Dude your awesome i would wish some more vids comming soon i learn so much from you your awesome Keep on the great work :)
@xxsticksxxgaming4075
5 жыл бұрын
Great Tutorial!
@markoboredguy6911
4 жыл бұрын
Im so greatful for these tutorials but i have to say that you should have zoomed in on the code a bit
@dpereirax
2 жыл бұрын
Oy!!! XD MORE TUTS PLEASEEEE!!!
@joshuamalcolm2807
5 жыл бұрын
you still making more tutorials?
@vaqquixx8620
5 жыл бұрын
Hey! Wut up man. Been waiting so long for this vid
@Ajackster
5 жыл бұрын
The Not So Good Artist Hey man! Doing good, a little sick as you can probably notice in the vid ;)
@OwnedByFrench
5 жыл бұрын
Hey Andrew, thanks for your tutorial, I wish there were more :'( On my side, I had to move the "firingPoint = transform.position" from Start() to Move() because if I let this in Start() the "firingPoint" is initialized at the beginning and the shoot range feature doesn't work anymore. For example if I have a range of 10 and I shoot from 0 the bullet will travel to 10, but if I shoot from 3 it will also travel to 10 because the "firingPoint" is still at 0.
@lukasladas3037
2 жыл бұрын
thank you so much for this
@dutarus1
9 ай бұрын
I have a question. I used your code for managing my Projectile Pool Object anbd the problem I am running into is when I hit Play Mode the Projectile Prefab in the ProjectPool Object in the scene is makes the prefab appear automatically in the scene and it doesnt move. However, when I click on "Fire1" when I am shooting the projectile the Projectile Prefab temporarily disappears. How can I get the this Projectile Prefab to not auto-spawn like that?
@CJRH1FILMS
3 жыл бұрын
Any chance for a 4th video? These were really good. I want to make my enemies explode.
@Ajackster
3 жыл бұрын
Lol maybe these vids are from a couple years ago so would have to resurrect the project
@SextetoCervecil6
3 жыл бұрын
Great tutorial!! but it has a little bug. firepoint on projectil object need to be actualized, so you need to take gun canion position and give it to a new variable on projectil script, then when shoot acces is true, firepoint = new variable.transform.position;
@smilehoch3897
5 жыл бұрын
Thanks for the Vid helped a lot but could you make the letters bigger
@Ajackster
5 жыл бұрын
Smile Hoch3 will do, thanks for the feedback!
@smilehoch3897
5 жыл бұрын
@@Ajackstercould you Help me bc after playing with the projectile Pool I found a big Problem. Because it will Take the maxProjectileDistance from the midle of the map so the bullets will Just get blocked when you are to far from the center. Sry if you couldent follow me:) can you Help me it could be a Problem with the Code but I realy dont know.
@Ajackster
5 жыл бұрын
@@smilehoch3897 Ah, if I'm understanding you correctly it's caused by a bug in the projectile code. I will address it next video. Thank you.
@BAMBAMBAMBAMBAMval
Жыл бұрын
this is not what you prommised! where is damage and collisions? plsplspls
@TheWatup789
2 жыл бұрын
so no enemy shooting video was ever made?
@TheWatup789
2 жыл бұрын
like collision and health wise
@NoNameApprot
5 жыл бұрын
Dude, nice tutorial but the codes are hardly readable .Next time please, make it easier to read. Thanks.
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