There's actually a Battletech lore/scenario book on House Arano. Expands a little more on what happens to the Aurigan Coalition after the end of the civil war.
@GrimDarkNarrator
3 жыл бұрын
I'll try checking it out.
@BoisegangGaming
3 жыл бұрын
Goddamnit Kamea, stop rushing and getting flanked. She blew off the side torso of one of my mechs through friendly fire once.
@franksmedley8619
3 жыл бұрын
Hello Grim. I am a backer of the HBS Battletech game and I have played something like 1,000 hours. I played the basic pre-release version of the game, and each of the DLCs (as each was released), and I have also played using the fan-made Rogue Tech, Battletech Extended 3025, and the Commanders Edition 3062, as well. The story created for the Aurigan Reach isn't all that 'out there' in comparison to some of the machinations of the Great Houses. Yes, I agree with many that the HBS crew kind of 'shoehorned' it into the existing maps, and yet set it and it's events out in a manner that relatively did little to impact the overall lore, history, and both political and military histories of the Inner Sphere and the Periphery. Even though the Reach is relatively new, it is a 'good' addition to the complex tapestry of the Battletech Universe as a whole. The 'House' Sourcebook for the Reach goes into more detail about events and the history of the Reach and would make for some good background history for players wishing to create Mech Companies without using the 'usual' suspects. As for myself... I must admit that the HBS game is almost exactly what I envisioned back in the late 1980's and early 90's as a computer version of the, then current, tabletop game. I had to wait nearly 30 years for my 'dream' to be fulfilled, but it was worth the wait... at least to me. I will add a few words about the other versions here as well... Roguetech, to me at least, feels like a MWO version of the HBS game. Yes, a LOT more tech and control of what and where you assign parts and technologies to your Battlemechs, but it seems 'over the top' when playing... sort of like MWO itself. The Extended 3025 version is easy to play, and not all that great of a departure from the core game, and well worth the time and effort to download and utilize for enhanced gaming. The Commanders Edition 3062 though, in my honest opinion, is the best of the existing expansions on the basic HBS game and it's DLCs. Although not as flexible in designing new Mech variants, it does add a lot of new tech and game effects to the HBS game. Thus making it more enjoyable to play, even playing the 'story' missions. All three of the 'fan-made' variants of the game do have the option to skip the story mission game and allow you to start in possession of the Argo, with a basic Lance of Mechs. Upgrading the Argo allows the player to gain access to multiple Mech Bays, reduce the time needed for repairs and refits, allow for the bays to work on multiple Mechs at the same time, decrease time taken to get to and from planets, increase the 'tonnage' limit allowed to perform missions, etc. Another 'good point' for the HBS game, its' downloadable content packages, and the various fan-made variants, is the repeat play-ability of the game. Each time i play the game, even when slogging through the story missions for the 4th or 5th time, it is never the same. And that is even more true of playing the fan-made variants of the game. One cannot say enough about the HBS game, nor it's impact upon the Battletech community worldwide. I know that in the past few months, many of the Mechs from the game, as well as those from MWO, are available to be downloaded and printed to make models for tabletop play. This alone has led to the resurgence of the game's popularity and longevity overall, as well as introducing whole new generations to the game world we all know and love, Battletech. Spoken Frank-ly aka: Caesar Karl Franz Leonidas, Ghost Lions Legion
@GrimDarkNarrator
3 жыл бұрын
Thanks a lot for the input Frank!
@RifterBlade
3 ай бұрын
Agreed, and thanks for the opinions on the mods, I have been reluctant to try them, but think I'll look up at least the extended 3025 one. Clear skies folks.
@EricDaMAJ
3 жыл бұрын
Most people don’t know it, but I was the merc who got Lady Kamea's throne back.
@pmpbds9
3 жыл бұрын
High Lady Kamea Arano not Karma
@EricDaMAJ
3 жыл бұрын
@@pmpbds9 Damn spell check. It originally wanted to make it "Amanda" and I thought I fixed it.
@odinulveson9101
8 ай бұрын
As a underwolf..dog supporter. The FRR, Capellans, Magistracy and now the Aurigans are my favorites in Battletech lore. We who stood by and played Battletech the game from 2018.. we were.. ARE witnessing new ( mostly ) canon lore getting written, thanks to the fellas of Harebrained Schemes and Catalyst, fans supporting it alk. We are witnessing even more lore for Battletech as we speak. Thats very remarkable, great and about time! Glad I jumped back into Battletech and Mech Warrior now from a looong hiatus ( DnD, Dragonbane other ttrpgs stole my time😂)
@shygye647
3 жыл бұрын
:D thanks for covering this faction, I have themed my battletech collection around the Aurigan coalition. the pdf has allot of great information as-well concerning post civil war.
@GrimDarkNarrator
3 жыл бұрын
Good to know, thanks.
@rockCity777
2 жыл бұрын
I think the Aurigan Coalition is a decently good addition to the lore, other than the fact that they are a little light on clear themes. For the most part, they're more of a microchosm of the inner-sphere society. What did get be irrationally angry, though, was the writing for the "Evil Plan" of the moustache-twirling Hitler of the Reach, Santiago Espinoza. See, they try to give him the angle of having rational goals and pursuing the self-strengthening of the weak and backwater Reach. Like alluding to him having "ideals" and giving up when he knows he's beaten. But the "Perdition Massacre"-plot, which is his grand plan to form an alliance with the Taurians, doesn't make any goddamned sense. He straight up aknowledges that the Reach is weak, and surrounded by larger, militarized states like the Taurians and the Capellan Confederation, and ostensibly he's trying to "strengthen" the Reach by staging his coup. He's trying to prevent the Reach being taken over... By instigating a proxy-war between his two large, militaristic neighbours. The one's he fears will turn against him if given enough motivation. Do you see how that's counterproductive? His whole plan is to cause a cold war that would never boil into a hot one, but we know the Reach doesn't have a single fucking chance to stand up to these powers militarily, so his bargaining power is close to nil. He doesn't get a say in what happens in the cold war by his border. What's more, instigating that conflict is what will immediately multiply the strategic importance of the Reach and all it's holdings to both rival powers, and given how cold wars are fought, the small, weak buffer-states are exactly the places that get occupied or used as a proxy if the war ever starts looking acute, which, again, Santiago has no control over. This plan is the equivalent of Santiago calculating, that if he just walks into a casino and bets it all on black thirteen times in a row and wins, he'll finally have the money for that sweet summer house he always wanted. Because don't forget, besides just the war flaring up even though Santiago told it not to, the conspiracy of the false flag leaking out at any point is also a death-sentence for the plan. I think this plot point would have worked better if Santiago had been a lot more "Bib and underpants over his head"-type of villain, but it gets absurd when he's expected to be perceived as canonically smart and morally complex.
@GrimDarkNarrator
2 жыл бұрын
Thanks for the additions :)
@eddapultstab2078
2 жыл бұрын
Oh I whole heartedly agree, but he's a megalomaniac which are rational but their logic gets skewed as time goes on. his attempt to militarize auriga caused the military to crumble due to infighting, and a collapsing economy because the economy doesn't like it when it's innerworkings get gutted. Basically the guy was smart enough to make a regime change but he suffered from "amaris-itus" once in power he feared everything around him and subsequently tightened his grip which is the big mistake alot of dictators do. When you take power by force you have to prove that you are a better alternative to the last person but instead he demanded absolute loyalty and tried to play to everyone's paranoia. He knew that the Calderons were distrustful of the innersphere so staging an atrocities was somewhat smart for a control freak prick that he is my real beef is why Davion? I know the taurians hate the fed sun's but arguably the capellans are hated more as they have destroyed worlds in the past and chemical weapons is totally their MO.
@odinulveson9101
8 ай бұрын
Santiago was dtiven by fear of other powers seeing the Coalition as weak, was a BIG rushhead to get things under control, doing the coup in my opinion because his family " deserved " it due to being a big supporter of the Arano on the council. His fear was so great he just trashed the elected council and tried to frigging decieve the Taurians! Basically mental, kinda understandable but mental
@Shadow-Kalbo1
3 жыл бұрын
I backed the battletech game on kickstarter it was the best decision i ever made great video GDN hope you get better
@odinulveson9101
8 ай бұрын
We are witnessing new and interesting lore+canon history getting written! Its awesome! Im a person who easly fwast upon the lore of any franchise. Be it Battletech, WH40 ( not spending a dime there though ), Halo when it comes to sci-fi franchises at least
@kurtschulmeyer1041
3 жыл бұрын
I love all the periphery, it's a rather large area!
@liljenborg2517
3 жыл бұрын
“Happily ever after” are not words common in the histories of the Sphere.
@GrimDarkNarrator
3 жыл бұрын
Just slightly more common than in 40k :D
@eddapultstab2078
2 жыл бұрын
Well it's the periphery, even Liao has better things to do. The taurians keep to themselves and Canopus is more likely to invest than sponsor raids. The neighboring pirates are going to prefer places that will give little resistance and tons of plunder. So they have a fair shot of an extended peace especially since by 3028 the capellans are going to be going through the big squeeze and are more likely to make a trade deal for much needed material then fight for it.
@fezenclop
Жыл бұрын
No kidding!
@motnostaw2813
Жыл бұрын
They actually came out with a House Arano book that details state of Coalition and leading Houses post 3025. To Sum up a Mercenary Company is set up called Rampart, but it is actually a Aurigan Coalition Black Ops group. As 1 in 8 Mech Pilots did not bend the knee after Espinosa was defeated. Even a year after the video game story the Aurigan Coalition main army was mostly light mechs, with most Medium and Heavy mech being brought into the strained Royal Guarn. So Rampart first had the job of hunting down Mech that "belonged" to house Arano and recovering them. Secondary mission of this Rampart "Mercenaries" was to partake in covert missions on border systems with political deniability by the Coalition Government.
@gregdomenico1891
3 жыл бұрын
The game became much better once the Heavy Metal expansion came out. I'd still like to know how Victoria got a King Crab, since this is set before the 4th Succession war, and only Comstar had the things.
@ConnorLonergan
2 жыл бұрын
Comstar loves creating conflict between the great houses, and supposedly the Directorate's militarisation was creating tensions between Federated Suns and Turian Concordant. So maybe Comstar gave Victora the mech hoping that the Directorate would spark the 4th succession war or at least a regional war in the Aurigan Reach.
@ambushbob5383
2 жыл бұрын
@@ConnorLonergan not out of the realm of possibility considering comstar is bat shit crazy.
@eddapultstab2078
2 жыл бұрын
The king crab is a star league Era mech and was probably a leftover of the periphery wars and insurrection. It's probably at least 300 years old.
@fezenclop
Жыл бұрын
After all was said and done I had a couple of them. Slower than molasses in Winter but will gut almost any mech out there.
@odinulveson9101
8 ай бұрын
What baffles me is that Comstar didnt go all cruel and nasty, stealing/ destroying all the Star League era tech, mechs and the dropship we use in the game! Possibly they see the Aurigan Coalition a non-threat a safe haven for S.L tech maybe?🤔
@lexington476
3 жыл бұрын
I actually have not played this computer game. Nor did I know about the periphery state. I knew of the game, but I don't really play computer games anymore
I'll probably get to that someday, but there's not a lot with significant lore. And pictures are next to non existent.
@lexington476
3 жыл бұрын
Good rundown.
@douglasbaker4562
3 жыл бұрын
This video was quite a Reach!
@mando_dablord2646
3 жыл бұрын
Me, a clansman: "Is for me?"
@neudaiz
3 жыл бұрын
One of the biggest things that bug me about Battletech (2016) is that the Taurian Concordat is a major aggressor in the story. It is a huge stretch in lore for this. The Taurian Concordat are like the least aggressive nation state in the entire lore. Also, I felt bad killing that commander who’s son the player killed. When he died I had a big “are we the baddies?” moment.
@Prich319
3 жыл бұрын
You must have missed the part where house Espinosa orchestrated the Perdition massacre as a false flag operation, and then pinned the blame on the Federated Suns, canonically one of the Taurian Concordat's sworn enemies. Protector Thomas Calderon was known to be a borderline paranoiac, and while his mental state hadn't gone fully south at this point in time, his entire reign was defined by his belief that the Suns were planning an imminent invasion. Jordan Weisman knows his Battletech lore well, for he helped create this universe after all. Anyway, the directorate exploited that paranoia to gain a powerful military ally, and a source of mechs, troops, and weapons. Weapons which were being smuggled into the Reach by the Newgrange. Logistics are the lifeblood of any military campaign, and while you may feel bad about killing Ostergaard's son, cutting off that supply of weapons and munitions is strategically justified, since it would in theory end the war sooner as you can't fight a prolonged campaign without supplies and war materiel. Also remember, the dude was a death merchant, and ultimately he suffered the worst case consequences of plying his trade.
@timshen6516
2 жыл бұрын
Me and my buddies played this back in the day bc(before clan). I introduced missile spreading. A srm 2, lrm 5 or 10 could chose to take a minus 1 to hit for a minus 1 to the missile hit chart. If you rolled a 2 you missed. Srm 4 or 6 lrm 15 or 20 could take up to a minus 2 to hit with the corresponding missile hit chart minus. What do you all think?
@fightingweasles
2 жыл бұрын
We do something similar for the MRMs only, with each mod to hit being 2 on the cluster hit table, the unguided rockets basically focused in for more damage or spread for less but higher chance to hit. But we play with a lot of house rules, such as for all missiles but streak and thunderbolt we also doubled medium for long range (3/6/12 and 7/14/28) and halved the range penalty, but it applies as a penalty to the cluster table as well. So only +2 to hit at long range but -2 cluster. Makes long range missiles feel like missiles.
@jasonmcdaniel4587
3 жыл бұрын
Hope you are doing well GDN!!!
@GrimDarkNarrator
3 жыл бұрын
Thank you.
@USCMHicks
3 жыл бұрын
Can you do a video about the Space Marine Chapters Absolvers?
@GrimDarkNarrator
3 жыл бұрын
Ill add them to future topics.
@EricDaMAJ
3 жыл бұрын
GDN: The game is tough in the early phases because the mechs are so weak and your Mechwarriors unskilled. Seriously, a Mechwarrior with a Gunnery skill 3 or less can barely hit anything at point blank range. Some advice: - There's no time limit on the story missions, so you can grind non story missions to get the money, experience, and mechs you need. There's enough variety in them you won't get bored before you're money, mechs, and MechWarriors are powerful enough to get through the storyline. I recommend only going as far as having an average MechWarrior skill of 6 and only 1 or two assault mechs or the storyline missions will be too easy. - Concentration of force/focus. The computer likes to disperse its mechs. You can take advantage of this by grouping your mechs in a tight formation so they're mutually supporting. Then sprint your formation at the nearest enemy mech at least one extra turn after combat starts. (The computer will try to default your mechs to "walk" but don't let it.) Don't worry about enemy fire. Their pilots are usually only as good as yours so they can't hit you with many of their weapons. If the enemy mech is on the lighter side you can ration your fires from all your mechs to keep them cool and still destroy the enemy. Regardless, hit that mech hard. Literally pound it with the last mech in a physical attack. Do not succumb to the temptation to switch targets until the first one is down. Rinse, repeat for the other 3. - Jump jets. Every mech should have 'em. Even assault mechs. They offer so much tactical flexibility. Once combat starts, always jump your max if you can. - Arm weapons. Often overlooked, the lower end arm weapons cost only 2 slots, 0 tons, and add between 5 and 10 damage or stability points to physical attacks. Most mechs can stack between 4-6 of these things without sacrificing firepower. Get 'em whenever you can. Gyros that facilitate physical attacks are good too, though in some cases the ones that promote stability are better. - Target designation. Eventually your Mechwarriors will get skilled enough to use target designation. This allows them to designate an enemy who is beyond visual range to determine what it is and allows for your other mechs to fire at it with long range weapons. They do sacrifice the ability to shoot or manage heat though. It's of limited utility vs. enemy mechs, but it's an absolute must for attacking turrets and armored vehicles. - Cockpit mods. Stock up, because ace MechWarriors are too hard to come by. Hardly anything else is worth sticking up in the head. - The OP mech. Once your MechWarriors reach a minimum of 9 in Gunnery and Piloting and ~7 for everything else, they can do called shots with an 18% chance of success for head shots. Then put them in a Marauder with 4 jump jets, 4 medium lasers, 2 small lasers, an LBX-2 auto cannon and max armor. With the Marauder's command module their called shot head shot success goes to 33% for a side shot to 35% for a frontal shot. A lance of these can absolutely annihilate multiple waves of assault mechs and 3/4 of them will be completely salvageable. An alternative is to keep the Marauder more or less stock with its 2 PPCs. It's weaker but quite satisfying to snipe an enemy mech's head off at extreme range.
@GrimDarkNarrator
3 жыл бұрын
OH I did play a bit of it. It was the second or third story mission after the Nautilus castle mission, when I kinda left it.
@EricDaMAJ
3 жыл бұрын
@@GrimDarkNarrator That's pretty late in the story. You almost got through it. I think there's only about 5 more episodes to go. Seriously do the Concentration of Force/Focus. You overwhelm the computer's individual mechs before they can concentrate on you. It works in 95% of the non story games and about half of the story games. (Mostly because the side jobs you have to do like destroying turret generators or protecting locations/things.) Do get well soon.
@eddapultstab2078
2 жыл бұрын
@@GrimDarkNarrator it's the spotter mission right? Having trouble making a time limit? Don't be conservative, liberally advance on the enemy and split up into pairs. You need to cover as much ground as possible and the more + on your weapons the better more damage now means less damage for you later.
@Dariushellstrome
3 жыл бұрын
I wasn't a backer for the kickstarter, but I love battletech, the game is great. I never liked the Reach, they felt crammed in. I understand it might be copyright issues and better for the studio and publisher to set the main campaign in an original setting but I didn't like it.
@eddapultstab2078
2 жыл бұрын
They explained that the innersphere had such in depth lore that it was more practical to create a periphery state as the periphery is mostly blank slate that gave room for the story.
@lexington476
3 жыл бұрын
7:36 so that's a hidden rebel base 😀?
@Ungeboren1988
3 жыл бұрын
Star League (Ruling power long time before the game events) and if I remember the lore right the planet is uninhabitable with a skeleton crew for mining operations along the equator. Thus a base on the poles with electronic counter measures could be considered "hidden".
@foff3804
Жыл бұрын
3020s Taurians diverting resources that could be garrisoning the Federated Suns border? 😂 Nope.
@LuckySoaringTiger
2 жыл бұрын
I never buy a Paradox game again.
@GrimDarkNarrator
2 жыл бұрын
Battletech was pretty good.
@ricks4348
5 ай бұрын
The music in your videos is way too loud compared to your voice. When someone is listening to them as a playlist, it can be very distracting
@GrimDarkNarrator
5 ай бұрын
I think I've addressed this somewhat since this video, but sorry if it bothers you.
@docvaliant721
3 жыл бұрын
I liked the battletech game but it was kinda woke and weak on the battletech lore sauce.
@motnostaw2813
Жыл бұрын
What Aspect was Woke and weak? With the two expansions blended in and all the various Flash Point missions I thought the game seemed to drip with Lore aspects. Didn't see any Woke moments, but that is why I genuinely ask.
@777dragonborn
4 ай бұрын
Yeah I'm with razorfist on his take the battle for battletech.
@dubuyajay9964
3 жыл бұрын
I hated Kamea in Story mode. She was an awful military leader.
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