So I guess that covers a lot of the technical aspects of this door, but the question still remains: WHY DID THEY REMOVE THIS? What do youse think?
@anevilstripper6095
6 жыл бұрын
Maybe having the other area there caused the frames to drop, or there was a sudden jolt at one point from it loading all at once, making it not as smooth as they would have liked?
@skinnyluigi
6 жыл бұрын
maybe the levels couldn't load fast enough? technical reasons are all that seem plausible since it was clearly built to be a shortcut.
@lordseitsemas3867
6 жыл бұрын
Lore-wise it would make sense. The people of yarhnam seal the great bridge during the hunt to prevent the spread of the beast scourge. The door has a promt to open but was sealed shut somehow to prevent people from moving freely in the world. In-game it serves no real prupose for story progression as one can skip the cleric beast so coming back maybe it would've been confusing to have it land on unsuspecting players and lose out on the cinematic shot of it jumping? Those explanations work for me but who knows
@Lexsed
6 жыл бұрын
Fairly sure it’s a combination of technical limitations and the change of plans for Cleric Beast since he was first intended to be in the Grand Cathedral. It also doesn’t serve much purpose from a level progression point of view, since you really don’t have a reason to come back that way once you’ve defeated Gascoigne anyway (apart from maybe encountering Cleric Beast or his substitute there, which would mean two ways into a boss room which would be cool)
@mothsweb5362
6 жыл бұрын
I mean cathedral ward connects to a lot of places (hemwick channel lane, yahar'gul later in the game, tomb of oeden and by extension yharnam, and old yharnam) so it could be a load issue or they realized that the cleric beast didn't challenge players in the way they liked and made father Gascoigne the mandatory boss to progress and invite the player to use visceral attacks, and dodge more.
@Flowerfol
6 жыл бұрын
ITS SO SATISFYING TO FINALLY SEE THAT DOOR OPEN
@MarsMann6754
5 жыл бұрын
after playing the game for so long, it was a better feeling of satisfaction than beating the orphan of kos.
@logixindie
4 жыл бұрын
This was the purpose of the door! To give satisfaction
@peternorth1721
2 жыл бұрын
😷
@senuhet13
6 жыл бұрын
Worth it just for the close up amygdala. Didn't realize it was so detailed. Individual eye movement and everything. Wish they'd given it a mergos wet nurse style cutscene
@nateekard9937
6 жыл бұрын
The false god hym sounds like something from a creepy as fuck Zelda temple.
@Lunaraia
6 жыл бұрын
you say that that hymn is utter nonsense, but it's actually not! it's R'Lyehian and the main thing being sung is: "or'na'shagg-ah" which means, roughly translated, "Force from the World of Dreams" then the follow-up synthesized voice says: "stell'bsna'syha'h'uln" which again roughly translated, means "Pray for eternal visit" The reason it's roughly is because R'Lyehian is missing a lot of stuff to be a language the way we view it, though basically the hymn is saying "Pray for an eternal visit from the forces of the world of dreams" over and over.
@CousinVin
6 жыл бұрын
Lunaraia I scoured the comments for a translation and I was definitely not disappointed. Thank you for deciphering this language most people don't even know exists!
@Lunaraia
6 жыл бұрын
you are most welcome -^_^-
@nicaandrei4965
6 жыл бұрын
Or'na'shagg-ah... more like "all of ya, shut up"
@Bersh-xq4jy
6 жыл бұрын
That's why I enjoy this game so much the Dark (heh) atmosphere coupled with the Lovecraftian influences combined to make a rather thrilling and terrifying world.
@hkazu63
6 жыл бұрын
How is it that the thought process in this game only gets better with each thing you find
@kh-uiryamu4901
6 жыл бұрын
Damn...The soundtrack you discovered is kinda creepy... it looks like the same as hidden village yahargul soundtrack but without some musical effect and voices :)
@Odinsday
6 жыл бұрын
Kh-Uiryamu These versions were made using synth while the final game was done using a full orchestra. The synth kind of gave a weirder feel to it which I like.
@SinclairLore
6 жыл бұрын
Man it really does sound like someone is singing a song to a great one, and the great one is singing back.
@KEYBLADE4BUY2
6 жыл бұрын
I know right!? It's so creepy!
@undrahh
6 жыл бұрын
I found lance because of you ❤️ I am eternally grateful!
@williambernkastelalucard7318
6 жыл бұрын
I want a long standalone upload of it
@Odinsday
6 жыл бұрын
It sounds kind of soothing. Lol
@silent_stalker3687
6 жыл бұрын
Sinclair Lore I would pay for that song.
@RJM639
5 жыл бұрын
We all gained 99 insight from seeing this door finally be opened.
@Imawierdo-XD
Жыл бұрын
Lol
@AdamParamex
Жыл бұрын
gotta spend it out real quick
@RealBillyFanword
11 ай бұрын
@AdamParamex That or get dominated by Winter Lanterns.
@tarikeld11
6 ай бұрын
And already lost it from these fckn tentacle monsters
@Unalloyed_craft
4 ай бұрын
I can buy so much fire paper with that>:D
@balaam_7087
6 жыл бұрын
I’ve seen screenshots of someone marking the other side of this door with shining coins, verifying it was indeed the same door. Now all that’s left is for Mr Lance to show us what, if anything, is actually under the trapdoor in Byrgenwerth. Grant us eyes, grant us eyes @_@
@dzzzzzt
6 жыл бұрын
Balaam _ I want to see that too!
@dorathea2762
6 жыл бұрын
VaatiVidya did this in one of his many great Vidos about Bloodborne. It starts directly at this door (Cathedral Ward) kzitem.info/news/bejne/qot-15WEcKBelHo
@delko000
5 жыл бұрын
@@dorathea2762 Nice, but this is not the Byrgenwerth trap door.
@711_skiddlz
4 жыл бұрын
@@delko000 the bygenwerth door likely led to the lecture hall, but... you know...
@711_skiddlz
4 жыл бұрын
@@delko000 Shut it. I was saying what is likely under the byergenwerth door. Read better next time!
@MayuRiedel
6 жыл бұрын
Oh my, I've finally seen this door opened
@daemonwhite3740
5 жыл бұрын
The shadows on the vases are actually a result of BAD lighting. The vases in that room aren't correctly using the room's lighting values so they're actually brighter than the room as if they were outside, allowing your shadow to appear on them like that
@pratti
6 жыл бұрын
Hail The Nightmare is the name of the song that plays when you're kidnapped to Yahar'gul. The Amygdalae with tentacles on their face are called False Gods, so it might just be a short filename for "Song of the area filled with False Gods"
@DebugMenu
6 жыл бұрын
I think it's likely that, considering this music is in the alpha demo, there was once a way to have some kind of encounter with the Amygdala on the great bridge. The alpha demo has no music from any other areas, but strangely, Amygdala's music is here in Yharnam.
@pz.vincesiqueiros7185
6 жыл бұрын
Not tryna be an ass, but according to the lore, amygdala are lesser gods or something like that. And the great ones are above em all
@SorowFame
4 жыл бұрын
Pz. Vince Siqueiros I believe that they're listed as false gods in the files, though I could be wrong.
@Shezmen88
6 жыл бұрын
This is so cool. I'm actually wondering if there could be a way to merge the final game with the beta content and create a modded copy of bloodborne that has all this cool stuff, even the real time shadows. I'm not a programmer so i'm probably just saying nonsense. ç_ç
@williambernkastelalucard7318
6 жыл бұрын
Matthew Shezmen heh cool to slee you here xp. And yeah modded bloodborne with cut content restored would be cool (i so want to see those warp chairs)
@Shezmen88
6 жыл бұрын
Yeah that too was a very interesting concept
@ThrottleKitty
6 жыл бұрын
It depends how the lights work. If it's a plugin to the light engine itself, it could be possible to re-enable it, if you could get access to the raw code for the light engine they used (a lot easier of they didn't use something custom, which they probably did) as for modding the levels, you'd probably need the source code.
@jwest88
6 жыл бұрын
If it were a PC game I'm sure there would already be all kinds of mods for it by now.(The dark souls games have all kinds of mods) PS4 I think is a lot harder to mod games on unless official support is provided I guess.
@superemekiller466
6 жыл бұрын
Matthew Shezmen your here. Very surprising to meet you here Good luck on making the dark souls seasoning ash I hype to see that
@AR-ch5ix
6 жыл бұрын
Can you clip through the trap door in byrgenwerth? It's been speculated that it ties in with the chalice dungeons. But I would just love to see if anythings hidden down there!
@lucho5267
6 жыл бұрын
AR 19 I did... I saw Miyazaki with a bag of Doritos and the Dks1 poise
@BlueJayGaming
6 жыл бұрын
he already did this, I think he tweeted it, I was really interested too but unfortunately it leads to nothing but the skybox :(
@delko000
5 жыл бұрын
@@BlueJayGaming I searched through his tweets and couldnt find anything... are you sure he did it?
@RoseyCakess
2 жыл бұрын
@@delko000 yes
@xnyancatpatronusx
6 жыл бұрын
I forgot which lovecraft story it was, but there was one where someone had recorded a cultist talking in an ancient language while a god repeated after him. That's what the song reminds me of
@julianadams3710
6 жыл бұрын
You’re right another comment points out that it’s R’lyehian, the language of Cthulhu
@skullkid3026
5 жыл бұрын
That’s cool it could be why it’s here bloodborne is lovecraftian
@ChaplainIdaeus
4 жыл бұрын
Hey, sorry for the necro but just to clarify for anyone else seeing this comment thread and perhaps for you, the OP, if you haven't read it in some time, I do believe the story you were thinking of back in 2018 is _The Whisperer in Darkness._ The recording is of a prayer or ritual between a Bostonian cultist and one or more Mi-Go. An apt comparison, considering the cultist speaks R'lyehian (at least in part) while the Mi-Go are mostly indecipherable to the first-person narrator.
@zaraber
6 жыл бұрын
You've upped the pacing and quality of these videos quite a bit in a very short time. Great work with this series!
@DebugMenu
6 жыл бұрын
Thank you! I promise I am actively trying to be better that these things haha
@0x13horizon4
5 жыл бұрын
Interpreting the soundtrack as a man praying to the Great Ones, and having a Great One sing back in a deep indecipherable mumble is creepy; brings thrilling chills and I love it! Did the track really not make it to the final cut of the game ?? Why?
@gjantschke9150
6 жыл бұрын
When I first played the game and got to the Nightmare of Mensis, I found an Iron Key somewhere in the castle during the first phase of the boss. I read the description of the item which mentioned bridges and all that. My first thought was rushing to this area to see if that was the key to open that gate, which it wasn't, obviously. I was quite disappointed, hahaha.
@mthwr
6 жыл бұрын
G Jantschke nice story .... is it for sale ?
@katan844
3 жыл бұрын
@@es-rh8oo you're correct actually, but there's no point going from that door tbh
@afleitan77
6 жыл бұрын
Nice insight! I'm still playing this masterpiece.
@fredericbaldwin6732
6 жыл бұрын
Tedd 👁👁👁👁👁👁👁
@macellinoshiver8451
6 жыл бұрын
Tedd You're totally not alone dude... I assure you.
@valtterihiltunen5700
6 жыл бұрын
Well me too
@valeriocapanni
5 жыл бұрын
“We need of more eyes...”
@GnomeMadeGames
6 жыл бұрын
You've answered a lot of questions I had about the door and then some, you really do go above and beyond in these videos.
@Wilczyca27
6 жыл бұрын
Can you maybe put a download link to that unused hail the nightmare?
@VonBoche
6 жыл бұрын
It kinda makes it feel like they designed Bloodborne's world like they did Dark Souls but changed their mind during development. It's too bad.
@rotanux
6 жыл бұрын
Rod VonBoche what do you mean
@satsu3098
6 жыл бұрын
Pinewheel i think he means how theres nothing separating the areas and they all flow together, whereas bloodborne has doors and teleports and is pretty linear
@dividednations44
6 жыл бұрын
All souls games except demon's were pretty rushed and crudely developed.
@davidbaptist96
6 жыл бұрын
dividednations44 actually there are signs that even Demon’s and DK1 were rushed, mainly the missing level (the Giant Archinstone) in demon’s and the way later game areas (lost izalith, the Dukes archives) are poorly designed in in DK1. In my opinion at from they kept the habit of rushing games, they just became more good in hiding it. Am I the only one who remembers that Dark Souls 3 seemed to promise a “build your own bonfires” mechanic in its first presentations?
@Sassy_Witch
6 жыл бұрын
makes me wonder if Bandai is behind the crude rushing or just the devs being not as amazing as we thought
@CelestialDraconis
6 жыл бұрын
I don't know why and this is silly as hell, but I legit gasped a little when I saw the title. Been wondering what was on the other side, even if it's just the void. Yeah yeah I know the shining coins tells us where it's connected, but I wanted to really see the door _open._
@CelestialDraconis
6 жыл бұрын
Aron 2018 ...Yeah it pretty much explains that in the video.
@lokithesavior126
5 жыл бұрын
Celestial Dragon hey man I felt the same way. Might just be OCD but it felt good to see that path open.
@hericbss
6 жыл бұрын
After you opened the door, I've heared the Insight Sound. And holy Great Ones, that view of the Amygdala with the first version of Hail the Nightmare was amazing!! Geez, I truly miss the Amygdala on Central Yharnam.
@a.s.raiyan2003-4
Жыл бұрын
Holy what? You take this pretending nonsense too seriously. Then you say geez. Wow what a guy
@DebugMenu
6 жыл бұрын
Oh, and if you'd like an uninterrupted loop of the alpha version of FalseGodHymn song, here you go! kzitem.info/news/bejne/pH2byqB9m5qogoY
@williambernkastelalucard7318
6 жыл бұрын
Can we get a full upload of that Cut song at the end. Sound so god damm creepy
@DebugMenu
6 жыл бұрын
Here you go kzitem.info/news/bejne/pH2byqB9m5qogoY
@williambernkastelalucard7318
6 жыл бұрын
Lance McDonald ahhh thank you, that was fast reply.
@bloomingteratoma
6 жыл бұрын
My theory is that they were fully intending to make this a shortcut but discovered there wasn't a proper way to make the transition between the levels smooth or they could do it but it took a ton of programming and resources they just weren't prepared to invest for a semi-useless shortcut.
@turbotrup96
6 жыл бұрын
Some random guy on the internet then they could've just deleted the door, unless they maybe just felt it would feel to empty without them(?).
@bloomingteratoma
6 жыл бұрын
turbotrup96 Well, the existence of the door is explained in the lore. The note at Central Yharnam explains that the Healing Church abandoned them and blocked the path to Cathedral Ward through the Great Bridge when they started the hunt, so that would explain why the door is there and why it's probably locked in the first place.
@AlisterCountel
6 жыл бұрын
To be fair, the shortcut is only useless because of lamps, I’m always down for ways to get around the world
@AbyssArcher
6 жыл бұрын
I'm really surprised there wasn't anything at the door by the Cleric Beast side telling the player that it had been "sealed shut for the hunt" or something. I've always known that it's supposed to be the same door that leads to the Ball and Chain Church Giant, I'm just surprised that it only says "Closed" when you interact with the door from the Cathedral Ward side.
@undead_corsair
3 жыл бұрын
What's actually more interesting to me is that there's that huge archway at the end of the great bridge that leads into a tunnel, and its barred off. Obviously unlike that shortcut door there was probably never anything intended to be beyond those bars, and no way for us to open up that path. But it does imply there is a very large tunnel running into Cathedral Ward below the surface roads. If only we could've had the chance to explore the subterranean depths of Cathedral Ward, "Lower Cathedral Ward", I'm sure that could've been quite an interesting area.
@evodolka
6 жыл бұрын
has anyone else noticed that amygdala has 1 eye with a slit pupil rather than a normal ones that cover its head? i can't seem to see others like it on its head but it makes me wander if it is something that could link to the beast scourge, i know that sounds stupid but if you put the cut boss that was a beast great one into account , maybe it could link them together in some very small way, showing that even the great ones could be taken by the curse most likely i am wrong though, i just wanted to say my idea is all
@austynodwyer8210
5 жыл бұрын
evodolka great ideas! Definitely worth looking into/ thinking about. Never be reluctant to share your insights. Everything is up for interpretation!
@Rawkfistlol
6 жыл бұрын
Graphics in alpha version is so much better
@DarkSaber22
6 жыл бұрын
Rawkfistlol we wouldn't be able to see 2/3s of the game at default brightness settings if they kept it lol
@j-lohome-slice7425
6 жыл бұрын
Ima be honest. I knew that if you placed shining coins on one side of the door and ran to the other side without resting or dying they would still be there. And when you clipped threw the wall I thought it was bs. Then I rmebered different loading areas and stuff But thank you for this it really made me so happy to see that door open there. Felt so good. Your videos are amazing and your doing great. Keep up the good work and have a nice day man
@DebugMenu
6 жыл бұрын
I was so disappointed when I first hacked the door open months ago and the next area didn't load :( But when I found it still working in the Alpha demo I was so excited to show everyone :D
@j-lohome-slice7425
6 жыл бұрын
Lance McDonald and I am so happy you did!! God if I knew how to hack to I would of shown as fast as I could of. You've done an amazing thing. And that ending was epic to!
@DebugMenu
6 жыл бұрын
It's so hard to keep things to myself sometimes, but I try to wait until I've totally deep-dived as hard as I can so I can show as much detail as possible. For my "restoring maria NPC" video, I actually had like 75% of it working months and months ago, but I kept working on that final 25% and in the end I think the extra work/wait was worth it haha
@j-lohome-slice7425
6 жыл бұрын
Lance McDonald and it was just perfect too!!!!!!!@!
@MrBoywonder1985
6 жыл бұрын
Just amazing how this game still has secrets to yield. Hoping for Bloodborne 2!
@dutchbannger6503
Жыл бұрын
Me too
@LilSassy
6 жыл бұрын
Literally
@johnnybravo3024
6 жыл бұрын
BB2 pls
@janogabor7697
6 жыл бұрын
Not yet, they should wait for PS5 to came out so we can have one in full glory. Just think about what a new console generation will allow. It would be also smart on Sony's part, since Bloodborne was the first real Ps4 seller and the sequel should be THE ps5 seller. Also before you say it the new Shadow die Twice can't be Bloodborne 2 since it doesn't have sony's name on it.
@janogabor7697
6 жыл бұрын
There is like 10% chance that trailer is Bloodborne 2. The setting seems too different, if what the text on the wall and music indicates is true the game is set in Japan. (Or an alternative reality based on Japan) That's a little too different from the Gothic setting. I also think if it's Bloodborne 2 sony would want their name on the trailer. They technically own the IP.
@TheGauges420
6 жыл бұрын
jano Gabor no they pretty much own the rights to publish the IP, so theyd want their name on 100% lol. Yeah idk about waiting, but making it for the 4, WITH the 5 soon releasing maybe, to be able to fully optimize... And for the customers that buy it on ps4, then immediately on ps5, they get like 30% off or 50% maybe... But i want BB2 asap lol, but i also want it to be perfect. Im content delving into some Souls 3 while making progress on my Bloodborne as well...
@Levixne
6 жыл бұрын
jano Gabor It can already be done on ps4. The limitations are due to the engine the company is using. If they put money into a new engine they could make these games fully open with ease.
@BeastBoy557
4 жыл бұрын
It’s not happening fam and it shouldn’t happen
@christophermarcil8292
4 жыл бұрын
I assume it was removed because they wanted to make sure that people entered the Cleric Beast fight from the opposite side, that way you don't have the issue of the Cleric Beast dropping onto the player from above them as they enter the boss room. Besides that, the shortcut doesn't seem like it would have actually been useful in any way. Still, they ought to have removed the "Closed" prompt and just not let people examine it at all. The first time I played the game, I kept thinking I was supposed to find a key...
@4a696e
6 жыл бұрын
with that many assets loaded in the back, its not a surprise the game took ages to load an area
@rakeyohn222
6 жыл бұрын
Awesome. Thank you. Did you know that you can throw coins into the door from one side, and see them from the other (once you travel all the way around and back)?
@DebugMenu
6 жыл бұрын
Yeah! It's cool how, logically, they still have the areas totally linked in memory and they just disabled the actual "map load" event.
@draw2death421
5 жыл бұрын
7:12 it sounds to me if someone is singing to great one and the great one is responding
@283leis
3 жыл бұрын
why on earth would they remove this? like it would have taken more work to remove it than just leaving it in
@Fruitarian.
6 жыл бұрын
Howd you get access to the alpha demo?
@pz.vincesiqueiros7185
6 жыл бұрын
Not a direct answer, but maybe he or she accessed the files in game
@roohni2226
5 жыл бұрын
Iirc you has to have an original copy of bloodborne without any updates to the game or even the ps4, i might be very wrong tho
@goldeneagle3211
5 жыл бұрын
Or he could be part of the game making crew
@roohni2226
5 жыл бұрын
golden eagle he’s not tho
@nowhereman6019
6 жыл бұрын
Why did they remove the great shadows?
@mcs5869
6 жыл бұрын
Nowhere Man It was either for performance improvement or they changed the lighting dynamics after alpha. If you look in that room you can see that there was no direct light source so logically there wouldn’t have been a clear shadow.
@corwinchapman8270
6 жыл бұрын
Pretty sure the alpha was generally better looking with more shading and particles than the finished product, but if you watch the video where he fights Gascoigne in the alpha version you'll see why they had to tone it down. Fight constantly drops to like sub 10fps
@RonSalas
5 жыл бұрын
That Amygdala music is my favourite part of this video. Very creepy and fitting for such a creepy character.
@KonaSquid
6 жыл бұрын
How are you hacking a PS4 game?
@theginge1715
5 жыл бұрын
KonaSquid with hacks
@TheStraightestWhitest
5 жыл бұрын
He's hacking his hacked hacking software with hacks on his hacked PC, all so he can hack the PS4 into hacking the game in question with hacks so that it becomes hacked on a PS4 with hacks.
@fractic4423
5 жыл бұрын
Just Me say that 3 times fast
@TheStraightestWhitest
5 жыл бұрын
@@fractic4423 What you ask is not possible.
@TheDeem537
5 жыл бұрын
You're in the know, right?
@nahfeh2008
6 жыл бұрын
What about the mysterious hatch at the ground floor in Burgenweth.
@bloodeagle5889
6 жыл бұрын
Pretty cool hearing the old version of the Hypogeon Goal theme. Still creepy as hell.
@skhighglitch4217
3 жыл бұрын
Hey you, you're coming from Boletaria huh? That door that no one can open, right?
@tinynugget2800
2 жыл бұрын
7:15 when a song is playing and you don't remember the lyrics but you still sing to it:
@adimlylitroom
6 жыл бұрын
it’s a reach but i just had the thought of this. what if the amygdalas are what humans ascended to? since they have eyes lining their brains and there are multiple amygdala that we see during the game. whereas all other great ones are singular. idk maybe it’s me being stoned lol but tell me what u think.
@iantabor2536
5 жыл бұрын
That's actually a good theory but you have to keep in mind Rom was human and I think think the one reborn was human two.
@1128nesecret
6 жыл бұрын
Thank you! The final victory is ours!
@SinclairLore
6 жыл бұрын
Although I'm not first... I'm first in my heart!
@DistantOnion
6 жыл бұрын
Good job boss
@brandonmyers1876
5 жыл бұрын
When you got 99 insight.
@GTRrocker84
6 ай бұрын
I wish they would have kept the shortcut. I like picking random lamps and making my own hunting paths to farm and it always sucks when I make my way down there and it’s just a dead end instead of leading to the bridge.
@ammarisam7216
6 жыл бұрын
Can you hack through the trap door in byrgenwreth?
@BlueJayGaming
6 жыл бұрын
he has, unfortunately it leads to nothing :(
@delko000
5 жыл бұрын
@@BlueJayGaming Link?
@Winter-King
Жыл бұрын
I don't think this version of the "Hail the nightmare " is nonsense, more like the idea was that we the player would not properly understand the language of the Great Ones and just perceive this "Hymn" as a bunch of gibberish.
@digiing1992
4 жыл бұрын
Hey FROM SOFTWARE, just patch this door already! I can’t really describe why or how better that this but being unable to open it is so unrefined, like you have a perfectly operating mechanism before you and then discover a irreversible dent in it that rubs you the wrong way every time you see it. I’m not a programmer, modder or however the right terminology for that is but you can state what you want, the reason you lot don’t fix this isn’t because it’s IRREVERSIBLE, it’s just you guys being lazy!
@BroadBoulders
6 жыл бұрын
So small but EVERYONE fucking loved that door. It's so weird that they wouldn't let you open it! At least give us a key after clearing Cathedral Ward
@Thesaurus_Rex
6 жыл бұрын
My personal theory is that they decided that such a shortcut wouldn't be valuable with the lantern system they had in place, and/or that they couldn't get the Cleric Beast fight to function right if approached from that side. Also possible that it was too small an area to properly load Cathedral Ward and despawn Central Yharnam (and vice versa), given that most of the intermediary areas are somewhat larger, or conceal the previous areas so that loading/despawning is less of an issue. I mean, compare the distance between Father Gascoigne and Cathedral Ward lantern, or Alfred to the first Forbidden Woods enemy, to the distance between the Cleric Beast and that giant right outside the shortcut.
@TheGornLord
4 жыл бұрын
Man can you imagine hearing that shit and stumbling across one of those guys for the first time? I wish they used the false god track, I think it would’ve given it a more lovecraftian vibe.
@sander8622
4 жыл бұрын
pretty dick move of from software to leave a prompt saying 'closed' and leave us with no information... i've been wondering for ages what could be behind the door.
@nenjutsu1774
6 жыл бұрын
They saved the real time Shadows for Shadows die twice.
@SorowFame
4 жыл бұрын
I think they might have removed the shortcut because it might have messed with the Cleric Beasts Arena, maybe he wasn't optional earlier on?
@D3Maggs
3 жыл бұрын
I wish you could have been able to open it, like in the room after Gascogne on a table there would be the key, like you could shortcut to cathedral ward,
@ClockworkII
6 жыл бұрын
You figuratively use the word literally in every sentence.
@DebugMenu
6 жыл бұрын
I did my best to literally use it to literally mean literally every time, at least 🤣
@brandondriver7005
6 жыл бұрын
Quite literally
@wei55_
6 жыл бұрын
That soundtrack rendition sent me to places I never thought I’d see again. What a captivating world birthed from some inspirational minds.
@theeguy9022
3 жыл бұрын
i will forever hate that gate and door i spent about 3 hours on my first playthrough trying to see how to get it open
@giacomo9662
6 жыл бұрын
Amigdala and the sharingan
@JKArcade
3 жыл бұрын
Makes you wonder why they chose to remove this seemingly helpful shortcut.
@wuzimaru900
6 жыл бұрын
Excellent work of great quality as always Lance! Eagerly waiting for more!
@Mathaiascn
4 жыл бұрын
If the doors don't line up why dropping a coin in one makes it visible on the other?
@nightfallalicorn4246
6 жыл бұрын
You're truly a Great One, Lance. Thanks for this research.
@Mustlord_Guitar_Ambient
3 жыл бұрын
3:40 so this is where the Cleric Beast leaps down from. Pretty interesting!
@jungtothehuimang
5 жыл бұрын
I can't believe this game is 2 years old and we're still finding this cut content. It's amazing, also that song scares me in game, but this version is absolutely terrifying.
@revfunk8823
6 жыл бұрын
This is ONLY in beta. In alpha it connects to cathedral door
@fulangator
3 жыл бұрын
They cut really good stuff I don't get it.
@PhoenixPalmer88
5 ай бұрын
Truly the game has suffered due to removal of door.
@MaykoJester
6 жыл бұрын
0:37 got em' ;D
@MAR10HD
6 жыл бұрын
It was likely closed for story implications such as being locked for the night of the hunt to separate Cathedral Ward and the Healing Church from the rest of civilization, then makes you wonder when and who it was locked by. I'd like to have seen it in the final game as it would save having to travel the sewers again and make the town feel connected. Not like having it open after accessing Cathedral ward would have a big advantage but then why's that one useless gate+lever at the first church giant for?
@loganstark5557
6 жыл бұрын
MAR10HD I always used it to trap the giant for safe travels when I didn't feel like dealing with it
@viniciustigre5146
6 жыл бұрын
i want this music!
@DebugMenu
6 жыл бұрын
Enjoy a 15 minute loop of it! kzitem.info/news/bejne/pH2byqB9m5qogoY
@viniciustigre5146
6 жыл бұрын
thank you!!!!
@Milkra
4 жыл бұрын
The fact that there’s nothing on the other side is so weird because shining coins put on the door will actually stay there if you walk all the way to the other side of it
@EccoMixes
6 жыл бұрын
Doing gods work. PS: I weirdly miss naked hunter.
@Videohead-eq5cy
6 жыл бұрын
The shortcut was too big of a jump maybe, in the perspective of the devs. Also, logically, the aroma of all the incense from the room would seep through the door, in which case the cleric beast would be repulsed by it and wouldn't be there
@Dante-1321
6 жыл бұрын
If you drop a bunch of shining coins onto the door from the cathedral ward side and run back to the bridge, you can see the coins shining through it.
@jays.6843
6 жыл бұрын
If I had to guess as to why they deleted this, I'd guess it had to do with hardware constraints. Maybe there was some kind of resource management issue, so this shortcut was taken out to prevent both areas from loading simultaneously. Maybe it caused a crash or memory leak?
@lockmckeldrick134
5 жыл бұрын
The biggest annoyance about that door being removed is it's the where we're hinted at from the start as being the way we're supposed to go and not towards Gascoigne. Admittedly knowing FromSoft originally speaking that door probably would have been a "does not open from this side" door, and then we'd have to go back to Gascoigne and take the way we take in the final game.
@godofbabylon
6 жыл бұрын
Fun fact: In the final copy of the game, if you drop shining coins on one side of the door and run around to the other the shining coins are visible.
@DevilboyScooby
4 жыл бұрын
So we know it was cut, but why was it cut?
@guillotine_cut
3 жыл бұрын
Yes grant us eyes, grant us eyes
@bakercat2845
5 жыл бұрын
There must of been some issue with loading in both areas at the same time when using the shortcut, or some other technical issue. I can't see them removing something like this without good reason.
@6Light6Devourer6
6 жыл бұрын
Could you actually make an unseen content about sunken ships in nightmare frontier? It will be amazing! Thanks!
@kaijujohnny
6 жыл бұрын
These videos are fantastic! Keep up the great work!
@dukejorgas3693
6 жыл бұрын
Man, I never thought the day would come when that door would open. Once again, the alpha lighting looks so beautiful. Central Yharnum early game would be so much better rather than the Blood Moon.
@justrick7052
6 жыл бұрын
Byrgenwerth trap door
@ColossalKiwi
6 жыл бұрын
Awesome video, dude.
@noplacetv
3 жыл бұрын
Gods, i love this game
@Luministmusic
5 жыл бұрын
this is probably obvious, but the music demos in the alpha contain synthesized elements because that's a much cheaper way to get the general idea across - that way they knew if the music fit a specific scene/fight before spending big money to record it with a real choir and orchestra
@19Bruno96
6 жыл бұрын
can we get that older version of Hail the Nightmare in a separate video?
@johnkramer2144
6 жыл бұрын
I never understood why they cut this out, it really messes up the layout of the game to just leave that door permanently closed and never let you quickly get from Central Yarhnam to the Cathedral Ward
@janogabor7697
6 жыл бұрын
Loading issue and problem with scripting the cleric beast boss encounter as it's jumps from where you go down.
@CMDRBonbon
6 жыл бұрын
Like the other person said, it was probably to help keep script with the cleric beast fight, and well... if it's already dead or was made mandatory, there's not really a reason for you to go back to the Great Bridge since there was a lamp close to the shortcut anyways in the chapel.
@Shahar_C
6 жыл бұрын
Both concerns with loading time and with the cleric beast are solvable. Smooth loading time can be achieved by using long narrow hallway between the levels. Cleric beast doesn't have to an issue, i don't see why you can't enter a boss fight after entering the door from the other side and not coming from the bridge.. But, it is totally ok to seal this door shut. All they had to do is simply remove the prompt for "open door" so the player won't be confused.
@hsdkulara7055
5 жыл бұрын
Didn't Gilbert say the bridge was closed? You need to go to the Aqueduct :P
@lukeoreilly464
6 жыл бұрын
Old news lel
@Miguel-od6yp
6 жыл бұрын
That's what the creators want you to think that there is "nothing there"...
@themarcolongo522
6 жыл бұрын
Sincerely, i was about to dislike the video. I though it was just a clickbait, however u did manage to open the door. I dont care if we can pass through it or if it is only in the demo. I liked cuz u did open the door i was waiting for this thank you for the insight
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