Nimitz Instructions by Jacky
Start: Chapter: Contents:
0:00:04 1.0 Nimitz Basics
0:00:08 1.01 General information
0:01:10 1.02 Carrier Basics
0:01:56 1.03 Nimitz Help
0:02:37 1.1 Place Carrier
0:03:04 1.2 Carrier setting
0:03:08 1.2.1 Antenna installation
0:03:17 1.2.2 Air defense
0:03:49 1.2.3 Catapult launch effects
0:04:37 1.2.4 Carrier sync loop
0:05:36 1.2.5 IFLOS & Arrested landings
0:07:08 1.2.6 Briefing: display photos and map in briefing room
0:08:16 1.2.7 Popluate Carrier -
0:10:02 2.0 Carrier effects
0:10:05 2.1 Rescue boats
0:12:03 2.2 Dinghies
0:16:49 2.3 Towing vehicle
0:18:05 2.4 Refueling vehicle with Vanilla
0:19:51 2.5 Refueling vehicle with Ace
0:22:21 2.6 Remove aircraft and helo wrecks
0:22:34 2.7 Settings vehicles
0:22:53 3.0 Aircraft start and landing
0:25:58 4.0 Ambiente
0:26:01 4.1 Elevator
0:26:29 4.2 Carrier bridge
0:27:26 4.3 Possibility of a hospital
0:28:18 4.4 Possibility of a crew accommodation
0:29:06 4.5 Working crew
0:30:01 4.6 Locker with own name tag
0:30:43 5.0 Other objects
Pipes
Briefing equipment
Flightdeck equipment
Furniture
Medical
0:31:50 6.0 Required mods
0:32:26 7.0 Modesize / Copy files
0:33:15 xxx Thank you to all…
0:33:25 The End
Music used:
Ecstatic Wave by Jens Kiilstofte
machinimasound...
Licensed under Creative Commons Attribution 4.0 International
(creativecommons...)
0:00:00 - Jens Kiilstofte - Ecstatic Wave
0:04:13 - Jens Kiilstofte - Luminous Pixel
0:07:11 - Jens Kiilstofte - Enigmatic
0:10:43 - Jens Kiilstofte - Sapphire
Required mods:
Nimitz:
www.armaholic.c...
F/A-18 Super Hornet:
www.armaholic.c...
Lesh’s Tow Mod:
www.armaholic.c...
FUTARM: Maritime Units Pack:
www.armaholic.c...
Airfield Logistics:
www.armaholic.c...
Video Info:
1.2.6 - Briefing:
display photos and map in briefing room:
To change the picture in the briefing room:
the name oft he carrier must be „nimitz“, then:
nimhang4 = ["nimHang4", Nimitz] call TTT_fnc_global;
nimhang4 setObjectTextureGlobal [7, "PATH TO SCREEN PAA"];
nimhang4 setObjectTextureGlobal [8, "PATH TO MAP PAA"];
0 = Folder
1 = paper on the table
6 = whiteboard
Picture size:
512x512 or 1024x512 or 1024x1024
Change „JPG“ or „PNG“ in „PAA“ with arma tool „texview“
Instructions are available at youtube.
3.4 - Setting vehicles
after placing vehicles on the decks, write this in the init line:
this setVelocity [0,0,-.5]
4.5 - Working Crew
m1:
removeallweapons this;m1 allowDamage
False;
[this, "REPAIR_VEH_KNEEL"] remoteExec
[ "BIS_fnc_ambientAnim", 0, false]
m2:
removeallweapons this;m2 allowDamage
False;
[this, "STAND1"] remoteExec
[ "BIS_fnc_ambientAnim", 0,false]
m3:
removeallweapons this;m3 allowDamage
False;
[this, "REPAIR_VEH_PRONE"] remoteExec
[ "BIS_fnc_ambientAnim", 0, false]
m4:
removeallweapons this;m4 allowDamage
False;
[this, "BRIEFING_POINT_RIGHT"]
remoteExec
[ "BIS_fnc_ambientAnim", 0, false]
m5:
removeallweapons this;m5 allowDamage
False;
[this, "STAND_U1"] remoteExec
[ "BIS_fnc_ambientAnim", 0, false]
m6:
removeallweapons this;m6 allowDamage
False;
[this, "KNEEL_TREAT"] remoteExec
[ "BIS_fnc_ambientAnim", 0, false]
m7:
removeallweapons this;m7 allowDamage
False;
[this, "LISTEN_BRIEFING"] remoteExec
[ "BIS_fnc_ambientAnim", 0, false]
More Information see here:
community.bist...
4.7 - Locker with own name tag
Instead of "this setObjectTextureGlobal [0," ttt_nimtech \ data \ tetet.paa "]"
you can of course use your own paa, resolution: 512x256.
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