Behold this speedrun for the 2002 RPG everyone is talking about!
Join the Avernum Speedrunning Discord server if you're interested.
/ discord
I recently completed my casual playthrough in about 50 hours, saw that there were no speedruns for this game yet, and found myself wondering if I could use end combat abuse to get to the end of the game early. As it turns out, the answer is yes, kind of.
Routing for this game was super fun. I used all of the resources I could find (see links at the end of the description), plus a whole lot of investigation to find out how the triggers work, where to find the stuff I need and how to best chain all that together.
I'm still stunned by all the miraculous things that happen to perfectly line up with our goal of going fast: that particular recruitable character being super strong and already having all these spells, the hole in the wall in Gale, the doomsguard despawn, the unlock doors 3 tome being just there on the way, ...
I can no longer think of any way to improve my route. The execution however can be massively improved. I could definitely go under the 1 hour mark, but I think I'm going to leave it at that. It's not like there is any competition (or will ever be), and this run went good enough that I'm quite satisfied with it.
Links and credits for the resources I used:
EvilEye for an extremely insightful walkthrough on how to get all 4 NPCs in 8 days.
spiderwebforums.ipbhost.com/t...
Rache for their very detailed guide website.
ironycentral.com/harehunter/Av...
Relle for their almost comprehensive guides about everything in the game.
gamefaqs.gamespot.com/pc/9183...
Matt & Ghost for the steal bug (and hilarious front page, sorry Matt!)
www.angelfire.com/wizard/aver...
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