download here:
drive.google.com/file/d/1YgYr...
I improved the look of the player-position reprojection a bit, less "duplicate-y".
Inspired by a 2kliksphilip video where he mentioned this idea to reduce input lag. I think I said "holy shit" out loud when I realized what he was getting at in his video. Here's that video, for those curious:
• DLSS 3 - What I think ...
People requested the unity project, so here it is. The code is a big mess, but maybe you find it fun to play with.
KEEP IN MIND! This implementation is not something you would actually want to use in a game. It only time-warps/reprojects the "simulated" bad framerate, not any actual bad framerate you may have, the way real async reprojection would.
drive.google.com/file/d/1gjVW...
Unity Version: 2021.3.10f1
0:00 Demonstrate "freezing" main rendering while still allowing you to look around.
0:15 Demonstrate low framerate vs low framerate with timewarp.
0:33 VRChat mode.
0:44 Demonstrate "Stretch timewarp borders" (clamping the texture).
1:05 Demonstrate player position reprojection.
The reprojection of player position is extremely dodgy, using raymarching to reconstruct the scene as it was seen from the "real" camera.
Негізгі бет Ойындар Async Reprojection outside of VR
Пікірлер: 251