Understanding the difference between Bodies and Components is a critical concept to becoming proficient in Fusion 360.
First, you must understand the difference between bottom-up assemblies and top-down assemblies. We'll then take a look at the four types of Fusion 360 Bodies, before looking at how Components differ.
This video is a shortened version from my Masterclass: Fusion 360 for Woodworkers. Preview the course here ➞ bit.ly/woodworkingCourse
TIMESTAMPS
0:00 - Understanding Bodies vs Components in Fusion 360
0:37 - Top-Down vs Bottom-Up assemblies
2:46 - Drawbacks of Top-Down assemblies
3:45 - What is a Body in Fusion 360?
4:39 - Types of Fusion 360 bodies
8:18 - What is a Component in Fusion 360?
10:23 - When to use Components or Bodies
12:55 - Fusion 360 Rule #1
13:39 - Fusion 360 Rule #2
TUTORIAL RESOURCES
1. This tutorial's resource page ➞ ProductDesignOnline.com/32
2. View my checklists for Fusion 360 beginners ➞ bit.ly/f360checklist
3. Join us on Patreon ➞ / productdesignonline
TOP FUSION 360 PLAYLISTS
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QUESTION
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DISCLAIMER
This video and description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. This helps you support the channel at no extra cost to you and allows me to continue to make videos like this.
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