*BRO I HAVE BEEN SEARCHING FOR THIS ISSUE FOR SO LONG AND YOU FIXED IT, THANK YOU*
@8_1_1
Жыл бұрын
I can't believe how easy it is to fix this glitch. I use lattice mod, a lot, on my personal artwork. I do abstract stuff. Lately I've been avoiding rendering animations because of how time expensive it is to go frame by frame, seeing which one is glitched and then re-rendering it without motion blur. I've ran into this issue with client work and it is THE WORST, when deadlines are tight, the last thing you want is having to fix a bunch of glitchy frames. I can't thank you enough dude!
@Krzyh4
Жыл бұрын
This is the best kind of tutorials. You not only showed how to fix a problem, but also explained what the problem is about! Thank you and keep up the great work, you earned my sub!
@guinness11
13 күн бұрын
I've been trying to solve this forever! Thank you so much for this!
@davebulow2
7 ай бұрын
This is probably the best video on KZitem. Thank you for getting to the bottom of this issue. You've thoroughly covered the subject and possible solutions for different cases better than any other resource. Thank you!
@khomatech6428
6 ай бұрын
Yes the best video on KZitem, number one out of 300 billion videos, yes this one
@cjkalandek996
Жыл бұрын
THANK YOU! For MONTHS, I was like, "What the hell is going on with my renders? Is Blender possessed or something?!"
@BlenderSecrets
Жыл бұрын
This is very helpful, thanks!
@BoroCG
Жыл бұрын
Glad it was helpful!
@valensi1988
8 ай бұрын
I cannot believe I just deactivated motion blur for every scene this happened. I feel like an idiot after seeing you can disable by object! It's a pain in the ass for abstract stuff. THANK YOU SO MUCH
@HaveANiceDayBag
3 ай бұрын
This was so helpful! I've been struggling with this issue and resorting to photoshop cleanup. Thanks a ton!
@gregvisualfx
8 ай бұрын
You saved my life bro! 8h before deadline this issue arises! THANK YOU!
So how about the camera? When I switch to other scenes and also no movements between two frames, but it’s still glitching
@BoroCG
Жыл бұрын
Hey, are you using the same camera to switch shots? Like quickly repositioning the camera between two frames? Because that would cause a massive motion blur glitch in that one frame. If that's the case, I recommend using multiple cameras with *camera markers* in Blender, look it up it's awesome
@jxcobt
Жыл бұрын
you are my lifesaver. you have no idea how many hours of my life i wasted trying to figure out how to fix this LOL
@waelbeji
5 ай бұрын
amazing stuff thanks for sharing as this was a head scratching issue i didnt quite understand until i learned how motion blur actually functions
@qubafootbag
Жыл бұрын
Sweet god i spend around 10 hours trying various strategies how to get rid of these glitches when having motion blur and rigged human. You saved my day, thank you very much man
@dr.rebel_star7587
8 ай бұрын
Thankkkkk you so much! It was very helpful!!
@glowshedfilms
9 ай бұрын
Very cool! Just experienced this myself, definitely seemed to address the issues. Thank you sir!
@SwagnusPro
Жыл бұрын
just had the same error with a rendering and then remembered your video! Saved me a lot of time! Thanks a lot!
@samkooon.5859
11 ай бұрын
MAN YOU ARE JUST AWESOME.
@Jay-mn2nj
8 ай бұрын
God... finally!!! Thank you soooo much. When i worked on huge projects, i had the same issue, i had to fix it manually by picking the specific frame and fixing the frame with Photoshop.. it was a huge pain on my as* Thank you soo much for this information
@sotomonte_
Жыл бұрын
Great video!! If you want deformations on your first example, you could probably have a duplicate of the geometry without the modifiers and transfer the velocity attribute from one to the other with geo nodes
@chrisgray7839
8 ай бұрын
Nice! I thought it was a weight map issue like some unassigned vertex because I altered the Mixamo weights. Only one object was glitching, with no modifiers or FX on it, but turning off Deformation in the object MB panel worked for me. Thanks man!
@loganorr2147
8 ай бұрын
Yup, it is the deformation thing
@georgepanago4513
29 күн бұрын
Thanks for this, it is really helpful! Do you know if it is possible to create subframe motion blur in cycles? I need curved motion blur trails for snow particles
@AlifAzaria
7 ай бұрын
thankyou so much man, this is all i need
@ihorkarpiuk4102
6 ай бұрын
The best way I found, that is not mentioned in the video is to make the sharp edges (you could do it by hand or click "Add custom split normals data"), then add split edges modifier and turn off the angle parameter. Ideally, place the modifier before any mesh transformation. DON'T FORGET TO TURN OFF AUTOSMOOTH!!! The problem is probably that autosmooth recalculates and splits the vertices on each frame based on mesh transformation. But the split has to be done BEFORE the transformation so that the indices don't get reassigned.
@baozhong66
8 ай бұрын
thank you for saving my life
@simplementeMIKE
Жыл бұрын
THANK YOU!
@TallyHD
Жыл бұрын
omg i had this problem so often in the past! Thanks for the video!
@MrSaul3d
9 ай бұрын
I was having this issue with cage deformer on a character and no change in topology, thanks! :)
@StarfuryFlames
5 ай бұрын
this is a great video, thank you so much
@alpaciello
7 ай бұрын
thanks you so much! gold video
@khirdanreza1302
7 ай бұрын
THANK YOU SO MUCH DUDE!!
@POINTERBOY99
8 ай бұрын
Thank you so much!!!
@ezzellvfx2169
7 ай бұрын
Is it possible this can now be fixed in 4.1 by using the Shade Smooth by Angle option instead of the Auto Smooth modifier? I’m curious if they produce the same results shading wise and if a mesh that previous used Auto Smooth can be converted to Shade Smooth by Angle with no adverse shading issues.
@realdragon
Жыл бұрын
Are you gonna make overpaint or any painting videos? Or you switched to fully making game/animations?
@BoroCG
Жыл бұрын
3D and game dev is what I'm interested in at the moment
@realdragon
Жыл бұрын
@@BoroCG Understenable, have a nice day
@sagresnaw
Жыл бұрын
I find rendering the animation without motionblur as image sequence and then rendering the frames in after effects or back through blender VFX produces nicer results with lower render times compared to with motion blur. Also you can get more customization out of your motion blurs in composition nodes. Maybe things have improved over the years but I've always had issues with how the motion blur looks inside blender.
@BoroCG
Жыл бұрын
I find real 3D motion blur way better than any post-processing alternative. Depending on the situation, the difference can vary between mild and huge
@sagresnaw
Жыл бұрын
@@BoroCG I'll have to play with blenders motion blur again, back in 2016 it was very underwhelming and I've never tried it since.
@vaporama_vision
8 ай бұрын
Thank you so damn much 😊
@HMNummi
4 ай бұрын
Great! Thanks!!
@nachoaguilar
6 ай бұрын
LOVE YOU.
@markymrak
9 ай бұрын
Thank you. But what to do if we are using armature modifier, which is in fact deforming mesh, and is probably most common scenario? Then switching off Deformation in Object's MB options will kill needed Motion Blur.
@BoroCG
9 ай бұрын
With armature, if you have to keep deform blur - check if there's either anything else that changes the topology, like modifiers, or if there's something affecting the normals of the mesh dynamically
@VituralHwang
4 ай бұрын
that's does work with version bellow 4.0. since 4.0 blender had removed auto smooth. in 4.1 I had that problems again but this time had no auto smooth to turn off
@balaurii.banatului
Жыл бұрын
Brooo, you just saved my life 😂😂
@palyyy_
Жыл бұрын
Thank you sir
@MrReactric
7 ай бұрын
hi , I use blender 4.0 but there is no deformation checkbox.
@AArmstrongC
11 ай бұрын
THANKS!
@mikesnapper9001
Жыл бұрын
I just stopped using motion blur and replaced it with vector blur. It's true that it's not as good as the regular motion blur, but the differences were so small it doesn't matter to me. I was just done having to constantly debug the motion blur issue hunting down which object needs modifiers adjusted, which one should have blur disabled, which one needs smooth normals disabled.. nope.. screw that, vector blur all the way baby.
@CGMatter
7 ай бұрын
king
@SarahC2
Жыл бұрын
I now realise why my motion blur hair takes so long........ every hair has lots of vertices in it.
@Tengokuuuu
Жыл бұрын
still doesnt help, im using RBC addon to control cars, when i activate motion blur the wheels are going crazy in some frames, idk what to do?? i tried everything, disabling motion blur helps but it doesnt look good..
@Ed0923
9 ай бұрын
Thank you :')
@R0w4nH0pk1ns
Жыл бұрын
counter to your point about not using auto smooth; Bevel + weighted normals modifiers make everything better and weighted normals needs autosmooth
@BoroCG
Жыл бұрын
Thanks for the idea, but in my testing weighted normal modifier still shows glitches, sadly
@tiagotiagot
Жыл бұрын
What if instead of rendering the original object, you have a higher-poly object you shrink-wrap around the object that has changing topology, and you keep the original object invisible?
@BoroCG
Жыл бұрын
Haha that's kinda cool, but I gotta say updating decimate every frame is already pretty slow. Shrinkwrapping a very high-res mesh on it would be a slideshow. Doable though!
@xpdatabase1197
Жыл бұрын
You could try using weighted normal modifier combined with Auto Smooth.
@BoroCG
Жыл бұрын
First got happy about this, but then noticed I had deformation blur off. When it's on, weighted normal modifier still shows glitches, sadly
@brandonsbluegaming1570
5 ай бұрын
is there a fix for this for EEVEE? I'm having the same glitch with Eevee Rendering
@wkkleric
Жыл бұрын
Nice one
@DGscene
10 ай бұрын
respect
@myboguslife311
10 ай бұрын
the blender 4.0 has no deformation option..what should i do?
@inkmanworkshop
10 ай бұрын
Yes it doesn't so I used this fix instead: kzitem.info/news/bejne/2IKPx6KHsod5f44
@MOMO-ji5eg
9 ай бұрын
it also happens to my alembic hairs and I report this glitch their solution is set auto smooth to 180
@PlanetXtreme
5 ай бұрын
lol I wish I knew why auto smooth broke stuff, it broke so many things in my proj and I didn't realize :facepalm:
@inkmanworkshop
10 ай бұрын
Blender 4.0 doesn't have Motion Blur Deformation so I used this fix instead: kzitem.info/news/bejne/2IKPx6KHsod5f44
@glowshedfilms
9 ай бұрын
I think it does, im using 4.0 now and disabling this feature worked for me.
@Kyderra
9 ай бұрын
I apricate the upload, but rendering a specific frame that as an error without nodes enabled when every frame is having this issue isn't a solution. Anyone know a way to get the Defamation button back?
@inkmanworkshop
9 ай бұрын
@@Kyderra Have you tried applying the nodes? I mentioned that there was a separate tutorial for those who want a different solution at the end of the first one you watched
@LengdonPhukanLSKP
Жыл бұрын
OP Tutorial
@thefacelessone74
5 ай бұрын
Studio Driver version 555.85 Fixed Application Bugs Blender Cycles: Motion blur renders incorrectly with some GPU architectures [4607411]
@eeeeeek
Жыл бұрын
my motion blur issues was mostly from fluidsim
@nick_eickhoff
9 ай бұрын
Turn off Auto Smoothing- Thank you so muh
@manesmurks
5 ай бұрын
7:26
@yrcnm
11 ай бұрын
A lot of nonsense, you are teaching, not acting.
@BoroCG
11 ай бұрын
Lol okay, tutorial police. How about "thanks for the info"?
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