Hello all! Just thought I'd share this little update on a sort of procedural blood-painting system I worked on during a Twitch stream a few days ago :) This one is definitely not for the squeamish among you!
This system is just a re-purposing/extension of my Landscape Deformation/Foliage Interaction system and can scale to hundreds, if not MILLIONS of particles without any additional overhead (aside from the particles themselves, duh)
If you'd like to learn how I come up with all of this stuff, make sure to tune in to the streams to watch it all unfold live!
----------------------------------------
Discord: / discord
KZitem: / prismaticadev
Twitch: / prismaticadev
Patreon: / prismaticadev
Twitter: / prismaticadev
----------------------------------------
Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's
Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (Chillax time)
Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key
My lovely cats names are Boycat, Girlcat and Ladycat :)
Негізгі бет Blood System for Prismatica [UE4 WIP]
No video
Пікірлер: 65