you missed a great opportunity to add hair to your donut.
@Losjo4093
Жыл бұрын
NNOOOOOO
@ustakasap0
Жыл бұрын
the difference between weight map and texture mas is basically resolution, when you use a weight map your resolution is limited by your vertex count and density and if you use a texture map, your limitation is pixels it can be very useful because you can increase resolution with texture scale without editing geometry, which is very useful with very low poly surfaces
@chriscollins2095
9 ай бұрын
I make a sphere, I add an empty hair curve, then I drag the Generate Hair Curve asset onto the sphere. And the hair still doesn't show up. Only the curves, no geometry.
@NetSettler1337
7 ай бұрын
same issue
@jacksonlamme
Ай бұрын
same issue
@live7katie
Ай бұрын
Same 😭
@ekimtiki
7 ай бұрын
This broke my brain. I've watched this over several times, and Blender is behaving a bit differently than what's being shown in the tutorial. Method 3 seemed the most effective, sculpting on the hair. Thank you.
@eclecticgamer5144
Жыл бұрын
I've watched several "new hair system" tutorials, and you're the only one that covers *exactly* how to do it, in a reasonable amount of time. Thanks.
@stache_obj
Жыл бұрын
Hell yeah. My favourite kind of compliment/comment. Appreciate it. Took a lot of effort to make it concise. So thanks for sharing your appreciation 🙏🏻
@eclecticgamer5144
Жыл бұрын
@@stache_obj Ya, I've got a humanoid model that's made entirely in geometry nodes... that needs some hair. The new Geometry nodes based hair system... is really hating being put on a model created in geometry nodes... ironically. -_-
@stache_obj
Жыл бұрын
Probably coz this new system is all UV based. Why don't you apply the geonodes on this model and then add the hair. If that solves your problems, atleast you'll be sure what the problem was. Unless you're already handling the UV in your nodes, in which case, I'll shut my beginner mouth right up.
@eclecticgamer5144
Жыл бұрын
@@stache_obj The problem is: In geometry nodes one does not have access to the "real* UVMap. Applying the Geonodes modifier would defeat the purpose, entirely. 😅 I'm creating a "one-size fits all" model that can be everything that exists, and a bunch of stuff that can't. kzitem.info/news/bejne/z6qgzKBjcnmFpY4
@stache_obj
Жыл бұрын
Aaahhh i get it. That seems like a rut. I wish I could help but i think I've run out of mileage here as far as my geonodes knowledge goes. Let me know if you figure it out someday 🤝
@TheRojo387
10 күн бұрын
This'll streamline a lot of fibre-based structures in Blender, like ponytails, braids, buns, hairstyles, crochets, wood grains, and even ocular irises.
@Benji_3D
Жыл бұрын
Yoooo! Great video man!
@stache_obj
Жыл бұрын
Thanks Benji. I've just recently discovered your channel as well. Hyped to see more stuff from you 🤝
@LiminalLo-fi
9 ай бұрын
You win!! Been watching these tutorials last night and this morning and all the other ones are not my cup of tea. The way you explain and bounce back to the other example and show details and processing chain options and order variations is very good! Subbed!
@stache_obj
9 ай бұрын
Thanks my brother. Appreciate it a lot
@LorenzoHines.
Жыл бұрын
Your videos are 👏.. Great breakdowns and talk through. This channel will blow up.
@stache_obj
Жыл бұрын
I'm holding you accountable if it doesn't blow up Lorenzo. Watch out now 😂
@WiRaR
Жыл бұрын
@@stache_obj it'll never happen, but 21K subs is gud, taste it well
@medafan53
Жыл бұрын
An important note to anyone who generates their character their mesh in makehuman, the default UV map on the resultant mesh when imported into blender is not called UVMap, which will mess with these nodes. Since it ends up quite a long name and at least I couldn't see a way to copy and paste the name, the easiest thing is to go into the Object Data properties tab in the properties menu, go to the UV Maps selection and hit the plus button, creating a new UV Map called UVMap with the same data as the default UV Map. I don't know if this issue appears in models imported from other character creators (I only use makehuman) but the same fix should work for them as well if it does.
@stache_obj
Жыл бұрын
Hey thanks for heping other makehuman user out there man. Really appreciate it.
@medafan53
Жыл бұрын
@Ms Moon Boo As I understand, the new UV Map is a copy of the existing one, until you unwrap it.
@medafan53
Жыл бұрын
@Ms Moon Boo I know, what I was saying is that if you have a UV map, and create a new UV Map, unless you then unwrap the mesh again after creating the new UV Map, then both maps will be identical, after unwrapping, whichever map was active will be overwritten.
@medafan53
Жыл бұрын
@Ms Moon Boo Well I didn't bother deleting the old one but yeah, you can probably do that part as well, otherwise, that's about what I did.
@pruephillip1338
Жыл бұрын
Excellent video, and for me, an important one. Thank you.
@stache_obj
Жыл бұрын
I gotchya brother
@LiminalLo-fi
9 ай бұрын
ohhhhhhh and then he goes side by side with the chains!!!!!!!!!!!!!! Broooooooo you are da man!!!! Other tut makers need to watch and learn and take some biiiiig bigg big boy notes! Thank you for the perfect tutorial!
@stache_obj
9 ай бұрын
😂. Thanks man. Made my day
@artofjhill
Жыл бұрын
very nice video. Thank you
@stache_obj
Жыл бұрын
Holy shit. J Hill. Huge huge fan of your stuff man. Thanks for dropping by. Means a lot. 🙏🏻
@richard29sher
5 ай бұрын
Wonderful video, thank you very much. Starting to learn Hair now. After four years into Blender.
@stache_obj
5 ай бұрын
Lezzzgooooo
@pi198273
4 күн бұрын
thank you so much !!
@swoorp
6 ай бұрын
i ACTUALLY thought the person in thumbnail was Joel from The Last of Us lol but hey, great video!
@TangleWireTube
11 ай бұрын
Small difference between setting density’s with vertex maps vs textures maps is the resolution. On a low-poly item you may not have enough mesh to define where a hair system should start and stop.
@ohbe8156
7 ай бұрын
Bravo. This is a great place to start with Blender hair.
@naytbreeze
Жыл бұрын
How would you export the hair to ue 5 using this new system ? Previously I think there was show emitter but this hair doesn’t seem to work on the emitter system but I’m not sure I can’t get it to export as alembic for some reason. Any help is appreciated
@jack1313
Жыл бұрын
A texture map would be better than weight paint for stuff where you need really fine control of density. If you have a lower poly base mesh of a head then you may not have the detail to control the hair placement with choldren. If you use a texture map, you can make it 2k or 4k and paint a density mask for eyebrows very exactly, especially if topology is not their. You can also paint an exact hairline and beard because you may not have a very high poly head mesh to have this control with weight paint. I'd only use texture maps if the topology or density of the mesh can't achieve the control I want, especially for eyebrows. And you use animated the weight paints or texture maps as well.
@stache_obj
Жыл бұрын
Great point. Didn't think of it. It's so obvious if you think about. Really appreciate you enlightening us.
@niornluealamai2118
Жыл бұрын
Great Tutorial. Thank you for making this comprehensive clip. Already subscribed.
@stache_obj
Жыл бұрын
Thanks man. Glad I could be of some help
@Zombie_13x33
9 ай бұрын
i learned so much from this thank you
@MasterKatSilver
Жыл бұрын
best blender youtuber 😘 thanks brother
@bdragon254
Жыл бұрын
Great man! Thanks a lot. I haven't had the time to look at the new system but it looked amazing. Thanks for clearing all of this up. Insta-sub :D
@stache_obj
Жыл бұрын
Happy to help. Welcome, welcome!
@swashbucklingmonkey
Жыл бұрын
I love this video!! good stuff. Saved me from tearing my hair out, too.
@stache_obj
Жыл бұрын
Aahhh, i see what you did there 😁
@meleeonyt
Жыл бұрын
one of the best tutorials for hair in blender, noice
@stache_obj
Жыл бұрын
🤝
@saintelmo5590
11 ай бұрын
Good tutorial. This system will be great when hair cards can be made from it without a bunch of b.s. workarounds and ridiculous numbers of geometry nodes.
@sadness212
Жыл бұрын
I love inclusiveness in your videos where you show all the ways 💚 Great job 💚
@stache_obj
Жыл бұрын
I am actually very inclusive. On and off the video. So thanks for saying that
@osamanawazsami
11 ай бұрын
It can be because other software for example maya use black and white masks that can be saved and transferred and edited in any other software. So it will be easier to use already existing masks from other softwares if anyone is trying to recreate the same hair in blender.
@Revenant483
Жыл бұрын
I am deeply disappointed you did not try the braided hair on the bull in a sweat shirt. LOL Thanks for outlining the new hair system!!!
@stache_obj
Жыл бұрын
Oh that would have been epic 😂
@Revenant483
Жыл бұрын
@@stache_obj Exactly! =]
@icedriver2207
Жыл бұрын
There is a clear difference between the vertex map and the texture mask. The texture mask is an external file that has to be saved and loaded. It can also be edited in other softwares. The vertex map is an integral part of the model.
@stache_obj
Жыл бұрын
So it's specifically important for PPL who want to take this hair system out of blender, right?
@icedriver2207
Жыл бұрын
@@stache_obj I would honestly think that it could have a major impact on which to use.
@stache_obj
Жыл бұрын
Makes sense. Good point. Thanks for your input 🤝
@kojitakamura2522
Жыл бұрын
5:44 the texture based mask is preferred when you need to mask an area that doesn't perfectly line up with the geometry.
@stache_obj
Жыл бұрын
Could you give us an example please? Like when would that situation come up
@Losjo4093
Жыл бұрын
So you dont get clear geometry lines that go zig zag
@leecorsack
Жыл бұрын
“I am not so I just cleverly slipped passed it” 😂😂😂
@stache_obj
Жыл бұрын
🙈
@AgustinCaniglia1992
11 ай бұрын
I dont understand how you make it renderable. Mine is invisible still
@GameArtsCafe
7 ай бұрын
Now, is it possible to convert the hair to haircards having almost identical look?
@pom791
Жыл бұрын
Its always best practice to be as optimized as you can on the main guide count, and rely on interpolation to fill in the areas. There are limits of course such as cases when you want to match hair to a reference 1:1 with fine details in clumping etc, but I have to emphasize to always keep the main guide count low especially for simple shape cases that don't call for hires detail. Eyebrows for example it's probably easier to deal with higher curve count than try to interpolate 80% of the density, given the fine detail and particular shape.
@insertanynameyouwant5311
5 ай бұрын
how to change thickness?
@mikerusby
Ай бұрын
does anyone know if there is a shprtcut key for 'select' direction. There is a + and a - direcction for the selection, so you can subtract or add selection its frustrating to keep on pressing the plus or minus rather than ctl for example
@dakotatheskeleton
3 ай бұрын
Try to do the third way to do it and it says I need a uv map?? But I don't know how to uv map, my options are different than everyone else's
@SoggyMicrowaveNugget
8 ай бұрын
I love the simplicity and flexibility of hair curves... but its SUCH a shame there is no Peoper way to simulate them yet. There are workarounds sure but when you spend hours making a workaround you might aswell have spent hours in the old particle system and in the end you could properly tweak the sim... awesome video! Learned a lot
@stache_obj
8 ай бұрын
That's true
@aledorradeon8669
11 ай бұрын
Blender is showing huge progress towards the industry standard fur handling, I think they are starting to bring even more to the table. What's keeping me from using it is that you still can't reliably simulate it (with the new system you cannot really do that at all), you cannot rig it, so your simulation can't handle animation input, and with the new system you cannot be precise with it. In the old system you could go into particle edit mode and edit the vertexes of the curves by proportional editing, yes you can still do that in the new system, but the curves don't preserve their length. Also there is no selection mask.
@Brildain1
Жыл бұрын
I really enjoyed this video
@stache_obj
Жыл бұрын
Glad you did ☺️
@cr0uchingtiger
10 ай бұрын
Few issues: 1. When I went for the option of just adding from scratch in sculpt mode, I had nowhere to affect hair width. In fact, no options at all. 2. When grooming/combing in sculpt mode, I noticed my hair system had single white control hairs, which is super useful as they control the hair around them vs having to control hundreds of hairs. But sometimes there just isn't a control hair where the exists a patch of hair. So it's just sat there sticking out with no way to comb it.
@shashanksaini9122
7 ай бұрын
Hey can you tell me? how did you reduce their width, because when I added my first hair it's width is too much, more than of a finger and I cannot figure out any other way of reducing its thickness
@xr-labs2310
5 ай бұрын
How do you export a new hair piece from Blender to Unreal 5.3 attached to the Avatar?
@AtoomikDzn
Жыл бұрын
Vertex Map needs a lot of polygons for detailed distribution. But it will not move based on the UVMap. Texture map doesn't cost a lot of polygons but it's UVMapped on the mesh. So if you change your uv's, you loose your distribution
@stache_obj
Жыл бұрын
So it's basically two different methods to do the same thing?
@AtoomikDzn
Жыл бұрын
@@stache_obj I'm just making assumptions but I maybe they each have their strengths and weaknesses Textures : It's more precised as i said earlier, it's easier to modify because you can export, import, paint over etc, so it's flexible. It doesn't have a direct effect on the mesh and it can be reused on multiple meshes. Maybe we can animate them actually with a video or something ? I didn't test it yet ! Vertex Map: It's simpler and faster to use. It allows direct interaction with the geometry so if you want to follow the topology for a more natural distribution of hair i think it can be better. It's better with performance when you don't need to be very precise. And you could make interaction like growing hair on moving parts of the body (Moving with a shape key for example). I don't know yet how different they can be as nodes in the geo node group, but maybe you can do things with a texture that you can't do with a vertex map and vice versa?
@stache_obj
Жыл бұрын
Makes sense. Really good points. Appreciate your input, on behalf of everyone who comes scrolling in the comments section.
@wingedkittycat
9 ай бұрын
hey i have 3.3 and when I render my fur it looks blocky. do you have a solution? im using strips for hair😓
@blender3dmatik
27 күн бұрын
Respect for your effort, but I don't see that the video is intended for beginners. I tried to recreate it with Blender 3.5, but it doesn't work. It starts with the fact that Blender shows a completely different basis when you open it. In addition, the video repeatedly jumps between or to other, new scenarios that are simply incomprehensible. Why doesn't the description or the video explain exactly how to get the different views? Beginners will hardly be able to cope with the content, sorry.
@lemmeknow9584
Жыл бұрын
great tutorial! however, when i add the interpolate hair curves node, the children go through the scalp instead of following the guides even tho the guides don't penetrate the scalp. i tried both methods of creating hair on a mesh itself and another one on a separate scalp mesh, but both have the problem.... i have the collision enabled... google wasn't very useful; any suggestions?
@midnightmediareview
Жыл бұрын
Great video. Can hair dynamics be added to this way of making hair?
@stache_obj
Жыл бұрын
Not right now. But i think it's coming ver soon. Already in beta i think
@novanvfx
9 ай бұрын
I AM FACIng issue related to export of diffeomorphic plugin when i import the model from daz to blender the node type hair system(empty hair )my hair system become candel like mean hair become so thick i and dont know how to fix this
@wingedkittycat
9 ай бұрын
me too
@HaiderAli-nm1oh
Жыл бұрын
how do u change the radius of the hair strands in sculpt mode
@ashleyatitsogbui2243
Жыл бұрын
Thanks
@stache_obj
Жыл бұрын
No problem. Your appreciation means a lot 🙏🏻
@annorcosmos9561
Жыл бұрын
Please im facing problem. When i try to export to other software it does show. I'm new to blender. I want you show me how to make it cards
@Franzellahh
10 ай бұрын
Hi, when I follow the steps from 1.20 to 2.25 nothing happens, the hair systems stays a curve with no geometry, I tried both in b3d 3.5 and 3.6, any idea why?
@zossua7375
10 ай бұрын
Texture map is not working for me?
@carlospiconchavez4206
Жыл бұрын
Congratulation.Excelent video
@stache_obj
Жыл бұрын
Thanks man. Means a lot
@soullesswf_28
Жыл бұрын
Now all I need is a way to simulate it
@stache_obj
Жыл бұрын
People have been doing it using cloth simulation. But that's tedious. Why not just wait a few months, and we'll probably have it in built
@GooseCinema
Жыл бұрын
How did you assign the cylinder shape to the curve?
@jasperzatch610
Жыл бұрын
0:31 - I've got 'empty hair' but I don't have 'fur' am I missing something? I re-installed my blender just in case it wasn't updated, but I don't see it. Thanks for the tutorial!
@stache_obj
Жыл бұрын
Can u expand a lil more, I'd love to help out but I don't understand the issue
@karthig
Жыл бұрын
Combine using Texture mask & Weight Mask is for multiplication purpose @stache
@stache_obj
Жыл бұрын
What do you mean? Give me a use case when this could be useful
@pahdeedeeLINY
Жыл бұрын
Great informative video! Is there a way to rig the hair? I have an issue with this new hair system when using on a rigged character. Any time I move any of the face or head bones, the hair jumps around and clips a bit , how do you get more control for animation
@stache_obj
Жыл бұрын
Was the character already rigged when you added the hair?
@diensilva
Жыл бұрын
Nicee video man, really well made and clear explanation. Anyway, can you convert hair tools geometry node to particle system so you can animate or simulate them? Thanks.
@stache_obj
Жыл бұрын
Thanks man. You cannot interconver them. But hey simulation nodes are coming very soon in blender. So simulating this geonode hair isn't that far away
@diensilva
Жыл бұрын
@@stache_obj Thanks for answer! but, can you use some node for animate it like the hair was blown by the wind? Like with displacement node or something?
@stache_obj
Жыл бұрын
I think yeah you could. That's a good idea
@valverdeh
11 ай бұрын
Hi, when i put the interpolate hair nod in the hair, the hair disappears when i change to object mode, any idea?
@SamsTopBarBees
Жыл бұрын
The difference between weight paint and texture is that weight paint is dependent on vertex density, texture is not, you can use a texture on a single 4 point plane.
@stache_obj
Жыл бұрын
Ahhhh. So would you say a texture paint is more versatile and light weight?
@SamsTopBarBees
Жыл бұрын
@@stache_obj I don't know, you do need a texture so that's not "light weight". But you can get better resolution with a texture, then again will it matter? If you're doing photo-realistic hair then odds are you will also have a moderately dense face mesh. But if you want to put a specific pattern of fuzz on a really flat surface a texture would let you do that without adding lots of vertices. It just lets you decouple your resolution limitation from your vertex density. So I guess more versatile yes.
@stache_obj
Жыл бұрын
Yeah. That makes complete sense. Thanks for clearing it up man. The question seems so stupid now that you've cleared it up 😂
@SamsTopBarBees
Жыл бұрын
@@stache_obj No worries, wasn't a stupid question. I enjoyed the vid I haven't tried the new hair system yet.
@stache_obj
Жыл бұрын
@@SamsTopBarBees give it a go. it's not too bad i'd say
@timurtannyyew2978
Жыл бұрын
hi I have a question what if you want to size a hair by weight painting
@stache_obj
Жыл бұрын
I don't think that option exists in the new system. The old system had that
@timurtannyyew2978
Жыл бұрын
@@stache_obj thanks for answering
@Porkupine69
Жыл бұрын
Is it possible to use fur with a mirror modifier on the base object? I have a character with a mirror modifier and I don't want to apply it. Currently fur only appears on one half
@stache_obj
Жыл бұрын
I don't think so man. Unless you apply the modifier. Coz the hair is looking for a uv map, which obviously doesn't exist for the mirrored part
@thomas7726
Жыл бұрын
I am trying to do a calliandra, any tips? basically it's a ball with hairs coming out of one hemisphere only, not the other. I'm not getting that effect!
@stache_obj
Жыл бұрын
Did u use a weight map?
@MichaelKerch87
Жыл бұрын
What do i do if the Interpolate modifer doesnt work? i made a few hairs, dropped it on them, and everything disapeared.
@stache_obj
Жыл бұрын
Check the UVs. Apply the scale. It could be a lot of things. If nothing works, attach the file here in the comments and I'll help you out
@akshaynatoo534
Жыл бұрын
can you pls tell how to convert the hair we create using the new methods and export it to unreal cause when we convert it to particle system we lose all the details we added
@stache_obj
Жыл бұрын
I have no idea man. I don't think it's been figured out yet coz i haven't seen any KZitem video regarding it. And I'm not an unreal user so i can't even try and figure it out on my own. Really sorry
@zedeon6299
Жыл бұрын
When I use duplicate hair node the hair is floating away from my character face, do you know how to fix this?
@stache_obj
Жыл бұрын
There's a slider in the duplicate hair node. Called radius or something i don't remember. But that helps bring the hair back to the surface. Not perfectly. But it does a decent job
@janelynnbeekman4557
10 ай бұрын
wish that was on blender 3.6. just letting you know blender 3.6 dont have that mod
@lotobinonso726
Жыл бұрын
Thanks for the video. But I have a problem and I really need assistance the latest version doesn't work on my pc. It will start then crash immediately and I don't know what to do. Pls help
@stache_obj
Жыл бұрын
Ping me on instagram. Maybe I'll try and help you there. And even post the exact problem in the comments section too. Maybe someone in here might be able to help as well
@user-fe8cp1wu7g
Жыл бұрын
Excellent! Thank you so much for such comprehensive information! 🙂
@stache_obj
Жыл бұрын
@@user-fe8cp1wu7g glad i could help buddy!
@Starkage892
Жыл бұрын
hy pls tell me how to simulate these hair wtih air pls
@stache_obj
Жыл бұрын
No simulation in this hair mode right now. You gotta use the particle based hair system for that
@iUmerFarooq
Жыл бұрын
Will you start beginner to advance blender series?
@onionjedi
Жыл бұрын
Can you explain why the hairs are looking like they're floating around the mesh instead of growing out of it? Thanks!
@stache_obj
Жыл бұрын
Where? In the video? Or in your own project?
@onionjedi
Жыл бұрын
@@stache_obj Both! Once hairs are instantly added via quick fur and if you zoom in, you'll see they're casting a drop shadow on the surface they're "coming out" of. :D
@stache_obj
Жыл бұрын
I think in the video it was because of the lighting. I'm not sure tho. Give me till tomorrow. I'm away from my laptop right now. So I'll double check it in my blend file and get back to you with a solution
@onionjedi
Жыл бұрын
@@stache_obj wow great! Thanks!
@stache_obj
Жыл бұрын
i tried a bunch of different things. and i think you're right. this might be a bug. coz no matter what i try, the hair particles do appear to be floating. weird!
@Serbo-Greek
10 ай бұрын
2:24, ofcourse no hair ever appears on my side.
@typicaldave9451
Жыл бұрын
Can hair created this way be rigged and animated?
@stache_obj
Жыл бұрын
I haven't tested it out but in theory it should.
@RaeesAmla
8 ай бұрын
If you take the hair in edit mode there is an option to convert the hair to particle system so possibly
@RkRaoM
Жыл бұрын
Sir Can we export gendered hair to fbx files to use in other sw like iclone etc? Or we can use it only inside blender? 😊
@stache_obj
Жыл бұрын
I'm not so sure sir. Didn't explore that. But i do see a lot of tutorials online, did none of them help?
@SadPanda449
Жыл бұрын
@@stache_obj Not sure about .fbx, but I've looked at a lot of tutorials for using this hair as a groom asset and unfortunately can't seem to get the groom asset to export into Unreal Engine with Blender's modifiers.
@dannyd4339
Жыл бұрын
I don't see that empty hair or furr options at all :/
@stache_obj
Жыл бұрын
Are you sure you're on the right blender version
@dannyd4339
Жыл бұрын
@stache_obj I updated but for some reason it was stuck on 3.4 so I manually downloaded 4.0 and now the issue is fixed. Thank you!
@avy0010
Жыл бұрын
Explain method sequence wise do not mix all it creates confuse , because what if want to do try 3rd method I would not understand
@dause1821
Жыл бұрын
Hlo I'm facing a problem that whenever i click on shading i automatically get back from the blender is there any solution
@stache_obj
Жыл бұрын
Are you saying your blender crashes when you go to shading?
@dause1821
Жыл бұрын
@@stache_obj yes and my blender version is 3.5
@stache_obj
Жыл бұрын
Do you have a decent computer and a decent GPU? Coz it could be that. Try reducing the number of hair or switching to the CPU mode instead of the GPU mode. Maybe that's what's causing the crash
@dause1821
Жыл бұрын
@@stache_obj but in previous version maybe it's 3.7 it's doesn't crash like version 3.5
@stache_obj
Жыл бұрын
I've heard a lot of PPL having issues with this new version. Could be a bug too
@vulfixevenlapa8179
Жыл бұрын
When I load this test project, I don't see any hair. I'm using 3.5 blender. What could be the reason? It jsut doesn't load, though these curves are present in the outliner.
@stache_obj
Жыл бұрын
Are you sure it's 3.5? Coz i did the same mistake. I double clicked on the blend file and that opened up my default blender 3.4 version. I had to open up blender 3.5 separately and use file>open and open the test project. Otherwise i don't see any reason for it to not work.
@vulfixevenlapa8179
Жыл бұрын
@@stache_obj yeah I'm pretty much it's 3.5 Plus I tested it, I created a new project, messed up with new hair system, you know, created a plane and attached a new hair thingy to it and in a few seconds I achieved a carpet result :D Looks funny, I decided to save it and reload the file and for some reason it was empty. The same result- curves present in outliner, but are absolutely invisible in the viewport and there is no way to fix it as it seems. I'm struggling to find out what causes the problem. I tried turning off all plugins, but it didn't help.
@stache_obj
Жыл бұрын
I'm not too sure then. If you'd like, you can send me the source files on instagram and i can check them for you. But if you're positive, this seems like a bug, maybe you can raise an issue with the blender team if it's too urgent
@vulfixevenlapa8179
Жыл бұрын
@@stache_objI'm afraid I don't use facebook, but I can post it through google drive. It's a simple scene with 1 plane and curves I modified there. If I load it like I mentioned above, the result is simple= pure invisible curves. But perhaps if you open it you will see smt else, no idea. drive.google.com/file/d/1ccBbcN10Wr6SRU4RNvq1-DhEXV-8FvHm/view?usp=share_link If it's okay, please try to open that one blender scene. If you see curves visible, well, if you see them, then you will see fur o n that plane too obviously and that will mean that it has to do with my blender specifically.
@stache_obj
Жыл бұрын
@@vulfixevenlapa8179 i see all the curves dude. i think it's something from your end. try reinstalling or install the version from the microsoft store directly
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