Cleared 620 surprisingly early and went for 640 thanks to my memory from CN server streams that Lin can tank the reefbreakers and seeing some comments that Virtuosa S1 can handle the dodgy enemies at the bottom. Still had to figure out the rest of the gameplay and tag choices on my own though.
Operators:
-Ifrit E2(69)S2M3 Module X Lv3
-Chalter E2(90)S3M3
-Myrtle E2(60)S1M3 Module X Lv3
-Ines E2(90)S2M3
-Elysium E2(60)S1M3 Module X Lv1
-Ceobe E2(90)S2M3 Module X Lv3
-Suzuran E2(60)S3M3 Module X Lv1
-Eyja Alter E2(90)S3M3
-Bagpipe E2(60)S3M3 Module X Lv1
-Eyjafjalla E2(60)S2M3 Module X Lv3
-Virtuosa E2(90)S1M3
-Texas E2(60)S2M3 Module Y Lv1
-[Support]Lin E2(60)S3M3 Module X Lv3
Risks:
-All enemies gain +100% ATK
-All allies have -50% HP
-All allies have +75% redeployment time
-Guards and Specialists banned
-DP regen reduced by 50%
-Deployment limit reduced to 5
-Netherbrand Seaguiders have +150% HP, +50 RES, +200% ATK, when HP falls below 90%, creates brand on its path, gain +300% DEF and requires 2 block, cannot be silence, and more will appear at the start of the battle.
-No leaks
-More Nethersea Spewers will appear
-9 lower ground tiles banned
-Nethersea founders appear at the top and bottom of the map.
-Nethersea Reefbreakers start with +15 stacks, gain +100% movement speed, immune to sleep, slow and stun, gain +180% ATK, +290% HP, deplete 1 more HP when leaked, and more will appear on the map.
-Nethersea Reefbreakers gain status resistance on brands
-Nethersea Reefbreakers take 15% less damage for each operator on brands.
-Enemies on Nethersea brand gain +600 DEF and +50 ASPD
-Allies on Nethersea brand take 120 arts damage and 20 nervous damage every second.
-Only operators with 3 block of more can stop the spreading of Nethersea brand
-Nethersea brand will appear at the top and bottom at the start of the battle.
-While on Nethersea Brand, allies receive half healing and have -50 ASPD.
-Nethersea Spewers have +200% HP and +130% ATK
Some tips:
-Glad the max DP regen down is only 50% this time so double flag bearers will be sufficient
-Gain enough DP deploy Virtuosa and Chalter so they can cover the bottom and top lane respectively. Ines needs to hold the top lane until Chalter is fully charged.
-Ifrit handles the 4 Seaguiders on top easily.
-Suzuran's S3 to deal with the first Seaguider that comes. Her slow allows Virtuosa to trigger the elemental fallout damage enough times to kill it.
-For the second Seaguider, Ceobe S2 will take care of it, but keep Suzuran around until the second seaguider is dead so Virtuosa can charge her skill faster to deal with the enemies.
-Once the reefbreakers come, deploy Lin to tank them. They will not do damage to Lin at all and their ASPD is too fast for them to move after attacking.
-If Chalter's ammo runs out, deploy Eyja and bodies to block and kill the random thrash mob coming from the top.
-Once all enemies and reefbreakers are dead, deploy Ines to have the shadow sentinel reveal the reefbreakers and Lin
Негізгі бет Arknights Contingency Contract #2 Underdawn Main map: Immortal Hall Score 640 "Day 1"
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