DOWNLOAD: drive.google.com/file/d/16-Zl...
Five years after the release one of the greatest total conversion mods for any game ever (imo), and I have at last (nearly) realised one of my favorite concepts for a mod: dynamic music changes throughout a stage depending on performance and location, as conceptualised by Falk Au Yeong (who has since contributed to the Sonic Mania soundtrack which is so great to hear!). Four years ago on the first anniversary of the Unleashed Project's release I released an early version of this same mod based on primitive techniques, but now thanks to Skyth's CSB Builder tool we now have full control over audio cues and effects, resulting in such flexibility as this with stage mods, and all while having a very efficient backend too.
The main thing that could not be fully realised is the use of specific transition points (each loop was divided into 5 sections, and would transition to the next part of the song only upon reaching the end of the current section after activating the music change trigger. That would require a complete overhaul of the audio engine, so the music instead simply changes with a quick fade much like City Escape/Speed Highway. I suggest watching the concept video for a demonstration). Also the criteria for switching between Be Cool and Be Wild is somewhat different: it is instead dependant on Sonic's speed, much like Green Hill/Sky Sanctuary. Sonic's speed is capped in 2D sections however preserving this aspect of the concept/ Boosting however overrides everything and always plays Be Wild since the game always considers Boosting as "running" regardless of speed (it does not add a boost filter/force mono audio however).
Download the Unleashed Project (required for the this mod): • Sonic Generations - Un...
Be Cool/Be Wild: / interactive-rooftop-run
Video demonstrating the original concept: • [Falk Demo Reel] Rooft...
Skyth's channel: / aslkncvlk
Негізгі бет Ойындар Be Cool/Be Wild for Rooftop Run - Unleashed Project/Sonic Generations mod
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