere for a long time. Today, I share with you those thoughts on what I believe to be the actual future of iOS (and by extension mac) gaming.
Small note: I actually pulled up older reviews that were complaining about a crash bug and not the size issues that plague more recent ones (game has had update since some of those reviews). So what's on screen is counter to my point a bit, but if you do look for yourself at most reviews, many will be about downloading/installing and app stores terrible deployment issues regarding it.
TIMESTAMPS:
00:00 - Intro
00:46 - Apple's push into mobile AAA being called a "flop" is shortsighted
01:56 - Quality is passable, but not perfect yet
03:34 - Games are limited to only latest iPhone 15
04:53 - Due to Apple AI push, want for newer iPhone devices will surge
06:19 - Next few years the strategy will come into clearer view
08:02 - Apple continues improving the tooling for porting and testing games
09:00 - Apple is paying attention to pain points and shown they are working on them
10:59 - Summary arguments why these are growing pains, not a flop
13:12 - Closing
#wwdc24 #apple #gaming #ios #deathstranding #residentevil #assassinscreed
Негізгі бет Ойындар Apple's push into AAA gaming called a "flop". Why this is shortsighted and inaccurate
Пікірлер: 16