I had way too much fun with 3d graphics this time.
Some references:
Amount of nodes after n plies: oeis.org/A212693 / web.archive.or...
Fhourstones, the first program to solve Connect 4 (to a depth of 8 plies,) which was also crucial for animating the graphs in this video: tromp.github.i...
The first published (weak) solution to Connect 4: tromp.github.i...
Rendered with github.com/2sw...
A (brand new and totally undeveloped) discord server for my channel: / discord
A nice discord community for Connect 4: / discord
Thanks again for the tunes, Tim!
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