In this video we learn how to allocate command buffers in Vulkan that help us reduce the overhead of the driver.
📚 Timecodes 📚
0:00 Intro
0:37 Problem statement
1:53 The Vulkan solution
3:36 Vulkan Command Buffers
4:08 Command Buffer lifecycle
5:30 Command Buffer Pools
6:45 Command Buffer APIs
9:02 Code review
12:36 Outro
Make sure to watch all the previous tutorials in the "Vulkan For Beginners" playlist at • Vulkan For Beginners
Please visit ogldev.org to see more of my tutorials on modern OpenGL.
🔥Link to source:
github.com/emeiri/ogldev/tree...
If you want to get the same version of the code that was used in the video checkout the tag 'VULKAN_08'
🔥Vulkan specification:
vulkan.lunarg.com/doc/view/1....
Feel free to comment below.
🔗Contacts:
🔹Email: ogldev1@gmail.com
🔹Instagram: @ogldev1
🔹Github: github.com/emeiri/ogldev.git
🔹Twitter: @ogldev
🔹One time donations (Paypal): ogldev.org/donate.html
🔹Patreon: / ogldev
🙏Credits:
🔹Video by Nicky ❤️🌿🐞🌿❤️ from https:pixabay.com
🔹Video by Christian Bodhi from pixabay.com
🔹Image by 3737006 from pixabay.com
🔹Image by Clker-Free-Vector-Images from pixabay.com
🔹Footage from • 1930s USA - Real Stree...
🔹Command buffer diagram from the Vulkan spec
🔹Music and sound effects from zapsplatz.com
🔹Image by 共享设计小屋 from pixabay.com
Enjoy,
Etay Meiri
#vulkan
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