Of all the things you could've chosen to animate, you chose the *rotation of a sphere*
@greenbeetle1
4 жыл бұрын
Hahahahahahaha
@Jake__Boll
4 жыл бұрын
Hahahahahaha yo im fuckin dead I thinking that same thing. Great tutorial though Ducky thank you
@Ntrbncmlc
4 жыл бұрын
Let's just be thankful for it not being too smooth shaded... we at least got to see it rotates !
@luca_distortedtherapy
4 жыл бұрын
😹
@TestChannel-cb9vq
4 жыл бұрын
I thought the same initially, but think the idea is to animate a textured sphere, like a character head that shakes to some music. Which can create some pretty cool animations.
@puke1523
4 жыл бұрын
I love how you picked the only property spheres are known for being seamless in for your sample, the rotation :3
@burkanalpkale5703
4 жыл бұрын
:D
@thebailey__
3 жыл бұрын
Using :3 has earned you all if my respect
@Lenny-nl1ce
Жыл бұрын
@@thebailey__ :3 yeah i agree
@ahmedjamilrashid2641
4 жыл бұрын
One of the best tutorials... The idea of sound mapping to distortion isn't the main thing, it's the workflow you show in a manner which is really easy to understand...
@EnderElectrics
4 жыл бұрын
0:18 jokes on you, it's 21 clicks! yes I counted, don't ask.
@iceyberq
4 жыл бұрын
Dang
@yeleoh
4 жыл бұрын
bro thats actually pretty sad 😢
@TheZiiFamily
4 жыл бұрын
How did you count them?
@EnderElectrics
4 жыл бұрын
@@TheZiiFamily poorly
@TheZiiFamily
4 жыл бұрын
EnderElectrics how many times did you count?
@Rosefield3D
3 жыл бұрын
To change the amplitude, add an Envelope modifier to the F-curve and add one control point. Change the min and max values to flatten or raise the amplitude of curves and change Reference value to reposition the central axis of the curves.
@dalegruber2807
2 жыл бұрын
Marcus, could you please elaborate? :) I DO have the audio f-curve baked, per the tutorial... and its working, but how/where exactly can I add the envelope in addition to it.. for a min/max value? thx!
@pan0ptic0n
Жыл бұрын
this ☝
@jamelzer0
4 жыл бұрын
i started last week learning blender with your tutorials as I've wanted to make my own content for my music. I've made leaps and bounds, thanks brother!
@jordan.na.dzielni
3 жыл бұрын
Did you create anything?
@chillegaming1837
3 жыл бұрын
Damnnnn !!! I never ever KNEW that we can do such things in BLENDER....that's awesome !!! Thank you !!!
@drewpizza4343
2 жыл бұрын
Clean and simple, yet loads of fun. I'll spare you the amount of detail and time I've tried over the years to manually do this shiz, I can't believe how easy it is now. Cheers!
@8161chris
Жыл бұрын
This is one of the most useful tutorials when it comes to motion graphics with music. I would love to see this elaborated on in one of your new tutorials! Great job as always!
@pro_rookie_gamedev
4 ай бұрын
Good tutorial but in Blender 4 instead of "Key" you select "Channel" and click "Sound to Samples"
@code_871
2 ай бұрын
thank you 😊
@InMyRoom_
Ай бұрын
@@code_871 thank you!! you helped me
@RomeoZwerver
23 сағат бұрын
Thanks a lot! I was scrolling trough the reactions to find a solution for just this.
@NadineCallan
5 жыл бұрын
Eeeeeeeeeeek! Thank you I've been looking for this exact thing. Now to go and make a snowman and some trees dance!
@cyberlof4135
5 жыл бұрын
You legend.
@goku21youtub
4 жыл бұрын
im now gonna make underwater corals and seaweed dance :)
@forsakeshaik3405
4 жыл бұрын
Wholesome.
@NadineCallan
4 жыл бұрын
@Egg Toast Have't gotten them to work right yet. However I've learned a few more things so I will have to give it another try. *edit* I've also gotten a better GPU so I'm doing more with blender again.
@xrotator8986
4 жыл бұрын
I'm combining multiple of your animation videos to make a digital birthday gift, so this one was helpful
@Compguy321
4 жыл бұрын
That would be cool to animate speakers according to that for a concert scene / level!
@SethPostal
5 жыл бұрын
everyone should know this trick it's so simple but so useful !
@ClintonWaller
3 жыл бұрын
Really appreciate you showing us how to do audio visualizers with Blender. I’ve been using Motion5 for my bass bouncing, but definitely thinking about playing around with Blender next!
@joe_fabricator
2 жыл бұрын
So freakin cool! I just used this method with shape keys and animated a speaker with the cone of it moving to the music. Thanks Nathan :-)
@samurais.a.s9682
4 жыл бұрын
YOU ARE BREATHTAKING!
@technoendo
5 жыл бұрын
I love using bake sounds to f-curves and also recently started dabbling with animation nodes for audio visualizations. I'm kind of torn because I want to spend all my time in Eevee, but things like Animation Nodes haven't been ported to 2.80 yet. I've heard about the Everything Nodes project from the creator of Animation Nodes and really look forward to it and things like Cryptomatte in Eevee (I assume this is planned at some point of the future). Blender is getting so crazy good. Anyway, great tutorial, nice and short to the point. New blender users might have trouble following it but it was concise and made sense to me.
@TheDucky3D
5 жыл бұрын
technoendo we probably have to wait till the official 2.8 release before we can use animation nodes with eevee. Kinda sucks
@technoendo
5 жыл бұрын
@@TheDucky3D Nods, and a bunch of other addons. I want FLIP to work in 2.80/Eevee, but I have seen the workaround to export the animated mesh in 2.79 to import into 2.80. At least Node Wrangler works heh. I enjoy your Blender art and tutorials a lot. You are a Blender wizardry rock star.
@TheDucky3D
5 жыл бұрын
technoendo thanks man
@sixzero7445
5 жыл бұрын
how to edit baked keyframe?
@zacharyrenfro3716
5 жыл бұрын
Phenomenal tutorial; however, I can't seem to figure out how to get the cubes to follow my cloud displacement
@adaptiveplexus
5 жыл бұрын
yeah and how do you keep them facing the same direction, I'm guessing a restraint on the X axis
@JoeyCarlino
5 жыл бұрын
Make a plane, parent a single cube to the plane, under object data(I think) there is a section labeled "instancing", move that from none to vert, make sure following normals is turned off if you want the cubes to always face the same direction
@miege90
4 жыл бұрын
use the cube as particle on the plane
@improfilmimalev
4 жыл бұрын
kzitem.info/news/bejne/uG-bp4qNbXlpqqg
@mayankpathak7261
4 жыл бұрын
@@JoeyCarlino it worked but the cubes are just colliding , now separated like in this video
@marcfuchs6938
4 жыл бұрын
Cool content that doesn't offer essentials in 3D animating, but some nice stuff to be used creatively. Thumbs up!
@Peebly
4 жыл бұрын
Can you link separate shapes to separate sounds? Like say if I export all the stems for a track and create a custom shape for each sound?
@juschu85
4 жыл бұрын
Why shouldn't that be possible? Just do the same steps for every audio track you exported.
@estovadecomunicacion
4 жыл бұрын
I think, for more objects, it is easier with animation nodes
@Peebly
4 жыл бұрын
Zahir Obando Arenas care to expound? Or not. I’m sure there’s some videos about animation nodes
@hubbcap18
4 жыл бұрын
Just putting this out there, have you tried using a particle system with your plain and use the cubes you want as your "instance object" ?
@lightmanleaf3761
4 жыл бұрын
Amazing. I have a strange thought. Is it possible to link this to the rigging of a character so that it dance according to the audio?
@Laeshen
4 жыл бұрын
It would be quite challenging to using displacement, I would manually rig, you have to have a good ear though
@rudrakpatra6579
4 жыл бұрын
see ian huberts video
@Laeshen
4 жыл бұрын
@@rudrakpatra6579 good idea do that
@xavier1628
4 жыл бұрын
It is mostly manual. It is Best to start with the bpm as reference then make more pronounced movement when there is more pronounced beats or parts of the song
@sneezy1554
4 жыл бұрын
Theoretically yes but you will have terrible results due to the automation of the sequence, the algorithm won't understand what you want it to do unless you explain it (in code)
@RyanGarcia27
4 жыл бұрын
This is an awesome feature and I will be sure to use it on some of my upcoming tracks. Thanks for the info
@DanielGrovePhoto
3 жыл бұрын
Once i've baked to curves is there anyway to bring the resulting values up or down? My audio file is giving me low values and I want them higher, for an emissions shader. Is there a non destructive way to do this without baking?
@swanbones
2 жыл бұрын
sorry if im late but for the people who are looking for a solution, go to Key > Unbake Curve and youre good to go!
@janphillipjuntado
4 жыл бұрын
Very concise information! You have once again helped a lot of aspiring 3d artists like me, sir. Thank you!
@Jayteaseepiirturi
4 жыл бұрын
Well. Apparently Blender is the answer to ANY problem. Thank you very much, sir.
@Astronomy487
5 жыл бұрын
>k?d - deleted memory good taste
@theoneandonlyrevenant4188
4 жыл бұрын
Wow, thank you so much. There's so many places that are like "download my animation for only $7.99999998!", now I can do it at home. I can also make this animation! You're gonna piss of SO many people xD
@Big_Llama
3 жыл бұрын
Is there a way to smooth out that curve after you bake it? Mine is reacting to the audio, but it's quite jarring and I wanna tone it down a bit
@oishiiyum
3 жыл бұрын
thanks! how can i make the peaks higher?
@ArtParlor
4 жыл бұрын
How do you adjust how much the object is changing according to the audio? Lets say you wanted to spin the sphere only a LITTLE bit. How would you adjust that?
@Laeshen
4 жыл бұрын
Change the texture strength
@Laeshen
4 жыл бұрын
You could also for something simple like a drum beat or melody !manually keyframe the rotation,
@trevortrusty
4 жыл бұрын
@@Laeshen wym texture strength?
@mitchelldavid2916
2 жыл бұрын
Great TUT! haha Is there a way to make this dependent on frequency spectrum? It would be super cool if you could separate bass from treble. Soundkeys for after effects had something like that, it was nice because you could connect bass to something like blur and it would make the bass seem really powerful! Interested to see what you could come up with!
@xaviersykora
2 жыл бұрын
Just download audacity (or any other free audio editing program), and export the song in multiple chunks (ie, lows, mids, highs) and then use the files you've created for what you want things to react to
@snakeyengel
2 жыл бұрын
When you select the audio file for your Baking, there are parameters right there. You can choose the lowest frequency and the highest. It currently defaults to 0 to 100,000 which are both beyond hearing. You could easily choose 30 to 250-500 for low end, and 500 to 20,000 for high end and use the same file.
@patricklevar
5 жыл бұрын
Cool tip 🙏🤓👍
@goore3078
4 жыл бұрын
You forgot to subdivide and shade smooth the sphere that would have looked so much better
@Wolhellm
3 жыл бұрын
then you would have hardly seen the rotation of it.
@ryangray7748
3 жыл бұрын
@@Wolhellm wow who woulda thought.
@the_red-plague
2 жыл бұрын
thanks for turning what would have been a 40 min vid into a 3 min!!!!!!
@ahmedaissa2367
4 жыл бұрын
Hello Ducky, good tutorial. It works fine. But I tried to simulate the first example during the first 30 secounds of you video. When i use the clouds texture the reactangular parts destroy. I will the same like yours that the parts jump up and down. I saw in your history tree there is one cube and a plane with modifier displace and wire frame. Can you give me some tips?thx
@olgwoodart4996
4 ай бұрын
I still come to this video for reference. I only use a music driver occasionally and in-between completely forget how to do it. Danke!
@foureljordi1590
Жыл бұрын
Hey Great tutorial as always! Quick question though, i wish to smooth or modify the generated graph i created because i think it's too intense, how do i proceed ?
@kaggiguy9008
Жыл бұрын
In case it’s still relevant for you, there are settings and parameters you can adjust right before you click bake f-curve. On the right hand side when selecting your audio, there is a min and max frequency setting. Adjust that to something low around 60-100hz to target the beat of the music or any frequency range you want to target. Then set the attack to around .3 and release around .5 for a smoother less chaotic graph.
@bizarro20daves
5 жыл бұрын
thanks so much for all of these amazing tips you have. my current favourite blender youtube!
@Shakespeare1612
2 жыл бұрын
Can you get this out of Blender and make it stand alone somehow, and work it's way through a play list? Because the obvious use case is for a party or a club, but people are not gonna want to see the Blender interface or wait for you to fiddle with the controls.
@enriquejimenezmoreno4672
3 жыл бұрын
The tutorial it's pretty easy to follow, but I'm too new in Blender and what I'm aiming to do it's exactly what you do with the cubes, moving them related to the plane! How do you get that? I know it must be simple but I'm going bananas trying to get it...
@internalcosmos6876
2 жыл бұрын
I'm new and trying to learn too. I cant figure it out either, if anyone can point to a video where it shows how to set the cubes to the plane vertices, that would be appreciated.
@okidam
2 жыл бұрын
agreed, I was wondering the same thing XD
@kreo4445
4 жыл бұрын
Oh my God, it’s that simple, but I love it! Very cool, thank you
@blueberryhaze3603
Жыл бұрын
tnix for video! btw! if u fucs mouse on time line and pres Ctrl+Tab u change from time line to graf editor
@Dazzer1234567
4 жыл бұрын
This is probably asking too much, but is it possible to have the curve react to only a certain frequency band? Or i guess we need to export out a filtered (multiple band pass stems?) audio for that?
@kaggiguy9008
Жыл бұрын
In case it’s still relevant for you, there are settings and parameters you can adjust right before you click bake f-curve. On the right hand side when selecting your audio, there is a min and max frequency setting. Adjust that to something low around 60-100hz to target the beat of the music or any frequency range you want to target. Then set the attack to around .3 and release around .5 for a smoother less chaotic graph.
@thijsboom
4 жыл бұрын
Thank you so much!! This really helps a lot!
@clintomp
4 жыл бұрын
AWESOME TUTORIAL!! there is something m stuck on if you dont mind helping please, how do you adjust the graph in graph editor to start from the middle and now the beginning of the song please?
@user-tf7qm3pt6l
Жыл бұрын
thanks dude!!! very simple and straightforward.
@Twinmiaou
5 жыл бұрын
God I won't sleep tonight. Thanks !
@robwarner1858
8 ай бұрын
In Blender 3.6.2 Bake sound to F Curves is in Channel, not Key.
@maurizioorlando97531
4 жыл бұрын
Learn how to create an audio-reactive fire scene using the free source software TouchDesigner here: kzitem.info/news/bejne/2XiGl6ykg2R3mW0 - drop a comment for any helps and requests!
@MikkoSimila
3 жыл бұрын
Oh, I have an idea. Animate camera to follow a curve, and control speed with music. Also I could make an 3D tv, with green screen effect and then I put clips on that green screen, I could also make that as a speed variable so that when music tempo goes up, movie clip speeds up and when tempo goes down movie clips slows down.
@TISIMTISMTISM
5 жыл бұрын
Great Video ! Can't wait to see more videos!
@TheDucky3D
5 жыл бұрын
Tyler Cassidy make sure ur in the graph editor
@TISIMTISMTISM
5 жыл бұрын
@@TheDucky3D Thanks but i think you replied to the wrong comment, cheers!
@mihirkardile6676
4 жыл бұрын
Wow I had no idea it was this simple. Thanks a lot!
@stevehtml5490
4 жыл бұрын
Fantastic , next stop , funky robots ... Thanks D
@Dazzer1234567
4 жыл бұрын
I just has a cool idea, you could do a live performance with Eurorack, use CV control faders (or knobs or whatever) to tweak the sound, mult these control CV's out and also record in you DC coupled interface, then you can sync up the music to video FX real easy for freaky visuals..........
@princeearly1993
Жыл бұрын
You're the goat
@raw_pc
2 жыл бұрын
Good stuff !
@Anna-vd9wv
4 жыл бұрын
This is totally what I was looking for
@darkdoom907
11 ай бұрын
THANK YOU SO FKINGGG MUCH MAAAANNNNN!!!!!!!!!!!!!!
@steviepii
5 жыл бұрын
Hello again Mr. Ducky, it seems you are one of the best Blender tutorial dudes. Thou hast earned a new subscriber.
@steviepii
5 жыл бұрын
I'm having a hard time increasing the amplitude of the F-Curves. In order to get a more pronounced effect.
@steviepii
5 жыл бұрын
Within the Shader editor for the item I wanted to change with the beat. I Key framed a "Input: value" node and made the beat go to that. Then I put a "Converter: Math" node in front of it. Then set it to Multiply. Then strung the result to the original value that I wanted to react to the beat. Hopefully this helps someone.
@hyperimus
5 жыл бұрын
Is it possible to use this or a similar process, but instead of baking, it could react to real time audio, like from a mic or guitar jack input?
@AgentHamProductions
5 жыл бұрын
This is what I need too
@R3V1Z3
5 жыл бұрын
That's what I'd need too. Should be possible with Python scripting, no?
@timerertim
5 жыл бұрын
Why not recording real time sound and then bake it?
@hyperimus
5 жыл бұрын
@@timerertim It would no longer be real time xD it would be recorded.
@timerertim
5 жыл бұрын
@@hyperimus Yes, I know, but I mean do you really need that? Unless you stream something and you really need that visualisation during that stream, there's no reason to do that.
@chizza1323
4 жыл бұрын
I have a question, so how do you make the bumps a lot harsher throughout the whole thing? and how do you export it?
@goku21youtub
4 жыл бұрын
thanx exactly what i needed for some bouncing/dancing background props for my scene
@junejuly532
4 жыл бұрын
Autodesk watch out. Blender is at your doorstep.
@Mahyarhdri
Жыл бұрын
Thanks mate
@mynameisyandi6004
4 жыл бұрын
This is cool, but you go way too fast.
@Tom-hw4bt
Жыл бұрын
yooo bro thanks so much
@Fakruddeen01
4 жыл бұрын
Another great tutorial...thanks much Nathan
@Uns1gnedINT
2 жыл бұрын
Thanks for the tutorial, I wonder how to visualize ths soudwaves onto the mesh tho ?
@intelligenceservices
2 жыл бұрын
is there a nodes view in blender where this kind of patch can be made? it would have a better mind-map view of what is happening.
@sp-4216
3 жыл бұрын
It was a bit too fast, but very nice!
@ksem1337
4 жыл бұрын
Awesome tutorial, did "easy infinite loop" render and then found out in comments link to this video, that's treasure =)
@Ludifant
5 жыл бұрын
It´s a useful trick also for things like dirty and quick lipsync. You can split the sounds into bands with an audioprogram, and create a real visualiser. Is there any way to do that directly in Blender? Haven´t worked much with the video-editor, so kind of new there.
@blackswan6386
Жыл бұрын
is it possible that an ermitter reacts to sound ? Example: i have a vertical Bar ( Ermitter) and when a note is playing, the ermitter is put out a cube as visual node ? i have wonderffull piano track and i want to make it visible in space with some background and animation. i cannot find anything on gumroad or blendermarket. i think sound visualisation is really needed ! thanks sir maybe you have some links to put me further
@kuhliloach8842
4 жыл бұрын
Hi Ducky how is it your plane is wireframe but the cubes are not in your opening animation?
@dalegruber2807
2 жыл бұрын
Awesome! is there a way to make the displacement be AT LEAST a minimum? I have a displaced sphere looking like an asteroid... but the lowest lows of the audio are reverting to base sphere shape. Any way to increase the minimum displacement?
@kaggiguy9008
Жыл бұрын
In case it’s still relevant for you, there are settings and parameters you can adjust right before you click bake f-curve. On the right hand side when selecting your audio, there is a min and max frequency setting. Adjust that to something low around 60-100hz to target the beat of the music or any frequency range you want to target. Then set the attack to around .3 and release around .5 for a smoother less chaotic graph.
@SushiCat0316
4 жыл бұрын
I need much more random that makes unique pattern every beat
@flyinggoatman
4 жыл бұрын
How do you change how sensitive the animation is to the sound?
@sufyisma2533
3 жыл бұрын
lower the attack time, and play around with the highest/lowest frequency
@dzy1953
3 жыл бұрын
@@sufyisma2533 where is this thanks
@sufyisma2533
3 жыл бұрын
@@dzy1953 When you press "bake sound to f-curves" a window pops up and you choose what song/audio to bake the f-curves to. in that window, it also displays options for highest frequency/lowest, it will show a value for attack time, and some other numbers you can play around with. tell me if this helps
@m.tayyab6952
5 жыл бұрын
Amazing!! your videos are awesome, A quick great ideas...
@ianhboyle
Жыл бұрын
Would you ever consider re-making a tutorial like this using geometry nodes techniques?
@origenic5237
3 жыл бұрын
Thank you!
@ruppture7266
3 жыл бұрын
How do you make the mini blocks like shown at the beginning of the video?
@BrysonPrice
4 жыл бұрын
Is there a way to edit the intensity of the effect to make it more intense or less intense?
@kalysta1459
3 жыл бұрын
the word you are looking for is Amplitude and yes i am wondering the same thing
@Solomax
3 жыл бұрын
@@kalysta1459 did u guys found it?
@20becky35
3 жыл бұрын
What a great job 👌
@457Deniz457
4 жыл бұрын
:OOO How could I miss that :D Thanks ! :)
@minggnim
2 жыл бұрын
I gotta try this with a pulsating sphere.
@brandonpachecoh
Жыл бұрын
Thank you 🔥
@mrgeek7
5 жыл бұрын
Thank U for all ur videos ... Nice work
@salvadormarley
2 жыл бұрын
I'd love to do this with an emission - so that it glows at different brightness of red as my narration plays but this does not seem to work.
@re4nightwing
4 жыл бұрын
how to do it with many cubes like in the beginning?
@samminniota
4 жыл бұрын
Thank you Ducky!
@apademakkushite4319
4 жыл бұрын
Awesome, Keep it coming.
@scott_3336
5 жыл бұрын
Yo ma boi duck, thats a cool one
@oliversindahl3352
4 жыл бұрын
Could you with a 3D sound file of rain perhaps create a rain animation that times every rain drop hit sound to an actual drop going through a plane a roughly the correct area? Or maybe time it so everyone drop sound spawns a rain drop from an emitter?
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