Accurate enough for casual use but Also leaves enough room so that Ace can make more in depth videos. Pretty decent over all.
@ACE112ACE112
10 ай бұрын
wish they were more accurate. the damage locations should be accurate and should show damage at all ranges. sprint to fire time for super sprint and reload cancel time
@biggestman123
10 ай бұрын
@@ACE112ACE112 Thats fair but lets be honest. The majority of the cod community wouldnt even be able to understand half of the information lmao. I guarantee that a lot of the community might not be able to understand a good portion of the info We got right now 😂
@brawler5760
10 ай бұрын
@@ACE112ACE112You’re implying that this community is actually smart enough to read detailed stats. Look at the Forza community, they can’t understand a fucking lick of anything when it comes to tuning their cars.
@AletuCoD
10 ай бұрын
@@biggestman123 I mean that population would not open the detailed stats to begin with. They had already done a good job on Cold War, then they removed it and now its done half assedly
@Libyan_anti_genocidele
10 ай бұрын
🇵🇸Yeah true 🇵🇸
@MFillmore
10 ай бұрын
Honestly just having damage values and rpm makes it so much easier to judge a gun. You can quickly calculate a ttk.
@brawler5760
10 ай бұрын
Except for burst guns, don’t look at their RPM stat because it means jack.
@Libyan_anti_genocidele
10 ай бұрын
🇵🇸Don't forget rpm it also makes huge difference 🇵🇸
@emwols
10 ай бұрын
Looks like the BAS-B is the best gun in the game based on TTK and consistency it seems. Definitely the best gun I’ve used personally
@jonathankylemusic4007
10 ай бұрын
Bullet velocity is very nice come warzone as well
@zenkoz3158
10 ай бұрын
What does that ttk value mean though when the game is dynamically changing it with damage and health modifiers ? What's the point of optimizing weapon choice when the game's engagement algorithms are the deciding factor in fights?
@Saurygiel
10 ай бұрын
The one stat that's missing and is kinda problematic is stability. So many attachments change stability, including "firing aim stability" (whatever that means), but the detailed stats screen doesn't elaborate on that nor does it even state that it exists at all other than the amount it moves the accuracy bar. I was kind of hoping for more detail on this since it's probably one of the most vague stats in recent games, both in terms of how they actually work (does it effect sway will shooting? moving? everything? only idle? in what way?) and it's actual values.
@swat1337
10 ай бұрын
Yeah, I hate when they're extremely vague on what they mean. If I had to guess, it's probably similar to "Recoil Stabilization" in MW2 which seemed to effect how much your sight would shake while firing, especially for prolonged periods of time aka just spraying at a target that's long range. Again, just a guess and it's something they need to elaborate on, because I'm getting sick of all the hidden recoil and accuracy stats the last couple of COD games have had.
@Saurygiel
10 ай бұрын
@@swat1337 Yeah I was thinking the same thing. It also seems to have replaced "recoil smoothness" on a lot of if not all MWII attachments like suppressors (not to mention how confusing that stat was too). However, other attachments that used to have recoil stabilization in MWII now have actual recoil control instead... I'm just gonna chalk it up that firing aim stability is the stability or idle sway of the gun while firing, but that makes me wonder if idle aiming stability helps with that or if it's really just recoil stabilization with a new name like you suggested.
@nickpick0176
10 ай бұрын
I may be wrong but I think it's related to recoil control vertical recoil and horizontal recoil If you sum this 3 up you should obtain "firing stability"
@Libyan_anti_genocidele
10 ай бұрын
🇵🇸Yeah true honestly I would like them to take this mw2 mechanic out and just add some recoil 🇵🇸
@Hithere154
10 ай бұрын
Slightly tangential, but as a player that loves sniping I’m sad in a similar vein that “Idle Aim Stability” is not mentioned at all in the detailed stats… it’s kinda important but it is what it is
@yeetgrenade7492
10 ай бұрын
I believe the burst rate of fire is reflective of how often you can fire a full burst. Basically it is bursts per minute, not rate of fire
@brawler5760
10 ай бұрын
If Sledgehammer is thinking the community would get that, they’re giving their fans WAY too much credit.
@jimbobsclayworld2439
9 ай бұрын
Or maybe it is the fire rate divided by the burst delay and they got it wrong? And wouldn’t they write it as bursts per minute rather than rate of fire?
@FOS_Sven
10 ай бұрын
Wild guess before I watched the video: No
@raidengoodman8754
10 ай бұрын
My guess too
@comradeweedity1648
10 ай бұрын
Yes, but no.
@RvBnerd618
10 ай бұрын
Well yes, but actually no.
@S1X_Bucks
10 ай бұрын
I just assume that answer when it comes to anything in cod
@bloodmoonangel8925
10 ай бұрын
Accurate or not (and they are accurate) I'd rather have them than the goofy IW stat bars any day
@jedirayden
10 ай бұрын
I'm happy that we have the stats we have but I'd love to see ALL the relevant stats. Also, I'd like the stats to display proper values for the ones that currently are wrong. But I'm happy with the game so far.
@AletuCoD
10 ай бұрын
Yeah something like cold war, it was perfect then
@beeraaaaad
10 ай бұрын
Will you do a video on best attachments in each category? The gunsmith is so damn overwhelming and confusing to try and pick the right attachments
@sebbepersson6819
10 ай бұрын
I usually just look at the attachments that has the least downside. That's an easy way to build a better gun.
@MerrStudio
10 ай бұрын
Unrelated but - one thing I wanted to mention is I actually really enjoy other modes with this COD. With MW2 I played DMZ & coop once and never touched it again, with this one I really dig the War mode (I didn't have the chance to play WW2) and MWZ is actually pretty fun, better than I initially expected. My main complaint about zombies is that I wish we still would get an optional round based zombie mode, like I'm fine playing MWZ every now and then and if they will pump content into it then I won't be disappointed, but I wish there was some alternative for that.
@artacuno7564
10 ай бұрын
The war mode is so fun honestly. Needs more maps but its great and id love to even try to play it as like a competitive mode and really try to play it sweaty with like a party or something.
@hughquigley5337
8 ай бұрын
Is "war mode" a PvE game mode against AI with guns? Or is it a PvP game mode?
@MerrStudio
8 ай бұрын
@@hughquigley5337 war mode is a pvp only mode with a scenario based like map where you have attack and defense, attack has to complete certain objectives and defense has to stop them until the time elapses. These objectives vary from map to map, in MW3 it was like capture 2 points -> move a tank like a payload from Overwatch -> plant two bombs.
@hughquigley5337
8 ай бұрын
@@MerrStudio Thank you for telling me! Sounds interesting. :)
@DJDJ-kl2os
10 ай бұрын
It’s about time they gave us amazing weapon customization combined with actual detailed stats; thumbs up to devs. Saying that I’ve been following ace for years; I fully support you and thank you for your dedication to our community.
@AletuCoD
10 ай бұрын
They had already done this in cold war and it was much better
@Renegade-re4vs
10 ай бұрын
Generally happy with the detailed stats honestly. Obviously there's room to improve, but they have more than enough information to decide on the fly what gun to mess around with next, and it only takes two games max to decide a gun isn't your style
@codythompson7535
10 ай бұрын
Thanks for the video. Do you plan to cover the MWII guns in a single video per category or individually? I think it’s totally understandable to show the weapon ranges for each and then a best class setup video for them.
@LtFulcrum
10 ай бұрын
Please compare Covert Sneakers with Dead Silence if theres a difference
@bobfranklin2572
10 ай бұрын
This. Is the beep and delay etc still there
@mcnalga
10 ай бұрын
Dead silence also gives you ghost
@bloodmoonangel8925
10 ай бұрын
Infinity Ward: Have some bars and figure it out lol
@TheRealYeller
10 ай бұрын
Even with the inconsistencies, I LOVE that we have the detailed stats. No more eyeballing a line graph GUESSING which attachments give me the best ads, damage range, and bullet velocity. Now i can get an exact answer on which attachments are OBJECTIVELY better
@SilentNinjaSparks
10 ай бұрын
One thing I noticed is the detailed stats don't always mirror the bars. On the mw3 first sniper if you use any of the mw2 bipods, the bars don't say it, but it actually improves ads speed in detailed stats. Based on firing range it does in fact buff ads speed
@Bloodreav3r
10 ай бұрын
yea whats up with that Bipod reducing ADS time on Sniper Rifles, is this wrong in the ingame Stats Menu or did they mix something up ??? There are a shit ton of thos examples not only Bipod, for a few weapons there are completely different Values for some attachments
@David_1789
10 ай бұрын
“Hey can you make this gun lighter?” *hands you metal bipods*
@kenpachirin_3568
9 ай бұрын
@@Bloodreav3rwilling to bet for conditional attachments like that it's talking about the ads time when the bipod is being used. Any attachment that causes different animations or has non-standard stat modifications will probably have that reflected in weird ways in the detailed stats
@alarson1799
9 ай бұрын
@@Bloodreav3r They inverted the value modifier by mistake. It's supposed to be +10.5% (slower ADS), but it's -10.5% (Quicker ADS). Hence why the simple pros and cons listing says it decreases ADS speed.
@lostinthesystem656
10 ай бұрын
I feel like the ttk is too high that’s my biggest annoyance also not being able to unlock half the game without a daily challenge which is only 3 then just wins. Which playing solo is very annoying trying to do on any team based mode
@jamieseguin8576
10 ай бұрын
I can only imagine the depth you go to test these. Thank you! Keen to see the gun guides!
@insulinresistance1267
10 ай бұрын
I just wanted to say good looking out Ace on that zombie tip, I unlocked a few things including a decent amount of the guns😢😁
@atatame
10 ай бұрын
This is actually nice move which I didn't expect to see. I'm looking forward your gun guide!
@Timmaaaigh
10 ай бұрын
Do look into M14 EBR - they promised to rebalance the guns in order to keep their character from previous game, but this one has the same upper torso dmg and same RPM as in MW2 - so effectively what used to be OHK to head, 2 shots to body weapon, is now no OHK headshot, 3 shots to kill even up-close, while keeping the same RPM and what feels like more or less same amount of recoil. Was average at best in MW2, more like meh, and now, with this masterful "balance pass" its literally useless.
@danellis2581
10 ай бұрын
Seriously. A marksman rifle that can't headshot? What's the point?
@MiketheNerdRanger
10 ай бұрын
I figured they wouldn't go full XclusiveAce/True Game Data level of detail for these stats. You can trust most of it, it just doesn't seem to give you all the nitty gritty details like a gun guide would.
@therpderp
10 ай бұрын
it wouldn't shock me if the arms are included in the Upper Torso damage just because of how often enemy operators have their arms up, commonly in the way of the actual Upper Torso.
@loki76
10 ай бұрын
I like that the stats at least are correct with the stat changes of recoil and ADS speed and sprint out etc so you can balance for fastest ADS and best recoil etc. Really useful to see how the attachments work. I mean some are completely different from what you think. Some offer huge horizontal recoil reduction or vertical or balanced. It's great tool to find best attachment based on recoil pattern and ADS speed of each gun.
@liliezelaevateinn6142
10 ай бұрын
I second this, never knew there were advanced stats till now and I been using the wrong attachments for recoil the entire time so this is an absolute godsend for helping with my gunplay
@Velllocity
10 ай бұрын
Best part of the new COD is all of Ace’s videos
@SpeedSaber13
10 ай бұрын
Are you gonna do gun guides for weapons of MW II in MW III? because they change drasticly, like the RAAL LMG was one of the best LMG's on MW II but on MW III is one of the worst LMG's
@-CreepingdeatH-
10 ай бұрын
When you do your gun guides will you cover the aftermarket version in the same video ?
@tommyal1220
10 ай бұрын
Sniper Damage Values I noticed that although the detailed stats for snipers have headshot damage values ranging from 270 all the way to 480, weapons such as the FJX Imperium (480 Headshot Damage), MCPR 300(480 Headshot Damage), Victus XMR (320 Headshot Damage) and KATT AMR (360 Headshot Damage) which all exceed the 3 plate total health value in WZ - When adjusting the Firing range dummies to 3 Plates (300 Total Health) the above weapons still do not 1 shot head shot at any of the 3 ranges, but do when 2 played (250 Total Health). Similar to last years COD Next event with WZ 2.0, 1 shot snipers have been advertised and then potentially taken away at full release. I understand that the community is somewhat split on this, but I don’t believe tanked Bullet velocity ammo types such as explosive rounds are the best solution, and much rather the Caldera system in which snipers 1 shot killed up to a variety of ranges would be much more appropriate. I think the sniper community is critical when it comes to re-watchability and “hitting clips”. WZ 2.0 had an abundance of issues that made it slow/boring and had less re play value and I think having a healthy sniping community plays a part in avoiding that with the new map integration. Thoughts?
@MerrStudio
10 ай бұрын
3:24 oh so that's why people track me so well on that spot lmao
@Frost4Real
10 ай бұрын
I remember this video for the CW stats, and they were wildy different / inaccurate, so I'm very pleased with these MWIII ones, and the depth they've gone too. I think they're good enough to help decide on attachments, as in MWII I would always steer clear of anything lowering ADS cos sometimes it'd be a massive penalty, especially on barrels, but no way of knowing
@David_1789
10 ай бұрын
I also noticed that the green and red arrow stats can vary wildly. There were two attachments that both had one red arrow for ADS speed, but one was +5% and the other was +15% !!!
@collinmaina2257
10 ай бұрын
You can still use the reload stat and just know it’s less because it’s using the full reload. Still a helpful stat. This video boils down to “leg shots not included.”
@xpress6966
10 ай бұрын
Will you be doing gun guides for mw3 and going over the TTK for all the guns soon??
@ClaytorYurnero
10 ай бұрын
I noticed the Micro Uzi (Secondary) gets a considerable decrease in RPM when in Akimbo, yet the stats show nothing about this. Also Shotgun Damage needs # of pellets shown.
@majsr
10 ай бұрын
Can you make a video on attachments and stats? There are quite a few attachments that say they do one thing in the simplified stats but the opposite in the detailed stats. For example, with the first sniper rifle, its bipod attachments say they harm ADS time but in detailed stats, they actually help cut it down like 10%. Which stats do i trust then? :d
@jim6807
9 ай бұрын
That’s what I’m saying. It says it does one thing in the lobby but in game it does the opposite lol.
@Mafuskas
10 ай бұрын
I appreciate the honest impressions, Ace; really looking forward to your upcoming gun guides. They are an excellent resource and were amazing for MWII. Also, can I just say that the gunfight through the hatch at 8:21 was entertaining as hell? 😆
@TheRealVen
10 ай бұрын
We all appreciate you Ace❤️
@ashbashtap1987
10 ай бұрын
Still look forward to your guides as you can show recoil patterns etc. I just feel that 150hp is too high with those damage values in some cases
@rudimc4566
10 ай бұрын
Definitely looking forward to your gun guide videos regardless if the stats are correct or not
@dannyb03
10 ай бұрын
2 vids in 1 day 👍
@kandihustty5610
10 ай бұрын
I hope they get around to adding Melee damage for Breacher muzzles. smacking someone expecting them to die only for them to look at you stupid isn't fun. I also hope they add the real recoil values... cause that's just weird to hide.
@myytti16
10 ай бұрын
XclusiveAce. Do you start your gun guides from MWII guns or MWIII guns? :)
@shmoggy417
10 ай бұрын
Not completely happy bc stat bars are still inaccurate for attachments which is annoying. Negative effects aren't nearly as well represented on the bars as positive ones, making it look like you have overall positive effects when you don't. ADS time is a common one. Also, there needs to be an option to see the cumulative percentage effects of all of the attachments. That would pretty much solve the issue
@emp1985
10 ай бұрын
Yay, Gun Guides!! Maybe you have mentioned it before, but if not, question: Are you planning on doing something with MW2 guns for MW3? I don't expect you'd re-do gun guides for all of them "MW3-edition"... just wondering if it would be worth it IF they modified anything. Apparently, on a previous video you mentioned that most MW2 guns could just be ported liek they are, and would be competitive in the new MW3 TTK, but am wondering if that woudl be always the case... recoil, etc?
@diegoolivares143
10 ай бұрын
XA, please make a video regarding the ridiculous SBMM
@wickedknight348
10 ай бұрын
Love your work ace can't wait for the gun guides 😎
@derp3305
10 ай бұрын
I'm still experiencing buggy animation where my character arm glitches outwards from my chest (arms blocks ads aiming as it stretches toward iron sights), furthermore, when I'm using the PKP LMG; I try to open the underbarrel tab and it takes me to a sub menu like when you load in to CoD servers and it says Error. I'm assuming both of these issues are tide specifically to the PKP LMG.😑
@emwols
10 ай бұрын
There are some attachments where the written pros and cons are different than the detailed stats. For example it might say nothing about recoil control in the written list but when you check the detailed stats it gives 5% recoil control. I’m curious if these are accurate
@andrewb229
10 ай бұрын
Pretty sure they are because the Bipod for the first new sniper you can use says worse ADS speed, but the Bipod increases ADS by the most % out of any other attachment. It's noticeable when testing.
@shrekkisluv4165
10 ай бұрын
We should come together and demand Stat tracking for the SBMM. Have it show how much it messes with your ping and other stats to compensate for bad players in the same lobby as you.
@MiguelCastro-ow5ho
9 ай бұрын
I think that for the burst guns it's telling you how many bursts per minute the fire rate is, rather than how many rounds
@Mercer2003
10 ай бұрын
Can’t wait for the Guides Ace
@HashiriyaR32
10 ай бұрын
5:18 I think this could be referring to the weapon's ROF when in semi-auto.
@jim6807
9 ай бұрын
You know I noticed this. I was messing with my grips. I switch to one that has almost identical stats but didn’t slow down the ADS speed as much and for whatever reason the gun just felt so much worse.
@YourInnerTaco
10 ай бұрын
Hey Ace do you know what the difference is between recoil gun kick and the vertical/horizontal ones?
@AletuCoD
10 ай бұрын
I believe kick is how much the gun jumps on the first shot, could be wrong though
@YourInnerTaco
10 ай бұрын
@@AletuCoD Or I wonder if gun kick is the overall magnitude of total recoil and vertical/horizontal are just subsets of that amount?
@Axerotic
10 ай бұрын
I am loving the game but yeah, I´ve had some weird bugs: 1. Loadout menu keeps opening at random moments 2. I´ve experienced that weird angle bug after respawn 3. Some attachments change the point of view, it´s like my cam goes to my stomach and I can´t see because my arms get in the way and once I remove the attachment the bug goes away, so I know it´s because of the attachment. 4. I don´t know if it´s a bug (because I didn´t play MWII) but I hate that if there is a UAV and you kill someone, the next swip shows the red dot on the minimap AFTER you´ve killed them. I don´t get used to it and makes me look for another player but no one is around.
@voodooopaque6357
10 ай бұрын
I hope down the line we get weapon tuning, that was one of my top favorite features on MWII Gunsmith
@kasper_429
10 ай бұрын
No, f**k you, lmao. That BS just adds an unnecessary layer of complexity to the Gunsmith. Just give us our attachments with the stated pros/cons and let that be it. Why do we need tuning after all these years? Plus, it's pretty much a placebo effect anyway. I didn't notice a damn thing when I "tuned" different attachments. The only one that I liked was the optic position tuning. Some of the optics were just too close to the player's "face"/camera.
@dark7014
10 ай бұрын
Ace put some light on this daily challenge bug issue , after max out level can’t access any perks because of this stupid daily challenge bug , 1 challenge is always bugged
@EternaITruths
10 ай бұрын
They might be accurate in private match but the minute you get in a game you either get buffed or nerfed damage via EOMM. It takes me double the amount of bullets to kill people now I’m at a 2KD, while I die in 2-3 bullets of the same gun.
@arbernuka3679
10 ай бұрын
Sorry dude but this feeling of dying instantly when being shot meanwhile you have to hit 10 bullets to kill somebody is server problem and everybody has that..its not only you.
@KreepKarnage
10 ай бұрын
@@arbernuka3679 SBMM hitboxs/damage have been patented since MW2. the subtick problem is a new thing entirely on Top of what we can assume to have the MW2 patented hitreg
@KreepKarnage
10 ай бұрын
@@arbernuka3679 and before you say "that was only for DMZ" this is Activision we're talking about. which is more likely, they're greedy or we are?
@tylerlloydboone
10 ай бұрын
The effective damage range of the Lockwood mk2 w/ the buffalo barrel is 10m. That doesn’t seem right.
@112131415191213
10 ай бұрын
I'm skeptical about them, because for one of the snipers, when hovering over the bipod attachment, it states that the bipod has an ADS speed penalty, while the detailed stats show a buff instead, contradicting one another.
@chronicsynergy
10 ай бұрын
you sure that isn't because a negative ads stat would appear as a positive on the actual time in the detailed stats?
@112131415191213
10 ай бұрын
@@chronicsynergy no, it clearly states ads penalty in red in the cons
@mariedioa
10 ай бұрын
@@112131415191213 I also noticed multiples errors for the first sniper Like x13 zoom increasing ADS when it's stated it should decrease it (because of higher zoom)
@liammbiscwit
10 ай бұрын
@@112131415191213 you said buff, so are you saying it makes the number go up? because that is a penalty
@frazfrazfrazfraz
10 ай бұрын
All of the bipods increase the ads speed of that sniper, and the one with ads penalty increases it the least, so it's still kind of accurate, relatively speaking. There seems to be an error where all the bipods increase its ads speed for some reason
@Sui_Generis0
10 ай бұрын
Surely they can add all the details that ace has in videos quite easily with a team working on it
@what4s
10 ай бұрын
being a so called casual ... I like seeing what the attachment does for my weapon and can make better decisions on what i am trying to accomplish.
@noah7008
10 ай бұрын
Some attachments are a little messed up like the 9mm daemon doesn’t have a fast draw grip there’s a holo sight with a magnifier but every time you spawn in the sights broken
@NEVOROX
10 ай бұрын
What about sigle fire? Some guns are amazing and definitely have a different damage profile in single fire. Keep up the great vids Ace!
@jasonserkowski7194
10 ай бұрын
I think the depth of the stats is just fine for about 90% of applications. Most of the time I just want to know if the recoil penalty is worth the ADS speed boost or not
@meneerwasbeer
10 ай бұрын
I don’t care for the detailed stats, I watch your videos to tell to me what to choose, you are my Morgan Freeman 😂
@ThatCrazyGuy96
10 ай бұрын
I’m okay with guns have different limb damages to add some minor differences between them, but having the upper and lower torso hitboxes be different is weird
@CaptainJoeBoss
10 ай бұрын
Anyone else have a massive inconsistency with the shotguns and slug rounds. According to the stats on the 680 upper torso damage is nearly 200 same with lower torso damage. but at 8m+ its a 2 hit kill, The only way I've consistently gotten one hit kills is with head shots.
@UNDREAMM
10 ай бұрын
Some attachments do not display full statistics but still have an effect on guns and doesn't show up in stats.
@GoesWithTheNameOfGTJ
10 ай бұрын
I’m curious if the stats for the SVA show the fire rate of the first few bullets, or the fire rate that’s applied in sustained fire. Thanks to the stats, I managed to calculate TTK of all weapons including MWII. BAS-P and M13B have relatively quick TTK for this game
@woodymomperousse7221
10 ай бұрын
Honestly I go off of yew Ace I don’t mess their stats 💯!!
@Monkeysplooge
10 ай бұрын
Current bug in the game. High jacked iff strobe breaks custom loadouts. In case you didn't know
@zjsz4954
10 ай бұрын
How did you even find the detailed stats? I looked around the gunsmith and found nothing
@CypriotMalaka
10 ай бұрын
Ace can you do a video on if killstreaks are better than scorestreaks? I go on long streaks but never get to my advanced UAV using scorestreaks. Wonder if kills are better in this game
@McCAlexander
10 ай бұрын
Unsolicited $.02: that intro was hella confusing. "Can you rely on them 100%? No, not for many of them", "more often than not these are not quite complete", but "many of these stats are perfectly accurate" Some are accurate. Some are not. Intro done.
@polybius09
10 ай бұрын
There’s some grip that says it give ads speed but actually makes it worse if you go into the detailed stats 💀
@Lostlife656
10 ай бұрын
Amazing that a "dlc" still isn't a complete game
@thebesttheworst2277
10 ай бұрын
The firing range Dummys are still in 100HP so it's messing up testing guns and how many shots to kill as in the actual game its set at 150HP. Are the Devs aware to fix the dummys and set them at 150HP?
@UnknownSource08
10 ай бұрын
That’ll come at the end of the games life cycle.
@thebesttheworst2277
10 ай бұрын
@@UnknownSource08 😂👏 ... Hopefully they can turn the lights back on in the firing range also, it's pitch black compared to MWII's.
@jce3086
10 ай бұрын
Not really at least the sprint to fire time is penalized on top uf the usual time you get from attachments. It feels off when you get into sudden gunfights or trying to shoot back. People put a lot of shoots on you before you're able to fire your gun.
@biggestman123
10 ай бұрын
That might have something to do with the rough connections at the beginning of a new Cod.
@jce3086
10 ай бұрын
@biggestman123 I hope so cause as someone who likes running and gunning, it is pretty frustrating reacting on time but unable to do anything for what feels like an eternity in the heat of the moment.
@frazfrazfrazfraz
10 ай бұрын
It really depends on what gun you're using. You can't run around with a standard build assault rifle and expect to compete with shotguns/pistols/smgs that are specifically built for sprint to fire time Dual renettis can get nearly instant sprint to fire, so I'm sure we're going to see a lot of that in the future
@jce3086
10 ай бұрын
@frazfrazfrazfraz no, no, no. I know my builds, it's not like it's the first time. Even with the starter pistol it's slow. Renettis feel better but still not the same
@kevinsnel7425
7 ай бұрын
what about rechamering speed? the lockwood 680 has a bolt which can make your rechamering speed slower, but in the details it says that it's 20% faster than stock.. and the light bolt is 79% faster
@loki76
10 ай бұрын
You will have a busy time with gun guides in this game with over 100 guns. And yes you likely would have to redo the MW2 guns since they balanced them.
@kelsipherzatozia840
10 ай бұрын
Honestly the bare minimum headshot damage within the closest damage range should be 50dmg. It shouldn't take more than two headshots with any weapon to kill someone. So small caliber guns like pistols and smg's should be 50dmg. AR's and LMG's should probably do more like 70-80dmg. And obviously any marksman rifle should do 100 dmg, with any true sniper rifle doing 100+ (accounting for armor plates).
@wesvirginia4611
10 ай бұрын
I honestly had no idea there were detailed stats or how to access them
@joeshmoe5539
10 ай бұрын
I'm here reading the comments. And I still don't know how to get to them. You would think it would be the first thing he'd say at the beginning of the video.
@wesvirginia4611
10 ай бұрын
@@joeshmoe5539 me either
@Chorongy-
10 ай бұрын
#1 complaint, don't hide the advanced stats behind attachment selection. Let me look at the standard gun from anywhere in the gunsmith The second fire mode still changes damages
@joeshmoe5539
10 ай бұрын
Am I stupid? I can't figure out how to get to the detailed stats. Where the heck is it?
@Chorongy-
10 ай бұрын
@@joeshmoe5539 so you have to first equip a weapon to a loadout slot, then it has to be leveled up so you can access at least one attachement, here when you are selecting a specific attachment you can press a key to get advanced stats. As I'm sure you know, this explanation more than justified my complaint
@AngryGnomeKiller
10 ай бұрын
The RPM stats for the trigger attachments on the Tyr are wildly inaccurate too
@michaelguzman2699
10 ай бұрын
Side note Ace, when may we expect gun guides to start coming out? Also will the frequency change at all given the new armory system?
@jawon70
10 ай бұрын
Bigest problem is the sbmm. I am shooting with plastic bullets because they give me a bad connection
@thegodfrog7031
10 ай бұрын
I wish it was like cod mobiles detailed stats those show literally everything you could want to know
@raven_CwCFR
10 ай бұрын
On the Holger Marksman version, reload when empty is painfully slow The reload is complete only 1s after the animation
@Synergy4375
10 ай бұрын
Ace…. Have you found any bug regarding health regen not actually working or the kill cam/outnumbered damage numbers aren’t 100% true… so I get lit up bright red screen live capture a obj regen full health normally least 45 seconds before pushing, to then die and the dmg report say I was 46 previous damage and even after the long gap and regen the 2nd guy only had to do 104 damage to kill me ?
@thomasprice7642
10 ай бұрын
Rechambering speed on shotguns like the 680 lock wood are abit wonky
@defaso169
10 ай бұрын
My guess for burst is that rate of fire is based off of trigger pulls, not the ammunition being fired
@AnnaxGaming
9 ай бұрын
Exactly. It's based of how many bullets you can fire off in 1 min time while using the burst.
@Sporadic_r1
10 ай бұрын
can you explain the difference btw: Recoil control, weapon recoil control, shooting stability etc?
@hectorsabino7418
10 ай бұрын
Please notify the Gun turret glitch & the inactivity kickout bug.
@blackpainty3048
10 ай бұрын
Could you go over how some attachments say they do one thing but in the stats they don’t E.g. that laser red dot says it improves ads but it harms it in stats
@dynamicflashy
10 ай бұрын
My lobbies are consistently full of players with Ranked skins and Groot skins, yet KZitemrs seem to play against so many players with default operator skins. 🤔
@bohawk5911
10 ай бұрын
I wish there was more than 6 playable maps, need to bring in some og mw3 maps in like mission and underground because most of these mw2 maps are way too big for 6v6
@bradenmchenry995
10 ай бұрын
A lot of the mw2 guns are decently balanced but the Scar H, M4 and Cronen squall are extremely weak
@cqclife5619
9 ай бұрын
Ace plz make a guide for the sidewinder, im trying my hardest but I cant make the weapon work outside of HC.
@BHRxRACER
10 ай бұрын
They need to simplify this shit and have only 3 multipliers. Headshot, upper torse, limbs.
@imwitdeschyt
10 ай бұрын
Nice to know, long as the bullets shoot I'm good.
@Zack-dw5op
10 ай бұрын
Yeah I'd love to see every conceivable statistic & variable
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