Joke or not, but the fact that you made it scan almost all of the possible ways to complete level is already amazing. Unfortunately, I don't think you can just program a bot to play level with long traps or just completely messy memory gameplays. I guess that's what learning process for AI is about. Anyways, this is already better than AI from Hello Neighbor
@bobingstern4448
2 жыл бұрын
There exists a reinforcement learning algorithm known as intrinsic curiosity that learns through a curiosity based approach where it tries to find new states rather than rewarding itself from an explicitly defined function. Could be interesting…
@HogRider2
2 жыл бұрын
as long as the bot knows to avoid the hitboxes, "long taps" or "messy memory gameplay" dont matter because the bot knows how to manuver the icon
@ocksie
2 жыл бұрын
The AI only looks at hitboxes and it can see which paths end in death, so I imagine the AI would deal with memory gameplay perfectly fine (If it's real that is)
@__grimmkind__
2 жыл бұрын
honestly how this can be a joke for u? like the bot legit took few paths in the Second wave part no one does and we dont talk about how perfect he went in the ship part
@HogRider2
2 жыл бұрын
@@__grimmkind__ check the date of the vid
@newalexgamer3172
2 жыл бұрын
Considering the fact it's so well made, this could actually be a thing
@quackernuggets482
2 жыл бұрын
@Jupie did you read the comment properly
@quackernuggets482
2 жыл бұрын
@ what
@corgimations
2 жыл бұрын
@ im so condused
@BGDMusic
2 жыл бұрын
i want to make this
@maniharpasaribu482
2 жыл бұрын
It did
@Pgpxd
2 жыл бұрын
0:55 I really love that it doesn't take the big size portal
@markell1172
2 жыл бұрын
The AI likes flexing
@Zenix119
2 жыл бұрын
@@markell1172 what ai? absolute is just cracked at gd my guy
@cringe5393
2 жыл бұрын
the ai is probably set on a "click as little as possible" setting, and it sees releasing to get the size portal as an unnecessary input, but it seemingly can't comprehend the fact that taking the size portal will minimize the amount of clicks in the next part but idk probably faked
@pjdj
2 жыл бұрын
@@cringe5393 april 1st and watch the ending
@jakerussell135
2 жыл бұрын
I genuinely wonder if a human could do that swag route
@theonlysamman3889
2 жыл бұрын
0:56 I like how the AI was like “nah we good being small” and just skipped the portal
@magnetic_force5612
2 жыл бұрын
It likes to flex
@hoottao7234
8 ай бұрын
For a moment i thought i was crazy i was like hol on didn't u need that portal 😭😂
@99Venom
2 жыл бұрын
1:14 Even the AI skips these blue orbs xD
@Frdnnd
2 жыл бұрын
It's a must, otherwise they just wanna be quirky
@fubaxa6746
2 жыл бұрын
the fact it skips them is a reveal that its a joke, because it didn't even consider clicking these as ai would
@evernevers5390
2 жыл бұрын
@@fubaxa6746 If it sees that it can avoid them it probably would since it does take some weird paths sometimes but it could be just fooling us
@gr8gglethesimpson419
2 жыл бұрын
if anyone actually presses those orbs we have found the alien
@SnipGD
2 жыл бұрын
Это наиболее логично, понятно что ролик фейк, но допустим реальное ии в такой ситуации. Было бы тоже самое, т.к вариант не нажатия на орб не приводит к смерти, а значит даже то что после него идет орб тоже не приводящий к смерти, ии первым увидел этот путь, и смысла менять его нет, если результат один и тот же.
@forceitmusic
2 жыл бұрын
1:59 I like how the AI picked the swag rout
@glazedterracotta-l8x
11 ай бұрын
Swag route Les GUUUEUEUEUUUOUUE -SiKky
@AnotherSwissYoutubeUser
2 жыл бұрын
Plot Twist: We think this is fake, but Absolute is really working on implementing this
@anonymous-hj7zn
2 жыл бұрын
someone is at least fnm04 showcased a wave challenge AI
@_why..
2 жыл бұрын
@@anonymous-hj7zn 3-5 people are working on something like this 1. Midget, he is a really good coder he might finish it soon but its in omegabot so no ai for us 2. Figment 3: Adafcaefc or Adaf 4 Firecubez i heard he was making one somewhere but im not sure 5 absolute if this is real
@tornadoreaper
2 жыл бұрын
@@_why.. dude minecraft is more complicated than gd and someone has made pathfinder on it
@_why..
2 жыл бұрын
@@tornadoreaper where did i ever mention minecraft
@g6a0912
2 жыл бұрын
@@_why.. you didn't but I'm assuming he's saying that a gd pathfinder will come eventually considering the fact that a pathfinder has been made for a more complicated game
@leoughnidas
2 жыл бұрын
The insult “you play like ai” just became a compliment i guess
@44Jess453
2 жыл бұрын
imagine someone calls you that while playing chess
@AeonAir
2 жыл бұрын
This is insane
@spike_rico
2 жыл бұрын
You should’ve just let AI beat sonic wave for you lol
@yyyy-ml9pr
2 жыл бұрын
ok
@itsplatinum101
Жыл бұрын
7 likes?
@chemreal
11 ай бұрын
wtf
@GabrielSdx
11 ай бұрын
9 likes?
@niek_de_piek
2 жыл бұрын
Quite funny that this trajectory thing would actually become a feature of MegaHack v7.1 :)
@niek_de_piek
2 жыл бұрын
If Absolute reads this, do you think something like this could ever be done by an AI with this new feature?
@clausable6328
2 жыл бұрын
This AI concept is very interesting and I feel that it has some potential to be implemented at some point. When it comes to what it is useful for, the first thing that comes to my mind is beating levels without having to record a macro to beat the level for you, but I had an idea. What about if you could use it to rank the difficulty of a level? Imagine we were able to calculate the difficulty using this AI by the amount of cps required by the AI, the click pattern that the AI uses (which would be hard to code because I can't think of a way to logically calculate a difficult click pattern) and other elements to rank the difficulty of a level. If this were possible with an AI, it would be very revolutionary for quite a few things. One thing that really bothers me is that the Demonlist is very slow in adding new demons to the list, and that isn't the demon list's fault. The problem is that it takes a long time for top players to get used to a level to be able to place it on the list (which is currently happening with AOD and happened with SC). With this AI, you can just run it, see the difficulty score it gives back, and compare that to the other top levels. It could change some positions of demons that are inaccurately placed. I understand that the placement of levels on the Demonlist are not correctly for everyone. They can be ranked higher or lower depending on the skillset of the player ranking the level (and rarely their experience with the level) but I'd like to make something to fix that. I want every list demon in Geometry Dash to have a "True Difficulty". True Difficulty is basically the total amount of possible sets of inputs that can be used to complete a level compared to the total amount of inputs for the entire level. If it were possible to calculate that with our AI, we could totally apply that to the Demonlist. The Demonlist should definitely be based off true difficulty. I do think it would be possible, given enough time, to be able to create an AI for Geometry Dash. I am not sure about being able to calculate true difficulty, as there really isn't any way to optimize that. It's like comparing a Chess engine to calculating the total amount of games possible in Chess. I think the same thing that happened with chess engines could happen with Geometry Dash. It would definitely take a lot of time to generate the macro, especially for long levels, but I think it could be done. Even though it is an April Fools joke lol.
@_amapy
2 жыл бұрын
PLEASE THIS IS WHAT IVE BEEN SAYING
@eveyrhting
2 жыл бұрын
difficulty should be calculated on how many frames you have to beat a certain gap aswell as the amount of inputs per second
@gdhpsk8723
2 жыл бұрын
Again humans will be humans, AIs will be AIs.
@clausable6328
2 жыл бұрын
@Greenruler10 To me, difficult click patterns are click patterns without a pattern, while still being incredibly precise.
@clausable6328
2 жыл бұрын
@Greenruler10 In that case, True Difficulty would also be subjective since true difficulty is not correct for everyone. You might think that is actually the case, but there are some counterarguments. It is weird to think that no people would agree that VSC is an easy level because it is so consistent. From even the best players, VSC is pretty much inconsistent, so there is an objective boundary to difficulty. It isn't like "What is your favorite ice cream" where both sides are very split. The only way that I can see to be able to get a true difficulty is by using the more objective aspects of a level. In that case, the amount of frames you have for a timing would definitely be objective. Inconsistency is probably a little different, because it is hard to judge exactly what is inconsistent from an objective perspective. I just think that something that is inconsistent is... well... inconsistent. Inconsistent timings from one timing to the next.
@benwilcox1192
2 жыл бұрын
0:54 i love how it just casually skips the 2 spikes lol
@SolarBeam04
Жыл бұрын
0:53 gotta love the comically large strokes he takes for no reason
@voltaikk1732
2 жыл бұрын
the amount of swag routes that this takes is hillarious
@VaporeonGaming
2 жыл бұрын
Wow, just wow, just seeing how far the hacking system has come in geometry dash is just amazing. (I had forgotten it was April 1 XD)
@treudden
2 жыл бұрын
remember that its april 1st
@VaporeonGaming
2 жыл бұрын
@@treudden oh, damn it XDXDXD
@MMitochondria
2 жыл бұрын
This does seem like something absolute would do
@ikiyou_
2 жыл бұрын
The ship’s curves and tangents are making the inner nerd within me rejoice
@Metaverse2525
2 жыл бұрын
The ship going in the lines is soooooo satisfying
@THE_END.ヽ
2 жыл бұрын
Ok but watching how the wave goes trough the exact same way of those green lines is somehow satisfying ngl.
@figmentboy
2 жыл бұрын
Legitimately can't tell if this is real or not...
@th3alex127
2 жыл бұрын
Hi Fig
@MekrinGD
2 жыл бұрын
same, especially considering he showed the same system with lava temple (i think)
@mallex9310
2 жыл бұрын
Either fake and possible or real and in development
@spooooooky
2 жыл бұрын
I mean, it's been done before (azelea) so it's definitely possible
@trollin3915
2 жыл бұрын
same bro. adaf made one and it works (except for orbs for now) and he revealed it today and it is real. so it is likely this is real given the talent of absolute. also what happened with that program u made a while back that brute forced levels, fnm made a vid of it beating lava temple wave
@ThanatosGMD
2 жыл бұрын
Reminds me of the game "Will You Snail". For anyone that doesn't know, the game predicts your path and places obstacles so you have to outsmart & outplay the AI
@EchooMechoo
2 жыл бұрын
its pretty similar to the "show ai predictions" in the extra settings
@ZÏ̇̃
2 жыл бұрын
@@EchooMechoo is this a setting in gd?
@Centinal__
10 ай бұрын
@@ZÏ̇̃idk
@feliretagd
2 жыл бұрын
Now: artificial intelligence beats Limbo 😈
@ramble21
2 жыл бұрын
The madman actually did it
@kicktex
2 жыл бұрын
everybody gangsta till it skips the size portal
@liamjames5123
2 жыл бұрын
Jokes on us guys, he made a bot program in MH V7.1
@kyenkzarchive
2 жыл бұрын
I love how it sometimes does a little swag route
@justviscey
2 жыл бұрын
I've always been dreaming of a concept where AI beats a level. I just suck at programming so I can't make my ideas come true lol. Incredible work btw!
@JaquaviousDamian
2 жыл бұрын
April fools!
@pancakesareawesome3121
2 жыл бұрын
This is like giving someone with the reaction time of Spider-Man X-ray goggles and the ability to look into future scenarios
@iRofu
2 жыл бұрын
I love how it scans all the possible ways to crash and then he chooses the right way
@Mullaloo
2 жыл бұрын
its april fools joke
@ZanyStrom
2 жыл бұрын
@@Mullaloo that is still amazing
@watchf
Жыл бұрын
Mega hack show trajectory. Anybody can do it with MG7
@soupham8156
2 жыл бұрын
Those are literally the most unsatisfying wave movements I've ever seen
@ZMan778
2 жыл бұрын
The AI took a swag route… We’re all dead…
@planty-zyxgd
2 ай бұрын
“AI will take over the world!” Also AI: lets skip this portal for some reason
@shagfordshagtzgeraldxxvii599
2 жыл бұрын
now after 7.1 is released,this is probably botted with trajectory on
@mrboi69
2 жыл бұрын
Removing the decorations will make this level a lot easier.
@loafofzed
2 жыл бұрын
megahack v7.1 moment (guess based on thumbnail and title of premiere for v7.1 trailer)
@trinityy-7
2 жыл бұрын
been thinking about something like this for a few years and that prediction trail is exactly how i first imagined it
@trinityy-7
2 жыл бұрын
nvm its april fools
@mrutherford1106
2 жыл бұрын
I genuinely want to see this in MHv7 and I'm sad because I don't think that it'll happen Or that my computer would be able to handle the amount of coding that's put into it
@swj8
2 жыл бұрын
your computer would be able to handle it
@b1.7.3
2 жыл бұрын
Yeah no way hes going to do any AI in a 4$ cheat
@Quid0pher
2 жыл бұрын
Mega hack v8 for ten bucks?
@Blade122__
2 жыл бұрын
Welp this aged well
@nhatduybui1679
8 ай бұрын
Nah he did
@speedywiths3416
2 жыл бұрын
this takes "fewest clicks as possible" to a whole new level
@ReedLeed_
2 жыл бұрын
I’ve always thought about trying this. I knew it was possible and , if this isn’t a joke, you did it. This is awesome.
@psychzander4622
2 жыл бұрын
It was uploaded April 1st
@DoofDroop
2 жыл бұрын
description wasn't lying
@star_fall_1
2 жыл бұрын
this makes a lot more sense with megahack v7.1 Beta out
@cheerios8210
2 жыл бұрын
Even though this is April Fools, this still is really cool.
@ganvis4390
2 жыл бұрын
I WAS SO SHOCKED and remembered that its april 1st 💀
@fadex2101
2 жыл бұрын
This was a hidden demo of mega hack v7
@ckj7420
2 жыл бұрын
Imagine doing limbo when it comes out. Lines everywhere!
@Kerosene682
2 жыл бұрын
the cube parts are pretty repeatable and it's hard to tell the difference but I love how the ship and wave look so calculated the wave is just so perfect and centered and the ship part is just so clean I'm so glad it shows all the hitboxes and stuff because it shows how it works and just how insane this is but also how nice and wavy the ship parts are rather than being jittery and having smaller adjustments it only does what it needs to which is absolutely awesome
@miwiki6
2 жыл бұрын
watching this video while knowing what this actually was, makes it pretty interesting.
@IlIllIIlIlIIlI
2 жыл бұрын
+
@ieMiaSanMia
2 жыл бұрын
Can’t wait for “AI beats Abyss Of Darkness, Slaughterhouse at the same time”
@AaronKingslien
2 жыл бұрын
When this can figure out limbo...
@Flaaroni
2 жыл бұрын
This has no right to be as entertaining as it is. Also it would be really interesting to see an AI try to play a memory level like Killbot
@thelixator
2 жыл бұрын
flaaroni??
@hiimmark3242
2 жыл бұрын
its simple the ai checks the hitboxes and all the possible routes it can take, checks which ones are safe to go to or not, and goes the safe ones
@DeJay7
2 жыл бұрын
@@hiimmark3242 well that's possible as long as the wrong route kills you on something that's shown on the screen. It might take a wrong route thinking it's safe and later on it kills it. But the aside, it's relatively simply, it knows the hitboxes and can jump/release on any frame it wants (us humans are too bad for that, that's inhuman).
@DarkSide360-0
11 ай бұрын
Limbo.
@ADIIIIIIIIIIIIIIIIIIIIIIIIIIII
2 жыл бұрын
this thing clearly likes living on the edge
@HollowChallenger
2 жыл бұрын
So It was a teaser for MH7.1?
@echoless3484
11 ай бұрын
Trajectories in Megahack:
@SelfMadeSystem
2 жыл бұрын
I actually had an idea for an AI like this but I've never done modding with geometry dash before. Maybe I could try to implement it, who knows.
@mxst1c_
2 жыл бұрын
i love how sometimes the bot just wants to take swag routes
@KylashTheKiller
2 жыл бұрын
The fact that it processed all those probabilities that fast, that shows something
@xfi6658
2 жыл бұрын
yeah it shows what you missed
@KylashTheKiller
2 жыл бұрын
@@xfi6658 true
@cupcsr
2 жыл бұрын
I’ve had this idea but never knew how to make it. Gg on figuring it out
@ndowidar
2 жыл бұрын
I’ve had the concept of a GD AI on my mind for a while but I’m not smart enough to make one, the fact that you did blows my mind and makes me wonder about a million other things you could do with it.
@akanta5746
2 жыл бұрын
you could use a frcnn, lstn, or g-learning rnn for it tbh. It's not suuper hard if you put your mind to it, since all you have to really account for it collision detection information through hitboxes. that being said its kinda pointless lmao why would you spend the work to build a custom model (and have the server to actually run such a thing) when you could just bot any level you want in a hour
@電腦騙徒剋星
2 жыл бұрын
@@akanta5746 you prolly watch some random article and pretend you know AI but turns out you know nothing , training a suitable agent for GD is hard as fk especially your AI need to capable of learn all the feature itself , even the action space is discrete , so far even the best algorithm in RL prolly can't perform well for GD, the network you said is totally irrelevant, it also shows you prolly don't even know how the math works
@akanta5746
2 жыл бұрын
@@電腦騙徒剋星 ??? I'm a CS student and ML researcher at an ivy league school (Dartmouth). I never said it would be easy, and because of robtops shit code, it would probably be very hard. Also I completely agree with you about the action space being discrete. But the theory behind the ai is intrinsically not extremely complex. "The network you said is totally irrelevant" sorry but for the work I have done in Cornell, Dartmouth, and tsinghua, no it is not irrelevant. You know what network is truly irrelevant? SARSA. You're doing RL. I do CV and genetic algorithms. It's completely different
@tashyboi
2 жыл бұрын
Now the real test.. Have the AI complete Back on Track!! Dun-Dun! It's been years and this joke is still so funny!!
@zahrannahyan9666
2 жыл бұрын
a real ai has completed dry out so its better than you at gd
@charlesmot54
2 жыл бұрын
Personally I think it would be very interesting to throw a machine learning algorithm into stereo madness and give it harder levels until it can't die anymore
@zenorite878
Жыл бұрын
Now that's a smooth and clean gamplay...
@pato5996
2 жыл бұрын
It probably scans through a lot of attempts Because it’s scanning everything, it probably means it goes through a lot of trial and error before it beats it Still fantastic though
@psilonic8452
2 жыл бұрын
isfake
@yyyy-ml9pr
2 жыл бұрын
thats not how it works lol
@makhozz501
2 жыл бұрын
I really like the AI's swag route at 2:00
@jakerussell135
2 жыл бұрын
and 0:56
@shima2216
7 ай бұрын
Ai even took swagroutes💀
@ramaicatseye
11 ай бұрын
I love when it takes swag routes.
@Anglified
2 жыл бұрын
This would be very interesting with levels like Lotus Flower. With the asymmetrical ship duals, this would be interesting to watch on how the bot figures every ship maneuver and momentum out.
@psilonic8452
2 жыл бұрын
is fake
@Anglified
2 жыл бұрын
@@psilonic8452 I know, but if it's real this would be interesting to watch
@qwertyisverydead7027
2 жыл бұрын
Best April fools joke this year
@_awaken
2 жыл бұрын
Wait is this V7.1 beta
@_awaken
2 жыл бұрын
Cause it looks like a bot run + show trajectory
@mac4dash41
2 жыл бұрын
@@_awaken yes
@mamo_1567
2 жыл бұрын
Yes it was a showcase of a new feature
@legacytwilight
2 жыл бұрын
His mind posesses an intellect far beyond human reckoning
@Coolwaterdragon1
2 жыл бұрын
This AI is impressive but what's more impressive to me is that the fact whoever made the level had to beat the whole thing
@memegod6750
2 жыл бұрын
0:56 wow. The AI is so good, it took the swag route (Edit) several swag routes
@Zeksha
2 жыл бұрын
Nobody: GD players: congrats now I can make a bot do my grinding like in minecraft's hacks😂
@izzrunning
2 жыл бұрын
i’ve always wanted something like this in gd
@areloTET
2 жыл бұрын
Despite being a joke, please release a program that can beat any Geometry Dash level in the most realistic way possible
@RungleJungle
Жыл бұрын
Thanks for putting the actual music
@KittAnimations
2 жыл бұрын
Interesting how they just scan the longest place to not crash and if they keep finding more it ultimately just beats the level, this is pretty neat, I kinda want to see more of these
@ValerieGD
2 жыл бұрын
thats some Artificial Ascent right there
@randomannoyance
2 жыл бұрын
even if its a joke, imagine how long it mustve took to make this
@watchf
Жыл бұрын
15 minutes tops. Even I can do this
@randomannoyance
Жыл бұрын
@@watchf he created megahack.
@watchf
Жыл бұрын
@@randomannoyance I forgot this was absolute 😂💤
@SmoothcrisGD
8 ай бұрын
2:00 “Swag route lets gooooooo”
@ravarcheon
2 жыл бұрын
i was thinking of some ai that worked exactly like this a few weeks ago, its nice seeing it become a real thing, thanks absolute!
@lemonn992
2 жыл бұрын
the ai is beating sonic wave with swag way
@ideagd1414
2 жыл бұрын
i was thinking if this was possible, i feel like someone who plays geometry dash has to have thought about it once, i guess it could be a possibility. if the AI could learn enough to beat slaughterhouse now that would be cool, nice april fools video though haha
@ihaztwojayz
Жыл бұрын
dude the way it goes in the exact path it predicts even in the ship parts
@viktor_si_atat1728
2 жыл бұрын
so I understand that the AI scans every possible path and then figures what's the most efficient path and to not die? How would this work on memory levels, like say Limbo
@alxwavy
2 жыл бұрын
0:56 Everybody gangsta till the A.I does the swag route
@esmik
2 жыл бұрын
I honestly could believe this is real. My friend has been working on a real GD ai, and it's able to beat easier levels (like medium demons).
@sgrp2706
2 жыл бұрын
I saw someone streaming a geometry dash AI on twitch. Is that him?
@belugas9644
2 жыл бұрын
The artificial ascent has begun
@77trick
2 жыл бұрын
its incredible how 95% of this looks real
@iShimerr
2 жыл бұрын
It really made it harder than needed, but absolute-ly insane AI
@BlitzGruen
2 жыл бұрын
I am really curious how it deals with moving objects or objects that are disabled at first, since sonic wave doesnt have any of those i am assuming it doesnt do well with them right?
@Nebby_smells
2 жыл бұрын
Its hilarious how the wave sometimes moves
@kodirovsshik
2 жыл бұрын
Wow, an AI playing GD, that's actually crazy. I wonder how you approached this problem. Does it simulate a bunch of different paths and takes whichever survives the longest (with some time limit)? Or do you have some time interval and it keeps trying to find a path which works for at least this interval? I'm genuinely curious 🤔
@frski
2 жыл бұрын
I wonder as well. Perhaps it may be a fool. Or if this may be implemented legitimately. But I am curious as to how it'd work if it is a thing in reality.
@kodirovsshik
2 жыл бұрын
@@frski I don't think it might be a fool cuz the paths the ai has taken sometimes are quite unique to say the least
@YaBoiMega
2 жыл бұрын
@@kodirovsshik youre trolling right?
@xd3athclawx554
Жыл бұрын
"Making an AI find secret ways in levels"
@sd3wasfrozenn
9 ай бұрын
little did we know that this was a teaser for the new mh update
@JaShadow01
2 жыл бұрын
Seeing the ship following a line perfectly makes me anxious
@Deox__
2 жыл бұрын
i love how the bot skips the double blue orb cube like everyone else lol
@hp-playz8490
2 жыл бұрын
a mix of "as early as possible" and "as late as possible"
@pedroramirez4364
2 жыл бұрын
AI: "Who needs spamming when you know the exact amount of necessary taps needed"
@_kitaes_
2 жыл бұрын
it spammed on the end
@b_mbyz
2 жыл бұрын
this wouldve been the best april fools joke ever
@Smasher1
2 жыл бұрын
I thought this was real because i got reccomended this 20 days after april fools lol
@Stevelocks100
2 жыл бұрын
dude, imagine if you made this. This could be absolutely revolutionary
Пікірлер: 1,3 М.