Let us know where you have used Timing in your games effectively in the comments below!
@codypatton2859
5 жыл бұрын
Very well put, Guy. Timing can make the difference between an okay session and a glorious one. Also, SAGAS PLEASE
@The_Custos
5 жыл бұрын
First minute, if I was in games like that AT LEAST WE WOULD FINISH CAMPAIGNS!
@kindredtoast3439
4 жыл бұрын
Only missing 3 to 4 sessions in 6 months? PCs spending 5 minutes interacting with your world? 30 second combat turns? PCs generating adventures on their own? Someone likes high fantasy, I see.
@andrewholaway4113
5 жыл бұрын
I would love to DM a game where my players only need 30 seconds to perform their actions each round in combat. I'm lucky if I don't get at least 3 questions per player per round of combat. The AP is real...
@andrewholaway4113
4 жыл бұрын
Ian Robertson I've played a Rifts-based homebrew system and did enjoy it for what it is. I just don't have it in me to either learn an entirely new system (and force my mostly-newbie players to do the same) while also spending an inordinate amount of time reflavoring it to actually fit my world. We just don't have the spare cycles in our non-gaming lives to deal with that lol
@BobWorldBuilder
5 жыл бұрын
In another video way back, you talked about pacing the beats of your session using movie soundtracks - haven’t tried that yet - but since then I’ve been much more conscious of timing in my sessions, and trying to use timing to create dramatic tension
@randallbaumgardt3424
5 жыл бұрын
Nothing like a group of players to throw a wrench in to any attempt to pace a session. That being said having a sense of a time frame is massively useful. Also payers are fairly predictable if you pay a little attention.
@ianemory5800
5 жыл бұрын
I've always found the key to timing its making sure you've hit stopping points that make sense if things run long. Admittedly I've never had a hard campaign stopping point though. So if a6 month campaign takes 7 1/2 it's no big deal I'd also add class as a determining factor on how long a combat will take. Casters take way more time per turn than fighters and rangers do
@paradocks23
5 жыл бұрын
Ah, the difference between, "Ooh, which spell should I try out with this level up? " and "Hey, I can hit things twice as often now! " Then there's battlemaster. Best of both worlds.
@darthbradertheinvader342
5 жыл бұрын
I absolutely love these videos. I have a group of players that absolutely love the game, so we play once a week, typically for about 5 hours a session. We play late into the night after work. That's a lot of stuff to plan for, and sometimes I get a little burned out on writing for DND. I love these videos because they often give me a new angle from which to approach my planning. A new frame of reference. So, they end up giving me the bit of inspiration I need to pull something out of my ass for my players :D
@dillondownes6582
5 жыл бұрын
Would love to hear about sagas, although admittedly I am far behind on campaign creator (I started very late), doing it on pen and paper, still stuck on making the world map
@roecocoa
3 жыл бұрын
Posting from /the future/ to let you know this was extremely helpful. I'm GMing for the first time this weekend and one of my three players is my usual GM, who ran an adaptation of Lost Mine of Phandelver with five players and let it drag out for almost 20 sessions. I can see exactly where he went wrong. I'm going to do better.
@yannickjoyal5592
5 жыл бұрын
I really enjoy all of your videos and comment. Just to let you know that by listening your advices, I've improved my dm'ing by 300% and my players stopped being lazy around the table and struggles every sessions on my murder and mystery plot. I've prepared my game as I never did and they are our best sessions ever. We play every week for 4 hours and I have 6 players, all doing different investigations on the same plot. I'm running the session like crazy but we have so much fun. Thanks for your advice on everything. (I use the Savage Worlds system)
@michaelcoetzee4344
5 жыл бұрын
If my players get a little lost, i do one of three things. Either the smart PC gets a "You remember this one thing you herd from an NPC or read on a notepaper, or the religious PC gets a vague dream about a location. The next thing that I employ is that a NPC approaches the party with a request that sends them in the direction of the next plot point.
@styrax7280
5 жыл бұрын
I've never considered plotting out the time before. That's the best kind of content
@paulsusac4839
5 жыл бұрын
I contrast your style of play with the Hankerin Fernale on the Runehammer channel, and clearly you guys are at opposite ends of a spectrum. You focus much more on roleplay and campaign creation, he focuses much more on game mechanics and on building complex combat encounters. Honestly I love you both! I use you to design my plots and my campaign, I use him to design my combat encounters, It’s a win all around! Keep up the great work Guy!
@Frederic_S
4 жыл бұрын
I rewatch this video from time to time. In my opinion this is one of the most importent lessons to learn as a GM.
@gnarthdarkanen7464
5 жыл бұрын
Guy, THIS is probably the best "Comprehensive" exposition on timing in the planning stage that I've seen. I've always been "cavalier" about the matter, preferring to over-plan rather than under-plan things, and letting the pacing come from my best read of the Players I'm GM'ing for... but this seems relatively close to as "middle of the road" as it gets in the estimates and averages. That's REALLY helpful! GOOD JOB!!! AND hell yeah, I'd like your take on Sagas... While my Table tends to rotate GM's from adventure to adventure, giving everyone chances to "take the wheel" as well as more than just one stockpiled perspective on "Running" the game, it's always a benefit to sit through someone else's expositions and principles. I'm always up for that sort of thing... Well... that AND (admittedly) watching your "sideward commentary" spiral out of control like you're about to explode. That's great!!! hahah! ;o)
@wrburdick
5 жыл бұрын
"This is just my experience from playing with different groups all over the world" -- very understated :)
@HLR4th
5 жыл бұрын
OUTSTANDING!!! Reminded me of some of your long ago videos (all those witty asides!). Length was perfect (It was half as long, since you spoke twice as fast.) I hope your stimulant of choice will soon be sold to support the channel; I want whatever augmentation you used for the video! Your emphasis on timing and cutting out needless content rings very true; the best writing is not done while writing, but while editing. Loved the Ahha! phrase; I've had success seeding encounters/clues into adventures which have served the Ahha! purpose, linking to the major plot, backstories, or personal character issues. Having a seed gets the players excited for the thing the seed is pointing at, baiting the hook for when the adventure comes along. Saga? Yes please. (I have a sense the Adventures of the Windswift have been a number of Campaigns, building up a grand Saga.)
@MegaMawileTheNommer
5 жыл бұрын
See when you said Timing your session I thought you meant giving the players those stop clocks so they don't bloody talk out a battleplan forever in the midst of battle!
@chainer8686
5 жыл бұрын
What I did during the session zero, I told my players that time keeps moving, so if they want to sit and chat out of character, the game world is not on pause, similarly, if they're doing something time sensitive like rescuing a child from goblins who'll sacrifice him at midnight for example, they must understand that too many short rests on the way to the location might be pushing it and there's always the possibility of them arriving too late.
@MegaMawileTheNommer
5 жыл бұрын
@@chainer8686 Yeah, i've taken to letting them talk a bit but then interrupting with "Need a decision now or you don't act." It helped speed things up from the arduous crawl they used to be.
@randallbaumgardt3424
5 жыл бұрын
I have used a little hourglass egg timer with some players. I don't say anything just turn it over and wait. After a few missed turns they get the point. Also when announcing who's turn it is I always add and so in so is next. That has been most helpful in moving things along.
@MegaMawileTheNommer
5 жыл бұрын
@@chainer8686 My players are good about IC, but one thing I've also taken to doing that many DMs missed is that when you sit there talking to eachother about a battle plan... your opponent doesn't magically lose the ability to listen. I've had a few times where they came up with a brilliant plan mid combat, the issue is the Orc Warband Leader barked out a counter plan in Orcish (A language they didn't speak). I put a lid on out of character planning a long while ago. If you plan it is IC.
@chainer8686
5 жыл бұрын
@@randallbaumgardt3424 I've herd of many DMs using an hourglass.
@nachoijp
5 жыл бұрын
I hate when players don't show up because they got in prison
@omiorahman6283
5 жыл бұрын
what
@ryedj707
5 жыл бұрын
I guess they really had to do the TIME
@nihlusletum7784
4 жыл бұрын
Guy did a video on prison breaks
@Axelman1234
5 жыл бұрын
Wow, I feel like I leveled up in the span of 1 minute. . . balancing?
@RemedialHappyMan
5 жыл бұрын
I play a lot of fighting games, I watch a lot of anime, I read a lot of books and I thought I was being extremely careful and deliberate with my planning but for some reason even though I KNOW in everything else I do TIMING IS EVERYTHING it completely slipped my mind for running my game. Thank you for making this video because it reminded my to apply this knowledge to my role playing games as well. Lots of other little problems I have can probably be cleared up with proper timing. Maybe clues don't need to be more obvious and the problem is actually the timing between clues. Maybe the system doesn't need homebrew fixes to combat and all I actually need is to break down combats into rounds and the timing of each round and the timings between encounters. Maybe one of the reasons some characters get out of character, or lose their attention is actually partially a problem in timing. Even if it doesn't fix all those problems paying attention to the timing can absolutely only give me more control over molding the experience I want to present.
@juanipani2606
5 жыл бұрын
Im running a campaign and it has an unlimited time frame, but i know it will stop eventually. My plan is to do several stories. Several big bads who wrong the people. I even have a plan for a prequel. This allows for my group to have small sagas then a big bad that takes like 20 sessions or so and then we can move to the next
@avitus2
5 жыл бұрын
Definitely can work on improving my sense of timing as a GM. I usually don't have issues of boredom at my table (thank god), but creating proper session flow/goals have helped since I started. Especially as getting older, the chances to play seem rarer and rarer. Have been putting timing and goals into the plan for a session lately, and it has honestly paid off. Just finished an Edge of the Empire session last night, and it went very well. The timing was right, the breakdown of the session between dialogue, intrigue, combat and resolution felt right. And the session ended at a great scene for resolution in 1 area, while leaving a bit of foreboding on what was to come. As always, Guy, thank you so much for these videos. I definitely feel like the quality of game I present to my players has improved dramatically since using your channel as a learning resource. Really makes me sad that I won't be able to make it to GenCon this year, as I heard you'd be there. Just know that if I were there, I'd want to shake your hand and tell you thank you for your hard work in person. I know videos and content on youtube is a very arduous and time consuming process between research, filming and post-production. But the time you put into these videos is very well worth it and appreciated.
@The_Custos
5 жыл бұрын
Kairos is key. Got a huge battle session coming up, and I need to have a flow, action, pauses, choices. It's going to be tough, but the players are flying Griffons, so it should be cool.
@jakobboller1014
5 жыл бұрын
How did you get flying griffons to play in your game?
@jay15951
5 жыл бұрын
Perfect timeing of this video I recently decides to start controlling the paceing of my games more after we spent an hour in the Introductiom scene
@Hypn0ninjaGaming
5 жыл бұрын
Your videos have helped me out so much. Thank you Guy
@daperfox6875
4 жыл бұрын
On the subject of session length my group actually plays on average 6-7hrs per session. One session we actually played for almost 12 hrs.
@sweetcornwhiskey
5 жыл бұрын
Where are the videos on Aha adventures? I searched and couldn't find them
@FiLtheThriL
5 жыл бұрын
Maybe my favorite video so far
@johntheherbalistg8756
4 жыл бұрын
Idk, my group paces *way* slower than that. We usually book a day for D&D, but not even one a month. 10 rounds of combat would take us more 45 minutes to an hour with four PCs. That's because we don't find it boring. We're inventive with encounter building and tactical approach, both. If we can plan for a combat encounter, it gets to take a *while* . We're not worried about how much we can get done in a session; more about how awesome the session will be 🤷♂️ In the game I'm running now, my party spent an in game afternoon (took about 2.5 hours) playing hide and seek with the village children
@Kimberly-qz1jr
5 жыл бұрын
A video on sagas would be awesome. Loved this video, Guy. Great as per usual.
@foolishsamurai9046
5 жыл бұрын
Yeah, timing is an issue. I planned a trilogy of three modules with a little prologue. Three months have already passed, and probably many more will before we get to start the first part.
@lordruler1499
5 жыл бұрын
This. I'm 15 session further what could've been 4. I still got time. Maybe. Cool thing to actually finish a campaign.
@meliannhawke3318
5 жыл бұрын
Would someone be so kind and help me identify the video on plot points which is mentioned here? There are so many and wonderful clips on this fantastic channel , I cannot tell which one is referenced here.
@abigailevadamal1949
5 жыл бұрын
Right? I've watch like 5 different videos now and I'm still none the wiser
@abigailevadamal1949
5 жыл бұрын
Okay, I think he's referring to one of these two kzitem.info/news/bejne/tZh8tmuwgKuXiKg kzitem.info/news/bejne/ood81pynoIt3nqw
@akorick1293
5 жыл бұрын
My my, you're looking particularly fly, Guy.
@jacobstaten2366
5 жыл бұрын
There's a song called "Fly Dragonfly." I could never tell if he was telling a dragon to fly, telling a dragonfly to fly, or stylish dragon or stylish dragonfly to fly. Apparently it's a dragonfly, not a dragon, and it's not stylish, but is flying. Now do a shot for every time I said "fly" and "dragon (including this sentence).
@CharlesBalester
4 жыл бұрын
I tried to put that to the tune of American Pie, but alas I couldn't
@jopinofcabra
5 жыл бұрын
All of this begins with the premise that The Story is of paramount importance. I suspect that most players place less importance on having The Story resolved in the way the GM intends and more importance on the successes of their own character and their companions (especially in a group that is stable over a long period of time). Even if they don't defeat the "Big Bad", if they survive the campaign, gain enough experience to improve, or "level up", and acquire an item or two that is better than what they started with, they will be ready to ask "What's next?".
@ianhall7513
5 жыл бұрын
Is there any chance you can provide links to the older videos you are referring back to throughout the video or in the description? You have a tendency to refer to them in a way that isn't necessarily by name.
@wmmoller
5 жыл бұрын
Thanks very much for the food for thought, Guy!
@xero989
5 жыл бұрын
Very helpful, would love to hear about sagas.
@PlayfulOtter
5 жыл бұрын
Looks like he has a cold. I hope he's taking care of himself, plenty of fluids and rest.
@lukeholmes9602
5 жыл бұрын
Sagas would be great.
@Mike-gz8gy
5 жыл бұрын
Looking super sharp! Awesome jacket!
@jacobstaten2366
5 жыл бұрын
Half Minute Hero? I like this idea. I've been in many unfinished campaigns and the time padding is tedious. Elder Scrolls should skip the rat killing. Also, in medeval times, most woods were well kept and in rows like an orchard.
@Schimel97
5 жыл бұрын
I'm a GM too and our Sessions usually go around 10 to 12 hours. Wen don't play that often and therefore we want to get as much out of the game as possible. Doesn't make timing that easy though.
@gabrielrojas-ov9jd
4 жыл бұрын
The intro sketch is exactly how I feel when a game is either a one shot or less than 8 hours
@prrfgoul7507
4 жыл бұрын
3 days ago we had a 27 hours session XD
@symphonyofpaint
5 жыл бұрын
This is the video I needed... Thank you!
@wafous222
5 жыл бұрын
Your outfit is awesome :D
@dhaisley
4 жыл бұрын
Plitek I agree.
@MH-dn3jz
5 жыл бұрын
You reference your video about plot points and say watch that first. Can you help me out and point me to that video? I can't seem to find it. I love the content!
@Cherokie89
2 жыл бұрын
You’re like the Lindybeige of RPGs and I mean that in a good way
@RPGGamer
5 жыл бұрын
I often use timing within my games in game time (they've got 3 rounds to act before the Dragon smashes the door open, or 5 rounds before the starship explodes, etc), but everytime I introduce a realtime timer it just doesn't work. A player asks for clarification on a rule or where everyone is (should I stop the timer?), we have to wait for someones bathroom trip to end, or it's me trying to find that NPC stat I'm sure I wrote down somewhere. It's just too clumsy and breaks immersion too much by making you concentrate on what's happening around the table not within the game.
@chazzle3459
5 жыл бұрын
Guy lookin dapper!
@valeriobertolone875
5 жыл бұрын
"Personally, I like somewhere between 3 and 4 hours" *Looks terrified to the recap of his last session that lasted 11-13 hours, last week. And then to the one before that, another 11-13 hours long session* ... Welp.
@GeneralTantzu
5 жыл бұрын
1 Hour? I had like 3-4 hour long train robbery battle yesterday. Think I made the robbers interesting enough, since they loved it.
@daniellugo6461
5 жыл бұрын
Never in my life have I accomplished so much in 3.5 hours!
@dhaisley
4 жыл бұрын
Love the overcoat sir. Very spiffy. I’m not being sarcastic. :)
@catfishcave379
5 жыл бұрын
In the intro, I take my +5 vs mechanicals sledgehammer and smash your watch!
@eWarriorDLC
5 жыл бұрын
This intro gave me anxiety just considering it.
@r.kolemaistos7788
5 күн бұрын
15:25 Why is your impression of an old grognard an English accent? XD
@linus4d1
5 жыл бұрын
Guy, I do enjoy your videos and advice but I'll have to disagree with you on the need for a "master plot". I've had a game going for several months that is sandbox and does not have a master plot. We might be in the "marsh", but we are certainly not dying. My players really enjoy it. It is all "emergent stories" based on PC decisions. We could continue indefinitely or end anytime soon because there is no real end game. It works well for our group, but I know that each group is different. Personally, I like to see what story the players develop.
@ValeriaCorvina
5 жыл бұрын
Michael Kuehne That sounds fantastic. Perhaps your style would more fit using Guy’s methods for individual stories that emerge. It could at least be something to try for a change of pace once in a while to see how it impacts the narrative that your group is creating together.
@willmendoza8498
5 жыл бұрын
I needed this.
@fox21231
5 жыл бұрын
How do you deal with Timing and Travel? I dont want to make the travel seem so quick that there is no tension or immersion, but I also dont want to thoroughly go through each day and night of travel asking what the players are doing each hour.
@randallbaumgardt3424
5 жыл бұрын
I like to have a flavor scene or two like meeting pilgrams or a weather event. Then a "random" encounter. Takes half hour to 45 min then done. They have a sense of travel but the plot moves on.
@gnarthdarkanen7464
5 жыл бұрын
Okay, up front, about 90% (or a bit more) of my Gaming is "Theater of Mind" style... so there's that... I measure most of my "travel scenarios" in time-terms, dependent on the mode of choice. It's not in miles or kilometers, or leagues... (I can do the math for those references as needed) but everything goes by "hours" or "days" of travel by whatever... "A four day hard walk" or "two weeks forced march"... OR "Three hours, easy ride" (horse)... etc.. This measure tells me how many encounters to "theoretically prepare for"... AND I can alter it for "traffic" as necessary, too... Usually (default?) I Roll dice (theoretical part) for one encounter per day, and one encounter per night... UNLESS, of course, there's a prepared specific encounter "for plot" purposes. In actual execution of travel, it's most helpful to chatter just a bit (read your Players expressions/attention for cues) to explain the scenery going by... About how long to change from barren valley to light woods and incline, dense conifers and steep terrain, timberlines (where trees dwarf to thick bushes), frostline... mountain pass, and downhill should take a bit less time (unless someone manages to fall off the mountain) than uphill... Giving an OCCASIONAL pause to drink and soak up some scenery lends you (GM) just enough license to sound truly BRILLIANT in the eloquence with which you deliver some awe inspiring descriptions. Pick up your Players' interest or artistic sides (if they have any) but don't push yourself too much and let them move on, in those cases you're speaking to people more interested in "hack-n-slash" than butterflies and warm wonderful sunsets. Caveats... Remember that "atmosphere" has a fair effect on storytelling. SO when you're interest is in tearing down your PC's a bit, wearing the edges a little, and weathering them through a vast expanse of open desert, drone on a smidgeon. Speaking slower than usual can add to the sluggishness with which the hot, dismal, dry day crawls along toward inevitable nightfall. Monotonous repetition can help with it, BUT be careful about "over playing" the effect. Tedium can be very effective, but it is STILL tedium... Finally, you can NOT be afraid to use your instincts. If it calls for hurting the PC's HURT THEM... Take a few HP for one catastrophe or other, even when it's not technically "their" fault. This adds to tensions, and signals (even if it's "again") that the "kiddie gloves are coming off" and stakes are real... Tension helps keep Players focused on problem resolution, rather than instigation and antics... or cell phones at inopportune times. The reward for risk is only ever as high as the risk. If you don't risk someone HATING that session, then you're avoiding the risk of someone ABSOLUTELY LOVING it. Experiment, feel your way out, and poke and prod those PC's and Players alike to get a personal idea of the internal tones they take. You can teach yourself to "read people" far less expensively in D&D than in poker. ;o)
@linus4d1
5 жыл бұрын
You have to ask yourself the purpose. Is it a thick forest of wilderness? They may get lost and need to make some rolls. If there is a road, path, or perhaps a river to follow then there is no need to roll for it. What is the threat level? Is there a possibility of encounters along the way? You could also have random scenes of beauty. If possible, take a walk through the environment you wish to present. You'll be surprised what you see. However, there is no shame in hand-waving it with narrative. "You walk for three days through the woods using the river as your guide. The nights have been clear and the sky full of stars. On the morning of the third day, you come across a clearing where four deer graze."
@michaelsorensen7567
5 жыл бұрын
Part of one of the Lord of the Rings books to do with staying at Rivendell may apply, the gist being pleasant mundaneness isn't fun to hear. You don't hear a lot in adventure stories about the superheroes doing laundry, washing dishes, and catching up on their Netflix shows. There may be a happy medium of "you set out to travel for your week long journey, which passes uneventfully as you go across the plains and into the Wilds. Is there anything you're doing as you travel?"
@randallbaumgardt3424
5 жыл бұрын
@@gnarthdarkanen7464 shame I can only like that once. Brilliant.
@jonascrauwels6691
5 жыл бұрын
Can someone link the video of the Adventure Planner (4:00) Guy is referring to?
@Firjiwater
5 жыл бұрын
At first I heard the master plot should be in the background, but now overwrites everything? Is that only for strictly timed ones?
@tcochu
5 жыл бұрын
sagas! please. (#youaskedforit)
@fhuber7507
5 жыл бұрын
The main place that I see a problem with "timing" is in combat when each player takes 5 min to decide what the character is going to do in 6 seconds... DM:" Player 1, What do you do" Player 1:"I um.. (measures 12 different movement paths, reads the PHB for a while, measures again..) move to the enemy 5 ft from me and swing my sword." Roll dice to attack,, and maybe for damage. DM:" Player 2, What do you do" Player 2:"I um.. (measures 12 different movement paths, reads the PHB for a while, measures again..) move to the enemy 5 ft from me and swing my mace." OMG!!! PLEASE DECIDE WHAT YOU ARE GOING TO DO WHILE THE GUY BEFORE YOU IS DOING HIS THINKING! ****************** One minute timer. Pass in a note outlining your plan before the timer is out. Then we resolve them in initiative order. No note... you stand there confused. I just cut off an average off 4 minutes per player per combat round. If they sit there discussing minutia of coordinated plans DURING COMBAT (for a 6 second combat round, trying to get away with 5 to 15 min of planning....) I'll let the enemies have 5 rounds of free hits. If they have the PCs sit in the bar and "sandbox" several battle plans... I'll let them number the plans and when combat comes up... Player #1: "We're using plan 47!" They hand me the plan and we can run through rounds of that plan (until a player says they want to deviate from the plan) in a very short time.
@jacobstaten2366
5 жыл бұрын
I could see counting down if they're taking too long, even having a small hourglass (minute glass?). If they don't get their act together, they automatically lose initiative. If they do it again, they lose their turn all together for thst round. It's kind of realistic as people can hesitate under stress.
@jackhill3273
5 жыл бұрын
Yes, Sagas!!
@PaultoianChannel
5 жыл бұрын
Sagas for the win!
@matthewhornsey4121
5 жыл бұрын
He says "Ah-ha! First... Look up what an Ah-ha! adventure is..." Can someone point me in the right direction for that? Because I'm getting lots of videos by the band instead of anything RPG related 😂
@ArdynSol
5 жыл бұрын
Let's hear about sagas my Guy!
@TheSuperQuail
5 жыл бұрын
This speedy GM character tickles me
@skinwalker_triandal9982
5 жыл бұрын
Rap god? :DD
@omiorahman6283
5 жыл бұрын
lol
@ThaBobKin
5 жыл бұрын
Big question to all ya DMs out there: Is it normal that although my players tell me that they don't feel railroaded (and I try to avoid it as much as possible), they never really derail from the plot? What could be the cause for this? It seems so strange to me.
@michaelsorensen7567
5 жыл бұрын
Human nature to push back against force, but also to cooperate voluntarily with each other so long as individual needs are being met. They don't want to vary because they're enjoying themselves, and you aren't forcing them so there's no motivation to push back. Some people also create chaos and it's possible your group aren't them.
@rateeightx
5 жыл бұрын
The Campaign I Play In Is Timed By One Party Member Always Having Something To Do 2-3 Hours After The Game Starts!
@bradleymorgan8223
5 жыл бұрын
I ran one session online, had this crypt laid out with a battle map and everything, i was very proud of it, and one guy left maybe 10 minutes into the session. Threw the balance and economy right off
@rateeightx
4 жыл бұрын
@Ian Robertson Well That Player's Left Our Group Now, But Even When They Were Still There, It Never Really Felt Short, 2-3 Hours Feels Long Enough For Me, Plus I Think We Started Without Them A Few Times When They Were Late.
@garm0097
5 жыл бұрын
what video is he referencing ah-ha adventures?
@Herdur96
5 жыл бұрын
Yo the Guy is rappin'
@matthewdylla6090
5 жыл бұрын
Sagas please and thank you.
@greenfkt
5 жыл бұрын
I'im gamemastering adventures stretching over 4-6 sessions, with 5-7 hours gaming time per session. And I provide the opportunity for MAYBE 1-2 fights per adventure. I feel like the whole first section does not necessarily adress me ;-) . Is everyone else here playing much more video game RPG-like games with lot's of combat and I am the sole exception? What about you other actor and simulationist game masters? How do you get timing right, when you try to time expressing the town square beggar's problems with guards and peddlers, or describing the influence of random weather on overland travel speed, health condition and orientation problems?
@Vinemaple
2 жыл бұрын
First 90 seconds: "WTF?!?" 1:34 "Ohhhhh, is *that* what all that was for..."
@olemlund
3 жыл бұрын
I mostly run character focused campaigns. This time the main team going in the background, is a political chaos ala victorian era, with the birth of capitalism, communism, socialism, fascism, and romanticism.
@jakesells2379
5 жыл бұрын
Was the intro a Bill Cosby impression? ;-P
@andrewlogue404
4 жыл бұрын
Who is this "Ward" and who on earth is he to tell me to move? You move, Ward!
@burnttoqst9061
5 жыл бұрын
DnD Curse of Strahd any% speedrun
@velbutvel
3 жыл бұрын
Me as a first time DM who's never played DnD preparing for the pain that is timing things out......
@MeltUp3
5 жыл бұрын
SAGA! SAGA! SAGA!
@FelipeKana1
5 жыл бұрын
I feel you didn't timed the script for this video, guy.
@LightingInvoker
5 жыл бұрын
The intro needs to be watched at x2
@Cannonbo
4 жыл бұрын
is that an australian thing, casually mentioning how your games sometimes are cancelled because of your friend going to prison?
@mwhearn1
4 жыл бұрын
Guy is South African, so he wouldn't know. I'm Australian and yes going to prison is a common excuse.
@warlink4
5 жыл бұрын
And in no particular order *Inhale*
@powerhouse04330
5 жыл бұрын
One word.... SAGAS
@JimKu
3 жыл бұрын
I can't skip these intros fast enough...
@handlebarfox2366
5 жыл бұрын
SQUIRREL!
@davekachel
5 жыл бұрын
I let them do what they want as fast as they want. Though the world isn't waiting for them. Oh you where busy helping towns people with cabbage? Well you read but never delivered the letter to highqueen Rohanna, so a war between Esmaroth, Lindwuen and Pospa started. The poor towns people are getting raided by a force you are not able to stop because you failed! Shame on you.
@wiolomatic
5 жыл бұрын
Get this - Female game master, sessions never less than 8 hours. My players always want more and are sad if we go shorter. They talk so much with anything that is in the world that I need sandbox and three fights max (with boss included) to make them happy. Timing in your sense would not work at all.
@heikesiegl2640
5 жыл бұрын
Yep ^^ i think i am one of that kind of players. I just love beeing in this world and interact with it. But that doesn't fit for every narrative. He also said, that not everyone needs to pace a game like that. Hey, you are a dm yourself, you decide. Also: sometimes trying out other stuff can turn put even better :)
@wiolomatic
5 жыл бұрын
@@heikesiegl2640 yeah, I agree. Trying new stuff is great, that is why I watch this channel :) the problem is that a lot of stuff in internet is made specificaly for that short amaunt of time. Try searching for XP that players should get on one session and you will find almost all answers for short sessions. This is really frustrating for new dm. That is why i sometimes write comments - maybe there will be a day in which someone will search for that confirmation that everything is ok with each and every idea :)
@heikesiegl2640
5 жыл бұрын
@@wiolomatic sry ^^ you are right. I just wasnt sure what the problem os if your friends are ok with your stile :) what kind of advice are you looking for? I think i totally missed the point..
@wiolomatic
5 жыл бұрын
@@heikesiegl2640 I am looking for timing for longer sessions. Is it even possible. I do not want to ruin it for my players, but long sessions have one problem - world running by itself with timing is needed for action based sessions and i cannot do that.they like exploring and plots and each time i got any schedule or timing they do not go with it. Action with running is turning into 'we will find him later, now we get clues'. How to make them run from time to time?
@heikesiegl2640
5 жыл бұрын
@@wiolomatic ok i get it! Sorry.. somtimes english gets scrambled in my head and i wasn't sure if i got it right. Hmm.. a bit more pressure could work. A time limit of sorts. “If you fail to achieve this and that, then this will happen. Or if you fail, something else will not be possible to be done later“ Maybe even your choice of words could help or your mimic and gestures. If you act like: bam bam bam! Next thing happens bam! “you all need to be fast or else you wont be able to catch up!“ Maybe npcs can put them into a tight spot so they need to get moving and set their prioritys. Something like that?
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