My favorite ppc boat is definitely the Awesome AWS-9Q, double heat sinks and 4 ppcs whats not to like.
@TheManyVoicesVA
2 ай бұрын
It's really good. Check out the Schrek(XL) tank. Heavy Ferro and 3 PPCs with 4/6 movement. It's really cheap as well at under 1000 BV! You can run 2 of them for the same ish cost as an Awesome! >:)
@Axzealot
2 ай бұрын
@@TheManyVoicesVA I’ll write that down. Gonna use it against my buddies on my next match.
@TheManyVoicesVA
2 ай бұрын
@@Axzealot Have fun! It's a great tank haha.
@WolfHreda
2 ай бұрын
The -9Q is a brilliant upgrade. Avoiding that XL in a 'mech with no ammo turns it into an absolute brick.
@WolfHreda
2 ай бұрын
@@TheManyVoicesVA_Immediately checks the MUL for Company Command 2_
@Psychohistorian42
2 ай бұрын
ADHD-fueled side tangent: PPCs are so popular the devs came up with the Blue Shield to counter it. I don't think they'll have something similar to counter Gauss Rifles, because the Laws of Physics make it kinda hard to deflect a bowling ball made out of iron traveling at hypersonic speeds.
@TheManyVoicesVA
2 ай бұрын
They did actually! Ballistic-reinforced armor! Lol.
@Dreadwolf3155
2 ай бұрын
i was thinking something magnetic but yeah :)
@TheManyVoicesVA
2 ай бұрын
@@Dreadwolf3155 lol. "Let me install a magnet to make this gauss slug come towards me faster!!!"
@sharlin648
2 ай бұрын
My first though was 'How can you say something so brave yet controversial' but you're right, for the IS ERPPC, you don't get that much in the way of improvement for a serious slap of heat and unless you've got a REALLY good gunner, you're not going to get the full advantage out of that extra range, so a standard PPC is just better, because its cheaper. An excellent video as always :)
@TheManyVoicesVA
2 ай бұрын
Hahaha Ive discovered that many people share my opinion... Thanks tho, always love some positive feedback! :)
@marcusshiffler2614
2 ай бұрын
I feel like the PPC minimum range is overstated as a drawback. At 2 hexes, you're still shooting at the equivalent of mid. Three is still great for shots. The ERPPC lack of minimum range isn't a big benefit for the costs you pay; the BV discounts are well worth bracketing the fire. You can afford the heat to take shots at less favorable mods; overheat on the ERPPC is pretty painful. Add more weapons at close. You can afford it.
@TheManyVoicesVA
2 ай бұрын
100%. ERPPC isnt going to be used most of the time at short range. Why would you use the super inefficient long range weapon when you can use medium lasers or something instead?
@havoc3742
2 ай бұрын
@@TheManyVoicesVA Answer: You're an Awesome.
@TheManyVoicesVA
2 ай бұрын
@@havoc3742 no that is why we have the small laser! :P
@AnerDyfan
2 ай бұрын
@@TheManyVoicesVA That's to prevent forced withdrawal
@TheManyVoicesVA
2 ай бұрын
@@AnerDyfan another great use for such a mighty weapon! Lol
@135forte
2 ай бұрын
Counterpoint to using PPCs in later eras; two light PPCs. Less piercing but 1t lighter and more likely to do some damage because you are rolling twice.
@AlexDenton0451
2 ай бұрын
They're great supplements for the following IMO: LBX mechs or Gauss mechs with not much tonnage but plenty of heat cap, or lighter tonnage mechs which want to carry a variety of midrange fire.
@TheManyVoicesVA
2 ай бұрын
I do like light PPCs. They are a great replacement for AC5s, with the same weapon profile, swapping a little heat for wayyy less weight. Massed light PPCs are actually kind of scary.
@TheManyVoicesVA
2 ай бұрын
@@AlexDenton0451 Ya a fast light mech with a couple light PPCs is actually kind of annoying to deal with. They just skirmish at range 12 and you can't pin them down lol.
@AlexDenton0451
2 ай бұрын
@@TheManyVoicesVA the Blackjack with 4 of em and LAC2s does decent work, especially for how cheap it is BV wise.
@TheManyVoicesVA
2 ай бұрын
@@AlexDenton0451 that sounds pretty sexy haha. I havent messed with BJs much. They are very slow and not that well armored... like Id usually rather cheap out in other areas and invest more in my cavalry to get a true 5/8/5 tanky boi.
@edwardson6825
2 ай бұрын
Depends very much what game you are playing. Tabletop game where you are just playing BV vs BV and are not having to worry about all the logistics, then i agree with a lot of your points. In a campaign where I can avoid having the repair costs from those LRM boats, because I killed them from 22 or 23 hexes away is literally priceless. Thanks for the video.
@TheManyVoicesVA
2 ай бұрын
Hmmm logistics is interesting... Id imagine it depends on era as well. ERPPCs arent gonna be as easy to find in say 3053 during the height of the clan invasion, but PPCs will be easier to find. They are also significantly more expensive so having a company of mechs with PPCs vs ERPPCs might actually factor in... best way to deal with LRM boats is to close IMO. They arent worth much at range 3, and if you are in ERPPC range, they are in LRM range, pretty much. U arent gonna keep that 22 hex range up for long lol. They will walk towards you.
@solidshot7849
2 ай бұрын
Agree in most cases, one exception i quite like is a DHS panther with an ER-PPC. A nice little long range mech to annoy targets with
@TheManyVoicesVA
2 ай бұрын
If the ERPPC is your only weapon basically, ya I think it might be worth it. Panther is basically a small medium mech skirmisher, it doesnt pay much mobility tax on the ERPPC's extra cost cuz its slow as well. How did noone ever think to add an LRM 5 instead of an SRM 4 pack on a Panther? Silly bois.
@ironsides982
2 ай бұрын
The 5 extra hex range never made up for the 5 extra heat, even before the adoption of a BV system.
@TheManyVoicesVA
2 ай бұрын
Really we should mainly look at the medium range bump of 2. That is the most common point where the weapon will actually offer an advantage in most games. Is it worth it? Im not sure tbh. 5 heat is significant.
@ironsides982
2 ай бұрын
@@TheManyVoicesVA Fair enough. Also is the minimum range elimination really that useful? Maybe on a mech that's only packing one of these in a heat efficient setup. Perhaps the problem comes with boating?
@TheManyVoicesVA
2 ай бұрын
@@ironsides982 Ya u dont care about min range most of the time because you got like medlas or something to fire instead.
@baker90338
2 ай бұрын
Personally, for tonnage my favorite ppc boat is the blackjack 3. At 45 tons, you get a pocket heavy, of which is slightly cheaper then the warhammers you typically saw in garrison use, has zero explosives, and is perfect in a role assisting something like a kintaro.
@TheManyVoicesVA
2 ай бұрын
Its a good mech, but the lack of armor is a serious problem. Especially with the arms containing most of the weapons and only having 12 armor. It's a budget heavy, but the budget was cutting its durability in half haha. It is cheap tho. Decent little mech.
@WolfHreda
2 ай бұрын
BJ-1: _Potential for a TAC every turn_ BJ-3: _Great potential to force a PSR every turn_
@TheManyVoicesVA
2 ай бұрын
@@WolfHreda PSRs are serious business lol. U dont wanna get knocked down... that is a serious threat.
@Lastburn
2 ай бұрын
Penetrator mentioned, Christifori cheers !
@TheManyVoicesVA
2 ай бұрын
It's among my favorite mechs lol. The decent long range backed up by pulse laser vomit is so deadly. Whenever I look at like a Marauder or black knight Im like... "But I could have a Penetrator."
@Suprentus
2 ай бұрын
Not to mention that ER PPCs carry a greater risk of inducing heat stroke in the pilot. By equipping PPCs instead, you reduce the rate of disability claims regarding occupational heat stress in retired Mechwarriors by 17%. Gotta save the houses a C-Bill wherever we can.
@TheManyVoicesVA
2 ай бұрын
Hahaha only *you* can prevent heat stroke!
@Outlawcarl
2 ай бұрын
i like this format your doing some interesting topics which is needed to make sure you dont get drowned out by the algorithm
@TheManyVoicesVA
2 ай бұрын
Thanks! It's pretty simple but it works lol. I'm no video editing wizard, that's for sure.
@harvestblades
2 ай бұрын
Another helpful video. Not sure how you don't have more than 1k subs, let's get this channel to 10k!
@TheManyVoicesVA
2 ай бұрын
❤️ thanks friend. All I can ask is that people leave a like, and maybe share the video with friends they think might enjoy it.
@Cha-Khia
2 ай бұрын
The Blackjack BJ-3 is a 4/6/4 movement, 10 double sinks, and is armed with two PPCs and four medium lasers, it is a nearly perfect PPC/energy boat.
@TheManyVoicesVA
2 ай бұрын
Guh I just wish it was 10 tons heavier and had more armor lol. The 12 armor protecting your precious weapons is insufficient.
@cavalryscout9519
2 ай бұрын
Very much agree. The main use I see for ER PPCs is on light/medium mechs that only have limited weight available for weapons, but wouldn't generally exceed their built-in 20 heat sinks (with double heat sinks). That's not a lot. I don't really understand why the ER and normal PPCs have different BVs because heat difference makes them about equal. If anything the regular PPC is more useful, even ignoring the BV.
@TheManyVoicesVA
2 ай бұрын
The BV system doesnt take tonnage or heat into account at all. Only damage and range. Min range provides a discount as well. IS LRMs are cheaper on BV than clan LRMs by a large margin, for example. Clantech is actually one of the main reasons we *need* BV for balancing. Their weapons are way lighter, do more damage, or have longer range, sometimes *all 3 at once* (Er large laser) their units end up costing twice as much as equivalent weight mechs in many cases, so the IS have to make up the difference by out-tonning them and bringing giant bricks of armor. Sorry for the tangent. But yeah basically, it pays the extra BV because its range profile *is* better, and no min range.
@andrewbuhagiar2663
2 ай бұрын
A very good example to illustrate how weight doesn't impact BV is the IS vs Clan Gauss rifle. Same range, same damage, same heat, same shots per ammo bin, they only differ on weight (3 tons) and space (1 slot). The clan weapon itself isn't inherently any more dangerous, the 3 extra ER Medium Lasers (for example) are what make the whole mech more dangerous. Unit BV cost vs Weapon BV cost.
@TheManyVoicesVA
2 ай бұрын
@@andrewbuhagiar2663 Ya clan mechs are expensive for a reason lol. They just pack way more gun into the same chassis.
@bohba13
2 ай бұрын
@@TheManyVoicesVA I think having the BV include heat-gen and weight into account would actually help make it more accurate.
@TheManyVoicesVA
2 ай бұрын
@@bohba13 Ya Idk how to go about that tho... One of the members of the MRC is working on a new BV balancing system. Hes smarter than me XD
@ambientlight3876
2 күн бұрын
I actually created my own variant of the Awesome that uses endosteel, a standard 320 fusion engine (4/6) and 3 standard PPCs, 16 double heat sinks, 15.5 tons of standard armor and 4 medium lasers (1 H, 2 CT, 1 LA). The machine is relatively cheap, durable, mobile (for an assault) and hard hitting. So yea, Standard PPCs are still pretty solid and very common to get. I even built a Rifleman variant with 2 PPCs and a standard 300 fusion engine for the Mercenary with a budget.
@TheManyVoicesVA
2 күн бұрын
That sounds like an awesome Awesome! Lol. I'd run it!
@halflbobeef
2 ай бұрын
Agree with your reco, I’d take regular PPCs over ER any day. And I know you kept most other variants off the table for the analysis, I’d be interested if there’s. -9Q type variant that replaces 3 of the PPCs with 2 Heavy PPCs, and have one regular PPC to back them up. It’s 100 more BV, but you get the same heat/damage and matching range with the regular, with one ton to spare for an extra HS possibly if the crits work, all for the extra possibility of the head capping. Would be much fun.
@TheManyVoicesVA
2 ай бұрын
Theres the Awesome-11H with 3 HPPCs and clantech DHS. That thing is *nasty* with a 45 damage PPC vomit. Theres also the 10KM Awesome, with 2 HPPCs and a snub. It is also very strong, perhaps not quite *as good but the snub covering the min range helps in a bad situation.
@Fallouttec
2 ай бұрын
Another factor to consider is IS pilots typically aren’t the best gunnery class compared to contemporary Clanners, so getting in closer to be able to hit is more common for IS pilots to begin with. Plus it never hurts to start throwing hands once you’re getting hot to help cool off a bit for next turn. The extra range that ERPPCs offer is less effective with a gunnery 4 pilot as it is with a gunnery 3 or 2 pilot as you’re only really gaining at hex 7, 13 and 14 ranges compared to regular PPC
@TheManyVoicesVA
2 ай бұрын
What's interesting is when BV balancing I find it to be the opposite lol. IS mechs are so much cheaper that they can afford better gunnery/piloting skills... But what I see more often is just the IS taking more and heavier units to absorb the punishment on the way in against the clans' longer ranged weapons.
@Fallouttec
2 ай бұрын
@@TheManyVoicesVA There's benefits to both styles but the notion of using bigger and more units tends to be a safer option; it only takes one lucky through armor crit to ruin a units day so having a few extra replacements to help pick up slack can often make a difference. Plus even the best pilot cannot defeat dice that just tell you its not your day.
@TheManyVoicesVA
2 ай бұрын
@@Fallouttec yep it also gives more chances to roll dice and attack, so it's better on those bad luck days as well. That's why I want edge and other stuff to mitigate stuff like TACs. It will allow people to go for those 2/3 pilots and not be like "this is bad, if I get headshotted half my list is gone." Another recent video I did was on balancing the game better by using stuff like initiative streak bonuses and edge.
@KeystoneCarcajou
2 ай бұрын
its not a bad idea. I once redid the 5S Banshee by dropping the Gauss for an LBX10, and the ER's for standard PPC's, adding armor and heatsinks. lot more manageable fireplan. fire the LBX and PPC's at range, then as you close inside the PPC minimum, you replace them with the medium lasers and the SRM's.
@TheManyVoicesVA
2 ай бұрын
Ya thats basically the idea lol. The tonnage saved on heat sinks goes to backup close range weapons.
@goodbodha
Ай бұрын
And this is one of the many reasons I love my stock panthers. Give me a pile of sturdy ppc carrying mechs any day.
@TheManyVoicesVA
Ай бұрын
@@goodbodha oh ya panther spam is actually pretty scary. I wish they had LRM5s in place of the SRMs.
@goodbodha
Ай бұрын
@@TheManyVoicesVA idk I like the srm4. I usually bring infernos and set fires to create smoke as needed. Stock panther jumps 3, fire ppc, stays heat neutral. Jump 4 fire ppc go up by 1 heat. Dont move, fire the ppc, and fire the srm still heat neutral. Firing the srm4 at that point against a target at long range is longshot odds, but firing it against woods w/infernos? Heck yeah. firing infernos vs vehicles? Heck yeah. I dont see srm4 as another anti mech weapon. I see it as my utility tool.
@TheManyVoicesVA
Ай бұрын
@@goodbodha thats a good idea. Just smoke rounds would be good too.
@NutjobGTO
2 ай бұрын
The ERPPC is always better because you can muzzle-touch and fire at will
@battlebrotherb516
2 ай бұрын
Came to similar conclusion not to long ago. It just seems weird to me that the IS ERPPC is seen as an unpgrade when it uses 5 more heat for just some increased range brackets. That 5 heat is better spent on other weapons. There is maybe some use for it if its the only weapon on the mech but like you said just put more CQC weapons on it for a cav mech.
@TheManyVoicesVA
2 ай бұрын
100%!!! I have so many people talking about how they will use 2 extra range to super ultra outrange my units and win with superior target numbers, and Im like... That's a nice unlikely situation youve cooked up. Good luck with that
@phantomrider2112
2 ай бұрын
I 100% agree with you. I've been playing BattleTech for at least 30 years, and I have spent a lot of time optimizing mechs. I could not agree with you more on this!
@TheManyVoicesVA
2 ай бұрын
Thanks! Standard PPC is a great weapon! Lol
@freeranger00
2 ай бұрын
This is the first video of yours that I've ever seen, good stuff! Got a sub from me. I agree on the topic of PPCs vs ERPPCs. PPCs just out perform for the cost, that five heat makes the ERPPC very difficult to manage on most jumping mechs and the BV cost just isn't worth it if you're either a sniper or brawler.
@TheManyVoicesVA
2 ай бұрын
Agreed on all fronts. The BV is too high and the heat is bordeline impossible to manage lol. I'd rather have an ER large laser in most cases instead of an ERPPC tbh. Fighting at long range is bad news, shots become really unlikely.
@Dreadwolf3155
2 ай бұрын
would love to have clan adaptations of light, heavy and snub nose PPC! actually lets do a plasma PPC!
@TheManyVoicesVA
2 ай бұрын
PPC that produces heat?! I mean thats basically a plasma rifle :P
@CC-vp1on
2 ай бұрын
Me: *Sees Title* Whatchu smokin', madman? The Voices: ". . . why I don't think that this weapon is outclassed by the ERPPC on the Inner Sphere side . . ." Me: "Oh, damn. Yeah, the IS really does have an ERPPC. What a twist!" Because the only ERPPC I ever bother to ever use is the Clan one.
@TheManyVoicesVA
2 ай бұрын
Hahaha a few people seem to have been caught by that one... Maybe it's why this is one of my better performing videos.
@shivkatall291
2 ай бұрын
Instructions unclear. Wound up selling my lancemates' kidneys to Sea Fox to buy cLPLs.
@TheManyVoicesVA
2 ай бұрын
You made the correct choice! Who needs kidneys or lancemates? Clan LPLs win battles!
@joshfritz5345
2 ай бұрын
I like the ERPPC, it shines on lighter mechs where it is your primary weapon, and your backup is something like an SRM pack or a couple of machine guns. For heavies and assaults, the standard PPC is better due to the heat management, but I tend to favor ballistics on heavier units anyways. The gauss rifle has no such heat issues, and if I'm playing in a later era, the IHgauss is the king of the battlefield.
@TheManyVoicesVA
2 ай бұрын
You can only take so many gauss rifles XD Gotta balance the heat-heavy weight efficient weapons with the big, cool ballistics.
@joshfritz5345
2 ай бұрын
@@TheManyVoicesVA The gauss rifle/ ERPPC is the hole puncher, you follow it up with the LRMs which are a lot more weight efficient. I'm something of an artillery aficionado, I have an entire lance of Helopoli, and a couple of mildly kitbashed G6 Rhinos to stand in for the Padilla tube artillery tank. They come in three flavors: sniper artillery with LRMs, thumper artillery with MMLs and MPLs, and Gauss with IAMS.
@TheManyVoicesVA
2 ай бұрын
@@joshfritz5345 IAMS? u mean Improved ATMS?
@joshfritz5345
2 ай бұрын
@@TheManyVoicesVA There's an improved version of AMS that can protect nearby units as well. It's not called IAMS, it's called APDS. That was my bad, I was going off of memory, I had to check Sarna.
@TheManyVoicesVA
2 ай бұрын
@@joshfritz5345 Ooh ya that tech thats only on like 1 tank lmao. That thing is actually really cool Ive wanted to try it for a long time.
@xt6wagon
2 ай бұрын
Only bring an intersphere erppc if you plan to fight at long range. One of the biggest wins is how close replacing a ppc w LL and 2hs or 2ml is. Adding the ER for more heat is stupid defined.
@TheManyVoicesVA
2 ай бұрын
Ya the extra 2 hexes of medium range is nice but like... that is 1 turn of better to-hit numbers basically lol. Not super worth it imo.
@workplacecominucation1838
2 ай бұрын
I completely agree with your assessment.
@TheManyVoicesVA
2 ай бұрын
Thanks home slice :)
@CDMJDMHHC
2 ай бұрын
I have envisioned my mind a young hot-shot mech jock complaining to a senior tech or supply officer about his ER-PPC being swapped out for maintenance or damage and being replace with a standard PPC, and being told that" you don't always need the newest tech to kill a clanner or pirate, son", on campaign then getting dressed down by his CO. BV1 and BV2 are a bit of a mystery to me, I think they work on a bigger scale than the table top, but what do we have for for balance?
@TheManyVoicesVA
2 ай бұрын
kzitem.info/news/bejne/0qqvmoGEiGihlZwsi=90qtpvWVmsdmvUW4 This gives a broad explanation of the most important bits. BV2 is complex but it basically boils down to "everything has a cost." That point of TMM you can generate from extra movement. The mobility to get your weapons into range. Your armor and structure, weapons, range on those weapons, etc. What else indeed? It's like politics. Gotta choose the lesser of 2 evils, tonnage, number of units, etc are all *way worse* balanced than BV2 lol. So BV2 has its flaws but it's the best we've got (for now)
@Angel7black
Күн бұрын
I immediate scoffed at the title then realized im so used to clan tech i forgot about the IS ER PPC. No disagreements here agree mostly. I do think the bigger and slower the mech, the better to use a ER PPC depending on terran and mech, but overal youre better with a PPC and the base PPC goes plenty far enough.
@TheManyVoicesVA
Күн бұрын
@@Angel7black on a big hefty boi I would probably want an LB10X autocannon. Or maybe even 2 lol. Pair that up with say 3 LRM15s and you have yourself a real nasty support mech. Of course, 2 LB-10s and a standard PPC is also a solid weapons loadout, or even 2 of each, of you have double heat sinks.
@jeffersonian000
2 ай бұрын
I play Panthers, companies of Panthers. The best PPC boats are multiple single PPC carriers.
@TheManyVoicesVA
2 ай бұрын
U think so? Ur paying alot for lots of armor and SRMs. That ends up very expensive comparatively.
@jeffersonian000
2 ай бұрын
I’m fielding two for every one you are, and one those pilots is better than yours with the extra points. You could focus one down while taking hits from both, or you could splint fire and try to take both out. But what if you take four? I have eight with 4-5 veteran pilots. I can focus down one of yours almost every turn. No one plays on planet Bowling Ball.
@TheManyVoicesVA
2 ай бұрын
@@jeffersonian000 ok for your 2 panthers I have an Awesome-9Q lol. I have twice as many PPCs and the same amount of armor. It will blast a panther in half just about every turn. Then my grasshopper gets on top of what's left and blows them to pieces. Running a bunch of Panthers *can* work, but they arent bringing more PPCs per BV than others. They lack mobility, and are not that tough. Sure they can take a couple PPC hits before being in big trouble, but they are investing so many points into structure and SRM 4s.
@jeffersonian000
2 ай бұрын
@@TheManyVoicesVA For each 9Q you field, I can field two 12K2’s, which means I out range you and can snipe a 9Q to death … or obliterate a Grasshopper, given the extra Panthers. In an escalation of white room statistics, you have to keep in mind that I too can escalate in a white room. I would take on a 9Q with an RK-4K Rokurokubi.
@jumpinghunter9152
Ай бұрын
Old standard PPCs are like an AK of battletech - cheap enough for everyone to use it when they can't fit ACs on mechs, but good enough for everyone to actually survive while using it instead of paying with their lives what thy didn't want to pay with money ot BV. But nonetheless, plasma rifle still reigns supreme, for the heat damage is the best damage, only outmatched by emotional damage, which nothing can't inflict, sadly.
@TheManyVoicesVA
Ай бұрын
@@jumpinghunter9152 lmao I love plasma rifles as well! Great weapon.
@eseetoh
2 ай бұрын
Ive just found your channel n its great!! Short n straightforward. U sound like Big Red 40K but without the "voice drama" if u know what i mean. Btw may i suggest something? Could u either lower the volume of the background music or change it? I find it a bit hard to concentrate on your voice. Tks!! ❤
@TheManyVoicesVA
2 ай бұрын
@@eseetoh hmm ur not the 1st person to say that. Maybe I should just remove it lol.
@eseetoh
2 ай бұрын
@@TheManyVoicesVA don't, music helps with the narration. Perhaps u can use something that sounds Mechwarrior game sounding or lower the volume 1st. Just voice is fine too if u like.
@TheManyVoicesVA
2 ай бұрын
@@eseetoh ok cool! Thanks for the suggestions. Im always glad to have a new face to the channel! :)
@michaelbaker8284
2 ай бұрын
One ERPPC on the right arm is the way to go. In HBS BT I usually run a mix of one clan ER one IS ER on the arms and keep the standards on the torsos. Any thing more and the heat is unmitagatible.
@TheManyVoicesVA
2 ай бұрын
Oooh interesting idea. In that game u gotta really ration those clantech weapons early lol. They are hard to get! Id usually want something colder to run alongside PPCs. Gimme a couple LRM 15s or a gauss rifle.
@michaelbaker8284
2 ай бұрын
@@TheManyVoicesVA I am running one of the big mods and that was the limit even using heat banks and exchangers. I did try a second IS ER, which is only worth it because they do 5 more damage. It ran a little too hot.
@TheManyVoicesVA
2 ай бұрын
@@michaelbaker8284 I usually skip PPCs in BTA. I am a speed demon tho. I jusy run a bunch of medium laser boats and charge into the enemy's teeth while my artillery tanks blow people up.
@Rascuel
2 ай бұрын
Dope vid, love the ppc
@harpo5581
2 ай бұрын
came for the controversy, subscribed for the ms paint illustrations
@TheManyVoicesVA
2 ай бұрын
Well now I *have* to keep making them XD
@thestinkydwarf
2 ай бұрын
I faced 11 9Qs + 1 light in a tournament - they wrecked my clan star, sure i dropped 5 9Qs and the light but it cost everything...44 PPCs was just brutal at the BV set for the event. I went pulse laser heavy and was tearing sh"t up in my other games but those 9Qs were a wall of death
@TheManyVoicesVA
2 ай бұрын
@@thestinkydwarf that my friend is a miserable metal mountain! I have a video on that strategy lol. Cheap armor bricks(I wouldnt call the Awesome cheap really but it's cheaper than most clan mechs) What was the BV cap like 20k or something?
@thestinkydwarf
2 ай бұрын
@@TheManyVoicesVA i think was around 20K, cant remember exactly as it was some years ago
@TheManyVoicesVA
2 ай бұрын
@@thestinkydwarf wow lol. That is an insane amount of BV for a tourny lol those games would take all day! Haha. But Im glad to hear the PPC boats won! Clan LPLs are cheese lol
@thestinkydwarf
2 ай бұрын
@@TheManyVoicesVA cheese, absolutely clan pulses are the stinkiest cheese, lol We knocked out 3 games in a day, every game had specific objectives to meet in a certain time. High pressure gaming, wicked fun.
@TheManyVoicesVA
2 ай бұрын
@@thestinkydwarf Ahh time limited tournies I always hated that lmao. My games always go long I am a slow player lol
@jamesharrington001
2 ай бұрын
This is exactly why I like the WMH-6R, get to range 3, stop using the twin PPCs in a (2-1-2 RoF) and switch to the 'back up' weapons of 2xML, 2xSL, 1xSRM6, 2xMG.
@TheManyVoicesVA
2 ай бұрын
Exactly! It's a classic bracket fire brawler. U can technically just stop firing 1 PPC since the close range weapons are just 10 heat as well. Getting close with the Warhammer is dangerous tho. Its legs are like medium mech legs lol.
@jamesharrington001
2 ай бұрын
@@TheManyVoicesVA To be fair, so are the vaunted Maruader's, but the MAD-3R has a much, much worse heat profile. That being said, if you can find a spot to go 'hull down' (read level 1 cover) you negate the major weakness of the WHM because the legs are protected. I know everyone and their dog loves to point out the weak leg armor on the WHM series, but the fact is even an Atlast has to be careful engaging a WHM because of those twin PPCs.
@TheManyVoicesVA
2 ай бұрын
@@jamesharrington001 The Marauder is good for its quirks, not because the design is particularly great IMO. The MAD-3D is the best of the introtech versions because it actually brings 20 HSs. But narrow profile and command mech, plus flippy arms, all combine to make the MAD a real beast of a unit.
@jamesharrington001
2 ай бұрын
@@TheManyVoicesVA the MAD-3R has 16 SHS, where as the WHM-6R has 18 SHS. But I will grant you, the quirks on the MAD-3R are good, Command Mech, Narrow Profile, and Hyper-Extending Actuators are great, but those two drawbacks aren't great either, Directional Torso Mount and Exposed Weapon Linkage on the AC/5 can be rough to work with. Since I tend to do a lot of campaigns, I find the WHM quriks to be better over all, (Rugged, Stable, Ubiquitous, and Searchlight).
@TheManyVoicesVA
2 ай бұрын
@@jamesharrington001 I love that it has stable, but the legs are like armored as an afterthought lmao. I dont like the 3R. The 3D is a great unit tho.
@WolfHreda
2 ай бұрын
This. I love the ER PPC, don't get me wrong. But it's better suited for singular mount cases on slower 'mechs like the Vindicator, where the upgrade only requires 3 DHS. For multiple PPCs, or more agile 'mechs, the PPC is perfection. My VND-1AA upgrade basically drops six single heat sinks to go with 10 doubles, 4.5 tons of its armor back, CASE, and a Flamer for anti-infantry work. With its 5/8/5 movement profile, you should never be fighting under the PPC's minimum range if you're smart.
@TheManyVoicesVA
2 ай бұрын
That sounds like a very sweet little ride! I never thought much of the 4/6/4 lighter mediums. I feel like that movement profile should be reserved for heavies. But then again, being cheap is a merit all its own.
@Taurevanime
2 ай бұрын
The only way to make something that deals 40 damage in four 10 point clusters is to go with a pair of Ultra-AC/10s. And while they, plus the ammo for them will be significantly lighter and cheaper in battlevalue. It just isn't going to be worth it I feel. Not only because the ammo brings an explosion danger, or the fact that ultra autocannons can jam and then become dead weight. But the fact that even if you roll a hit, you roll on the cluster table so you arent even guaranteed that your second shot hits. In fact you need to roll better than average (a 7) for that second shot to hit. And as always, rolling more often is preferable, because the game is one of probability.
@TheManyVoicesVA
2 ай бұрын
U can take like 4 LRM 15s instead of the 4 PPCs and it would be around the same damage, but like u say it isnt pinpoint. With the savings on heat sinks u could fit like 1 extra LRM15 or so.
@Taurevanime
2 ай бұрын
@@TheManyVoicesVA now you are making me think of sandblasting enemy mechs into submission. Which always makes me think of the RAC/5. It would be fun to compare the clan RAC/5 versus LRMs, since they share the same range bands.
@MLCrisis1790
2 ай бұрын
I've never used the Inner Sphere ERPPC if i can help it. I'd rather use standard PPCs with missile systems.
@TheManyVoicesVA
2 ай бұрын
Heck yes. PPC+LRM5 is the same weight as the extra DHS needed basically.
@natahx2787
2 ай бұрын
Looking forward to seeing this channel grow! The uploads are consistently high quality!
@TheManyVoicesVA
2 ай бұрын
Thanks so much! I do my best :P
@hurnn1543
2 ай бұрын
I have always thought the IS ER PPC is pretty much not worth it.
@Ripster40
2 ай бұрын
Sadly at the end of the day a MAD-5D will consume a MAD-3D at any day of the week.
@TheManyVoicesVA
2 ай бұрын
Sure but it is also like 400 BV more, and has an XL engine and ammo, so it loses true zombie status. You can say that with any unit. "Ahh sadly the Awesome-9Q will stomp the MAD-3D. What? 400 BV more? Pish posh."
@ChaosTicket
2 ай бұрын
Quick-response for me is that focusing on BIg Guns are worse than numerous Short Range weapons, and designs should have both. I love the Awesome and Longbow, but they have low firepower up close. If you can carry a PPC you can carry 3 Medium Lasers for the same Heat, and 1 ER PPC equals 5 Medium Lasers or 3 ER Medium Lasers. A lot of weapons work poorly on the tabletop, but would be better on the battlefield. In 3025 the only Long Range weapons are the Long Range Missile 5/10/15/20 and the Autocannon-2. The best showcase for how weapons should work are in the Mechcommander games. If you have a long range weapon then you can fire beyond enemy retaliation range. If you combine that with fast mechs then you can simply stay away from the enemy without them after being able to fight back. Advanced technology like that is how I want Battletech to be. Its also why I don't like the tabletop game too much. Longer range weapons cost more BV. Its easy to take down high-technology machines because Locusts are so cheap instead of high technology mowing down Locusts.
@TheManyVoicesVA
2 ай бұрын
High tech does mow down locusts tho! The clan LPL is their worst nightmare lol. Also precision ammo AC5s...
@mathewkelly9968
2 ай бұрын
Agree , but what about the Heavy PPC ? And a plasma rifle is in this discussion imo
@TheManyVoicesVA
2 ай бұрын
Both weapons are very good. The HPPC is super heavy and hot, so you can really only run 1 of them comfortably typically. The 3xHPPC Awesome is cheating because it uses clantech DHS and endosteel lol. Plasma rifle is more of a brawling weapon. Range 5/10/15 is a pretty big difference from 6/12/18. Now you're in range of large lasers, and the light mechs can jump on you with short range stuff very easily once you close to 10. Not that the Plasma Rifle is bad. It's a great weapon, very good at killing BA, vehicles, and heating up mechs on top of the great 10 damage punch... Idk, it's more comparable to like an AC10 or large laser IMO(although is much better than an AC10)
@TrailblazerBT
2 ай бұрын
Or if you mix it with Gauss: Caesar CES-9ERPPC Mass: 70 tons Chassis: Endo Steel Biped Power Plant: 280 Fusion Cruising Speed: 43.2 kph Maximum Speed: 64.8 kph Jump Jets: None Jump Capacity: 0 meters Armor: Standard Armament: 1 ER PPC 6 Medium Laser 1 Gauss Rifle Manufacturer: Unknown Primary Factory: Unknown Communication System: Unknown Targeting & Tracking System: Unknown Introduction Year: 3145 Tech Rating/Availability: E/X-X-X-D Cost: 6,842,273 C-bills Type: Caesar Technology Base: Inner Sphere (Standard) Tonnage: 70 Battle Value: 1,934 Equipment Mass Internal Structure Endo Steel 3.5 Engine 280 Fusion 16 Walking MP: 4 Running MP: 6 Jumping MP: 0 Double Heat Sink 10 [20] 0 Gyro 3 Cockpit 3 Armor Factor 216 13.5 Internal Armor Structure Value Head 3 9 Center Torso 22 33 Center Torso (rear) 10 R/L Torso 15 23 R/L Torso (rear) 7 R/L Arm 11 22 R/L Leg 15 30 Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand Weapons and Ammo Location Critical Heat Tonnage 2 Medium Laser CT 2 3 2.0 Medium Laser RT 1 3 1.0 Gauss Rifle Ammo (16) RT 2 - 2.0 2 Medium Laser LA 2 3 2.0 ER PPC LT 3 15 7.0 Medium Laser HD 1 3 1.0 Gauss Rifle RA 7 1 15.0 Gauss Rifle Ammo (8) RA 1 - 1.0
@TheManyVoicesVA
2 ай бұрын
Now that's more like it. ERPPCs are better when paired with a gauss, not with themselves. It makes pretty efficient use of the heat scale.
@TrailblazerBT
2 ай бұрын
@@TheManyVoicesVA Indeed, the Caesar 3R could be pretty optimized if it didn't waste so much tonnage on extra heat sinks and rear MPLs
@TheManyVoicesVA
2 ай бұрын
@@TrailblazerBT ugh rear mounted weapons. So wasteful lol. I have a fondness for the Battlemaster-6C despite its rear mounted ER SLs. At least that only takes a ton tho...
@JuNkBoYcaNNoN
2 ай бұрын
You know what puzzles me? How y'all, basically, infer that once an opponent moves within a weapons minimum range, the weapons wielder will be, in effect, defenseless. Y'all know that you can fire weapons at targets within their minimum range, right? There's just a penalty to hit.
@TheManyVoicesVA
2 ай бұрын
Hahaha yes of course. But Im more likely to just lay on with my backup SRMs or medium lasers or whatever instead!
@LilmissJ111
2 ай бұрын
I subscribed to help you grow too, we are a small channel trying to grow too! Much respect and love!❤❤
@TheManyVoicesVA
2 ай бұрын
Ur close to 1000 as well! Subbed back :)
@LilmissJ111
2 ай бұрын
@@TheManyVoicesVA hey the struggle is real! ❤❤✅✅ 😂🤣🤭
@noahtstapp
2 ай бұрын
Subscribed
@TheManyVoicesVA
2 ай бұрын
Tyvm friend :)
@TrailblazerBT
2 ай бұрын
ER PPC is one of those weapons that's good for its tonnage but overcosted in BV. I play ATB against Clans a lot and you really do want it in those fights. Also I think it's good for bracket fire like 2 ERs and 10 MLs would be a great load out for a brawler But yeah ultimately the regular one is better for the BV especially if you're only playing on two mapsheets
@TheManyVoicesVA
2 ай бұрын
Ya I just feel the ERPPC is too expensive for what it is, and too hard to cool. Id rather run 2 PPCs at 20 heat than 1 ERPPC and an LRM15.
@TrailblazerBT
2 ай бұрын
@@TheManyVoicesVA If you've got short range weapons too I'd totally go the other way, especially if the unit has enough MP that it can dictate range against slower opponents. Like a Falconer or a Catapult, or even a Griffin 3M, can be a big problem for that Awesome 9Q on a larger map, it's just the BV cheapness that makes the Awesome so much better than those mechs
@TheManyVoicesVA
2 ай бұрын
@@TrailblazerBT thats why I talked about slow PPC boats being less viable in later eras. Facing off against a clanner with all LRMs, ATMs, ERLLs etc is gonna be *painful.* But if you have like a PPC and an MML along with a few medium lasers, that aint half bad. Everything is about cost-benefit. Sometimes u need to just accept that ya, someome might outrange your Awesome. But guess what? That means they have very little close range firepower because long range is horribly inefficient. The Awesome can march slowly behind your cavalry and line mechs and once you close in with all of them, they are gonna get ripped apart.
@TrailblazerBT
2 ай бұрын
@@TheManyVoicesVA For sure that's right, especially if "efficiency" means BV efficiency. But to return to your hypothetical, if there are two bracket firers on the menu and one has an ER PPC plus an LRM and six mediums, and the other has two regular PPC and six mediums, I'm liking the ER based design which is going to have an advantage at lots of different ranges and fight equally well up close. But it would be noticably higher in BV so yeah, less efficient for what you're paying. Sometimes it's good, or fun for me at least, to step back from the rules we use to balance the game, and when you do that you realize that the ER PPC has huge advantages from the perspective of a military trying to win a war, but those advantages don't translate that well into a BV balanced game. But for the house militaries upgrading to ER weapons was a really good move, so by that metric the ER large laser and PPC are great weapons even if they underperform in competitive play.
@TheManyVoicesVA
2 ай бұрын
@@TrailblazerBT this is very true. In campaign play it is probably better to use the longer ranged weapons. They are just more consistent.
@TrailblazerBT
2 ай бұрын
OK very simple, here you go: Super Hammer SPHMR-9ERPPC Mass: 75 tons Chassis: Endo Steel Biped Power Plant: 300 Fusion Cruising Speed: 43.2 kph Maximum Speed: 64.8 kph Jump Jets: None Jump Capacity: 0 meters Armor: Standard Armament: 2 ER PPC 10 Medium Laser Manufacturer: Unknown Primary Factory: Unknown Communication System: Unknown Targeting & Tracking System: Unknown Introduction Year: 3145 Tech Rating/Availability: E/X-X-X-D Cost: 8,046,500 C-bills Type: Super Hammer Technology Base: Inner Sphere (Standard) Tonnage: 75 Battle Value: 1,922 Equipment Mass Internal Structure Endo Steel 4 Engine 300 Fusion 19 Walking MP: 4 Running MP: 6 Jumping MP: 0 Double Heat Sink 16 [32] 6 Gyro 3 Cockpit 3 Armor Factor 231 14.5 Internal Armor Structure Value Head 3 9 Center Torso 23 35 Center Torso (rear) 11 R/L Torso 16 24 R/L Torso (rear) 8 R/L Arm 12 24 R/L Leg 16 32 Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand Weapons and Ammo Location Critical Heat Tonnage 2 Medium Laser CT 2 3 2.0 2 Medium Laser RT 2 3 2.0 2 Double Heat Sink RT 6 - 2.0 ER PPC RT 3 15 7.0 2 Medium Laser LT 2 3 2.0 Double Heat Sink LT 3 - 1.0 ECM Suite LT 2 - 1.5 ER PPC LT 3 15 7.0 Medium Laser HD 1 3 1.0 3 Medium Laser RA 3 3 3.0 Double Heat Sink RA 3 - 1.0
@TheManyVoicesVA
2 ай бұрын
That's a marauder on steroids not a warhammer! Lol, pretty good build tho. A tad pricey but definitely very optimized. I like it.
@ObiwanNekody
2 ай бұрын
Which one is better depends on the map, but generally the erppc isn't as good as the ppc
@TheManyVoicesVA
2 ай бұрын
Ya I guess if ur playing on 30+hex maps it may be good to have the extra range.
@KageRyuu6
2 ай бұрын
Better on the offense maybe, less so while kiting.
@TheManyVoicesVA
2 ай бұрын
Perhaps. But kiting isnt that effective imo. Usually you want to be holding an objective in most games unless its just kill points.
@Dreadwolf3155
2 ай бұрын
very much like where you're going with this. How about standard PPC and an MML?
@TheManyVoicesVA
2 ай бұрын
Thats a combo we dont see sadly... PPCs get abandoned past like 3060 basically.
@thorshammer8033
2 ай бұрын
Depends on who you are going to fight. If its the Clans, well you need the range or the spiffy twats will just dance out of range and slap you all day. Spheroids, yep, standard PPCs all day. Minimum range can be mitigated with medium pulse lasers as back ups, or a dedicated short range brawler staying nearby to act as a goalie. Hunchbacks work well.
@TheManyVoicesVA
2 ай бұрын
Hunchie-4P spewing a rave out of its shoulder discourages enemies from closing XD
@garlicbread529
2 ай бұрын
Would the Inner Sphere ER PPC be better if it has less increase in its Battle Value? Say perhaps instead of adding 52 BV it would instead just add maybe 35 BV or just 25 BV. So far, I have not heard of any positive remarks about the Inner Sphere ER PPC other than it has higher range.
@TheManyVoicesVA
2 ай бұрын
Ya it might help. It'a just really expensive. It's the same reason I hesitate to bring Gauss and clan ERPPCs. They just cost *so much* battle value... but the extra damage is pretty devastating.
@atmosdwagon4656
2 ай бұрын
So, just to guess (before watching the video) to see if my intuition and memory are correct, the PPC rocks because its piercing alpha damage at a hilariously long range for only 7 tons. (Large Lasers are slightly undertuned, weighing 1 ton more than they should, and (most) Autocannons being HILARIOUSLY BAD value on mechs. The Inner Sphere ERPPC is +50% Range and no minimum range in exchange for +50% more heat. The ERPPC sucks because the extra range is rarely ever relevant on a weapon that already outranges most conventional weapons and taking +50% heat just to eliminate the weapon's sole weakness (that minimum range) isn't worth it. Besides, we have the Snub-Nose PPC for that. (SNPPC Mafia for life, baby) (The Clan ERPPC however, is an amazing omni-weapon because it shaves 1 ton off and adds +50% damage. You can't realistically "boat" them due to the absurd heat gen, even with DHS, but they are exceptionally useful as 1-of weapons on mobile units)
@TheManyVoicesVA
2 ай бұрын
Basically ya, but the ERPPC doesnt get +50% range. It's like... +16% for its medium range band, which is a small increase.
@atmosdwagon4656
2 ай бұрын
@@TheManyVoicesVA Oof. That is much worse than I thought. Well, like I said, it was from memory since I was on my phone for lunch break.
@TheManyVoicesVA
2 ай бұрын
@@atmosdwagon4656 Lol ya it's so expensive too! On a griffin that BV tax goes to 100 points.
@cnkclark
2 ай бұрын
And the Large Laser is better than the PPC for everything but dedicated sniping.
@TheManyVoicesVA
2 ай бұрын
Large laser is very underrated IMO
@Xenos_hive
2 ай бұрын
*pushing 4 into a hunchback*
@TrailblazerBT
2 ай бұрын
OK I thought of the best example of a mech that has ER PPCs, is great, and would be worse with regular PPCs: Warhammer 7CS
@TheManyVoicesVA
2 ай бұрын
Oh you think so eh?! I took it into Megameklab and dropped the XL to standard, dropped the heat sinks to 11 doubles, and dropped 1 SSRM2, and a half ton of armor. 14 tons vs 13.5 gets u 1 armor pip... Anyways, we now have a heavy cav zombie with 1 less close range weapon, can still fire 1 PPC and 4 medium lasers while walking pretty comfortably, and it's 55 BV cheaper. It loses a small amount of firepower to gain a large amount of survivability. Against clans you've really gotta leverage the miserable metal mountain, or else they will just pick you apart... Maybe having matching range bands will help, and it's a Tukkayid mech so that may be worth it... but Idk.
@TrailblazerBT
2 ай бұрын
@@TheManyVoicesVA If we're letting ourselves really optimize though, one can get the OG version to 8xML+2xSSRM6 if you shave a HS and 9 armor points, that still seems better to me
@TheManyVoicesVA
2 ай бұрын
@@TrailblazerBT Agree to disagree. I hate XL engines. If we could slot in a clan XL or light engine then we might be talkin about something ;)
@TrailblazerBT
2 ай бұрын
@@TheManyVoicesVA I also don't like them, except on something like a Wraith or a Rakshasa where the whole design concept doesn't work without the XL. Will see what's possible with a SFE if I tinker
@TheManyVoicesVA
2 ай бұрын
@@TrailblazerBT I mean I think that this calls for a contest or something to see if anyone can actually prove to me with a custom mech that ERPPCs are better than standards when optimized lol. Like there are designs I like with ERPPCs, such as the Gallowglas. But they are not the main focus of the mech, typically.
@AnerDyfan
2 ай бұрын
It's mostly glossed over here, you mention it, but I think it bares repeating. The PPC is a better mid range brawling weapon, not a sniper weapon. For Snipers take Gauss or Heavy PPC. The ERPPC doesn't benefit this brawling combat. And minimum range? A light/medium can move to avoid it, and heavies or assaults like the Awesome? Take Piloting instead of gunnery, stops you falling over and allows you to kick the legs off those pesky lights flanking you.
@TheManyVoicesVA
2 ай бұрын
Most of the time you need to engage at medium range to be effective. This means the ERPPC has basically 2 extra range on the standard PPC. How do we really define a sniping weapon vs a brawling weapon? The Heavy PPC has the same range and min range as a standard PPC lol.
@AnerDyfan
2 ай бұрын
@@TheManyVoicesVA I feel the threat of 15 damage clusters at long range to be a lot scarier than 10 damage ones, even if it's 5hex shorter range. I get what you mean though. So the real solution is just to take more Gauss!
@TheManyVoicesVA
2 ай бұрын
@@AnerDyfan Gauss it is! Gauss+LRMs and a pile of medium lasers to cover the min range.
@TheStrayHALOMAN
2 ай бұрын
I like having 1 ERPPC on small mechs like panthers with a capacitor and target computer for extreme range headshots. Other than that I will use a ppc or plasma rifle.
@TheManyVoicesVA
2 ай бұрын
This man customs.
@TheStrayHALOMAN
2 ай бұрын
@@TheManyVoicesVA I thinker with everything I can't help it. one of my favorites is a marauder with stealth armor, TSM, XL Engine and 3 plasma rifles with FCS. You'll never hit him and you'll be cooked alive or cooked into ejection... Either way I get the salvage.
@TheManyVoicesVA
2 ай бұрын
@@TheStrayHALOMAN lmaoo I think the pilot will cook himself! 40 heat per alpha with stealth on!
@TheStrayHALOMAN
2 ай бұрын
@@TheManyVoicesVA Yeah double heat sinks and cooling jackets come in clutch. I remember firing 3 then running around until heat improved and repeat. This is in BTA 3062 which is a mod for the HBS BattleTech game.
@TheManyVoicesVA
2 ай бұрын
@@TheStrayHALOMAN I love BTA. Im actually releasing episode 1 of a play through of it on Wednesday!
@derekburge5294
2 ай бұрын
Just, full agree. If IS erPPCs dealt twelve damage instead of ten, or maybe only generated twelve or thirteen heat, I could see the point. As it stands though? Garbage.
@TheManyVoicesVA
2 ай бұрын
Hahaha yes! It's bad right? 10 damage for 15 heat is like... yucky.
@VickyAmaru
2 ай бұрын
Doesn't matter, Many Voices, SNPPC is better than both of 'em.
@TheManyVoicesVA
2 ай бұрын
Very true. But that isnt available in clan invasion era. It's undeniably better than either, and one of the best weapons in the game.
@WolfHreda
2 ай бұрын
@@TheManyVoicesVA I'd love to do a campaign where a merc unit stumbles across a cache of early Clan intermediary weaponry. Because their old Enhanced PPC makes for a fun little treasure that you don't have to fight a Clanner for.
@TheManyVoicesVA
2 ай бұрын
@@WolfHreda Clan Wolverine campaign.
@gunnerdog301
Ай бұрын
what is the overlay you use for megamek lab, im trying to get more into maximizing the bv i use for my mechs and using megamek as a resource again
@TheManyVoicesVA
Ай бұрын
Overlay? You mean dark mode? I have a video on how to activate it here kzitem.info/news/bejne/sougvmScoYZmraA A few good tips on using Megamek in that video lol.
@Gilder-von-Schattenkreuz
2 ай бұрын
Well. That depends on the use you want to have. The ER PPC is Literally the "Extended Range PPC" it is simply a more expensive version of the PPC which gives up Efficiency for Additional Range. And this is what it is supposed to do. Trying to use an Extended Range Weapons whose entire Purpose is to Fire at Higher Ranges on a Brawler Mech doesnt make sense to begin with. And Comparing the Performance in this kind of Scenario makes no Sense. The ER PPC is meant to be used on Long Range Mechs which Sacrifice Armor for Heatsinks and thus can carry the ER PPC instead of the Normal PPC to Fire from Outside the Range of their Enemies. And at this Job it is in Fact Better than the Standard PPC because. The ER PPC is only Outranged by the AC2 which has Vastly lower Damage, Requires Ammunition and is only 1 Ton Less not counting Ammo. But has only Half the Damage. It Outranges every other Weapon in the Game. Meaning that as long as your Mech is Fast enough and Cooled enough. You can Literally use this Mech as Unlimited Ammo Fire Support from the Rear without it ever being Hit. As a Bonus. Its Optimal Range is also Vastly Higher than the Normal PPC giving it a very Generous Range Window where it can Fire without Hit Chance Penalties. The Normal PPC meanwhile is Outranged by AC2, LRM, Gauss Rifles and ER L-Lasers. And cannot Outrange AC5s. It Generally cannot Sacrifice too much Armor even if a Fire Support Role because it is always at Risk of Return Fire. Its Optimal Range is also just 360 instead of the 510 on the ER PPC. Which means the ER PPCs Optimal Range is almost as high as the 540 Max Range of the PPC. Allowing it better Hitrolls when Firing in a bracket which is considered Longrange. Therefore any Enemy which even enters into Range of his own Long Range Weapons will Face an Enemy that now has way better Hitchances on him with Heavy Weapons. Not to mention that this likely Requires turning his Back to the Frontline Mechs of the Enemy Lance crossing that Gap takes him quite far out. Total Verdict. This isnt a Question of Superiority. Its Simply a different Weapon which is used for a Completely Different Strategy.
@TheManyVoicesVA
2 ай бұрын
You're acting like 2 hexes is a mile lol. An ERPPC mech is gonna get rushed down by enemy line and cavalry mechs just as easily as a PPC mech. Also are u talking about the PC game? I mainly talk about Tabletop.
@Gilder-von-Schattenkreuz
2 ай бұрын
@@TheManyVoicesVA 1. 2 Hexes is the Difference for Optimal Range. Maximum Range is a Difference of 5 Hexes. 2. So in a 4 vs 4 Battle where this Mech is in the Rear. You want to now Turn Your Back to the 3 Enemy Frontline Mechs. And Try to Rush the Fire Support Mech. Which means that You likely cant even Fire on the other 3 Mechs as then you wont be able to actually close the Distance. I mean Sure. Maybe You get the Fire Support Mech that way. But You basicly Sacrifice Your entire Lance for it. That doesnt Sound like a very useful Strategy. 3. The Values and Strategy used are the same for Both so this doesnt matter too much. But the Videogame would Bring Pilot Special Abilities into the Mix which would change the overall Equation a bit.
@TheManyVoicesVA
2 ай бұрын
@@Gilder-von-Schattenkreuz i mean it depends on the situation... breaking through the enemy battle line can be worth it if they have alot of vulnerable support units. You can usually turn yourself to make shooting you in the back harder. You have to take your force and their into consideration when employing a rushdown strategy. If you can force the enemy battleline to close with you that is sometimes preferable. I tend to run at least 1 long range weapon on every unit so that I can employ such a strategy. Force their support to waddle towards me, while pecking at their battleline. Then move in to engage and mop of their line units, and afterwards mop up the enemy support.
@Gilder-von-Schattenkreuz
2 ай бұрын
@@TheManyVoicesVA Well. Depends on the Situation is already a whole different Ballpark than claiming the Weapon to just be Inferior. And Sure. But that assumes that You can actually Rush his Support. Lets imagine this for a Moment. You got a Balanced Lance of 4 Mechs each has a Long Range Weapon Slotted. This means You dont have Fast Cavalry Mechs. So Your Movement is likely 6/9 rather than 7/11. The Enemy has 1 Fire Support Mech whih Sports 2 ER PPCs beside some other Long Range Weapons. And 3 Frontline Mechs which are Kitted for Close and Medium Ranged Combat. So Your Mechs all got 1 Weapon with 18 Range and the Majority of their Weapons likely got 9-12 Range. The Enemy has 1 Mech with 23 Range and the other 3 are 9-12 Range. Since You said You want to still avoid being Hit in the Back and if Possible also get Shots out on his other 3 Mechs. You wont be Sprinting towards the Fire Support Mech Full Speed. The Fire Support Mech likely can only move 3 Tiles backwards while still Firing. So lets Start Your Path. You can move 6 Tiles while still Protecting your Rear somewhat. (Not Fully because You have to move in one Direction towards the Fire Support) And still return Fire somewhat. (Again not Fully as You have to move in one Direction.) Now. You need to Cover 5 Tiles before the Enemy Fire Support Mech is even in Range of Your Longrange Weapons. And even then You actually have to Spot it somehow. In the Videogame this is easy thanks to a Pilot Skill. But in the Tabletop this will likely already Pose a Problem. Either way. First Move. Enemy Lance Moves Towards You. You move in as well. You Spotted each other 12 Tiles Away as normal. So You are now Ontop of each other. Likely with at least the other Lance having some Positioning. The Enemy Firesupport which was held behind his own Lance is 22 Tiles Away From You and Fires at You from the Fog of War. Turn 1 is fairly Equal as both Sides got 4 Mechs Firing at each other. Outcomes are dependent on both Sides Decisions and Luck here. Now You decide to Rush the Fire Support. Turn 2 You move towards the Fire Support Mech. The Fire Support Mech will see that coming cause he likely moves late. So he moves back in response. Now since You dont want to abandon the Fight entirely You move 6 Tiles and he 3 Tiles. Distance Drops from 22 Tiles to 19 Tiles. But You already Suffer here. Because You moved Your Lance into the Direction of the Fire Support Mech. Which means you are now Between the Enemy Fire Support Mech and the 3 Enemy Mechs. And anyone knows whats happening. So he will Spread out a Bit which means at least 1 or 2 Enemy Mechs will constantly get Rear Shots on 1 or 2 of your Mechs now. His Mechs meanwhile all have his Front and Full Weapon Array towards Your Mechs. His other Advantage is that he can Focus one of Your Mechs with his Entire Lance while Your Fire is likely Spread as You dont have Full Liberty on Movement to avoid exposing your Backs further. The Fire Support Mech is still out of Range tough. Turn 3 You move again. So does the Enemy. Distance to the Fire Support Mech is 16 Tiles. Your Long Range Weapons can now actually Fire assuming You got a way of Seeing him. But doing so likely means Exposing Your Full Back to the Enemy Lance which is Following You. Or if You only got LRMs it wont but You also wont do any Significant Damage. Otherwise things stay as they were. The Enemy has by now Killed at least 1 of Your Mechs with Focused Fire. And Your Lance is still in a Disadvantage between the Enemy Lance and Fire Support Mech. The Fire Support Mech at best took Light Damage. If Your lucky some Criticals which Damaged something useful. Turn 4 You move again. And so does he. Distance is now 13. His ER PPCs are now Firing at Full Accuracy. While You are not even in Range of your Main Weapons. And Still Fire at Reduced Accuracy with Long Range Weapons. You likely do some Light Damage again. But its unlikely You cause any Real Damage. Meanwhile Your 3 Mechs are Pounded by the Enemy Lance which by now likely has Flanking Positions and thus gets easy Shots while taking barely Any Damage from You unless You want to Expose your Back to the Double ER PPCs. Turn 5. You move he moves still the same. Finally. You are in 10 Tiles Range and can Actually bring your Proper Weapons to Bare. Lets assume that with Previous Damage You can Actually Kill the Fire Support Mech in a Single Turn now. Meanwhile the Enemy is pretty much Guaranteed to now have Killed a Second of Your Mechs. The Result of Your Actions is now that You have a 2 vs 3 Battle with likely at least one already Fairly Heavily Damaged Mech against 3 Mechs which likely havnt taken much Damage and which on Top are better Equipped to Fight in this Close to Medium Range Bracket where You find Yourself. This isnt a Good Strategy Mate. This kind of Lance has a Simple Strategy. They use the 3 Frontline Mechs to Bypass You and Force You into Exactly this Situation of You being Forced to Show Your Back to either the 3 Frontliners or the Fire Support. The Counterstrategy here is usually to try and not allow this by Slowly Falling Back. Thus keeping the Enemy Fire Support and the Enemy Lance on One Side where You can Focus one Enemy and also keeping the Enemy Fire Support on High enough Distance that he gets Reduced Accuracy. This Way You Enjoy a Firepower Advantage. Only when the Enemy Lance is Destroyed will You Rush the Fire Support Mech which then is Blind and Fairly Helpless. But thats the thing. Thats Strategy and Playerskills. The ER PPC remains very Useful here Mate. Your Verdict that its Inferior is simply not True. Because You are Comparing it in a Close Quarters Brawler Role which is nonsense.
@TheManyVoicesVA
2 ай бұрын
@@Gilder-von-Schattenkreuz Imma be straight up with u. That is an essay Im not willing to read right now XD
@AMX0009
2 ай бұрын
everything you said isnt wrong, your paying more for that removal of that 3 hex short range then the increase in range. that what i have always used my er ppcs for. they make mechs like the thunderbolts that have a bad habit of jumping in to close. the ability to free up that heavy hitter weapon
@TheManyVoicesVA
2 ай бұрын
Support weapons arent good at close range no matter what. Good designs will have medium lasers to cover the min range. Ill give you an example. A black knight likes to fight at range 10. It lays on the PPC and twin large lasers. Then at close range it uses the mediums and larges instead. If it had an ERPPC instead of a standard PPC, it would be more costly, and it wouldnt work right anymore, because the ERPPC would be too hot to use both large lasers. The Awesome is a weird specialist, dedicated to fighting at that mid range at the expense of everything else. It has enough armor that it can somewhat safely just ignore any light mechs that flank around and attack it. Hopefully you have a cavalry mech that can scare off the Jenner or whatever that is harassing your Awesome.
@Red_Hot_Eraser
2 ай бұрын
PPC-X
@TheManyVoicesVA
2 ай бұрын
Not in the tabletop but I grant you its a cool weapon XD
@argokarrus2731
2 ай бұрын
Hey Voices, how did tou make Megamek have dark mode?
@TheManyVoicesVA
2 ай бұрын
kzitem.info/news/bejne/sougvmScoYZmraAsi=T7eZuEXpuUAQAMWs heres my video on helpful Megamek settings. Dark mode included :)
@jastermereel7330
2 ай бұрын
ERPPC heat is too high a price to pay most of the time
@TheManyVoicesVA
2 ай бұрын
Ya it is a huge hinderance to the weapon system.
@Ubernewb111
2 ай бұрын
lol ikr? erppcs don't offer enough to justify their increased heat. clan erppc? that's debatable
@TheManyVoicesVA
2 ай бұрын
For sure. The clan ERPPC is insanely expensive on BV tho. I usually prefer Gauss
@charlesballiet7074
2 ай бұрын
clan erppc is the goat
@TheManyVoicesVA
2 ай бұрын
Ultra expensive. It is definitely super nasty tho...
@99zxk
2 ай бұрын
Have you done PPCs vs Gauss?
@TheManyVoicesVA
2 ай бұрын
No I haven't! I did rank Gauss as among the best weapons the IS have access to in my weapons ranking video though. I think Gauss is better. Cheaper on BV and very heat efficient meaning you can take it with better energy weapons like clan LPLs, backup medium lasers, etc.
@99zxk
2 ай бұрын
@@TheManyVoicesVA What about the ammo and pilot damage from critical hits? How does the tonnage compare to an ERPPC plus heat sinks? I'd bet that clan tech could make a huge difference, of course.
@TheManyVoicesVA
2 ай бұрын
@@99zxk Well we should compare the clan ERPPC to the clan Gauss if anything since both are lighter. The Gauss is 13 tons, vs clan ERPPC at 6. The heat sinks cost 7 tons ish. SO that puts them at the same weight, except that Gauss needs 2 tons of ammo as well. So gauss loses on the weight side. It also is explosive as you mentioned. This actually decreases the BV significantly, but Gauss ammo is BV intensive. They're actually pretty even overall tbh. I think instead of comparing them, you should marvel at how well they work together. 2 long ranged 15 damage weapons that use up most of your base 10 double heat sinks is nice. Strap on some ATMs and a couple extra heat sinks and you have a really good sniper.
@99zxk
2 ай бұрын
@@TheManyVoicesVA Targeting computers go by weapon tonnage, right? I can't think of a standard variant that uses a TC and Gauss, but many with ERPPCs.
@TheManyVoicesVA
2 ай бұрын
@@99zxk Ya its more rare but theres a few. Theres a clan mech with 2 gauss and a TC but I cant think of the name at the moment lol.
@patrickglaser1560
2 ай бұрын
PPCx is bae tho
@TheManyVoicesVA
2 ай бұрын
Lol this video is mainly about the tabletop game... I am playing some BTA 3062 tho! Released ep 1 yesterday. Check it out :)
@patrickglaser1560
2 ай бұрын
@TheManyVoicesVA been wanting to try battletech modded, never had anyone to play tabletop with
@TheManyVoicesVA
2 ай бұрын
@@patrickglaser1560 come join the MRC! We play online using Megameklab
@imasspeons
2 ай бұрын
PPCs 4 lyfe
@TheManyVoicesVA
2 ай бұрын
*tosses up hands forming the Comstar symbol*
@KenshiImmortalWolf
2 ай бұрын
honestly ERPPCs are not great for table top, or even hbs. They tend to be good for games like Mechwarrior where one can manually aim and snipe
@TheManyVoicesVA
2 ай бұрын
Ohhh true because MW goes off the max range of the weapon. So it's actually like what... A couple hundred meters? That's actually significant. Good point!
@KenshiImmortalWolf
2 ай бұрын
@@TheManyVoicesVA It's also because of being able to focus body parts. in table top or HBS where you hit is RNG even with things that can increase odds there's still a chance to hit a different body part or wiff entirely. MW style games like 5 and Online where one can actually aim and [if good enough] guarantee where the damage is applied that range is super useful. Like sure that range helps in table top but it's very rare for the range of a couple ppcs to be the deciding factor in most games cause of things like aim modifiers, terrain modifiers, ect. Plus the heat is always an issue. Sure the heat isn't great but heat is managed more real time in Mechwarrior which can make the increased heat load not as big of an issue if you can get those first few salvos off before your enemy can figure out where you're hammering them from.
@TheManyVoicesVA
2 ай бұрын
@@KenshiImmortalWolf ya fire and maneuver is the way to go anyways, unless there is very limited firing lines without cover.
@KenshiImmortalWolf
2 ай бұрын
@@TheManyVoicesVA exactly. Plus, atleast with the more modern MWs there's more chance to snipe without immediately appearing on enemy radar (not as much of a thing in MW3/4 due to how strong radars where in those games)
@TheManyVoicesVA
2 ай бұрын
@@KenshiImmortalWolf I feel like enemies just always know where I am in MW5 regardless of what I do unless Im doing a specific scouting mission lol. Darn cheating AIs
@mikewaterfield3599
2 ай бұрын
Whatever you are smoking I want some. Unless we’re talking IS ERPPCs but who uses them? 6 tons for 15 damage and 15 heat, and incredible range bracketing. The ER PPC remains consistently my luckiest weapon on the tabletop. It is the only weapon I ever shot a cockpit out with.
@TheManyVoicesVA
2 ай бұрын
I am talking about the ISERPPC lol. I mentioned at the beginning of the video that I'm not talking about Snubs or clan PPCs because they are very different weapons. Not really a fair comparison.
@mikewaterfield3599
2 ай бұрын
@@TheManyVoicesVA eh, true. Its kinda the case with any IS ER weaponry. The IS ER LL is probably the worst of them all.
@TheManyVoicesVA
2 ай бұрын
@@mikewaterfield3599 hmmm ERLL is probably a bad weapon. The range 14 is nice tho. It is also pretty light so you can take it with other stuff. It doesnt pay for the extra long range the ERPPC does. I think ERLL is probably better than ERPPC imo, but I just dont like over investing in long range weapons. Im a brawler at heart.
@mikewaterfield3599
2 ай бұрын
@@TheManyVoicesVA 5 tons, 12 heat, for 8 damage…….. the clan variant can head hunt and weighs a ton less. Ask the Rakshasa about that one.
@TheManyVoicesVA
2 ай бұрын
@@mikewaterfield3599 lol the Rakshasa is sinful. "We have Timber Wolf at home."
@SmegHedd117
2 ай бұрын
No it's not.
@TheManyVoicesVA
2 ай бұрын
You're entitled to your opinion. Do you have anything more to say to back that up?
@SmegHedd117
2 ай бұрын
@@TheManyVoicesVA I don't need to. I've played Battletech since before Star League Tech came out. I prefer Clan Tech whenever i can get my hands on it, simple as that. Especially on LAM's
@TheManyVoicesVA
2 ай бұрын
@@SmegHedd117 this isnt talking about clan tech, but the Inner Sphere ERPPC which does 10 damage instead of 15. When we're talking battle value IMO there is still an argument that the standard PPC is better than a cERPPC. That thing is insanely expensive.
@SmegHedd117
2 ай бұрын
@@TheManyVoicesVA I don't know a damn thing about "Battle value" and i don't care. Why on earth would i use something that does 10 damage, instead of 15? I've never played with this new "Battle Value" nonsense and have most of the old books and modules from years past. I just grab a scenario out of the books and away we go. \
@TheManyVoicesVA
2 ай бұрын
@@SmegHedd117 I can appreciate the mind set of grognards throwing out game balance, but battle value is the best way to play. You can't balance by tonnage once clan tech is introduced. Even before that certain designs were much better than others. The Charger was rescued by BV from being utterly useless, to being pretty good. If you just want to play narrative games and campaigns, it's whatever. Im part of a matched play community that focuses on tournaments. It's very different.
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