Small How-to on how to get magic to do ridiculous damage.
You can use Possess to get a lot of M.Atk added to your sender. I used Quad Wield, M.Atk Up and Late Bloomer to maximise this.
The caster itself can benefit from Wolf Stance, which boosts beyond limits. I chose to get this from possession as to not waste skill or passive slots.
Buffs go to 200% with Limit Break, so that is another boost to aim for.
Then, there are Special Moves, which can boost M.Atk by another 50% to a max of 275%.
Lastly, I am going for an elemental weakness for 150%. Using Elemental Boon further amplifies damage by 150%.
On the multiplier side, Good Measure allows for 250% normal damage, critical hitter is 200% again, and Full Charge is another 150% multiplier. I went with another 20% M.Atk here, but Bully might be the best multiplier for a sent move (Bully adds 10% per enemy debuff, potentially another 2.8 multiplier).
For a spell, I chose Holy Holy Needle, for several reasons.
Holy has 110 base Atk, but this can be ignored at the levels of M.Atk we get to. What is of more effect is the ridiculous 6x multiplier it has. -ja spells and Dark only have 5x Multiplier. While Meteor has 2x Multiplier, it hits 4 times for 8x. It further gains a 2x multiplier from spellcraft, so for a move that deals even more damage, you can switch to Meteor.
The Multiplier from Spellcraft does not matter too much. I chose Needle as I was going for 5 enemies with similar names and Nova cannot be sent. For a single enemy, Hammer might be better. For multiple enemies of different names, you might go for Blast instead. For actual best damage on resummon, you should go with Rain as it hits four times and can surpass 1m damage on a single enemy.
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