Jeff: Good videos but I think I have an answer to your question about how you could NOT understand the difference in cavalry being mounted vs. dismounted so you would leave them mounted. The answer is ON THE MAP's COMBAT SITUATIONS CHART. Infantry (attacking) vs. Cavalry (Mounted) add 2 (+2) to the hit! Now if it is cavalry (attacking) vs. infantry you subtract 1 (-1) from the hit. So it is advantageous to dismount and have cavalry fight as infantry vs infantry. There are some other things that can happen too, of course, but I think this answers your question.
@jeffcapuano3380
2 жыл бұрын
Thank you, and Yes! 2 days later I corrected myself with a brief follow up. I had kinda forgotten about this system: they must be getting close to releasing the next installment...
@WiseGuyHistory
6 жыл бұрын
Compass Games should pay you a commission, I watched this and immediately placed an order, nice work, thanks!
@WiseGuyHistory
6 жыл бұрын
Great map art on this, I'll be keeping an eye out for more of Pat Ward's and Rob Shields' work.
@caomhan84
6 жыл бұрын
Compass Games are producing some amazing-looking games recently. Both this and South China Sea look incredible. I also like how they are updating the look of the counters. I mean, this is a Civil War game, but those counters look both clean & modern, AND theme-appropriate. And don't get me started on that map. Wow.
@WARdROBEPlaysWWII
5 жыл бұрын
Amazing concise summary and straight talk. Thank you
@usapatriot4163
5 жыл бұрын
I would think that a Bataille game would a lot more die rolls and reduced strength units after a period of several hours as well. Great commentary on the game! Enjoy the videos!
@peezebeuponyou3774
Only just acquired this game so not that familiar yet with how it plays. Re approach fire: I think one reason it's not too powerful is the -3 modifier for fire v 'moving targets'. I'm no expert on the ACW, but my take from studying combat is that moving, for the sake of this game, into contact with the enemy, was more dangerous than taking fire in a fixed position. Troops would assume the safest possible position, whereas those advancing to contact would be much more exposed.
@Jubilo1
6 жыл бұрын
Concerning bombardment- the -7 modifiers still allow a hit on a die roll of "1", as all"1's" are hits.
@froggleggers1805
6 жыл бұрын
very bloody.
@decb7959
5 жыл бұрын
Hi I would highly recommend the "Units Status Record Sheet" by Moineau on BGG files section
@WiseGuyHistory
6 жыл бұрын
Removing the negative 'to hit' modifier seems to be the only advantage of dismounting.
Пікірлер: 20