This sound absolutely mind boggling, this channel is a hidden gem and you're truly talanted
@Crucigera.
11 ай бұрын
Very meticulous, I like it. Will try to look at sound from multiple sides in my own projects.
@00bdbr
11 ай бұрын
Amazing! How do you go about working through something like this? Like how do you plan it? Seems like a massive amount of effort went into this.
@basbertrandgameaudio3838
11 ай бұрын
Thanks! I start out by going through the whole video and place markers on important moments and things that need accentuation. Then I'll do a first pass on the most important moments. I normally do those moments quite linearly and just build up each moment with the elements that are involved with as shown in the video, except foley. I also do a quick mix and make things mono if necessary, pan it, etc. After that I'll do a second pass and fill up all the less important moments. After that I'll add foley, voice over and ambience in a separate pass. From there on I just start to work randomly on different aspects to polish and doing the mix along the way I almost never make sounds in the project itself. I'll do that in separate sessions where I create whooshes for example, or record stuff. That's added to a library and I use that during a design project. 80% of the sounds in this video are from my own library. I think the main advantage is not that the sounds are unique (I'm sure there are packs with similar sounds) but that you know exactly what you're working with and how it's created
@00bdbr
11 ай бұрын
@@basbertrandgameaudio3838 Thanks for the description. Very helpful :) I would really love to see a more in depth video of how you go about doing this, sound design, etc. It would be very educational for me. Your design is super high quality!
@observeandwonder47
11 ай бұрын
yes me too! The sound design is excelent
@user-oq4mg2ms9o
9 ай бұрын
Very impressive
@marcdavis4412
10 ай бұрын
I love the overall design but especially the mechanical layer! Do you have some insights for us on how you created those? Did you record mechanical foleys yourself and layered them ?
@basbertrandgameaudio3838
10 ай бұрын
Thank you! The main elements in the mechanical layer, all the click-y sounds, are from a library. I added some metal layers from a filing cabinet which I recorded a while back with contact microphones. To add punch I added synthesized layers. A lot of the mechanical sounds are pretty beefed up (multiband) saturation, compression and EQ. I try to let them follow the movements of the camera or main character by adding pitch, volume and low pass automation.
@abz4c215
10 ай бұрын
Great work! Can you tell me a little bit about processing? how do you achieve such a non-blurry, detailed sound and such an elastic bottom. I think I hear a disperser or something like it.
@basbertrandgameaudio3838
10 ай бұрын
Thank you! The processing is not too complicated tbh, it's more about following the movements and being mindful about which sounds are covering the low end on a certain moment. I also think that leaving space between bass impacts on the timeline on a micro scale helps other sounds to pinch through while maintaining the low end. And you're right, there is definitely some all pass filtering going on. I have a video in the making where I go into the design process for this video, probably will post it somewhere next week
@abz4c215
10 ай бұрын
@@basbertrandgameaudio3838 tnx!
@DreamClinicOfficial
9 ай бұрын
@@basbertrandgameaudio3838 did you ever make this tutorial?
@basbertrandgameaudio3838
9 ай бұрын
@@DreamClinicOfficial I recorded a bit of a walkthrough. Going to edit and upload it probably this weekend!
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