How to bake hi-res vertex paint onto low poly shapes:
1) uv unwrap the low poly shape
2) subdivide with multires, until you have enough vertices for clear paint. recommend checking "linear subdivide" to avoid distortion.
3) paint.
4) switch to lowest resolution in multires.
5) go to deci/uv tab and click "bake from itself".
Notes:
- the vertex paint will be saved in a "backup" layer. (not preserved under multires.
- after baking, you're free to delete higher multiresolutions.
- "show textures" in the scene will reveal uv paint. "show painting" reveals vertex paint.
- intersecting shapes within a single object might produce paint artifacts.
(it's also possible to bake UV from nearby hi res objects.)
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The final model is on sketchfab: skfb.ly/oBNSn
[This video was reuploaded to fix clipping audio]
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