Fantastically quick but clear and thorough explanations. This is great! (and I didn't know that Alt+Shift trick for mirrored scaling. Worth it just for that 😁)
@LioGoesIndie
Ай бұрын
Thank you, I'm very glad you liked it! 🙂
@justincreech9526
Ай бұрын
Keep these up please. If you do one on animations. I would greatly appreciate it. Like, best method for a whole list of animations on one sprite. Animation player? Animation Tree? Just animated sprite? Which is the best? Bools, signals, on animation end. All that sort of thing. Because after the basic movement animations. I can't ever get things to work right. Thanks for the video.
@LioGoesIndie
Ай бұрын
Thanks for your comment and your request! I am currently working on a video about signals next, but I'll see what I can whip up on animations after that. I bet there will be a few things I can learn myself in this deep dive :)
@jcut
Ай бұрын
5:55 It's great to see that Collision Shapes can be made visible for debugging! TIL. Is there also a way to make the parent Area 2D visible as well? Usually the Area2D (or the Character Body2D) would have an asset that makes them visible, but I wonder if there's a way to display their bounding box in case no visual asset has been loaded yet? Side note: I'd suggest you capture your mouse cursor to make it easier to follow what you're pointing to or referring to. The red boxes were helpful, but maybe having the cursor visible would make things better. Good luck!
@LioGoesIndie
Ай бұрын
First: THANK YOU so much for your suggestion! Definitely agree and will turn on cursor for the next one! 1- The parent Area2D is nothing but a dot in the landscape so it can't be seen really. What defines the shape of an Area2D is the CollisionShape2D. Extra hint, right below wehre you define the shape of the collision, you can also set a debugging color to tell them apart easier. 2- I think you refer to instantiating. Nothing can be seen if the Node is not in the scene tree yet, as it simply does not exists yet for the debugger. Only if it's in the scene tree it can be seen when running the debugger (doesn't matter if it has a Sprite2D attached or not). Not sure I entirely understood your questions, so shoot again if I misunderstood :) Cheers!
@fcw185
Ай бұрын
Thank you very much for your instructional videos, which allowed me to stay in the same place for a long time in learning godot and take a step forward. I hope you can record more instructional videos and lead more people to learn this software.
@LioGoesIndie
Ай бұрын
Thank you for your warm words! I will definitely go on with a few more tutorials for beginner, but I also have bigger plans in mind for the future that go deeper into game theory, marketing and all that fun stuff. But first comes learning to use the engine 🙂
@martinithechobit
Ай бұрын
When I see an under 100 youtuber I know it must be good.
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