Blender keeps getting better so fast, it's hard to keep up! But that's a great thing, I guess! :D
@MichaelBridges3D
Ай бұрын
It does! And being a generalist I have to pay attention to so much!
@PrefoX
Ай бұрын
ya it gets better but it lacks so many basic features... its horrible. you cant even select backfaced polys without using xray... you cant constrain vertices or edges, the unwrapper is so old... there are alghs that are 10y old and 10x better (SLIM). you cannot change the subpoly edges. thats all standard in all oder DCCs.
@mrdixioner
Ай бұрын
Those with older computers will not be able to run version 4.2. At first, the developers wanted to make it compatible with older hardware, but then changed their minds. I don’t understand what’s so new that the new kernel brings to Blender. For example, new versions of MODO or 3DS MAX work very well on old computers.
@Soulcatcher53
Ай бұрын
I have 3 computers, 2 homebuilt graphic workstations that are at least 7 years old, and 1 Low end HP desktop 3 or 4 years old, and the 4.2 beta runs great on all 3.
@MichaelBridges3D
Ай бұрын
According to the release notes if you have a 2008 onwards intel cpu or 2011 onwards amd cpu you should be good. That’s 16 years and 13 years old respectively. A quick glance at the steam hardware survey- looks like 97%+ of people will be absolutely fine. I understand their decision- it becomes increasingly difficult to support systems that don’t have feature sets that software would otherwise rely on.
@gaia35
Ай бұрын
@@mrdixioner like incompatible with the OS or the hardware?
@owenjenkinsofficial
Ай бұрын
I think we are growing and getting older and forget that 2014 was ten years ago. I don’t know almost anyone using computers older than 10 years other than maybe public service industries.
@1zymn1
Ай бұрын
@@mrdixioner The beta has been running on my i7-2600 from 2010 so I think everyone is safe.
@boberzragadik
Ай бұрын
is this the blender version have drag and drop now? like for obj and fbx etc...
@KwameGyanko
Ай бұрын
not yet. it's too basic a feature not to have
@MichaelBridges3D
Ай бұрын
I have just tested obj, and yes dragging and dropping opens up an import settings dialogue. FBX works as well, providing they are not in ASCII Format, which Blender doesn't support
@SPIDER-Dev
Ай бұрын
For my amd vega 8 with blender 4.2 is all about the damn crash Even material preview crashed Back to 4.1 working fine I know blender is better with nivida, but still hoping getting better with amd every update
@MichaelBridges3D
Ай бұрын
That’s frustrating! I would like to try AMD or Intel GPUs but the risk of them not working is too high.
@fen_ice
Ай бұрын
Did u used something to increase the frame of your camera?
@MichaelBridges3D
Ай бұрын
Yes I actually sat down, and sorted out all the settings including the white balance. It had been on my list for quite some time!
@resonate9815
Ай бұрын
4.2 is still in BETA
@MichaelBridges3D
Ай бұрын
Hey, I timed the video specifically for when the Release Candidate was released. That’s the next stage after Beta but before official launch. Enjoy!
@resonate9815
Ай бұрын
4.11 is still listed on the main page
@MichaelBridges3D
Ай бұрын
So is the 4.2 release candidate :-). Hope you enjoy it!
@VertexRage
Ай бұрын
They didn't reverse the autosmooth behaviour, did they? :(
@MichaelBridges3D
Ай бұрын
I haven’t noticed any difference
@nicholaspostlethwaite9554
Ай бұрын
You do not like the modifier use instead?
@VertexRage
Ай бұрын
@@nicholaspostlethwaite9554 no, it causes so many issues for larger projects
@VertexRage
Ай бұрын
@@MichaelBridges3D Guess, I'm still staying on 4.0 :(
@Arjjacks
Ай бұрын
The autosmooth will work exactly as it used to, just with a geonode group instead. You still right click and hit Shade Auto Smooth, the rest is done for you.
@DejiDigital
Ай бұрын
"you don't have to toggle bloom in the render view anymore". Yeah. That's the problem. Bloom being in the compositor is a massive downgrade. That glare node has always been horrible.
@MichaelBridges3D
Ай бұрын
.... working on an add on to make it one click once more- but the great thing is it'll work for Cycles as well :)
@nicholaspostlethwaite9554
Ай бұрын
It is good they do all these little changes, but really on the whole they are not that noticeable. Improved denoising that is something. I mean how often, if ever, have you wanted to make bubbles? This portal thing, ok um another really rare use case. At least from your summary, they have stopped obsessing over the geo nodes diversion of far too many years. 😁
@Arjjacks
Ай бұрын
Lol, what? Blinkered take. He's literally just pointed out how they rewrote an entire render engine and massively improved on it. I don't know on what planet this is a "little, unnoticeable change" but it's not this one. The fact that the compositor is GPU accelerated is huge as well. If you're not doing postprocessing and compositing after rendering then you're obviously not rendering in anything close to a professional or even serious capacity. Everything Nodes is quite evidently the future of Blender, starting with geo nodes. They've made this more than clear.
@nicholaspostlethwaite9554
Ай бұрын
@@Arjjacks Cycles renders well already. Most people will probably not even notice the differences. Now I am not saying do not do it, make what are differences, hopefully improvements. Nor that nerds close to the action can not see the changes. But your average ordinary human? Would they call the differences WOW or Oh a tiny bit different? Nodes are useless, well, they are programming not modelling. Great for programmers not much real use for the more art oriented people on the whole, obviously some cross over happily. Hand eye coordination to brain logic and maths tedium. Different. Unintuitive, inhuman. And no, not concerned with 'professional' as are not almost all users. Practically none make a penny from the sector but do enjoy playing with it all. Like people have cameras, and like taking photos, but never get near 'professional' or care. Or play golf, the activity is the fun not professionalism. Or paint pictures, etc. Oh and most was about Eevee, fine improve it, some of it is noticeable. Personally I never use it for any final image. Interesting move with bloom, never liked that effect anyway, but lots and lots do and I can see howls coming that it is not just a click away any more. Soon AI may take away all the 'work' professionals get. Have heard 2d art 'work' is evaporating due to it already.
@Arjjacks
Ай бұрын
@@nicholaspostlethwaite9554 Cycles is a path tracing engine and completely unrelated. Cycles will always be better than a rasteriser like Eevee, because it's physically tracing the light paths. It's also miles heavier on computation and much slower as a result. Some people can't even use Cycles at all because it's so resource intensive. So for them, the many millions of them, because Blender's user base is well into the tens of millions now, this is about as far from "unnoticeable" as it gets. Eevee having emissive lighting, vertex displacement, raytracing, global illumination, and so on is massive for everyone who renders with Eevee. You're obviously not one of them, so it's nothing to you. Bully for you. But even for Cycles users, Cycles' slowness means previewing scenes is often a slog or even impossible for animation. Especially when involving displacement and/or volumetrics. If "nodes are useless", then every render you've ever done must be just a bunch of white models with no materials or textures. That level of extreme blandness suggests it's not the nodes that are useless. Lol, righto, I make about $800-$1000 a week at my job using Blender, but go off, I guess. And even if I was some miraculous exception - I'm not, but even if I was, doesn't really explain the numerous large companies and studios using Blender in professional pipelines, now does it. And right, Tiger Woods is just some dude with a golf club who's never made a penny off it. What's that? His net worth is 1.3 billion dollars? Weird. But Nicholas knows better so I guess Tiger made it up. Along with all the other millions of professional photographers, golfers, and artists out there. Just because you're a permanent hobbyist doesn't mean everyone else is.
@btn237
Ай бұрын
Sir, please try to not speak for everyone when you’re really speaking for yourself! You don’t personally use Eevee, but due to working on animated projects in Blender, I use Eevee for every single project. Usually aiming to replicate cycles somewhat, and this is therefore a significant update. It forces me to re learn a lot about my workflow (hoping for the better ultimately, but we’ll see). Allow me to offer an alternative take on geo nodes as well - personally I use it a ton and I’m not a coder. There are many limitations of Blender the node system bypasses and knowledge of it can save what might previously have been hours of head scratching. Simple things like easily having different different colours per object on a material without having to create a separate copy of a material (and being able to select what those colours are per object in a really intuitive way), easily having different objects contained within an array, or different materials per instance of an array. There are many really simple uses for geo nodes that don’t require a lot of knowledge. If you’re overlooking nodes out of fear or confusion it’s well worth persevering with (ultimately not a lot different to shader nodes). The Artisans of Vaul KZitem had some great examples of simple artist-centric use cases as a starting point. However, you’re also missing the bigger picture about what’s been created with the node system. You might have seen the recent updates called ‘node tools’. In case the significance of this isn’t apparent, what they’ve done is basically allowed the ability for new ‘tools’ / ‘operators’ for Blender to be written but by anyone and without coding knowledge. So in edit mode, you can now have a tool that will add rivets to all or selected faces, for example, in one click and without needing to know geo nodes. The tool is written in geo nodes, but can be used by users in a simple way as if it was built in function to Blender. They’ve already added this to edit mode and object mode but with plans to expand in future versions. The current implementation of geo nodes has been less than user friendly but it’s because it’s in an early state yet. Even Houdini is more user friendly and similar to using native blender. The development plans for geo nodes include for example the ability to do simple things like having transform gizmos for generated objects (currently you can’t physically touch objects in the node system from within the viewport but soon you will be able to).
@daggergblue
Ай бұрын
Maybe you can get your money back?
@AlexNguyen_Design
Ай бұрын
Blemder is the best because it is free ❤
@Crazics666
Ай бұрын
But bro blemder doesn't exist
@AlexNguyen_Design
Ай бұрын
@@Crazics666 oh sorry blender
@PrefoX
Ай бұрын
that is the worst reason... WORST. so every free2play games are better than others because they are free? so dirty water is better because its free?
@WFLBumara
Ай бұрын
I havent gotten it yet
@godwinyo5206
Ай бұрын
it will be released on jul 16
@MichaelBridges3D
Ай бұрын
Yup Jul 16, you can enjoy the Release Candidate right now
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