THE TUTORIAL I'VE BEEN WAITING FOR! I like this guy.
@brohorse7870
8 жыл бұрын
PLEASE HELP. I have been creating my map for a while. When compiling everything and playing in the map i made there is no floor, zombies cant hurt me, and I cant knife them.. only shooting them works.. how do I fix this? Please help me.. ive put countless hours into my map..
@Fusorf
8 жыл бұрын
Hum.. the debris are missing a few things : wiggle before flying in the air, lightning effect when they disappear and the buys sounds. other than that, awesome tutorial ! :) thank you very much!
@sulfur3684
4 жыл бұрын
you need to add sfx
@martyparty2351
8 жыл бұрын
It keeps fridging saying the door isnt available
@i_am_maxis
5 жыл бұрын
Make shore u put debris instead of dabris lol
@fellerz_
Ай бұрын
did you figure this out? just started mapping and mine is doing this too
@Rune77
8 жыл бұрын
Im happy you started a few days early on mod tool tutorials because I hate having to wait a week for someone to upload the basics of radiant.
@ItzValid
8 жыл бұрын
Many people have been having problems turning the door into a model. It becomes a red block. When the door becomes a red block, have the block selected and click N. Change the model type from whatever it is, to p7_door_metal_industrial_02_right_white, or p7_door_metal_industrial_02_left_white depending on what type of door/prop you're trying to make it become a model.
@Captainjul
8 жыл бұрын
I have a very important question. I've made some round changing songs for my map, but I'm not sure if I can actually change the music? I just want to know if it's possible, and if you could make a tutorial on it.
@Captainjul
8 жыл бұрын
I'm loving your tutorials by the way, they are extremely helpful! :D
@lukkkasz323
8 жыл бұрын
I think at this moment you can't but keep this music, you will probably be able to change everything like in WaW.
@science-shorts-shots
8 жыл бұрын
not true
@science-shorts-shots
8 жыл бұрын
you can change them go to sound folder place your music 48000 hz .wav
@Captainjul
8 жыл бұрын
Could you explain how?
@stocky7134
8 жыл бұрын
I can't find "Targetname" for the door. It doesn't seem to be anywhere. I tried manually adding it but it doesnt work. When I go ingame and buy the door, the clip disappears so i can go through the doors but the doors don't move. And one more thing. I added a custom zombie spawn but the zombies don't move. Is it because I messed up the window?
@EvilHatStand
8 жыл бұрын
If the zombies arent trying to kill you, try adding this new kvp: script_string find_flesh
@archiejamvids
8 жыл бұрын
Same issue as you can't seem to find any solution :/
@TeamCaladrius
8 жыл бұрын
did u make the door a script?
@JBird632
8 жыл бұрын
I covered how to do zombie spawns in my latest video with zones and spawners. As for the door, this tutorial is 100% accurate - so if its not working, then you didn't follow it correctly.
@Bluenuhvok765
8 жыл бұрын
@JBird632 When my door turns, it rotates from the middle rather than on the hinge. I could still walk through it fine, but it's in the middle of the way as opposed to opening like a regular door. Pls help
@CamSky551
8 жыл бұрын
Can you do a tutorial on spawning zombies and allowing them to go through placed barriers next please.
@mickvd4
8 жыл бұрын
i just want to say, you're amazing for taking the time out of your day to make these vids for us. you're amazing
@dylanolsen7972
4 жыл бұрын
my left door doesn't work, but the one on the right works perfectly
@TimeoutMegagameplays
8 жыл бұрын
Always I make a eletric door it´s stays saying that the door costs 1000 points and I can´t buy or open it with energy, someone help, I saw 3 videos teaching how to make this and it doesn´t work!
@diggitydanktank5581
8 жыл бұрын
HELP!! I followed instructions in the video but when I buy the door I can walk through fine however the model itself does not move. Can anyone help.
@CarrytheLabelGuy
4 жыл бұрын
Same.
@lyrick8871
4 жыл бұрын
@@CarrytheLabelGuy Make sure that your rotate triggers are on. I had this problem until i tried to delete my rotate kvp then follow the tutorial again
@ranleedo5544
7 жыл бұрын
JBird632, this question may be slightly off-topic. Is there a way to convert a model such as a rock, stone cliff, cave walls, or a tree (models with detailed and uneven surfaces) to a solid material so that a clip isn't needed? I am finding it quite difficult applying clips to some models due to their uneven and irregular surfaces.
@JBird632
7 жыл бұрын
Nope, in radiant the only way to make models have collision is to make clips
@TimeoutMegagameplays
8 жыл бұрын
You know when you lie down in front of a perk and win 100 points? How can I put this in my custom zombies map?
@holidayonion
7 жыл бұрын
So, the power door script WAS working. I added dogs and didn't touch the power door script. Now it isn't working. It says, "Not Available" after I turn the power on.
@BaxzXD
7 жыл бұрын
My clips remain after my door moves down and out of the doorway and im not sure what i did wrong
@JBird632
7 жыл бұрын
Make sure you have them as script_brush models, that they have the same targetname as the door pieces (not the trigger), that you have dynamic paths selected and that you have script_noteworthy clip. If you did all that correctly it will work (check your spelling).
@EducatedRebel
8 жыл бұрын
Sorry for liking the video. You had 115 likes but now its 116. lol cant wait till its up to 935 likes. ;-)
@TheBruda01
4 жыл бұрын
thanks for the tutorial i watch another video did what they said and could not get the door to rotate then i watch your video and the only different was when u select the door you double click on the model button the make it a model as soon as i did that it work thank you so much it was driving me nuts
@supermariomybro1635
4 жыл бұрын
Jbird thank you so much for these videos dude your really helping someone out and hope your having a great day
@TheChusoMX
8 жыл бұрын
Can you please make a tutorial how to enable sounds? I don't hear any bullet shot in my map :(
@lukkkasz323
8 жыл бұрын
Even starting pistol?
@GZKilla1
8 жыл бұрын
try verifying tool cache and game cache, u might be missing some sound files
@TimeoutMegagameplays
8 жыл бұрын
+ChusoMX Me too.
@ToverT
2 жыл бұрын
how do you properly duplicate doors?? i made one working but duping it makes it to where i can buy it but i cant walk through it and no animation plays
@theofficialamt6626
2 жыл бұрын
do you still make mod tools videos? I have a request if you still do.
@fedkerr76
8 жыл бұрын
i create a zone and after compiled the map, when i run my map i buy a door and i go in the second map zone, and the volume death barrier killed me. Can i have some help please? The start_zone has targetname: start_zone | script_noteworthy: player_volume | target: start_zone_spawner and i don't die The second zone has targetname: second_zone | script_noteworthy: player_volume | target: second_zone_spawner and i die all 2 zones Can i have some help please?
@StormHeflin
8 жыл бұрын
Do you have a Skype name? I will gladly help you with this.
@DumpingClips
8 жыл бұрын
my door basically spins in a circle it doesnt rotate out like yours does..any help?
@aza1498
8 жыл бұрын
Hey jbird. this may be a bit of a far stretch, but at some point down the line will we get a tutorial on how to make a gun / script etc? If not, what do you recommend I do to learn Bo3 scripting?
@daytonmccarty1986
8 жыл бұрын
can you make a hole in the brush to put a door in it or do you just have to resize it of so could you make a tutorial on how to do it
@xDemorn
8 жыл бұрын
so i can type in the zombie_cost 800?? And i have bought a new computer, an Intel i7 6700HQ 2.6 GHz, 16 GB RAM, and a nVIDIA GTX 960M, do you think that with this i should run black ops 3 and radiant?
@ItsShadew
7 жыл бұрын
How would I go about making a custom door? I want to create a door and then put a custom texture over it.
@Suzumi-kun
8 жыл бұрын
The first one worked for one door, but the second time I try it it doesn't rotate. And when I try to change the new angles it still rotates to the old angles.
@_KaMaKaZi_
8 жыл бұрын
can you please do player spawns?? I deleted the ones from the test so I have nothing to go off of.And none of my maps show up inside the mod tool screen I can't figure it out.
@Mezoto10
2 жыл бұрын
When making maps, do we need to worry about ANY scripts? Or does treyarch do ALL scripts?
@frychael1073
9 ай бұрын
hey, ive been lost for quite some time now. i have a debris that is buyable from either side so i need it to activate either zone depending on which side its purchased from. i see i cant have multiple script_flags and cannot find any answers online. a reply would be greatly appreciated tho i am years too late lol
@epic1744
8 жыл бұрын
How can I make it so the prompt to open the door doesn't show up? Also how do I use damage triggers, I put everything in and both lines are going to the door but when in-game I try to shoot it and it doesn't work.
@bman234234
8 жыл бұрын
How would you make doors that open at certain rounds?
@marvinspower1
2 жыл бұрын
Hey quick question, when I turn the door into a scripted model it turns into a red box and I can't see the model anymore. Please help. Also all my red boxes and yellow boxes for player and zombie spawn and stuff have a concrete texture applied to them. please help after 5 years lol
@bondo_5664
2 жыл бұрын
Same issue here
@Erthrock
8 жыл бұрын
when i make my rotating door, it works....but it doesnt rotate on an axis like yours, the whole model just rotates in place. How do i fix this?
@JBird632
8 жыл бұрын
Some models have their origins offset so you can rotate them like a door (the model I used did) the model you have doesn't so you have do a special work around method to get it to work. I will probably make a tutorial on how to do that.
@Erthrock
8 жыл бұрын
Cant i just add a cript_origin and target the doors kvp?
@Erthrock
8 жыл бұрын
JBird632 if you know a fix add me on skype: Erthrock
@JBird632
8 жыл бұрын
No that's not what a script origin is for. Its a lot more complicated than that, but a guy named tombmx made a tutorial on this back in world at war
@Erthrock
8 жыл бұрын
ughhhhh, i remeber that but i never got it working. ill try but i hope theres an easier way
@eliasaleryani
8 жыл бұрын
one question, when i try to select certain models i cannot. like how you selected the door
@bobyjoebob1996
5 жыл бұрын
it wont launch after i made the first door, i dont know why, i have a black arrow pointing from the door.
@angelaheart6432
8 жыл бұрын
Hey. not sure what I did but I really badly need your or anyone who knows the mod tools to help me out please. When I launch the mod tools, it doesn't show the map in the list of zm_giant and mp_combine in the launcher. But when I open radiant my entire map is in there if I load it and then choose my saved file in radiant. Do you know how to fix this as in putting my files into another folder or did I screw it up??? :/ If you or anyone else could help me out, it would be so much appreciated.
@elsotanodekraiseer1861
8 жыл бұрын
Where is the weapons sounds? What is the file?
@Joek227
7 жыл бұрын
is there a tutroial for windows/glass. cause i can shoot through mine and zombies can hit me from time to time
@LG1ikLx
5 жыл бұрын
Can you do multiple things like script_string = move + angle and then do angle and vector because rotating doors doesn't work very well because the doors then come off the hinges and look stupid?
@JBird632
5 жыл бұрын
No you can’t do both unless you make your own custom script. But the issue you are having is that the door is rotating on its origin. I have a video on how to fix that. Just search for “door fix”
@ezzocorbi
6 жыл бұрын
Why do I have to add the "script_noteworthy clip" KVP? The door seems to work just fine without it, I'm just curious. Btw your tutorials are very good and easy to understand so thankyou for making them!
@JBird632
6 жыл бұрын
If the door is a brush it already has collision, but it is best practice to add a clip anyways. If your door is a model then it does not have any collision and has to have a clip.
@ezzocorbi
6 жыл бұрын
thankyou!
@shadowkid3203
3 жыл бұрын
Hey man I get this error when I try to play my map Unable to process the zone file. Make sure to export from the top map and that the zone file is properly configured.
@ElSeba-je4hl
5 жыл бұрын
I need help, when I check the run box and I give it to build it does not do anything and I can not test the map pls help
@JayCreationsDev
8 жыл бұрын
What about just a standard door that moves down when you buy it? I have a garage door I simply want to roll down.
@cameronschiff132
8 жыл бұрын
Same process; drag the door down to where you want it to go (say, coordinates (0, 0, -115), for example) and enter those coordinates in the script_vector KVP of the door
@MovinOG
8 жыл бұрын
my clip and the door doesnt have a option for target name
@isaacg35
8 жыл бұрын
same
@cameronschiff132
8 жыл бұрын
I believe you can create one as a KVP, just make the property/key "targetname" and make the value whatever you want. At least that's how I think it worked in WaW radiant.
@StormHeflin
8 жыл бұрын
I will gladly help out any newcomer who has questions about creating a map. Whether you have issues, or you just want to learn a specific thing, I'll gladly help you.
@TheChiromaniac
8 жыл бұрын
Storm Heflin thanks for your help, I keep doing exactly what the tutorial says and all my blue lines connect and so forth, but when I go into the map to play, the game takes my money but the door never moves. I use "script_string : move" then "script_vector : 0,100,0"
@StormHeflin
8 жыл бұрын
ChicagoChiro You aren't including the commas in the value are you? It should be: script_vector 0 100 0
@Sopaipa-ir8qy
8 жыл бұрын
the debris I created says not available when I look at the trigger
@StormHeflin
8 жыл бұрын
Sopaipa 8000 You need to be more specific than that. Give more details about the situation.
@Sopaipa-ir8qy
8 жыл бұрын
Okay so, the first two debris I created on the first map I was doing for testing worked fine, now, every fucking debris that I make shows me ''not available'' when I want to open them in-game, I did everything as shown on the video, the noclip being a brushmodel, the objects being models and connected to the struct, the trigger has the zombie cost script, its targetname and target, etc... as I have always done them, but now all of a sudden no one works, and the script_angle for the rotating door also does not work, IE: script_angle 0 100 0
@ifaaazt9546
8 жыл бұрын
I need help please , When I make Scripts , Model on the door , The door depop and a red box spawn , nothing to do
@tarixlover
8 жыл бұрын
select the door before you click model
@ifaaazt9546
8 жыл бұрын
this is what I do , and it's the same
@ItzValid
8 жыл бұрын
Me too! I need a fix
@ifaaazt9546
8 жыл бұрын
Valid What is ur Steam ID , Go search Together a fix
@ItzValid
8 жыл бұрын
My steam name is Valido
@JRHainsworth
4 жыл бұрын
How do you make the door clip after it's been opened?
@Nixie_SS
8 жыл бұрын
can you help with this pls : "error during initialization: attempting to PMem_free 'PerLocalClient' but it is not at the top of the stack"
@bigbreakdanceingboy
8 жыл бұрын
im having this weird problem with the electric door and i changed the model into brushmodel the model itself becomes completely white
@macrologic7221
7 жыл бұрын
Hey J! Everything is working great, except when using a brushmodel instead of a model you can only buy it from one side, if you extend the trigger through the brush to both sides it no longer is buyable in game. How do you get around this? Two triggers?
@JBird632
7 жыл бұрын
Ya just use two triggers, and make sure they have the same values for both.
@pimcoenders-with-a-c1725
8 жыл бұрын
Hii, could you please make a tutorial for zombie spawns? that would be awesome!
@TimeoutMegagameplays
8 жыл бұрын
He made.
@clarkcheatham
4 жыл бұрын
I'm only using one door, so on the last step when I need to rotate to open it, it isn't hinged to a side to open like a real door. help?
@JBird632
4 жыл бұрын
Sounds like the model you are using has its origin in the middle. The only way to fix this is to export the model, adjust the origin in maya and reimport it. Other than that you could use a different model.
@ACDEHDGaming
8 жыл бұрын
How would you do the power doors similar to Gorod Krovi, where you can pay for them but they will open anyway once the power is on? Do you just combine the two?
@TimeoutMegagameplays
8 жыл бұрын
In the KVP you put eletric_buyable_door and not eletric_door
@ACDEHDGaming
8 жыл бұрын
Timeout megagameplays thanks
@TimeoutMegagameplays
8 жыл бұрын
Ducky ~ ACDE HD Gaming you´re welcome! :P
@mrjuggler7736
8 жыл бұрын
hey man, i have this weird prefab in my map that i cant select nor delete, but its giving me errors because it has no model.... what do i do?
@mrjuggler7736
8 жыл бұрын
EDIT: i fixed it by using the "select inside" tool
@Sora101Ven
8 жыл бұрын
Would you be able to copy-paste the doors without any issues, or would you have to change the scripts a little bit to avoid errors?
@JBird632
8 жыл бұрын
You can copy and paste them, though keep in mind the names of the targetnames and target will conflict so you have to change those.
@JBird632
8 жыл бұрын
Drag the window over the middle of another window
@IPRophillex
8 жыл бұрын
Could you please explain where i can download that addition content pack you have talked about ? like 50 gigabytes or somewhat
@JBird632
8 жыл бұрын
kzitem.info/news/bejne/pXyLyp-Fmpp2im0
@IPRophillex
8 жыл бұрын
thanks mate , keep up that great work !
@MrJohnIIIGaming
7 жыл бұрын
You are so helpful man, I'm going to credit you when I post my map on the workshop (when it's done, duh)
@noahneva9608
8 жыл бұрын
when I start up my map in game the shadows are completely black. any help pls? also great work on these tutorials man they're really helping me
@chadrichjellming4911
6 жыл бұрын
Is there a way to add lightning effects to the debris when it is purchased like back in world at war? I'm guessing there is since it has it in the actual maps in the game.
@underground_fortress7566
8 жыл бұрын
my debris will work but it wont fly into the air, any fixes?
@avengefulgamer3188
8 жыл бұрын
Hey a really good idea for the UGX website or any website idea in general would be to make a page wit hall the different KPV's I would really like to know all the limits and options I have and what all I can do without having to keep going back to videos to remember them all. Also the terget_name doesnt have to be called test_door right? your just doing it for that door correct?
@JBird632
8 жыл бұрын
Anything that I named with test_ can be changed to whatever you want. So long as the targetname of one, matches the target of the other.
@mirahutchinson8129
8 жыл бұрын
I've followed the video, but when i test the map, i buy the debris and i still cant walk through where the clip is. The debris disappears as it should.
@mirahutchinson8129
8 жыл бұрын
Never mind, i deleted the clip all together and it works fine.
@pbrunet44
8 жыл бұрын
I have a question: Using triggers, can you make a buyable ending? I am making a map with one and was wondering how you do that. Now that you told me how to make things like doors buyable, I was wondering if there was a target name for ending the game?
@JBird632
8 жыл бұрын
No there is no set targetname for a buyable ending. You have have to set a targetname for the trigger and make your own custom script to check for it and tell the game to end when they had enough points.
@pbrunet44
8 жыл бұрын
aviacreations.com/modme/forum/topic.php?tid=176 In case anybody is wondering, someone just made a buyable ending today. Thanks for replaying, though, Jbird! Keep up the awesome tutorials!
@infectedsniper6621
8 жыл бұрын
How do you actually save your own creation, and not just the test map
@BaconPvP101
8 жыл бұрын
select all of the objects or items and save it as a prefab
@reddeadmccree2902
8 жыл бұрын
could you please cover zones completely in the next tutorial? 💕
@TimeoutMegagameplays
8 жыл бұрын
He did
@reddeadmccree2902
8 жыл бұрын
Timeout megagameplays he hadn't when i commented this smh
@TimeoutMegagameplays
8 жыл бұрын
Kkk
@bedenreal
8 жыл бұрын
Cant wait till I get a gaming pc to do this! Ive had to reinstall mod tools foe WAW 5 times now.
@SleepyGalileo
7 жыл бұрын
I made the swinging buyable door but when i tested it out in-game it just says "Not available" and had the power symbol on it. What do i do?
@JBird632
7 жыл бұрын
That means you messed up the kvp's for it
@SleepyGalileo
7 жыл бұрын
Oh
@XIKaMuIX
8 жыл бұрын
Do you know why my flesh_eating zombies that comes from ground doesn't move at all? one person told me to check Main zombie spawner but i have absolutely no clue what that is. Btw can you change the speed of the rotation?
@CreepersAreAwesome
8 жыл бұрын
Make sure your riser location has the KVP: "script_noteworthy" "find_flesh" EXACTLY. You can change the speed of the rotation by using something like this KVP: "speed" "2" (I'm using 2 as an example, you can just change this to what you like).
you've got them the wrong way around XD. look at my previous comment.
@XIKaMuIX
8 жыл бұрын
oh so i put script_noteworthy = find_flesh? and script_string = riser_location?
@CreepersAreAwesome
8 жыл бұрын
yes
@JermzTM
8 жыл бұрын
Can you please make a tutorial on adding custom weapons into a map?
@joeljimenez2199
8 жыл бұрын
Can you do a video on how to set up zombie barriers. Please!!!
@JRHainsworth
4 жыл бұрын
Why do lights go through the doors when I turn them into a script_model?
@JBird632
4 жыл бұрын
Games typically do whats called baked lighting, where they bake the shadows into textures; however, once you make something a script model the game assumes this model will be dynamic - thus static lighting wont affect it. In game it might look a little better, but its never going to be perfect unless cod was doing shadow based raytracing like in the new modern warfare.
@cameronschiff132
8 жыл бұрын
Also, why exactly did you make the garage door a brushmodel instead of a model like the normal zombie door? Please respond, gracias amigo
@JBird632
8 жыл бұрын
Because the garage door was a brush, not a model. So in order for the script to be able to get an entity it must be the script version of its type (misc_model must be script_model, and brush must be script_brushmodel)
@cameronschiff132
8 жыл бұрын
***** ohhhh I should've realized that, thanks, I'm a brand new student of mapmaking so I don't quite know what to look for yet. Thanks for the descriptive response!
@evanlewis9313
2 жыл бұрын
even though I placed the clip I can still walk through the door, can anyone help please?
@MineNAdventurer
8 жыл бұрын
in zombies and multiplayer can you do intractable things like ghost where you can blow up a door or activate a bridge with a normal button or a gate by shooting it
@JBird632
8 жыл бұрын
Yes, anything is possible with scripts
@MineNAdventurer
8 жыл бұрын
that's cool because I sort of wanted to ask someone to make a multiplayer map with these features or maybe even a zombies map where you can accidentally blow open a door when zombies are in an area and you throw a grenade or you can change the map by shooting a path way suspended by wires or a gate to block off zombies
@MineNAdventurer
8 жыл бұрын
+Jbird63 OMG I JUST THOUGHT OF SOMETHING YOU GUYS COULD DO!!!!!! 8 player zombies
@SlippdClutchTM
18 күн бұрын
watching this 7 years later, what if they literally got the name for Element 115 from this exact concept. lol
@GraffitiEditsClips
8 жыл бұрын
IDK whats up, but my model won't rotate right. Like in rotates in place instead of the the origin moving with it. How do i fix this? sorry if it doesn't make sense.
@AvionicArt
8 жыл бұрын
im having the same problem
@AvionicArt
8 жыл бұрын
So I figured out what causes this, I believe it is because on some door models that were not built to be opened (such as the ones you and I most likely used in our maps) the axis is in the center of the door rather than the hinge. If the x, y, z, axis could be moved to the hinge this would solve this problem, however I do not know how to do this.. :/
@edbeth1965
8 жыл бұрын
Hey can you help me? When i go to a certain area in my map, zombies dont follow me. if i move an inch closer, then they follow me. its only for a certain area.
@TimeoutMegagameplays
8 жыл бұрын
Maybe you´re using a patch as ground?
@edbeth1965
8 жыл бұрын
Timeout megagameplays ?
@zoomgames123
6 жыл бұрын
If we dont want the door to rotate can we just delete it after buying in game?
@JBird632
6 жыл бұрын
So you just want the door to disappear? Doors will stay in the map after activating them (they will move or rotate and still exist afterwards) Debris will delete once its done moving but can only move to a struct and cannot rotate.
@ImBulletm9
8 жыл бұрын
im having an issue, im trying to test my zm map out and i compiled and built it but it's giving me a fast file error. Someone please help :(
@WispsInBottles
8 жыл бұрын
Do you have spawns for your character? (the script spawns not the ones you find in folders)
@ImBulletm9
8 жыл бұрын
Yeah, I have the default spawn you get in the test map
@WispsInBottles
8 жыл бұрын
I'mBullet Do you have a skybox or anything leaking into the void?
@ImBulletm9
8 жыл бұрын
I have the skybox, only thing i've changed so far was moved the perks, PAP, box and power and added a room
@WispsInBottles
8 жыл бұрын
I'mBullet I have no clue then, the only times this happened to me is when I didn't have a spawn or sky box, open a post on a forum. There are plenty of people more experienced then me
@zendrith5018
7 жыл бұрын
hey jbird632, I was wondering if I could use a prefab as a model for the debris door. probably a yes but I can't figure it out
@JBird632
7 жыл бұрын
Never tried - if it works it works - if it doesnt...well just have to stamp the prefab and do it the normal way
@camgampp
8 жыл бұрын
Can you do a tutorial on how to add weapons from other games?
@JBird632
8 жыл бұрын
I will be covering weapon porting from other call of duty titles in a later tutorial, though Im going to focus on getting all the basics done first.
@alexanderserrano6735
4 жыл бұрын
Am i the only one that almost every 30 minutes gets an error on the mod tools without saving
@chardmagnus4655
7 жыл бұрын
Can you use brushes instead of models for the debris? If not, is there a way to make brushes into models?
@JBird632
7 жыл бұрын
You don't make brushes into models. You would make your brush, then turn it into a script_brush and continue on like it was a model.
@chardmagnus4655
7 жыл бұрын
Thanks dude worked perf
@ax_zone8370
8 жыл бұрын
My door rotates the wrong way, is there some kind of way to fix this? Help would be greately appreciated.
@JBird632
8 жыл бұрын
Unfortunately you can't choose the direction of rotation, it just rotates to those angles :/
@ax_zone8370
8 жыл бұрын
***** Oh well. I hope they add it when it's out of beta. Thanks anyway though :D
@whiteraybans8889
7 жыл бұрын
Hey Jbird, I'm back again with a different question. I setup my first debris/trigger today, and it all works fine. The clip disappears, the debris flies up into the air, but instead of being able to clear the debris from any location on the trigger, it seems to only show the message "press F to clear debris" in the middle of the trigger, instead of all along the edge of the trigger. I uploaded a video on my channel if it helps explain what's going on. Is there any way to make the trigger show the message to the player all along the trigger's length? or is it confined to being in the center of the trigger? Thanks!
@JBird632
7 жыл бұрын
That's just the way triggers work unfortunately. Though in my opinion it just seem poor game design to make a line of models like that with a trigger.
@whiteraybans8889
7 жыл бұрын
Okay, I'll work on it some more right now and figure out a better design. Thank you.
@Wimbur
4 жыл бұрын
i deleted my recent comment because I got the doors to work, I changed the name of the doors but I did not change the name of the trigger so the doors did not move up to the struct. Thank you again for the advice
@breezy9220
3 жыл бұрын
did you have the problem where you buy the door but it doesn't move if so can u tell me how u fixed it
@Wimbur
3 жыл бұрын
@@breezy9220 I never had that problem.
@callmeJackUK
8 жыл бұрын
What is the model of the door frame?
@Penguincop24
7 жыл бұрын
Can you link different doors to go away with one buy like in actual zombies maps? Like how if you buy one door it unlocks multiple doors that lead to that same exact area.
@JBird632
7 жыл бұрын
Ya, just have the other door named the same thing as the door you want to open, so you could have 2 triggers and 2 doors, the doors are named the same and the triggers both target both doors
@collin1183
7 жыл бұрын
My brushmodel just makes the doors into white boxed and they show like that in game view
@ItzValid
8 жыл бұрын
Someone should make a prefab pack. Have some .map files of maybe an arched doorway, or a cool building in a zip file to download.
@shocking8278
8 жыл бұрын
Could I possibly use kvp to change the cost of certain things? (box, wallbuys, perks, etc) if not then is there a way to do that?
@cameronschiff132
8 жыл бұрын
don't mind me, I'm just replying to this comment so it notifies me when he answers because I'd like to know too :)
@shocking8278
8 жыл бұрын
***** smart move man xD smart move.
@faspetru
8 жыл бұрын
Probably
@shocking8278
8 жыл бұрын
Storm Heflin Tried it on everything and so far it doesn't work....not even the map files...but maybe there's another way in radiant to do it.
@LOL42JT
8 жыл бұрын
same here
@morbid8898
7 жыл бұрын
I got this error after making debris. UNRECOVERABLE ERROR: EXE_ERR_WRONG_MAP_VERSION_NUM maps/zm/zm_rooftops.d3dbsp then i deleted them and the same kept happening, then used an older version of the map file and it worked..... how can i fix this? i had so much more stuff added its not even funny... :/
@JBird632
7 жыл бұрын
That isn't related to the debris, you did something else to cause that. Not sure how the version number would become out of sync though :/ Your best bet is to try and prefab all your new work on the version of the map that crashes and try adding that prefab into your version of the map that works. If that crashes then you know its something you added between the 2 versions of the map.
@morbid8898
7 жыл бұрын
Done, compiled and worked, need to clip and add triggers again but this is better then nothing :D
@gannongonsiorowski734
8 жыл бұрын
My power door doesn't let me go through it and it doesn't open
@LOL42JT
8 жыл бұрын
how did you learn all that stuff? Just trying out or are there some other tutorials somewhere?
@JBird632
8 жыл бұрын
Well a lot of this is the same from World at War, but I've been modding for about 4 years now - I already know how to write script for call of duty and I also try stuff out myself
@LOL42JT
8 жыл бұрын
ah okay :) I were just wondering because there are so many things i want to learn, but there aren't any tutorials out there how to do them.
@JBird632
8 жыл бұрын
That's why I'm here making tutorials :P
@pupsic0la
8 жыл бұрын
anyone know why my door is just saying "unavailable"?
@blueburger4
8 жыл бұрын
After you build this once would you be able to save it as a prefab complete with all of the kvp's?
@JBird632
8 жыл бұрын
You could prefab the doors if you want to have them done really quickly for other maps. Though I find a lot of times that the doors you use are tailored to the map, so I might have wooden doors for a barn for instance.
@blueburger4
8 жыл бұрын
True thank you. ya I'm just starting to try to get into map making and so everything is a bit overwhelming rn so for a few test maps and stuff I would just want to do the prefab and then edit kvps as necessary until I kinda get used to mapping a bit more then I'll go in and start focusing more on the art of the map and play style and such when I've gone through a few starter maps first.
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