Once again your vids are improving my game, but now comes the bittersweet moment where I must tell my opponent that their house rules include a blend of 1941, the Hazbro misprint copy of 1942, and tournament standard 1942 2nd edition. I've still had tons of fun but those IPC changes, and zone placement differences DEFINATELY explain my UK fleet's vulnerability during Germany's round 1 move.
@BoardGameNation
3 жыл бұрын
Thanks for watching! I am glad you found these videos helpful. Let me know if you or your opponents have any questions. :)
@freebobby2467
3 жыл бұрын
3:49 made me laugh out loud 😂 another super informative and easy to understand video. Great job!
@BoardGameNation
3 жыл бұрын
Glad you enjoyed it! Thanks for watching and subscribing!
@rudy4058
3 жыл бұрын
Thanks for the videos. Being new to A&A they really help me to understand better.
@BoardGameNation
3 жыл бұрын
Thanks for watching! We are glad you are enjoying the game and that we can help! Let us know if you have any questions! We hope you'll consider subscribing!
@rudy4058
3 жыл бұрын
@@BoardGameNation I subscribed thanks. Are you on Facebook?
@BoardGameNation
3 жыл бұрын
Great! Thanks! Yes, you can find us on Facebook at Facebook.com/boardgamenation
@solidsnake5102
Жыл бұрын
Nice video I cleared my doubts about this sea unit
@BoardGameNation
Жыл бұрын
Glad it helped! Thanks for watching!
@Rookblunder
6 ай бұрын
New to the game (1940 Europe 2nd ed) and your video clarified and transport situation that luckily I could fix before continuing(even if its solo :) ) So basically if I got this right. Transport from Quebec, Canada picks up 2 units, the transport is in zone 106 (Naval Base) so it has 3 spaces. It can reach UK and the 2 units can unload on that turn. Hoping for a response. Thanks for these videos. Helping a lot.
@BoardGameNation
4 ай бұрын
Sorry for the slow reply. I don't have the Europe 1940 map in front of me, but it sounds like you are correct. A transport can load a guy and a thing while moving up to two spaces (three when starting at a naval base). Glad you have enjoyed the videos. Thanks for watching!
@t.e.1003
3 жыл бұрын
Hi, I am from Germany or being more precisely from Bavaria and recently I first came in contact with the game over a friends dad, played it once and immediately fell in love with it. Since then I watched and I am still watching any and everything I can find about it and ordered the 1942 second edition. I am really looking forward to getting some tipps and tricks how to get other friends and people into the game, I hope you can help. PS: your videos are awesome and really worth every minute watching them. Keep on doing it this way
@BoardGameNation
3 жыл бұрын
Thank you very much for the feedback! When this series is done, we are going to make short series on the rules for air combat. Plus, we have a few videos coming for house rules. Thanks for watching! We hope you'll consider subscribing to the channel!
@BoardGameNation
3 жыл бұрын
T.E. I have been talking with a player near Vienna that is looking for connect with more face to face players. You aren't that far away. Would you like me to setup an introduction?
@t.e.1003
3 жыл бұрын
@@BoardGameNation i would really like to accept the offer and i am really sorry for him/her and me but even if it's only such a short distance, it's to ambitious for me to master. I will try to get my friends interessted in the game and maybe in one or two years if i have my driving license (i am 16) the offer could be considerable again.
@t.e.1003
3 жыл бұрын
@@BoardGameNation don't worry about this. I already subscribed and i am looking forward to seeing the other tutorials.👍
@BoardGameNation
3 жыл бұрын
Great! I'll reach out to my guy in Austria and see how he would like to connect.
@coltenthorne8376
3 жыл бұрын
Love the videos! Super well organized and informative. I was wondering if you’d recommend allowing Bridging using friendly transports as a house rule. It would make more sense in regards to realism but I don’t want to break the game
@BoardGameNation
3 жыл бұрын
Thanks for watching! I'm glad you are enjoying them. Bridging friendly troops could be added as a house rule, but that would skew the game toward the Allies. If you were going to add it, you would need to give some balancing advantage to the Axis (Maybe Wolf Pack: subs attack at a three when attacking with more than one sub and/or Dug in defenders: Infantry on Islands defend at a 3.) Try it and let us know how it works for you! Have fun! Hope you'll consider subscribing!
@user-pt2mp8je7s
Жыл бұрын
I listened more to you than to my mom - i wouldn't be the person i am now without you
@BoardGameNation
Жыл бұрын
Not sure if I should be happy or sad about that, but thanks!
@louisdesy781
8 ай бұрын
Note: In the first print run of Axis and Allies by Nova Design; transports were 0-1; zero attack and defended on a one and could be taken as a loss in naval combat; this lead to problems in that fleets would be 'protected' by a blob of transports that could not be destroyed since their lower cost would usually result in the opposing fleet being eliminated while only losing a few transports that could then be cheaply replaced.
@BoardGameNation
8 ай бұрын
That's correct. Unfortunately, that rule set wasn't particularly realistic. Warships should be protecting transports, not the other way around. I'm pleased that this was corrected in later versions. Thank you for watching!
@armageddon_gaming
Жыл бұрын
I'm a little lost because at the beginning of your video you stated that land units end all their movement when they embark a transport regardless if it's for amphibious assaults or noncombat movement, which is also what the rules say. So why are you embarking and disembarking in the same move in your examples halfway through the the video? It's contradictory. My understanding is that the land unit must wait until the next turn to disembark
@BoardGameNation
Жыл бұрын
Thanks for the question! A transport can load once or twice when it moves, but it can only offload once. Once it drops off its cargo, it has to stay put for the rest of the turn. Land units can't move and board a transport on the same turn. It has to start the turn in a land territory adjacent to a sea zone. Then, it can hop on a transport, be moved as cargo by the transport, and be offloaded into combat or as a non-combat move. However, once it is offloaded, it can't move again. Apologies if I wasn't clear in the video. I hope this helps. Let me know if you have any more questions. Thanks for watching!
@user-pt2mp8je7s
Жыл бұрын
You are the best.
@BoardGameNation
Жыл бұрын
Thanks! You're pretty great, too!
@tommaso6340
3 жыл бұрын
Hello! Thank you for this series!!! I have A&A 1940 Second Edition and i'm still struggling with this question: can I unload a transport in different territories from the same Sea Zone? 1) As a part of a double Amphibious Assault: for instance attacking with one unit Egypt and occupying with one unit the undefended Palestine. 2) As a part of a Non Combat Move. NB: In my opinion only about floating bridges the rulebook states enough clearly that the cargo must be fully unloaded in one territory.
@BoardGameNation
3 жыл бұрын
Thanks for watching! I am fairly certain that this is true for every version of A&A, once a transport have offloaded it is done for the turn. A single transport can not drop off troops into two different territories in the same turn. They can pick up from two different places, but once they stop to offload, that ends their movement for the turn. I hope this answers your question. Let me know if I can be of further help!
@hellonwheels9596
3 жыл бұрын
If there is a uk transport in sz 13. Can Germany move a cruiser through sz 13 from sz 12 into sz 14 and ignore the transport. But then move a fleet from 23 into sz 13 to kill the transport?
@BoardGameNation
3 жыл бұрын
Great question! Thanks for asking! If I am understanding correctly, the answer to your question is no. All the combat moves are happening at the same time. You can't say, "I am moving this unit. Then, this unit." They all move at the same time. So, if the Germans decide to attack the transport in SZ 13, they are treating the zone as hostile and this would stop the Cruiser from moving through during the Combat Move Phase. Now, if the German's intent is to make a non-combat move with the Cruiser from 12 to 14 after the transport was destroyed during the Conduct Combat Phase, that is no problem. Or if the Germans ignore the transport and they can move through the SZ at will. Here is an easier way to think about this: All Combat Moves are issued and executed at the same time. All Combat in the Conduct Combat Move happens at the same time. Then, all Non-Combat move orders are issued and executed at the same time. So, if the player has a choice to treat a SZ as hostile or friendly, they are making that choice during the Combat Move Phase and that affects everything that would try to get through. I hope that help. Thanks for watching and subscribing!
@roselandacademyshorts5571
3 жыл бұрын
Hey, I’m playing a version where transports have one defence value, do you know which version I’m playing?
@BoardGameNation
3 жыл бұрын
I think that was the case in the classic (1984) and it might have been the case in Revised (2004). If the map is dark blue, that's Revised.
@roselandacademyshorts5571
3 жыл бұрын
@@BoardGameNation thanks, it was the 2004 one. Also thanks for taking the time to explain to he game, you did a much better job than the rule book.
@BoardGameNation
3 жыл бұрын
Happy to help! Thanks for watching. If you are interested in learning more about the different versions of A&A, we just did a video that walks through the 40 year history of the game. You should check it out. Thanks again for watching!
@mikemartin8088
3 жыл бұрын
Thank you for your work! I have a question about the original A&A 1942. Can a tank move 2 land zones, board a transport, and still be used in an amphibious assault in one turn?? Thank you for your time!
@BoardGameNation
3 жыл бұрын
Thanks for watching! The answer to your question is no. A tank has to be in a land territory that borders the sea zone it is going to be picked from and once it is dropped off it can attack or end the turn in the new territory. It can't move before or after being on a transport. I hope this helps! Let me know if you have any more questions. Thanks again for watching and I hope you got a chance to subscribe!
@mikemartin8088
3 жыл бұрын
@@BoardGameNation Thank you I am now subscribed!
@BoardGameNation
3 жыл бұрын
Thanks!
@Masta-Blasta
7 ай бұрын
Can a transport which is carrying two infantry drop one infantry off at one location and the other infantry off at a separate location if those locations are touching the same sea zone?
@BoardGameNation
7 ай бұрын
Negative. Once a transport unloads, it is done for the rest of the turn. It can't move, load or unload. Thanks for watching!
@Masta-Blasta
7 ай бұрын
@@BoardGameNation Thank you! I've been gobbling up your A&A content since you started with these World Championship video breakdowns which are amazing!! You have got me back into A&A after about 25 years of being away. Great Game!
@Retsler54
Жыл бұрын
If a transport was used in the combat move, can it be used in the non combat move as "a bridge"? Well I have read the rules now and answer myself with a "no".
@BoardGameNation
Жыл бұрын
You are correct. Transports can only move once per turn. Thanks for watching!
@CombatVetx3
3 жыл бұрын
I'll stay with the original rules, they can defend at a 1 and can be used as cannon fodder.
@BoardGameNation
3 жыл бұрын
That is the same as 1942.2. Subs defend at a 1, can use the surprise attack, but can hit or be hit by air units. I buy them to soak up hits in naval battles along with a healthy dose of destroyers. Have fun!
@virtuallyunited3707
2 жыл бұрын
I've been DYING to have this question answered! Can you move a transport one space, then bridge? What about two spaces, then bridge? If yes: Can a transport go into a hostile zone with warships, conduct sea battle, THEN bridge in an amphibious assult in the case of victory at sea? I voted no in a game with my buddy, but he thought yes. In the end, we didn't allow it, but that was one question I've wanted to make sure I was correct about.
@BoardGameNation
2 жыл бұрын
Thanks for watching! Ok. People have been using the term "bridging" for decades and it is way more trouble than it is worth. The thing is, "bridging" isn't really a thing. Transports can load and/or unload, that's it. The most common usage of the term bridging is to describe a transport that moves units from one land territory to another without changing Sea Zones, but this maneuver is no different than any other move by a transport. Still, this term frequently confuses players. Some think they can do this while in a hostile sea zone. Others think that they can move an unlimited number of troops because the transport isn't using any movement - it is just creating a bridge. Not so much. The fact that the transport doesn't change sea zones doesn't alter any of the other rules regarding transports. I hope this helps clear up your first question. Your second question is a bit more straightforward. All combat moves have to be announced during the Combat Move Phase. That includes any loaded transports making any kind of amphibious assault. Players can't send in warships first and then send in transports if the attack is successful. They all have to move together. Hopefully, this is helpful. Let me know if you have any further questions! Thanks again for watching and I hope you have a chance to subscribe to the channel!
@robertsnyder1890
2 жыл бұрын
you say you cannot pick up, move then drop off. what about bridging?
@BoardGameNation
2 жыл бұрын
Thanks for watching! Transports can move 0, 1, or 2 sea zones, pick up a maximum of two units (any land unit and an infantry) anywhere along the way and drop them off. The units can't move before or after interacting with the transport. After dropping off units, transports can not move again that turn. I think the term bridging a term is that is much more confusing than it is worth. It refers to a transport moving units without changing sea zones. For example, moving units from the UK to France. A transport can pick up units in the UK and drop them in France without moving. All the same rules apply. They can move the same number of units in the same possible combinations. The units can't move before or after being on the transport and the transport can only ever drop off in one place. Here is the part of this video were I break this down and offer examples. kzitem.info/news/bejne/1IGgyI2abaOLpaA I hope this has been helpful. Let me know if you have any more questions. Thanks again for watching!
@meghanstoddard1436
2 жыл бұрын
One question, if you load a infantry and and any land unit onto a transport and you move it 2 sea zones but you didn't land it. Can you leave it in the sea zone and wait your next turn to do an a amphibious assault?
@BoardGameNation
2 жыл бұрын
Yes. You can end your turn with land units on board transports, but this is not typically recommended. If the transport is destroyed, the land units on board are also destroyed. The land units can never defend during a sea battle. They are only cargo. So, it is usually best to leave them on land rather than on transports whenever possible. I hope this helps! Thanks for watching!
@meghanstoddard1436
2 жыл бұрын
It did! Thank you.
@BoardGameNation
2 жыл бұрын
Happy to help!
@charliedontsurf334
3 жыл бұрын
I have a friend I play A&A Global 1940 with and he and I disagree on whether or not you can load, move, and unload in the same turn. I think it's legal where he does not. He thinks you can only load and unload while bridging. This video is made for the 1942 version. The rule book is not the most clear. Is what is shown here legal in Global 1940?
@BoardGameNation
3 жыл бұрын
Thanks for watching! The rules for Transports in 1940 Global are the same as they are for 1942.2 (with the minor exception of the "at war" rules surrounding moving friendly units). Your transports can move up to two sea zones, picking up units along the way and offload them anywhere it can reach. Once it has offloaded, the transport can make no other moves this turn. As for the land units that are getting on and/or off a transport, here is section of the rules that clarifies that issue: "Loading onto and/or offloading from a transport counts as a land unit’s entire move; it can’t move before loading or after offloading." (bottom of page 32 in the Pacific 1940 rulebook) I hope this helps! Let me know if you have any other questions. Thanks for being a subscriber!
@charliedontsurf334
3 жыл бұрын
@@BoardGameNation Thanks for the clarification.
@BoardGameNation
3 жыл бұрын
@@charliedontsurf334 - No problem! Let me know if I can be of further help.
@johnboehm8151
3 жыл бұрын
Your videos are great. But man, do you talk fast. I have to watch (and pause) a lot to get it all!
@BoardGameNation
3 жыл бұрын
Thanks for watching! I do talk fast. That is true. I have a lot to say and I want to be respectful for everyone's time. Here is something I find that helps. If you follow this link and download the Chrome Extension, KZitem Playback Speed Control you can change the speed of video playback in KZitem. I have found it really helpful when watching video where people (like me) talk really fast or when someone is talking really slowly. Here is the link: chrome.google.com/webstore/detail/youtube-playback-speed-co/hdannnflhlmdablckfkjpleikpphncik?hl=en-US I hope this helps! Thanks again for watching!
@ethandeacon4869
3 жыл бұрын
Bridging confuses me if infantry can only move 1 how can it go onto boat and off load on other end?
@BoardGameNation
3 жыл бұрын
That is a common question. Thanks for asking. All land units can load onto transports and be unloaded into battle or as a non-combat move. They can't move, then load. That would be more moves than they are allowed. The term "bridging" refers to moving land units across water without moving the transport. It can be confusing. I think the term isn't worth the trouble, but it is commonly used so I tried to do my best to explain it. Let me know if you have any other questions. Thanks for watching!
@ethandeacon4869
3 жыл бұрын
Thanks I have loads of questions I have the 50th anniversary And seems transports are hardest thing to understand with the loading and off loading maybe I'm just over thinking it But can a infantry move in non combat into a coastal province then straight onto then boat or is it that once that infantry moves into the coastal province hes stuck there Intel his next available movement befor he is aloud to move onto boat ?
@ethandeacon4869
3 жыл бұрын
Sorry I just re read your comment and noticed your part saying it cant
@BoardGameNation
3 жыл бұрын
@@ethandeacon4869 - No worries. Let me know if you have any other questions.
@andtlj0903
Жыл бұрын
Do infantry and tanks count as defense for a transport?
@BoardGameNation
Жыл бұрын
Good question. While land units are on-board a transport, they are considered cargo and have no attack or defensive capabilites. Worse, if the transport is destroyed while carrying land units, the land units are also destroyed. I hope this helps. Good hunting! Thanks for watching!
@andtlj0903
Жыл бұрын
@@BoardGameNation thanks for the info! Ill be extra careful to have some form of defense when carrying cargo from now on!
@BoardGameNation
Жыл бұрын
Good idea. Happy to help. :)
@ceoavenger9500
2 жыл бұрын
In 1942 second edition does it take two hits to sink an aircraft carrier?
@BoardGameNation
2 жыл бұрын
Some people add that as a house rule, but carriers in 1942.2 sink with a single hit. Thanks for watching!
@henryferro7344
2 жыл бұрын
can one fighter/bomber destroy multiple undefended transports in one attack?
@BoardGameNation
2 жыл бұрын
If a transport/s is undefended, it is assumed that an air unit would continue firing for as many rounds as needed to destroy all undefended units. So, yes. A single air unit could destroy untold legions of undefended transports without rolling a die. I hope this helps! Thanks for watching! Let me know if you have any other questions.
@henryferro7344
2 жыл бұрын
@@BoardGameNation thanks
@henryferro7344
2 жыл бұрын
Can I appeal to a higher authority? LOL
@BoardGameNation
2 жыл бұрын
Haha! Would you like to ask Larry Harris? Do you have a different interpretation of the rule?
@henryferro7344
2 жыл бұрын
@@BoardGameNation one fighter/bomber can only take out one transport per attack?
@BoardGameNation
3 жыл бұрын
Thank you for watching Part 3 of 5 as we explain the rules for Aircraft Carriers for Axis & Allies! Part 4 is out soon. One correction: In 1942 Second Edition Transports Cost 7 IPC, not 8. Sorry. Next time, we tackle Cruisers and Battleships! What questions do you have about Transports?
@chasfredricks
6 ай бұрын
Let’s make it hot?
@BoardGameNation
6 ай бұрын
It was something I said in my first video and it kind of stuck. I made a video a few years ago and didn't say it and got loads of comments about it. I guess it is part of the brand now. Thanks for watching!
@mr.s2005
8 ай бұрын
guess none of the transport ships count as Q-ships
@BoardGameNation
8 ай бұрын
Sorry. I am not sure what you mean by "Q-ships." Thanks for watching!
@KabukiKid
Жыл бұрын
"94.6%" LOL
@BoardGameNation
Жыл бұрын
I have tested it and 94.6% is 97.4% accurate. 😀
@JBallsMcLongcock
8 ай бұрын
1:55 transports cost 7 in every version i play. they were 8 in classic and revised
@BoardGameNation
8 ай бұрын
Wow! You're right! I can't believe you are the first person to point that out and I can't believe I missed it! Great catch! Thanks for letting me know!
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