Thank you to Jesús María Cárdenas Iglesias, Borparo, ahmed alghzaly, R.E.Moses for joining the Patreon group this week! To join the Patreon group: www.patreon.com/3dEx
@msb7583
5 жыл бұрын
thank you so much! this series of videos is so helpful. Plz keep up with!
@PAKULYA
5 жыл бұрын
Outstanding! Love it, how music also matches this entire timelapse! Thanks for your courses!
@JMBkiller123
5 жыл бұрын
Great video ! Also, great taste in music ! Loved the part when the Soul Calibur 2 theme - “Guided by wind” kicked in !
@xoxPitAngelxox
5 жыл бұрын
Great work, and i loved the use of soul calibur 2 musics :)
@DragosReloaded7
2 жыл бұрын
beautiful mate
@EdmonAudley
5 жыл бұрын
Вряд ли ты меня поймешь но ты делаешь крутой контент))
@3dextrude
5 жыл бұрын
Thank you!
@Kalyson
5 жыл бұрын
I love you
@3dextrude
5 жыл бұрын
Thank you!
@amadushaw6488
5 жыл бұрын
I see you are working on a game scene that is really awesome. I have been absent lol
@NinjaStreak
5 жыл бұрын
Now I gotta try this.
@Waynimations
5 жыл бұрын
Love your style
@3dextrude
5 жыл бұрын
Thank you!
@angelbaby3342
4 жыл бұрын
How did you make the actual blue portal at the very end? Did you skip showing that part? A lot of you tutorials/speed videos consist of Maya, Zbrush AND SUBSTANCE PAINTER. Can I still try and replicate what your doing with only Maya and Zbrush. I also have Photoshop btw. Like with this video for example, can I attempt at what your doing without using Substance Painter?
@drewcabahug1103
5 жыл бұрын
You're an inspiration. Thank you!
@3dextrude
5 жыл бұрын
Thank you!
@alulall8231
2 жыл бұрын
Thank you
@mohamedkhairy7861
4 жыл бұрын
Great piece of work i like it, How long did it take actually from you to complete?
@3dextrude
4 жыл бұрын
I believe it was about 3 hours total or close to that.
@TUROCK320
5 жыл бұрын
Topology is not clean, decimate all =D but i understood some time we need quick thing for quick result =)
@mrzmbie9816
2 жыл бұрын
Nice very very nice but your video is soo fastly to view soo please😊 can you make it slowly please😊❤😘
@KSAIKSSS
5 жыл бұрын
Привет,круто вышло (Cool 😍😍)
@3dextrude
5 жыл бұрын
Thank you!
@시도로
3 жыл бұрын
good
@JakMesh
5 жыл бұрын
Senpai it have been a while, Like always very inspiring "edit for privacy"
@3dextrude
5 жыл бұрын
Awesome! Welcome back!
@rulazestaenlinea7652
4 жыл бұрын
insane
@rueljose5643
4 жыл бұрын
How does the main blue hole in the portal able to maintain its form from different angles? 🙂 Is that a basic 'aim constraint'?
@lawrencelawine9082
5 жыл бұрын
What exactly are you doing after you have build your object with dynamesh active? I though dynamesh is for getting the overall shape, not for detailing, your models however are looking so clean and neat
@3dextrude
5 жыл бұрын
I think it works fine for adding details too when you set it to a high resolution. I am not drawing straight lines so Dynamesh is fine most of the time.
@iggorr25
5 жыл бұрын
Very cool as always :D How do you decide on the DynaMesh LvL? You used a smaller level on a bigger object... Just trying to make sense of things :D
@3dextrude
5 жыл бұрын
Depends on how much detail I need to add. If I am just blocking big shapes I keep it low, if I want to add more details I keep it higher.
@iggorr25
5 жыл бұрын
@@3dextrude makes sense :D
@Tom-jo3lb
2 жыл бұрын
Hey I like your art realy but i have one question: Give you the low Poly mesh the texture or the high Poly mesh?
@3dextrude
2 жыл бұрын
the low poly model was textured. The high poly is used to bake the details to the low poly.
@ThorTF
5 жыл бұрын
what brush pack are you using ? and also your videos are so entertaining watch keep up the good work !
@3dextrude
5 жыл бұрын
I use many different brushes , the ones that come with Zbrush, some Orb brushes and some of mine
@TinchoSavio
5 жыл бұрын
Hey, where did you get the 3dex surface brush? i'd love it buy it if it's possible! Excellent video by the way!
@3dextrude
5 жыл бұрын
Here's the link gumroad.com/3dex
@aidenfarmer3959
3 жыл бұрын
Hi mate, what program do you use for your final render turntables? is it marmoset?
@3dextrude
3 жыл бұрын
Correct, Marmoset Toolbag since it's easy to set up.
@coatgoat5462
5 жыл бұрын
I've a question I've had for a little while now. Do you specifically ask artists' permissions to make 3D versions of their works/designs? Or do you simply create them and credit the original without communicating it beforehand? I'm never quite sure what's the best way to go about it, given some artists respond eagerly and others never seem to check their inboxes.
@lemrsh
5 жыл бұрын
Depends on the usage,if its for commercial use then defo ask the artist if its for personal use still ask but most likely nothing legal will happen and when posting it do credit the artist.
@Angelplay13xD
5 жыл бұрын
Excellent work, I have only one doubt ,. How did you make the portal?
@3dextrude
5 жыл бұрын
I made that with Substance Designer, but its a static image.
@mickhellee
3 жыл бұрын
hi, may I know the reason why you decimate / triangular the topography? why not stay with the rectangle?
@3dextrude
3 жыл бұрын
That was to get the low poly out of it, you could also use zremesher to keep it as quads.
@Itscynthiayo
5 жыл бұрын
I wonder .. why didn't you unwrap first before going into Zbrush? Bc the unwrapping seemed so difficult with that polycount after Zbrush :d
@faust97420
5 жыл бұрын
I think its because he use the decimation master so i didnt use the first low poly he created (because its to much different ) he use the one of the decimation
@Itscynthiayo
5 жыл бұрын
@@faust97420 aaaah ok, makes sense! Thanks :D
@CostcoChicken
5 жыл бұрын
You mind doing a quick video or guideline on how you do your BPR Clay Renders in Zbrush?
@3dextrude
5 жыл бұрын
There's a tutorial by Michael Vicente online. Just do a search and you will find it. I use mostly his method with some slight modifications. I can't make a video about because that would be unfair to his work.
@CostcoChicken
5 жыл бұрын
@@3dextrude thanks for replying!
@iggorr25
5 жыл бұрын
Cool :D How do you know if you need to do a retopo model after Zbrush? When is the original Low poly not good enough?
@3dextrude
5 жыл бұрын
When the silhouette of the model changes too much you need to retopo. If you just make changes within the shape you don't need to retopo.
@iggorr25
5 жыл бұрын
@@3dextrude Cool, so when you load the High and the Low in Maya and they are one over the other does the High version have to cover the low completely?
@3dextrude
5 жыл бұрын
They have to match pretty closely
@iggorr25
5 жыл бұрын
@@3dextrude THX a Lot:D When you were moving the points on this main BIG islands model, is that also Retopo?
@frankenstein4459
5 жыл бұрын
can you make a slower version from when you import the high poly models to maya till baking in painter
@PAKULYA
5 жыл бұрын
I believe that you need to buy a course. The one in the description. To learn how to
@tenay6309
5 жыл бұрын
How did u make your default stylized materieal? :D
@3dextrude
5 жыл бұрын
I have a video in my gumroad page gumroad.com/3dex
@user-dp5ww4qu5i
5 жыл бұрын
Заебись, чётко.
@Dodo-rb1kb
4 жыл бұрын
Wowowowowowow nicee but why did you don’t re Topo the geometry?
@3dextrude
4 жыл бұрын
I don't think it was necessary in this case, but a bit more geometry cleaning would have been good too.
@burakozcan9526
2 жыл бұрын
why you are using decimating instead of zremesher? Is there any advantage?
@3dextrude
2 жыл бұрын
You can use either one, no real advantage I just find sometimes zremesher gives more geo than really necessary .
@aidenfarmer6951
3 жыл бұрын
I keep getting this error The plug-in has detected mesh nodes containing polygons with overlapping vertices.The following objects have been automatically cleaned up, I cant figure out how to fix it in zbrush though :(
@3dextrude
3 жыл бұрын
Is this error in Maya? Sometimes decimation can create bad geo so I always recommend inspecting the model in Maya and making sure to clean any bad geo like in this case overlapping vertices.
@aidenfarmer6951
3 жыл бұрын
@@3dextrude Hey! Thanks for the quick response, yes this is when I'm trying to bring it into maya from zbrush, its only on two objects, I have some experience with Zbrush but not alot.
@victorhumbertocuadotesqued45
5 жыл бұрын
Hellow, where did u get ur zbrush brushes? Love ur vids :)
@3dextrude
5 жыл бұрын
The 3dex ones I made gumroad.com/3dex and the other orb brush ones you can find on google
@videofan1
5 жыл бұрын
Great video, It’s useful seeing your workflow. Forgive me if this is a dumb question, but after you pull the high-poly mesh out of z-brush you go straight to UV unwrapping without reducing the poly count (decimating? Reducing? Forgot what this was called). I was always taught to avoid triangles/high-poly meshes because game engines would get overloaded. Is this false?
@kallaan246
4 жыл бұрын
Hello, please where did you fond yours références?
@3dextrude
4 жыл бұрын
do a search on google for fantasy portal, I also added the names of the people who made those references in the video description
@kallaan246
4 жыл бұрын
@@3dextrude thanks you I love your works
@Ark_Klemens
3 жыл бұрын
what program have you made the render?
@3dextrude
3 жыл бұрын
Marmoset Toolbag
@Ark_Klemens
3 жыл бұрын
@@3dextrude Thanks!!
@fahadikhlaq579
5 жыл бұрын
Can you gave zbrush brushes free if you don't mind just asking
@darkkartist
4 жыл бұрын
in which software did he create the portal?
@3dextrude
4 жыл бұрын
It's just an image, I used Substance Designer for it.
@3dmodeling4205
5 жыл бұрын
How do you separate the model like that in substance painter?
@3dextrude
5 жыл бұрын
You mean for the render? That was done in Marmoset Toolbag
@lemrsh
5 жыл бұрын
I belive he means materials, you just add separate materials to each item or object you want to separate and then uv wrap them seperate to increase the quality.
@xmrdee
4 жыл бұрын
link to the brushes you used please :D
@3dextrude
4 жыл бұрын
It was mostly these 3 : slash3 malletfast trimdynamic They come with zbrush
@thaocami657
3 жыл бұрын
do you open any class?
@3dextrude
3 жыл бұрын
I have a few tutorials in Gumroad
@mrityunjaydube9525
3 жыл бұрын
I can all do this in blender
@juanayala4678
5 жыл бұрын
amigo hablas español? me sale todo en español
@3dextrude
5 жыл бұрын
Google translate XD, pero si se espanol
@marko202
5 жыл бұрын
Hello my name is Marko and I am doing a game and your help with the Mayan autodesck and all that would help me I am Argentinean and I would like to talk to you about something more private like instagram or something like that if we can communicate it I would very much appreciate your work and thanks for read my message
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