This is an excellent tutorial, with so many insights! Not only does one have the end result, but going along there's so much we learn about the different functionalities, the workflow and so on. I am absolutely enthusiastic!
@CodingWithRuss
7 ай бұрын
Thank you! I'm glad you liked it
@agastyaRathore6862
Жыл бұрын
Guy is a legend, from pygame tutorials to ursina to now godot 👏👏
@theunknowngamer77884
11 ай бұрын
i agree
@kardrasa
8 ай бұрын
Learned so much! Thank you!
@psyboyo
8 ай бұрын
With this framework, we can do any tabletop game! Instant sub! Thank you ^^
@fanlesshero3496
Жыл бұрын
Let's go! Godot tutorials
@CodingWithRuss
Жыл бұрын
Trying something new :)
@artcrtc5028
5 ай бұрын
One of the best tutorials to Godot Ive seen in a while. Much useful knowledge, thank you for that!
@CodingWithRuss
5 ай бұрын
Thanks!
@etiennefernandez1659
11 күн бұрын
Very good tutorial, I congratulate you. You deserve more subs bro, keep it up.
@CodingWithRuss
11 күн бұрын
Thanks! Much appreciated.
@TheBreadPirate
7 ай бұрын
I SURVIVED THE TUTORIAL! HA! Take that mom.
@joed527
3 ай бұрын
This was concise, well explained and fun to watch.
@CodingWithRuss
3 ай бұрын
Thanks!
@bedang1058
2 ай бұрын
Followed you trough your pygame Tutorials, now starting Godot, thansk a lot !
@Edanite
Ай бұрын
My first functioning Godot game. Now to experiment. :3
@Jai_Shree_Ram____469
11 ай бұрын
He russ we want more Godot tutorials
@CodingWithRuss
11 ай бұрын
I'm working on another one right now :)
@Jai_Shree_Ram____469
11 ай бұрын
Please make complete series starting fr basics to A platfomer game and information about Godot sprites,sound,scripting etc like u made about pygame
@jenshennig6297
Күн бұрын
That was a an amazing tutorial! Thank you so much. I have an question though: I'm just going over ever line of code again to make comments, so i can save the project for me to come back. And i don't really get the difference between "instantiate()" and "add_child()". Why are we using both in the code? Couldn't we just use instantiate alone because it creates the whole node-hierachy of our scene? Or is it, that we use add_child to tell the programm WHERE we want the instantiate()scene and thats why we temporarily save it in different variable? Sorry im quite rusty on programming - last time was 15 years ago and im just getting back into it. Hope you can explain it to me :) Thanks!
@CafiNuchi
2 ай бұрын
Wonderful! Thank you so much for your tutorial. It's a clear pleasure!
@jamesschaaf5175
10 ай бұрын
Great tutorial, really did an awesome job explaining everything along the way.
@CodingWithRuss
10 ай бұрын
Thanks! Glad it was helpful
@toladim
7 ай бұрын
Good job! I wait for more 🤪
@kioshy117
3 ай бұрын
thank you i needed this so bad
@CodingWithRuss
3 ай бұрын
Glad it helped :)
@Jai_Shree_Ram____469
11 ай бұрын
Finally made it
@CodingWithRuss
11 ай бұрын
Nice!
@rezashir3873
Жыл бұрын
very well. thanks a lot
@kingshahzad78
13 күн бұрын
Great Man❤
@CodingWithRuss
12 күн бұрын
Thanks :)
@johnsmithabc94726
4 ай бұрын
Great tutorial thanks
@CodingWithRuss
4 ай бұрын
Thanks!
@theunknowngamer77884
11 ай бұрын
Hey russ its been a looooong time since i watched ur vids but plz can u make a tutorial for Minesweeper the old microsoft game that u press mines and numbers?? ive been really wanting to code it on my own but i just cant get it. so id appreciate it if u do a series or just one vid for me
@CodingWithRuss
11 ай бұрын
Funny you say that, I actually plan to do that soon. :) Although it will be in Godot as I've been using that more now.
@theunknowngamer77884
11 ай бұрын
k thx!!@@CodingWithRuss
@kylejohnson8387
9 ай бұрын
Hey there. I've been attempting to build a Tic Tac Toe game from the ground up as a learning experience. That is, figuring out how I wanted to approach the game, and how I wanted to implement the gameplay. While initially I had an idea to have a grid, with an X and O to drag and drop from, I went with placing menu buttons on all grid spaces, offering to change the position to an X or an O. I've gotten the menu buttons to work, but I have no idea how to make either character appear in the slot after selecting it from the menu. Any tips or tutorials on how to make events occur upon making a selection using a menu?
@intricate9666
11 ай бұрын
pygame multiplayer fighting game next?
@emc-ultra7618
2 ай бұрын
I got the point of getting mouse clicks and then something happened and now it won’t register in the debug screen. I rewrote everything, didn’t work. Reopened the save file that was working, not working anymore
@PhuocThanginh-oo8jj
Жыл бұрын
can you make an ultimate introduce about ursina
@JasonEllingsworth
10 ай бұрын
So how would you go about doing this using grid / tile maps instead? It seems has some built in things that I assume would make it easier. Also how about doing it with UI nodes?
@yogiwiguna9602
10 ай бұрын
Great tutorial, thanks to you. I learn a lot from this video.i have a question about the cell_size. If the board texutre in 3D with diffrent width and height how can I determine the cell_size ? Let's say the borad is 800x600
@CodingWithRuss
10 ай бұрын
In that case you may need to have two different variables, one for cell width and one for cell height.
@osaid56
11 ай бұрын
a powerful tutorial buddy thank you, keep posting such good things please
@CodingWithRuss
11 ай бұрын
Thank you! Got more in the works.
@ReyosBlackwood
9 ай бұрын
I'd give it a try, but you have to wait forever for them to take their turn.
@TechnicalParadox
7 ай бұрын
The game over menu works for x or o win but when you tie the play again button doesn't work
@TechnicalParadox
7 ай бұрын
Fixed it, forgot to pause game on tie
@eisenspanigel67
10 ай бұрын
I got this Error: "Cannot call non-static function "instantiate()" on the class "PackedScene" directly. Make an instance instead." help please
@eisenspanigel67
10 ай бұрын
I could fixed it with a preload instead of a packedscene.
@navtektv
Ай бұрын
Hello. I don't know if you'll reply to this. I hope you will. Currently following this tutorial and any errors I encountered were results of my own mistakes which I fixed and it all worked except for near the end when you used queue_free(). I got this error telling me that my Attempt to call function 'queue_free' in base 'previously freed' on a null instance. I pasted your own script over my work and it still gave me that same error. Is this because of an update something because I'm just starting out and troubleshooting this stuff without someone else having encountered this exact problem is almost impossible. Please Help me out.
@IrisHallo
17 күн бұрын
Hi, I had a similar problem. Did you make the "crosses" and "circles" groups global? I saw that you can either make it a scene group or a global group. When I changed it to global group it seemed to work for me.
@navtektv
17 күн бұрын
@@IrisHallo I actually changed the version of Godot I was using. The newest version of Godot threw that error up. When I downloaded 4.1.3 then it worked.
@manueldominguezbecerra5577
9 ай бұрын
How do you run the script when this is not in tool mode??
@intricate9666
11 ай бұрын
wow
@uchiwamadaragona4788
Жыл бұрын
❤
@kshawn2579
10 ай бұрын
how do i import my assets?
@CodingWithRuss
10 ай бұрын
You can put them into the assets folder and they will be available to use in your game
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