Heya Pals,
I produced this video over the last couple of weeks for a talk I gave the official Winnipeg Unity Users Group. Unity's tilemap features are a powerful start but can be very limited depending on what you're trying to do, and in my experience always need tinkering with, so here's a few case studies showcasing some of those tricks.
I enjoyed putting this one together, though it was a lot of work. I hope you like it!
Playlist from this video: Mikel - Zelda & Chill II
All music from GameChops.com
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This video features clips from my stream. Catch it live: Mon, Tues, Thurs and Fri 1-6pm AEST.
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Download assets and games from the stream at uppon-hill.itch.io/
Later, pals!
Негізгі бет Ғылым және технология Are Unity's Tile Features Good Enough to Make Real Games?
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