Alright this video fucks. Extremely clear and understandable, cheers for this!
@PointCloud
3 ай бұрын
Thank you very much ;)
@pierreester1470
Жыл бұрын
Just what I needed, thank you! 😊
@PointCloud
Жыл бұрын
You're welcome.
@appidydafoo
9 ай бұрын
Looks great, thank you.
@billmolloy2264
Жыл бұрын
Excellent, many thanks
@skelly-mations
Жыл бұрын
this is an amazing video and very easy to understand
@PointCloud
Жыл бұрын
Thanks!
@salvatoreandreatta5666
2 жыл бұрын
great video!
@PointCloud
2 жыл бұрын
Thank you.
@peterrandall6761
Жыл бұрын
I followed the first part if the set up and my color ramp is set to white and black but my model is grey and black, any d thought why that is?
@PointCloud
Жыл бұрын
You define the actual colors with the last mixRGB node. Everything before is just a mask.
@peterrandall6761
Жыл бұрын
The end mask isn't working for me either because it isn't initially separating the colors correctly as black and white for the first color ramp ag the beginning of the video. Because my object is grayish and black the cross hatching is effecting the whole object
@1u8taheb6
10 ай бұрын
Yeah, I can't seem to make non-shadow areas perfect white either.
@SlavicEgg
Жыл бұрын
what to do if i have a texture with transparent elements?
@PointCloud
Жыл бұрын
You could use a black/white map as a transparency value, but since this on the surface, you would look inside of the object.
@uphjo6969
11 ай бұрын
how to smooth out shadows?
@PointCloud
11 ай бұрын
What exactly do you mean with smooth?
@uphjo6969
11 ай бұрын
@@PointCloud soften the transition between shadowed and unshadowed parts, and if possible, remove the lines on parts that are bright to give a neat highlight
@grufendrot7076
4 ай бұрын
@@uphjo6969 A little late, but turn your color ramp from constant to linear
@uphjo6969
4 ай бұрын
@@grufendrot7076 thanks, but i opted for a dithering shader instead. have a good one! :3
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