Thank you so much for watching this video, I really appreciate it! ------------------------------------------------------------------------------------------------------------------------------------------------------------------ ⬇ ⬇ MAKE BLENDER LEARNING AND CREATING EASY! ⬇ ⬇ ✅ Access 140+ free and premium Blender resources and 3D assets here: www.blenderinferno.com ✅ Join the growing community on our Discord Server: discord.gg/6QWGUEW2xP 💛 Help me create videos and get extra rewards by supporting me on Patreon: patreon.com/blenderinferno ❤ Subscribe: kzitem.info/rock/NddsDUuNH-EenL5QRazDdA ------------------------------------------------------------------------------------------------------------------------------------------------------------------ 📞 Need to contact me? 📞 All my socials are in the link tree: linktr.ee/BlenderInferno Free IOR PDF guide: drive.google.com/file/d/1jXwprBHMuxERN0dkW4gVldEnNO5W-E0l/view Fingerprint texture: www.cgbookcase.com/textures/fingerprints-07 HDRi world lighting: polyhaven.com/a/cayley_interior
@Aria-mb2ze
Ай бұрын
Thank you man! I really needed it
@BlenderInferno
Ай бұрын
I'm so glad I could help! Thank you for watching!
@GDMOAI
4 ай бұрын
yes
@BlenderInferno
4 ай бұрын
You're so fast to comment on my videos man, I really appreciate it a ton your the goat :D
@RUSLAN_SEFER
4 ай бұрын
❤❤❤
@BlenderInferno
4 ай бұрын
Thank you so much for your support! :)
@MO_RA_AL
3 ай бұрын
Great! Can you make shader styles tutorial; like cartoonic style?
@BlenderInferno
3 ай бұрын
Certainly here's a tutorial I made recently on cartoon/anime shaders but I can also make one specifically for cartoon/anime glass if that's what you're needing (also thank you for watching and commenting, I appreciate it :) ) Anime/Cartoon Shaders: kzitem.info/news/bejne/2LCk0aWDp5Z-kmU
@MO_RA_AL
3 ай бұрын
@@BlenderInferno Thanks
@BlenderInferno
3 ай бұрын
@@MO_RA_AL no problem :)
@Mad_Catter_
Ай бұрын
Why does NOBODY use the glass shader? I just want a clear presentation on it and absolutely no one uses it.
@BlenderInferno
Ай бұрын
@@Mad_Catter_ I personally use the principled bsdf sonce it's the default shader and it's also very versatile meaning I can experiment between, glass, non metal and metal materials without needing to use another node. Also in the past before 4.0 there was an extra glass parameter called transmission roughness (very different from roughness) which was only in the principled bsdf, unfortunately they removed it but many are hoping they bring it back in future updates
@daniel4647
Күн бұрын
Because the principled bsdf is a node that contains pretty much all the other shaders. In the past before this node existed, people would make it themselves using a combination of diffuse, glossy, IOR, subsurface scattering, refraction, transparency, translucency, aniostrophy, emission, etc. And it gets pretty messy which is why people would put it all in a nodegroup which they would import into every new project and use over and over. So I guess Blender decided to just make their own eventually. The glass shader is also basically just a glossy and transparency shader combined with IOR and ways to calculate refraction, so it's a sort of compound node too. I personally also prefer to use the glass shader as I don't see the point in having all that other stuff in there for a simple glass shader, but the point is that there isn't a difference, they do exactly the same thing. And Eevee only complies what it uses anyway I'm pretty sure so I don't think there is any performance loss with using the principled bsdf, not 100% sure on that though.
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