In this session, learn how to use Timeline to produce gameplay-integrated cutscenes that provide a truly engaging player experience. We’ll cover clips, keyframing, markers, Signals, and more.
Speaker:
Ciro Continisio
🔗 Links mentioned in the talk. Projects:
Danmaku: github.com/ciro-unity/Danmaku
Unity Royale: github.com/ciro-unity/UnityRo...
A Terrible Kingdom: github.com/UnityTechnologies/...
🔗 Blog posts:
Extending Timeline: blogs.unity3d.com/2018/09/05/...
Custom markers: blogs.unity3d.com/2019/06/25/...
Ask your questions here: on.unity.com/2AWMSbo
Did you find this video useful? Room for improvement? Let us know: on.unity.com/30b8kC7
Check out the Unite Now page to be among the first to watch upcoming sessions: on.unity.com/304H0FG
00:00 - Introduction and agenda
01:27 - Blending gameplay and storytelling?
08:03 - Timeline and its tools
13:30 - Customising Timeline
19:50 - Custom marker to control gameplay
24:08 - Custom track to control the AI
33:06 - Timeline as a game design tool
47:24 - Additional resources
48:29 - Wrap-up
Негізгі бет Ойындар Blending gameplay & storytelling w/ Timeline: Cutscenes & game graphics | Unite Now 2020
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