I found this one out the other day. Tried to render without baking. My cpu fans were smoking lol.
@bjarkibjarkibjarki
Ай бұрын
the link for this video is very funky
@davidjacobs8558
3 ай бұрын
question. in edit mode, if you ctrl+click on the background object (not actively being edited object), it turns dark orange. how do I undo this? ctrl+z doesn't work for this, for some reason. and redoing ctrl+click also does not clear the dark orange. I can go back to object mode and select the object I'm woking on, and go back to edit mode, but I'm wondering if there is simpler way, not exiting edit mode.
@bogdanboata2836
3 ай бұрын
This is great but I have one small request, how can we export this outline to a PNG texture for a 3d model?
@askeladden450
3 ай бұрын
how would that even work? Outlines depends on the viewing angle, so baking them into a texture for a 3d model doesn't make any sense.
@bogdanboata2836
3 ай бұрын
@@askeladden450 I am no Blender expert, just asking. Then, a better question is, is it possible to even produce such an outline that can be baked onto a texture?
@BlenderSecrets
3 ай бұрын
An outline is an outline, by definition it's meant to be around the silhouette of the object, from the camera view. If you baked it, it would just look like a random line intersecting the object from any view other than the ideal camera view. Like in this video, when I demonstrate that the baked outline no longer updates to the camera view.
@tiranito2834
3 ай бұрын
@@askeladden450 so you're saying that baking borderlands styled painterly textures makes no sense? well, I guess there's a whopping few hundred cartoony games in the industry and a bunch of films too that would like too disagree with you... if you place your edges right, you can get a good enough placement that baking it to a texture would have no problems. You don't need all of your edges to change when you rotate the camera around the model, you know? sometimes you just want idk, a nice hard stroke around your hard edges... The is that an outline can be repurposed to do anything you want. After all, you're just drawing pixels on a screen. Nobody cares that the thing was originally created as an outline, as long as the final result gives your desired look. Specially when I can bake outlines however I want, and place them wherever I want. If I want real time outlines I'll add them later in whatever software I'm using through shaders, but if I'm just drawing edges around the surface of a mesh, what is stopping me from baking those edges and projecting them onto a texture? as far as I'm aware, it would have to be some kind of law, because from a technical standpoint its 100% possible and makes sense... maybe this does not fit your usecase, but don't berate other users for having a whole different usecase than yours. Look at the hat in this example. The lines drawn around the red stripe could very well be baked onto a texture and nobody would care. The outline around the hat's outer contour is what is impossible to bake onto a texture, but who says I need that? or, who says I can't do that on whatever software I'm going to use to render my final model? the question is if you can bake something like that onto a texture or not. The answer is yes. The thing is, how to do that in blender? seeing how even the poster of this video was hostile toward this idea, I propose to the OP and other people who need this sort of behavior to just look at the documentation and figure it out on our own, because apparently wanting painted edges is illegal.
@QWERTYCommander
3 ай бұрын
Not how Grease Pencil works. If you don't wanna do the ol' reliable inverted hull, then you can make a similar realtime outline effect with a simple post-processing shader in your game engine of choice.
@Ghost...-...---955
3 ай бұрын
Sir ctrl+shift+v is not working I tried many time to flip my pose but it didn't work if I am creating a armature it's not working but if I am adding the armature form add menu it's working what is the problem i never track it please help me sir it will help me a lot please
@bilosofie
17 күн бұрын
hey man am a big fan .... i just wanted to ask .. i have an animated wave modifier and i want to export it to unreal engine .. can you help me please
@cecylia8636
3 ай бұрын
I have a problem with the greasepencil: I want to use the step option in the noise modifier, for example 4, but the noise/lineart still moves every frame?
@BlenderSecrets
3 ай бұрын
I noticed that too. It seems that if you have animation on your object, it will make it move every frame. I guess you have to bake it and manually remove keyframes...
@wrong_planet
3 ай бұрын
Tey to bake it at 12 fps frame step 2.
@basspig
3 ай бұрын
I baked all of my line art in a model that is so sluggish in the viewport as to be unusable, but it made zero difference in the viewport interactiveness.
@BlenderSecrets
3 ай бұрын
Maybe the modifier is still enabled?
@basspig
3 ай бұрын
@@BlenderSecrets I tried disabling the modifiers but the line art all vanished from visibility when I did that. I thought baking the line art should stop the need to calculate, but apparently not.
@basspig
3 ай бұрын
@@BlenderSecrets Another thing I am finding is that Blender 4.1 crashes when I bake the line art.
@pile333
3 ай бұрын
Sanpei's hat! 😄 Your recent Japan trip and visit on Ghibli's museum must have inspired you a lot. 😀
@BlenderSecrets
3 ай бұрын
Interesting, I don't know that character! It's based on the hat from a character in a very popular anime though :-)
@pile333
3 ай бұрын
@@BlenderSecrets Yes, One Piece but I hate it, so I prefer thinking about that older anime instead. 😄
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