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This is the part 2 of setting up the interior Lighting using Unity's Universal Render Pipeline. If you havent watched the part 1 of this video, I recommend you do so before starting this. In the previous video, we learned about different real-time lighting settings for our interior environment.
In this part we are going to learn about different settings for our baked lighting to make our environment look more better and lightings, more natural compared to the real-time lightings.
I hope this video helps you learn something as it is targeted towards the beginners, just like me :P
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Music: www.bensound.com 🎵
Негізгі бет Basics of Interior Lighting in Unity [URP] - Baked Interior Lighting
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